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Doesn't change Tag and Layer of children Game Object in Unity. #277

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storyteller24 opened this issue Jul 24, 2024 · 0 comments
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@storyteller24
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I have worked in Unity with SuperTiled 2.2.1
My project is a platformer Game.

I used properties unity:Tag and unity:Layer but looks like it doesn't change the children of the game object, which include collisions.
That affects my progress when my script use compare.Tag with Trigger of the colliders a lot.

I suggest you make all the component in Tiled's layer to the same value we set in the properties. It's better for all platformer game.

Hope you read this!
Screenshot 2024-07-24 074821
Screenshot 2024-07-24 074847
Screenshot 2024-07-24 074902

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