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<meta name="description" content="Back to GDC Wiki 2009 Technical Art Techniques Panel: Tools and Pipeline 2012 Giant Toads and Zombie Bears: Technical Art Re-envisioned for Diablo 3 2015 Art Direction Bootcamp : Technical Art Direction 2016 Technical Art Culture of 'Uncharted 4' 2017 Technical Art Techniques of Naughty Dog: Vertex Shaders and Beyond 2019 …" />
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<meta property="og:description" content="Back to GDC Wiki 2009 Technical Art Techniques Panel: Tools and Pipeline 2012 Giant Toads and Zombie Bears: Technical Art Re-envisioned for Diablo 3 2015 Art Direction Bootcamp : Technical Art Direction 2016 Technical Art Culture of 'Uncharted 4' 2017 Technical Art Techniques of Naughty Dog: Vertex Shaders and Beyond 2019 …"/>
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Technical Art GDC Sessions
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<p><a href="/gdc-wiki">Back to GDC Wiki</a><br><br><br><hr></p>
<h3>2009</h3>
<ul>
<li><a href="https://www.gdcvault.com/play/1321">Technical Art Techniques Panel: Tools and Pipeline</a>
<br><br><br><hr></li>
</ul>
<h3>2012</h3>
<ul>
<li><a href="https://www.gdcvault.com/play/1015515">Giant Toads and Zombie Bears: Technical Art Re-envisioned for Diablo 3</a>
<br><br><br><hr></li>
</ul>
<h3>2015</h3>
<ul>
<li><a href="https://www.gdcvault.com/play/1021806">Art Direction Bootcamp : Technical Art Direction</a>
<br><br><br><hr></li>
</ul>
<h3>2016</h3>
<ul>
<li><a href="https://www.gdcvault.com/play/1023251">Technical Art Culture of 'Uncharted 4'</a>
<br><br><br><hr></li>
</ul>
<h3>2017</h3>
<ul>
<li><a href="https://www.gdcvault.com/play/1024103">Technical Art Techniques of Naughty Dog: Vertex Shaders and Beyond</a>
<br><br><br><hr></li>
</ul>
<h3>2019</h3>
<ul>
<li><a href="https://www.gdcvault.com/play/1026027">Super Powering Technical Artists Using Deep Learning</a></li>
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