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ModTap / DKS Gamepad input issue #299

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1eyedW00Tleg opened this issue Sep 26, 2024 · 0 comments
Open

ModTap / DKS Gamepad input issue #299

1eyedW00Tleg opened this issue Sep 26, 2024 · 0 comments
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bug Something isn't working

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@1eyedW00Tleg
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1eyedW00Tleg commented Sep 26, 2024

Describe the bug
Gamepad axis input bound via DKS on a different layer then the main layer is recognized on the main layer if a ModTap function is present underneath the DKS function. It works as intended otherwise. I didn't tested Controller Buttons.

To Reproduce
Steps to reproduce the behaviour:

  1. assign a ModTap function (tap: basic character / hold: L-Shift for example) on the main layer
  2. assign a DKS function with controller axis input e.g. right joystick right for example on a different layer on the same key
  3. open System / Game Controller Settings on Windows
  4. select Wooting Controller and open Properties -> go to Test Tap
  5. press the main layer key and you will see that the gamepad tester recognize the input from another layer

Screenshots / Video
Wooting ModTap / DKS bug

Desktop (please complete the following information):

  • Windows 11

Wootility and Firmware version
tested on
Wootility v4.7.2 / Firmware 2.9.1 and v2.10.0-alpha.8
v5.wootility.io / Firmware 2.9.1 and v2.10.0-alpha.8

Keyboard Type
Wooting 60 HE english UK layout

Ps: I want to create a "mouse layer" which for now works quite well with the help of joystick Gremlin. Take it as a feature request to implement mouse axis output on Wooting keyboards.

happy fixing
1eyedW00Tleg

@1eyedW00Tleg 1eyedW00Tleg added the bug Something isn't working label Sep 26, 2024
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