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For personnal use, I converted the whole SuperTiled2Unity project to an individual C# Library project, builded with UnityEngine dll imported as reference.
Now on my unity project I just have the dll of ST2U, and these assets.
To do it, I had to adapt few things, like SuperTiled2Unity_Config.CreateDefaultSettings path.
Could you be interested by this, or do you prefer to keep importing the project as non-compiled c# classes?
If it could interest you, i can make the repo public to let you fork it.
(Sry for the issue, there is no label "not a bug" on your repo :'( )
Unity asset folder
ST2U library project
The text was updated successfully, but these errors were encountered:
For personnal use, I converted the whole SuperTiled2Unity project to an individual C# Library project, builded with UnityEngine dll imported as reference.
Now on my unity project I just have the dll of ST2U, and these assets.
To do it, I had to adapt few things, like SuperTiled2Unity_Config.CreateDefaultSettings path.
Could you be interested by this, or do you prefer to keep importing the project as non-compiled c# classes?
If it could interest you, i can make the repo public to let you fork it.
(Sry for the issue, there is no label "not a bug" on your repo :'( )
Unity asset folder
ST2U library project
The text was updated successfully, but these errors were encountered: