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Error on saving when child code entry is open in editor #1940

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zivmaor opened this issue Oct 6, 2024 · 0 comments
Open

Error on saving when child code entry is open in editor #1940

zivmaor opened this issue Oct 6, 2024 · 0 comments
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@zivmaor
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zivmaor commented Oct 6, 2024

Describe the bug

When Trying to save (Ctrl+S) with a child code entry open in the codeEditor, an error message is shown and you cannot save the data.win file
image

Reproducing steps

  1. Open a GML 2.0+ game (in the image I used deltarune ch 1&2).
  2. Click on a child code entry from the main tree.
  3. Press Ctrl+S to save.

Setup Details

Tested on both 6.1.0 and latest commit.

@zivmaor zivmaor added the bug Something isn't working label Oct 6, 2024
zivmaor added a commit to zivmaor/UndertaleModTool that referenced this issue Oct 6, 2024
Fix DecompiledEditor and DisassemblyEditor erroneously
reporting that they have changed when loading a child code entry,
resulting in an error when trying to save.
Also minor grammar fix.
zivmaor added a commit to zivmaor/UndertaleModTool that referenced this issue Oct 6, 2024
Fix DecompiledEditor and DisassemblyEditor erroneously
reporting that they have changed when loading a child code entry,
resulting in an error when trying to save.
Also minor grammar fix.
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