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constants.js
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constants.js
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export const LEVEL_WIDTH = 5000;
/**
* WARNING: this can't be too high, because when we draw we have to iterate
* through the full height irrespective of the viewport, so it's the major
* bottleneck here performance-wise
*
* */
export const LEVEL_HEIGHT = 180;
export const LEVEL_OCTAVES = 4;
export const BASE_AMPLITUDE = 70;
export const BASE_WAVELENGTH = 120;
export const ISLAND_HORIZON_RATIO = 0.45;
export const CLOUD_HORIZON_RATIO = 0.7;
export const CAVE_HORIZON_RATIO = 1.2;
export const CAVE_PERLIN_CUTOFF = 0.4;
export const CLOUD_PERLIN_CUTOFF = 0.7;
export const ISLAND_PERLIN_CUTOFF = 0.3;
export const HORIZON = (LEVEL_HEIGHT * 0.65) | 0;
export const BLOCK_SIZE = 32;
export const LIGHT_STEPS = 4;
export const TREE_CHANCE = 0.07;
export const LIGHT_RADIUS = 5;
export const fontFamily = 'Helvetica,Ariel,sans-serif';