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GL_Framework

Simple C++ Framework implementing common graphics rendering techniques using OpenGL.

Key Features

  • Supports both Forward & Deferred Rendering
  • Component wise Object system (StaticObject, GameObject, Lights etc.)
  • AntTweakBar UI library integration
  • Dynamic loading of Meshes, textures from UI
  • Uber Shader
  • Assimp Integration
  • Using stb_image

Dependencies