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SingularityTrainer.cpp
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SingularityTrainer.cpp
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// SingularityTrainer.cpp : Defines the entry point for the application.
#include "SingularityTrainer.h"
#include <iostream>
#include "ControlsManager.h"
#define MAX_LOADSTRING 100
// Global Variables:
HINSTANCE hInst; // current instance
WCHAR szTitle[MAX_LOADSTRING]; // The title bar text
WCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
LPCSTR statusText = "Initializing..."; // Process status display in the main window
int statusColor = 0; // Display color for status text
bool attached = 0; // Display color for status text
bool flying = 0;
const wchar_t* processName = L"Singularity.exe"; // Process name of address to modify
DWORD lastPID = 0; // Used to recognize changes to the process
DWORD pID = 0; // Used to compare pID to lastPID
ADDRESS hoverToggle(processName, { 0x60FCFD },{ 0xF3, 0x0F, 0x11, 0x46, 0x5C },{ 0x90, 0x90, 0x90, 0x90, 0x90 }); // process, offset, expectedBytes, bytesToWrite
ADDRESS healthToggle(processName, { 0x8EDC9 },{ 0xF3, 0x0F, 0x11, 0x07 },{ 0x90, 0x90, 0x90, 0x90}); //This affects enemies too, might need new instruction // process, offset, expectedBytes, bytesToWrite
//ADDRESS coalescedHash(processName, { 0x186B3E4, 0x268, 0x94 },
// { 0xFF, 0xA3, 0x26, 0xE7, 0x39, 0x21, 0x29, 0xE7, 0xD1, 0x1B, 0x09, 0x0A, 0x83, 0x1B, 0xF7, 0x2D, 0xB9, 0x54, 0x7F, 0x28 },
// { 0x49, 0xD4, 0x5B, 0x6E, 0xD2, 0x99, 0x01, 0xB1, 0xF7, 0xCB, 0x4B, 0xDC, 0xC8, 0x56, 0x97, 0xFB, 0x63, 0xF4, 0x27, 0xD9 }); // process, offset, expectedBytes, bytesToWrite
ADDRESS playerX(processName, { 0x191A0E8, 0x30, 0x54 }); // process, offset
ADDRESS playerY(processName, { 0x191A0E8, 0x30, 0x58 }); // process, offset
ADDRESS playerZ(processName, { 0x191A0E8, 0x30, 0x5C }); // process, offset
ADDRESS playerPitch(processName, { 0x192B1EC, 0xF80, 0x430, 0xC3C }); // process, offset
ADDRESS playerYaw(processName, { 0x191A0E8, 0x30, 0x1EC, 0x64 }); // process, offset
ADDRESS PlayerVelocityX(processName, { 0x191A0E8, 0x30, 0x128 }); // process, offset
ADDRESS PlayerVelocityY(processName, { 0x191A0E8, 0x30, 0x12C }); // process, offset
ADDRESS PlayerVelocityZ(processName, { 0x191A0E8, 0x30, 0x130 }); // process, offset
SAVEDATA savePos1;
SAVEDATA savePos2;
SAVEDATA savePos3;
SAVEDATA savePos4;
int rewindSpeed = 10;
int rewindState = 0;
std::vector<SAVEDATA> rewindHistory = {};
HWND listBox1Handle;
HWND listBox2Handle;
int listBoxIndex = 0;
HWND descriptionHandle;
HOTKEY godHotkey(L"God Toggle", { VK_F9 }, L"Enables/Disables invulnerability. Also makes enemies invulnerable");
HOTKEY flyToggleHotkey(L"Fly Toggle", { VK_F10 }, L"Enables/Disables fly mode");
HOTKEY hoverHotkey(L"Hover Toggle", { VK_F11 }, L"Enables/Disables hover mode");
HOTKEY jumpHotkey(L"Fly", { VK_SPACE }, L"Fly up while in fly mode");
HOTKEY runHotkey(L"Fly Speed", { VK_SHIFT }, L"Hold key to move faster while in fly mode");
HOTKEY rewindHotkey(L"Rewind", { VK_BACK }, L"Rewind player's position through past movement history");
HOTKEY save1(L"Save 1", { VK_CONTROL, 0x31 }, L"Saves the player's location in position 1");
HOTKEY load1(L"Load 1", { VK_SHIFT, 0x31 }, L"Teleports the player back to position 1");
HOTKEY save2(L"Save 2", { VK_CONTROL, 0x32 }, L"Saves the player's location in position 2");
HOTKEY load2(L"Load 2", { VK_SHIFT, 0x32 }, L"Teleports the player back to position 2");
HOTKEY save3(L"Save 3", { VK_CONTROL, 0x33 }, L"Saves the player's location in position 3");
HOTKEY load3(L"Load 3", { VK_SHIFT, 0x33 }, L"Teleports the player back to position 3");
HOTKEY save4(L"Save 4", { VK_CONTROL, 0x34 }, L"Saves the player's location in position 4");
HOTKEY load4(L"Load 4", { VK_SHIFT, 0x34 }, L"Teleports the player back to position 4");
std::vector<HOTKEY*> hotkeysList = { &godHotkey, &flyToggleHotkey, &hoverHotkey, &jumpHotkey, &runHotkey, &rewindHotkey, &save1, &load1, &save2, &load2, &save3, &load3, &save4, &load4 };
std::vector<byte> currentValues = {}; // Most recent values read from address
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK Settings(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: Place code here.
// Initialize global strings
LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadStringW(hInstance, IDC_SINGULARITYTRAINER, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
// In your main function or window procedure:
//HANDLE hThread = CreateThread(NULL, 0, threadUpdate, NULL, 0, NULL);
HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_SINGULARITYTRAINER));
MSG msg;
// Main message loop:
while (GetMessage(&msg, nullptr, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEXW wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_SINGULARITYTRAINER));
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_SINGULARITYTRAINER);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SINGULARITYTRAINER));
return RegisterClassExW(&wcex);
}
// FUNCTION: InitInstance(HINSTANCE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance; // Store instance handle in our global variable
HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, 300, 130, nullptr, nullptr, hInstance, nullptr);
//RegisterHotKey(hWnd, SavePosHotkey, 0, VK_F5);
//RegisterHotKey(hWnd, LoadPosHotkey, 0, VK_F9);
//RegisterHotKey(hWnd, HealthHotkey, 0, VK_F10);
//RegisterHotKey(hWnd, FlyToggleHotkey, 0, VK_F11);
//RegisterHotKey(hWnd, HoverHotkey, 0, VK_F7);
//RegisterHotKey(hWnd, RewindHotkey, 0, VK_BACK);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
//Timer starts short, then gets longer after first run
SetTimer(hWnd, IDT_PROCESSTIMER, 100, (TIMERPROC)NULL); //0.1 second timer
SetTimer(hWnd, IDT_UPDATETIMER, 100, (TIMERPROC)NULL); //0.1 second timer
return TRUE;
}
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_SETTINGS:
DialogBox(hInst, MAKEINTRESOURCE(IDD_SETTINGS), hWnd, Settings);
break;
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_TIMER:
{
int wmId = LOWORD(wParam);
switch (wmId)
{
case IDT_PROCESSTIMER:
{
AttachToProcess(hWnd);
if(attached)
SetTimer(hWnd, IDT_PROCESSTIMER, 2000, (TIMERPROC)NULL); //2 second timer
else
SetTimer(hWnd, IDT_PROCESSTIMER, 20, (TIMERPROC)NULL); //0.01 second timer
}
break;
case IDT_UPDATETIMER:
{
Update();
SetTimer(hWnd, IDT_UPDATETIMER, 10, (TIMERPROC)NULL); //0.01 second timer
}
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_HOTKEY:
{
int wmId = LOWORD(wParam);
switch (wmId)
{
//case SavePosHotkey:
//{
// SavePosition(savePos1);
// //MessageBox(NULL, L"Save hotkey pressed!", L"MyApp", MB_OK);
//}
//break;
//case LoadPosHotkey:
//{
// LoadPosition(savePos1);
// //MessageBox(NULL, L"Load hotkey pressed!", L"MyApp", MB_OK);
//}
//break;
//case HealthHotkey:
//{
// healthToggle.toggleBytes();
// //MessageBox(NULL, L"Fly hotkey pressed!", L"MyApp", MB_OK);
//}
//break;
//case FlyToggleHotkey:
//{
// flying = !flying;
// //MessageBox(NULL, L"Fly hotkey pressed!", L"MyApp", MB_OK);
//}
//break;
//case HoverHotkey:
//{
// hoverToggle.toggleBytes();
// //MessageBox(NULL, L"Hover hotkey pressed!", L"MyApp", MB_OK);
//}
//break;
//case RewindHotkey:
//{
// LoadPosition(savePos2);
// //MessageBox(NULL, L"Rewind hotkey pressed!", L"MyApp", MB_OK);
//}
//break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
RECT rect;
HFONT font = CreateFontA(25, 0, 0, 0, FW_HEAVY, 0, 0, 0, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Segoe UI");
SelectObject(hdc, font);
SetBkColor(hdc, RGB(255, 255, 255));
SetTextColor(hdc, 0);
SetRect(&rect, 10, 5, 280, 25);
DrawTextA(hdc, "Status:", -1, &rect, DT_LEFT | DT_TOP);
SetTextColor(hdc, statusColor);
SetRect(&rect, 10, 30, 280, 60);
DrawTextA(hdc, statusText, -1, &rect, DT_LEFT | DT_TOP);
EndPaint(hWnd, &ps);
}
break;
case WM_DESTROY:
//Restore modified address to original value
hoverToggle.RestoreBytes();
healthToggle.RestoreBytes();
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Message handler for settings box.
INT_PTR CALLBACK Settings(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
// Get element handles
listBox1Handle = GetDlgItem(hDlg, IDC_LIST1);
listBox2Handle = GetDlgItem(hDlg, IDC_LIST2);
descriptionHandle = GetDlgItem(hDlg, IDC_DESCRIPTIONLABEL);
//HOTKEY hotkey = hotkeysList[listBoxIndex]; //--------------
//
//HOTKEY* hotkeyPtr = hotkeysList[listBoxIndex];
//HOTKEY& hotkey = *hotkeyPtr;
// Add elements to the listboxes from vector
for (auto& hotkey : hotkeysList) {
SendMessage(listBox1Handle, LB_ADDSTRING, 0, (LPARAM)hotkey->label.c_str());
SendMessage(listBox2Handle, LB_ADDSTRING, 0, (LPARAM)hotkey->HotkeyToString(hotkey->hotkey, L" + ").c_str());
//for (auto& hotkey : hotkeysList) {
// SendMessage(listBox1Handle, LB_ADDSTRING, 0, (LPARAM)hotkey.label.c_str());
// SendMessage(listBox2Handle, LB_ADDSTRING, 0, (LPARAM)hotkey.HotkeyToString(hotkey.hotkey, L" + ").c_str());
////LPARAM test1 = hotkey&;
//HOTKEY* hotkey = hotkey;
//LPARAM lParam = reinterpret_cast<LPARAM>(hotkey);
////SendMessage(listBox2Handle, LB_SETITEMDATA, 0, (LPARAM)0xFF);
////SendMessage(listBox2Handle, LB_SETITEMDATA, 0, (LPARAM)hotkey&);
//SendMessage(listBox2Handle, LB_SETITEMDATA, 0, (LPARAM)hotkey);
}
SendMessage(listBox1Handle, LB_SETCURSEL, listBoxIndex, 0); //Set listbox 1 selection
SendMessage(listBox2Handle, LB_SETCURSEL, listBoxIndex, 0); //Set listbox 2 selection
//SendMessage(descriptionHandle, WM_SETTEXT, 0, (LPARAM)L"New Label Text");
SendMessage(descriptionHandle, WM_SETTEXT, 0, (LPARAM)hotkeysList[listBoxIndex]->description.c_str());
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
// When one listbox element is selected, select the other to match
else if (LOWORD(wParam) == IDC_LIST1 && HIWORD(wParam) == LBN_SELCHANGE)
{
listBoxIndex = SendMessage(listBox1Handle, LB_GETCURSEL, 0, 0); //Get listbox1 index
SendMessage(listBox2Handle, LB_SETCURSEL, listBoxIndex, 0); //Set listbox 2 selection
// Handle the selection change in listBox1
// ...
SendMessage(descriptionHandle, WM_SETTEXT, 0, (LPARAM)hotkeysList[listBoxIndex]->description.c_str());
}
else if (LOWORD(wParam) == IDC_LIST2 && HIWORD(wParam) == LBN_SELCHANGE)
{
listBoxIndex = SendMessage(listBox2Handle, LB_GETCURSEL, 0, 0); //Get listbox2 index
SendMessage(listBox1Handle, LB_SETCURSEL, listBoxIndex, 0); //Set listbox 1 selection
// Handle the selection change in listBox2
// ...
SendMessage(descriptionHandle, WM_SETTEXT, 0, (LPARAM)hotkeysList[listBoxIndex]->description.c_str());
}
else if ((HIWORD(wParam) == BN_CLICKED) && (lParam != 0))
{
switch (LOWORD(wParam))
{
case IDC_EDITBUTTON:
OnEditButtonClick(hDlg);
break;
//case ID_BTN2:
// Function_B2();
// break;
}
}
break;
}
return (INT_PTR)FALSE;
}
// Message handler for about box.
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}
HWND statusTextHWND = 0;
void AttachToProcess(HWND hWnd)
{
//ToDo: If the address can't be found or if the expected bytes don't match, perform an AoB scan instead
statusTextHWND = hWnd;
//if process is open
pID = GetProcId(processName);
if (pID && (pID != lastPID)) //Check if process is open and changed
{
//currentValues = restoreValues = flyToggle.ReadBytes(flyToggle.bytesToWrite.size());
currentValues = healthToggle.ReadBytes(healthToggle.bytesToWrite.size());
if (currentValues == healthToggle.expectedBytes) //If bytes match what we expect, it's probably the right address
{
//flyToggle.WriteBytes(flyToggle.bytesToWrite);
UpdateStatusText(hWnd, "Process attached", { 0,100,0 });
}
//currentValues = coalescedHash.ReadBytes(coalescedHash.bytesToWrite.size());
//if (currentValues == coalescedHash.expectedBytes) //If bytes match what we expect, it's probably the right address
//{
// coalescedHash.toggleBytes();
// attached = 1;
// UpdateStatusText(hWnd, "Process attached", { 0,100,0 });
//}
else
{
UpdateStatusText(hWnd, "Failed to find memory address", { 255, 0, 0 });
}
lastPID = pID;
}
else
{
if (!pID)
UpdateStatusText(hWnd, "Unable to locate process...", { 150, 0, 0 });
}
}
// Updates process status text
void UpdateStatusText(HWND hWnd, LPCSTR text, std::vector<byte> color)
{
if (color.size() == 3)
statusColor = RGB(color[0], color[1], color[2]);
statusText = text;
InvalidateRect(hWnd, NULL, TRUE);
}
void SavePosition(SAVEDATA& saveObject)
{
//MessageBox(NULL, L"Save hotkey pressed!", L"MyApp", MB_OK);
saveObject.x = playerX.ReadFloat();
saveObject.y = playerY.ReadFloat();
saveObject.z = playerZ.ReadFloat();
//saveObject.pitch = playerPitch.ReadFloat(); //Disabled because pitch seems to be broken somehow?
saveObject.yaw = playerYaw.ReadFloat();
}
void LoadPosition(SAVEDATA& saveObject)
{
//MessageBox(NULL, L"Load hotkey pressed!", L"MyApp", MB_OK);
playerX.WriteFloat(saveObject.x);
playerY.WriteFloat(saveObject.y);
playerZ.WriteFloat(saveObject.z);
//playerPitch.WriteFloat(saveObject.pitch); //Disabled because pitch seems to be broken somehow?
playerYaw.WriteFloat(saveObject.yaw);
}
//Clamps values smoothly. Lower smoothFactor is more abrupt
float SmoothClamp(float value, float targetMin = 100.0f, float targetMax = 100.0f, float smoothFactor = 0.5f)
{
float valueClamped = std::clamp(value, targetMin, targetMax);
float difference = value - valueClamped;
difference = difference * smoothFactor;
value = valueClamped + difference;
return value;
}
void OnEditButtonClick(HWND hwnd) {
// Get Edit Button handle
HWND editButton = GetDlgItem(hwnd, IDC_EDITBUTTON);
listBoxIndex = SendMessage(listBox1Handle, LB_GETCURSEL, 0, 0);
//SendMessage(listBox2Handle, LB_GETITEMDATA, listBoxIndex, 0);
//HOTKEY hotkey = hotkeysList[listBoxIndex];//--------------------------------------------------
//HOTKEY& hotkey = hotkeysList[listBoxIndex];
//LPARAM itemData = SendMessage(listBox2Handle, LB_GETITEMDATA, listBoxIndex, 0);
//HOTKEY* hotkey = reinterpret_cast<HOTKEY*>(itemData);
SetWindowText(editButton, L"Press any key");
// Listen for hotkey inputs
MSG msg;
wchar_t keyName[0xFF];
std::vector<short> keyList = {};
while (GetMessage(&msg, NULL, 0, 0)) {
if (msg.message == WM_KEYDOWN) {
// if WM_KEYDOWN is esc, break loop
if (msg.wParam == VK_ESCAPE)
break;
// Get the name of the key that was pressed
GetKeyNameText((LONG)msg.lParam, keyName, 0xFF);
//hotkey.hotkey = { 0xFF };
// Add key to a temporary hotkey vector
keyList.push_back((short)msg.wParam);
// Change the label to the name of the key
SetWindowText(editButton, keyName);
}
if (msg.message == WM_KEYUP) {
// Remove duplicates from keyList
std::sort(keyList.begin(), keyList.end());
keyList.erase(unique(keyList.begin(), keyList.end()), keyList.end());
//hotkey.hotkey = keyList;
hotkeysList[listBoxIndex]->hotkey = keyList;
// Update the listbox with new hotkey
SendMessage(listBox2Handle, LB_DELETESTRING, listBoxIndex, 0); //Delete selected string
SendMessage(listBox2Handle, LB_INSERTSTRING, listBoxIndex, (LPARAM)hotkeysList[listBoxIndex]->HotkeyToString(hotkeysList[listBoxIndex]->hotkey, L" + ").c_str()); //Replace deleted string
SendMessage(listBox2Handle, LB_SETCURSEL, listBoxIndex, 0); //Set listbox 2 selection
//Need to check if a matches or is included in another keybind, and if so, highlight the shorter one red
break; // Exit the message loop
}
}
SetWindowText(editButton, L"Edit Hotkey");
}
//std::wstring HOTKEY::GetKeyName(short keyCode)
//{
// WCHAR keyName[0xFF] = { 0 };
// int result = GetKeyNameText(MapVirtualKey(keyCode, MAPVK_VK_TO_VSC) << 16, keyName, 0xFF);
// if (result == 0)
// return L"None"; // Failed to get key name
// else
// return keyName;
//}
//void OnEditButtonClick(HWND hwnd) {
// // Get a handle to the edit button control
// HWND editButton = GetDlgItem(hwnd, IDC_EDITBUTTON);
//
// // Change the label to "Press any key"
// SetWindowText(editButton, L"Press any key");
//
// // Wait for a key to be pressed
// MSG msg;
// while (GetMessage(&msg, NULL, 0, 0)) {
// if (msg.message == WM_KEYDOWN) {
// // Get the name of the key that was pressed
// wchar_t keyName[256];
// GetKeyNameText((LONG)msg.lParam, keyName, 256);
//
// // Change the label to the name of the key
// SetWindowText(editButton, keyName);
//
// break; // Exit the message loop
// }
// }
//}
//----------------------------------------------------------------
//bool IsKeyDown(HOTKEY hotkey, bool toggle)
//{
// bool wasDown = hotkey.wasDown;
// std::vector<short> keyList = hotkey.hotkey;
// if (keyList.size() <= 0) return false;
//
// // Loop through each key and return if any aren't pressed
// for (const auto& vkCode : keyList) {
// if (!(GetAsyncKeyState(vkCode) & 0x8000)) {
// // Key is up
// // Return false as soon as one key is up
// if (hotkey.label == L"Load")
// UpdateStatusText(statusTextHWND, "Hotkey isn't active", { 255, 50, 50 });
// hotkey.wasDown = false;
// return false;
// }
// }
//
// //hotkey.wasDown = hotkey.wasDown; // Flag for future checks
//
// // if hotkey was down and toggle is on, return false anyway
// //if (hotkey.wasDown && toggle) {
// if (wasDown && toggle) {
// if (hotkey.label == L"Load")
// UpdateStatusText(statusTextHWND, "Hotkey is active but toggled", { 0, 50, 255 });
// return false;
// }
//
// if (hotkey.label == L"Load")
// UpdateStatusText(statusTextHWND, "Hotkey is active", { 50, 255, 50 });
// // Loop finished, all keys are down
// hotkey.wasDown = true; // Flag for future checks
// return true; // Return true if all keys are pressed
//}
//----------------------------------------------------------------
//DWORD WINAPI threadUpdate(LPVOID lpParameter) {
// while (true) {
// Update();
// Sleep(10); // Need to set this as a variable that can be changed in the settings
// }
// return 0;
//}
// Runs continually on WM_TIMER
void Update()
{
if (save1.IsKeyDown())
SavePosition(savePos1);
if (load1.IsKeyDown())
LoadPosition(savePos1);
if (save2.IsKeyDown())
SavePosition(savePos2);
if (load2.IsKeyDown())
LoadPosition(savePos2);
if (save3.IsKeyDown())
SavePosition(savePos3);
if (load3.IsKeyDown())
LoadPosition(savePos3);
if (save4.IsKeyDown())
SavePosition(savePos4);
if (load4.IsKeyDown())
LoadPosition(savePos4);
if (godHotkey.IsKeyDown(true))
healthToggle.toggleBytes();
if (hoverHotkey.IsKeyDown(true))
hoverToggle.toggleBytes();
if (flyToggleHotkey.IsKeyDown(true))
flying = !flying;
//If rewinding, load next position
if (rewindHotkey.IsKeyDown(false))
{
//UpdateStatusText(hWnd, "Rewinding", { 0,100,0 });
//MessageBox(NULL, L"Rewind hotkey pressed!", L"MyApp", MB_OK);
if (rewindHistory.size() > 1) {
SAVEDATA rewind = { 0 };
rewind = rewindHistory.back();
rewindHistory.pop_back();
LoadPosition(rewind);
}
}
//Else, not rewinding, save current position in rewind vector
else {
if (rewindState == rewindSpeed) {
SAVEDATA rewind = { 0 };
SavePosition(rewind);
rewindHistory.push_back(rewind);
if (rewindHistory.size() > 10000) {
rewindHistory.erase(rewindHistory.begin()); //if rewind history gets too long
}
rewindState = 0;
}
else {
rewindState++;
}
}
//Flying
if (flying)
{
//if (GetAsyncKeyState(VK_SPACE) & 0x8000)
//if (IsKeyDown(jumpHotkey, true))
//if (IsKeyDown(jumpHotkey))
if (jumpHotkey.IsKeyDown(false))
{
//if (GetAsyncKeyState(VK_SHIFT) & 0x8000)
//if (IsKeyDown(runHotkey))
if (runHotkey.IsKeyDown(false))
{
PlayerVelocityZ.WriteFloat(1000.0f);
}
else
PlayerVelocityZ.WriteFloat(300.0f);
//flyToggle.toggleBytes();
}
//if (GetAsyncKeyState(VK_SHIFT) & 0x8000)
//if (IsKeyDown(runHotkey))
if (runHotkey.IsKeyDown(false))
{
PlayerVelocityX.WriteFloat(PlayerVelocityX.ReadFloat() * 1.2f);
PlayerVelocityY.WriteFloat(PlayerVelocityY.ReadFloat() * 1.2f);
}
else
{
PlayerVelocityX.WriteFloat(SmoothClamp(PlayerVelocityX.ReadFloat(), -500.0f, 500.0f, 0.8f));
PlayerVelocityY.WriteFloat(SmoothClamp(PlayerVelocityY.ReadFloat(), -500.0f, 500.0f, 0.8f));
}
}
}