-
Notifications
You must be signed in to change notification settings - Fork 0
/
Fire.js
340 lines (241 loc) · 10.7 KB
/
Fire.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
var FIRE_BALL_SPEED = 2;
var FLAME_SPEED = 10;
var FIRE_BALL_DAMAGE = 100;
var FLAME_DAMAGE = 55;
var VOLCANO_DAMAGE = 50;
var FIRE_BALL_IMAGE_R = "fireball-R.png";
var FIRE_BALL_IMAGE_L = "fireball-L.png";
var FLAME_IMAGE_R = "flame-R.png";
var FLAME_IMAGE_L = "flame-R.png";
var VOLCANO_IMAGE = "lava.png";
var VOLCANO_IMAGE_HEAD = "lavaHead.png"
var VOLCANO_IMAGE_VERTICAL_HEAD = "lavaHeadVertical.png"
var FIRE_BALL_IMAGE_WIDTH = 130;
var FIRE_BALL_IMAGE_HEIGHT = 160;
var FLAME_IMAGE_WIDTH = 87;
var FLAME_IMAGE_HEIGHT = 180;
var VOLCANO_IMAGE_HEIGHT = 40;
var VOLCANO_IMAGE_WIDTH = 85;
var VOLCANO_COLUMN_SEPARATE = 150;
var FLAME_DURATION_SECONDS = 1200;
var EXPLODE_DURATION_SECONDS = 200;
var FIRE_BALL_CONSUMPTION = 60;
var FLAME_CONSUMPTION = 80;
var VOLCANO_CONSUMPTION = 100;
var IMAGE_EYES_RIGHT_FIRE = "ojosFire.png";
var IMAGE_EYES_LEFT_FIRE = "ojosFire.png";
var IMAGE_MOUTH_RIGHT_FIRE = "bocaFireR.png";
var IMAGE_MOUTH_LEFT_FIRE = "bocaFireL.png";
function Fire(xi,yi,powerDirection,FPS) {
this.xi = xi;
this.yi = yi;
this.powerDirection = powerDirection;
this.FPS = FPS;
this.damage = 0;
this.image = new Image();
this.multiplePowerObjects = [];
this.isPowering;
this.isPoweringFace;
this.elementDescription;
this.indexPower = 0;
//Power timers
this.flameTimer;
this.fireBallTimer;
this.volcanoTimer;
//Count fireball
this.fireBallCount;
//initial coordenates of ths third element
this.xthird = 0;
this.ythird = 0;
//eyes
this.imageOjosR = new Image();
this.imageOjosR.src = IMAGE_EYES_RIGHT_FIRE;
this.imageOjosL = new Image();
this.imageOjosL.src = IMAGE_EYES_LEFT_FIRE;
//Mouth
this.imageBocaR = new Image();
this.imageBocaR.src = IMAGE_MOUTH_RIGHT_FIRE
this.imageBocaL = new Image();
this.imageBocaL.src = IMAGE_MOUTH_LEFT_FIRE;
this.xEyes = 0;
this.yEyes = 0;
this.colision;
this.selfPower = this;
}
Fire.prototype.fireBall = function () {
if (!this.isPowering) {
this.damage = FIRE_BALL_DAMAGE;
this.image.width = FIRE_BALL_IMAGE_WIDTH;
this.image.height = FIRE_BALL_IMAGE_HEIGHT;
this.isPowering = true
this.isPoweringFace = true;
this.fireBallCount = 0;
switch (this.powerDirection) {
case DIRECTION_RIGHT:
this.image.src = FIRE_BALL_IMAGE_R;
break;
case DIRECTION_LEFT:
this.image.src = FIRE_BALL_IMAGE_L;
break;
}
this.multiplePowerObjects.push(new PowerObject(this.xi, this.yi, FIRE_BALL_IMAGE_WIDTH, FIRE_BALL_IMAGE_HEIGHT, this.damage, this.image));
this.fireBallTimer = setInterval(this.handlerFireBall.bind(this), 1000 / this.FPS);
}
}
Fire.prototype.unlockSquaresAffected = function () {
selfPower = this;
for (i = 0; i < selfPower.multiplePowerObjects.length; i++) {
for (j = 0; j < selfPower.multiplePowerObjects[i].squaresAffected.length; j++) {
selfPower.multiplePowerObjects[i].squaresAffected[j].canMove = true;
selfPower.multiplePowerObjects[i].squaresAffected[j].isColisionFace = false;
}
selfPower.multiplePowerObjects[i].squaresAffected = [];
}
}
Fire.prototype.flame = function () {
if (!this.isPowering) {
this.flameTimer = setInterval(this.handlerFlame.bind(this), 50);
this.damage = FLAME_DAMAGE;
this.image.width = FLAME_IMAGE_WIDTH;
this.image.height = FLAME_IMAGE_HEIGHT;
this.isPowering = true;
this.isPoweringFace = true;
switch (this.powerDirection) {
case DIRECTION_RIGHT:
this.image.src = FLAME_IMAGE_R;
break;
case DIRECTION_LEFT:
this.image.src = FLAME_IMAGE_L;
break;
}
}
}
Fire.prototype.volcano = function (xthird,ythird) {
if (!this.isPowering) {
this.damage = VOLCANO_DAMAGE;
this.image.width = VOLCANO_IMAGE_WIDTH;
this.image.height = VOLCANO_IMAGE_HEIGHT;
this.isPowering = true;
this.isPoweringFace = true;
this.image.src = VOLCANO_IMAGE_HEAD;
this.xthird = xthird;
this.ythird = ythird;
switch (this.powerDirection) {
case DIRECTION_LEFT:
this.xi += 325 - this.image.width * 1.5;
break;
}
this.volcanoTimer = setInterval(this.handlerVolcano.bind(this), 100);
}
}
Fire.prototype.handlerFireBall = function () {
selfPower = this;
if (selfPower.colision) {
clearInterval(selfPower.fireBallTimer);
selfPower.explodeFireBall();
}
else {
if (selfPower.fireBallCount < 80) {
switch (selfPower.powerDirection) {
case DIRECTION_RIGHT:
selfPower.multiplePowerObjects[0].xi += FIRE_BALL_SPEED;
break;
case DIRECTION_LEFT:
selfPower.multiplePowerObjects[0].xi -= FIRE_BALL_SPEED;
break;
}
} else {
clearInterval(selfPower.fireBallTimer);
selfPower.explodeFireBall();
}
selfPower.fireBallCount++;
}
}
Fire.prototype.handlerFlame = function () {
selfPower = this;
if (selfPower.multiplePowerObjects.length < 3) {
if (selfPower.multiplePowerObjects.length == 0) {
switch(selfPower.powerDirection) {
case DIRECTION_RIGHT:
selfPower.multiplePowerObjects.push(new PowerObject(selfPower.xi, selfPower.yi, FLAME_IMAGE_WIDTH, FLAME_IMAGE_HEIGHT, FLAME_DAMAGE, selfPower.image));
break;
case DIRECTION_LEFT:
selfPower.multiplePowerObjects.push(new PowerObject(selfPower.xi, selfPower.yi, FLAME_IMAGE_WIDTH, FLAME_IMAGE_HEIGHT, FLAME_DAMAGE, selfPower.image));
break;
}
}
else {
switch(selfPower.powerDirection) {
case DIRECTION_RIGHT:
selfPower.multiplePowerObjects.push(new PowerObject(selfPower.multiplePowerObjects[selfPower.multiplePowerObjects.length - 1].xi + FLAME_IMAGE_WIDTH, selfPower.multiplePowerObjects[selfPower.multiplePowerObjects.length - 1].yi, FLAME_IMAGE_WIDTH, FLAME_IMAGE_HEIGHT, FLAME_DAMAGE, selfPower.image));
break;
case DIRECTION_LEFT:
selfPower.multiplePowerObjects.push(new PowerObject(selfPower.multiplePowerObjects[selfPower.multiplePowerObjects.length - 1].xi - FLAME_IMAGE_WIDTH, selfPower.multiplePowerObjects[selfPower.multiplePowerObjects.length - 1].yi, FLAME_IMAGE_WIDTH, FLAME_IMAGE_HEIGHT, FLAME_DAMAGE, selfPower.image));
break;
}
}
}
else {
clearInterval(selfPower.flameTimer);
setTimeout(this.stopFlame.bind(this),FLAME_DURATION_SECONDS);
}
}
Fire.prototype.handlerVolcano = function () {
selfPower = this;
//if 15 elements stop
if (selfPower.multiplePowerObjects.length < 42) {
//if 5 or 10 elements, the next volcano column will be generated in (x + VOLCANO WIDTH) HORIZONTAL POSITION
if (selfPower.multiplePowerObjects.length == 0) {
selfPower.multiplePowerObjects.push(new PowerObject(selfPower.xi, selfPower.yi, FLAME_IMAGE_WIDTH, VOLCANO_IMAGE_HEIGHT, FLAME_DAMAGE, new Image()));
selfPower.multiplePowerObjects[selfPower.multiplePowerObjects.length - 1].image.src = VOLCANO_IMAGE_HEAD;
//First object to locate in the scene
} else if (selfPower.multiplePowerObjects.length % 7 == 0) {
switch (selfPower.powerDirection) {
case DIRECTION_LEFT:
selfPower.multiplePowerObjects.push(new PowerObject(selfPower.multiplePowerObjects[selfPower.multiplePowerObjects.length - 1].xi - VOLCANO_COLUMN_SEPARATE, selfPower.ythird, FLAME_IMAGE_WIDTH, VOLCANO_IMAGE_HEIGHT, FLAME_DAMAGE, selfPower.image));
break;
case DIRECTION_RIGHT:
selfPower.multiplePowerObjects.push(new PowerObject(selfPower.multiplePowerObjects[selfPower.multiplePowerObjects.length - 1].xi + VOLCANO_COLUMN_SEPARATE, selfPower.ythird, FLAME_IMAGE_WIDTH, VOLCANO_IMAGE_HEIGHT, FLAME_DAMAGE, selfPower.image));
break;
}
//not 5s, 10s or first element to locate in the scene
} else {
selfPower.multiplePowerObjects.push(new PowerObject(selfPower.multiplePowerObjects[selfPower.multiplePowerObjects.length - 1].xi, selfPower.multiplePowerObjects[selfPower.multiplePowerObjects.length - 1].yi + VOLCANO_IMAGE_HEIGHT, FLAME_IMAGE_WIDTH, VOLCANO_IMAGE_HEIGHT, FLAME_DAMAGE, selfPower.image));
}
/* } else if (selfPower.multiplePowerObjects.length >= 28 && selfPower.multiplePowerObjects.length < 40) {
selfPower.multiplePowerObjects.push(new PowerObject(selfPower.multiplePowerObjects[selfPower.multiplePowerObjects.length - 1].xi + VOLCANO_IMAGE_HEIGHT, selfPower.ythird * 3, FLAME_IMAGE_WIDTH, VOLCANO_IMAGE_HEIGHT, FLAME_DAMAGE, new Image()));
selfPower.multiplePowerObjects[selfPower.multiplePowerObjects.length - 1].image.src = VOLCANO_IMAGE_VERTICAL_HEAD;
*/} else {
clearInterval(selfPower.volcanoTimer);
setTimeout(this.stopFlame.bind(this), FLAME_DURATION_SECONDS);
}
}
Fire.prototype.stopFlame = function () {
selfPower = this;
selfPower.isPoweringFace = false;
selfPower.isPowering = false;
selfPower.image = new Image();
selfPower.unlockSquaresAffected();
selfPower.multiplePowerObjects = [];
}
Fire.prototype.stopFireBall = function () {
selfPower = this;
selfPower.isPowering = false;
selfPower.colision = false;
selfPower.image = new Image();
selfPower.unlockSquaresAffected();
selfPower.multiplePowerObjects = [];
}
Fire.prototype.stopVolcano = function () {
selfPower = this;
selfPower.isPoweringFace = false;
selfPower.isPowering = false;
selfPower.image = new Image();
selfPower.unlockSquaresAffected();
selfPower.multiplePowerObjects = [];
}
Fire.prototype.explodeFireBall = function () {
selfPower.multiplePowerObjects[0].image.src = "explode.png";
selfPower.isPoweringFace = false;
setTimeout(this.stopFireBall.bind(this), EXPLODE_DURATION_SECONDS);
}