diff --git a/README.md b/README.md
index fd8a21e..00d92c5 100644
--- a/README.md
+++ b/README.md
@@ -4,11 +4,22 @@
## âšī¸ Features
-* Reflection-assisted console.
-* Minimal but functional UI (Unity IMGUI).
-* Usable with existing code by default.
-* Bind commands in editor or at runtime.
-* Call static methods and properties.
+* Reflection-based runtime console for Unity projects.
+* No extras required - usable with existing code and wireable through inspector.
+* Bind handlers for scene objects or project assets.
+* Supports input and parsing of all primitive type arguments + common Unity structs (Vector2/3/4, Color...).
+* Multiple input conventions supported (fn(x), fn x, variable=x)
+* Minimalistic and functional UI (Unity IMGUI).
+* đ¤ Reasonably lightweight.
+
+
+
+**â In Progress**
+
+* [ ] Static methods and fields.
+* [ ] Optional method parameters
+* [ ] Automatic type casting for compatible types (float -> double...)
+* [ ] Custom input parsers and type handlers.
@@ -20,27 +31,11 @@
-## đ Usage
+## đ Use
-**Bare Minimum**
-
1. Create a `Console` asset in your project.
-2. Add the `ConsoleGUI` script to your scene and drop a reference to the asset into it.
-
-### Instance
-
-todo
+2. Add a `Console GUI` script to your scene and drop a reference to the asset into it.
+3. Use `Console Handler` script to bind commands to scene objects.
-#### Scene
-
-todo
-
-
-### Static
-
-
-
-
-##
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