diff --git a/shader/shadow_resolve.frag b/shader/shadow_resolve.frag index d06e92c4c..75be83d5c 100644 --- a/shader/shadow_resolve.frag +++ b/shader/shadow_resolve.frag @@ -11,6 +11,7 @@ #include "lighting/shadow_sampling.glsl" layout(location = 0) out vec4 outColor; +layout(location = 0) in vec2 UV; layout(binding = 0, std140) uniform UboScene { SceneDesc scene;