From e9b8e60fe81191fb3b1b4e626e0e34636a4b7f76 Mon Sep 17 00:00:00 2001 From: Peter Ruibal Date: Tue, 3 Nov 2020 23:45:33 -0800 Subject: [PATCH] Chunks should inherit layer field from layer object. --- .../Scripts/Editor/Importers/TmxAssetImporter.TileLayer.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/SuperTiled2Unity/Assets/SuperTiled2Unity/Scripts/Editor/Importers/TmxAssetImporter.TileLayer.cs b/SuperTiled2Unity/Assets/SuperTiled2Unity/Scripts/Editor/Importers/TmxAssetImporter.TileLayer.cs index 1cb23cd..88ecc74 100644 --- a/SuperTiled2Unity/Assets/SuperTiled2Unity/Scripts/Editor/Importers/TmxAssetImporter.TileLayer.cs +++ b/SuperTiled2Unity/Assets/SuperTiled2Unity/Scripts/Editor/Importers/TmxAssetImporter.TileLayer.cs @@ -91,6 +91,7 @@ private void ProcessLayerData(GameObject goLayer, XElement xData) // Each chunk is a separate game object on the super layer GameObject goChunk = new GameObject(string.Format("Chunk ({0},{1})", chunk.X, chunk.Y)); goLayer.AddChildWithUniqueName(goChunk); + goChunk.layer = goLayer.layer; ProcessLayerDataChunk(goChunk, chunk); }