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ControlsManager.h
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ControlsManager.h
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#pragma once
#include "framework.h"
// I'm currently setting this up to define hotkeys in memory only
// Later, when it's working, I'll read/write them to/from a hotkeys file
//typedef struct {
// std::wstring saveLabel, loadLabel, flyLabel, hoverLabel, godLabel, rewindLabel; // label for settings list
// std::vector<short> saveHotkey, loadHotkey, flyHotkey, hoverHotkey, godHotkey, rewindHotkey; // hotkey input
//} HOTKEYS;
//typedef struct {
// std::wstring Label; // label for settings list
// std::vector<short> Hotkey; // hotkey input
// std::wstring Description; // text that describes usage of hotkey
//} HOTKEY;
class HOTKEY {
public:
std::wstring label = L""; // label for settings list
std::vector<short> hotkey = { 0 }; // hotkey input
std::wstring description = L""; // text that describes usage of hotkey
bool wasDown = true;
HOTKEY(std::wstring label, std::vector<short> hotkey, std::wstring description);
std::wstring GetKeyName(short keyCode);
std::wstring HotkeyToString(std::vector<short> hotkey, std::wstring padding = L" + ");
std::wstring HotkeyToString(short hotkeyShort, std::wstring padding = L" + ");
bool IsKeyDown(bool toggle = false);
};
typedef struct {
float x, y, z, pitch, yaw;
} SAVEDATA;
void SetHotkeys(std::vector<HOTKEY> hotkeys);
// defineHotkeys()
// if readFile(path)
// foreach(hotkey)
// if path contains hotkey
// set hotkey to match path
// else
// set hotkey to default
// else
// createFile(path)