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Kunai.js
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Kunai.js
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var KUNAI_DAMAGE = 100;
var KUNAI_SPEED = 10;
var KUNAI_IMAGE = "kunay.gif";
var KUNAI_WIDTH = 25;
var KUNAI_HEIGHT = 20;
function Kunai(x, y, FPS, direction) {
Weapon.call(x, y, KUNAI_DAMAGE, KUNAI_SPEED, KUNAI_WIDTH, KUNAI_HEIGHT, direction);
this.x = x;
this.y = y;
this.width = KUNAI_WIDTH;
this.height = KUNAI_HEIGHT;
this.damage = KUNAI_DAMAGE;
this.speed = KUNAI_SPEED;
this.image = new Image();
this.direction = direction
switch (this.direction) {
case DIRECTION_RIGHT:
this.image.src = "kunayR.png";
break;
case DIRECTION_LEFT:
this.image.src = "kunayL.png";
break;
}
this.width = KUNAI_WIDTH;
this.height = KUNAI_HEIGHT;
this.FPS = FPS;
this.direction = direction;
this.selfkun = this;
}
Kunai.prototype.traceLine = function () {
setInterval(this.LinearMove.bind(this), 1000 / this.FPS);
}
Kunai.prototype.LinearMove = function () {
selfkun = this;
switch (selfkun.direction) {
case DIRECTION_RIGHT:
selfkun.x += selfkun.speed;
break;
case DIRECTION_LEFT:
selfkun.x -= selfkun.speed;
break;
}
}