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Doom2016.asl
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Doom2016.asl
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// People who collectively worked on this:
// DrTChops
// Glurmo
// TheFuncannon
// loitho
// sychotixx
// Instagibz
// blairmadison11
// heny
// Meta
// SabulineHorizon
// probably more
//===NOTES AND CHANGELOG===//
//Known Bugs: Auto-reset sometimes causes the timer start to fail in the intro for a classic start
//SabulineHorizon @08\27\24: Widened the search region for start player position to make start more reliable
//Meta & SabulineHorizon @08\15\24: Updated loading address, updated code logic, fixed some bugs, removed legacy code
//SabulineHorizon @07\18\24: Updated the splitter for 1,0,0,1 version (in progress, there are probably some bugs)
//SabulineHorizon @08\12\21: Added Auto-Reset, added split for Spider Mastermind Skip, fixed timer start delays, fixed optional intro split bug, fixed random intro timer starts, fixed UN start split
//Meta @03\08\21: Added popup that detects real time & asks if you want game time comparison. Added livesplit cycle fix that otherwise starts timer @ 0.00 - 0.06
//heny @21\08\20: Added setting to optionally split at the end of the intro section
//heny @21\08\20: Updated the splitter for the latest 6,1,1,321 version to support OpenGL + added setting to optionally split between Lazarus Labs 1 & 2
//Glurmo @23\01\19: Removed steam api ("tier0_s64.dll") dependency to prevent steam client updates breaking autosplitter + Add NG+ support
//Glurmo @21\01\19: Fixed map name pointer for steam update (4.89.17.15) + added skipping of rune loadscreens for 100%
//Instagibz @04\04\18: Updated the splitter for latest 6,1,1,321 version, VULKAN only
//Loitho @13\10\17: Fixed mapname variable. Invalid pointer caused by a steam update of the tier0_s64.dll | Works for Steam >= 4.17.60.88
//Loitho @09\09\17: Fixed the splitter for auto split on last boss hit 6,1,1,818 - Vulkan only
//blairmadison11 @02\09\17: Partially updated the splitter for the latest 6,1,1,818, VULKAN only
//Instagibz & blairmadison11 @22\07\17: Updated the splitter for the latest 6,1,1,513 version, VULKAN only for now. Note: Versioning changed back from 6,1,1,1219 to 6,1,1,513
//Instagibz @29\01\17: Updated the splitter for latest steam-api change
//Instagibz @20\12\16: Updated the splitter for latest 6,1,1,1219 version, VULKAN only for now
//Instagibz @08\12\16: Updated the splitter for latest 6,1,1,1201 version, VULKAN only for now
//Instagibz @14\11\16: Updated the splitter for latest 6,1,1,1109 version
//Instagibz @19\10\16: Updated the splitter for latest 6,1,1,1012 version
//Instagibz @30\09\16: Added auto-end to 6,1,1,706 also changed auto-start, was broken for me a few times
//TheFuncannon @30\09\16: Updated the OGL version 6,1,1,706 to auto-start
//Instagibz @30\09\16: Updated the vulkan and OGL version 6,1,1,920 to auto-start, auto-split and auto-end the run. Requires 13 splits
//===NOTES AND CHANGELOG===//
// 2024-04-11 Patch (Vulkan)
state("DOOMx64vk", "1, 0, 0, 1") {
float bossHealth: 0x2F60468, 0x30, 0x4E8, 0x2F0, 0x1B4;
float playerX: 0x5BB6058;
float playerY: 0x5BB605C;
float playerZ: 0x5BB6060;
// bool start: 0x597FCD0; //Removed because replacement wasn't found. Intro cutscene start now relies on player position
bool finalHit: 0x35EB8EC;
bool notLoading: 0x360FF58; //0 is loading, 1 is not loading
bool menuOpen: 0x360F644;
byte menuSelection: 0x5BE3778, 0x218, 0x2C8, 0x1B8, 0x1A4; //0-Resume, 1-Settings , 2-Load Checckpoint , 3-Restart Mission , 4-Exit to Main Menu , 5-Exit to Desktop
byte deathReset: 0x5FA9ACA; //44 when death menu appears, and 36 when resetting
byte difficulty: 0x5D4C9A0; //0-I'm Too Young To Die, 1-Hurt Me Plenty, 2-Ultra-Violence, 3-Nightmare 4 = Ultra-Nightmare
int finalCutscene: 0x7068D98;
string60 mapFile: 0x66E13B5;
}
startup {
vars.TimerStart = (EventHandler) ((s, e) => timer.IsGameTimePaused = true);
timer.OnStart += vars.TimerStart;
//^ Ensures the timer starts at 0.00, thanks Gelly for this
if (timer.CurrentTimingMethod == TimingMethod.RealTime) // Pops up if real time comparison is detected, asking if you want to switch to Game Time. Thanks Micrologist for this.
{
var timingMessage = MessageBox.Show (
"This game uses Time without Loads (Game Time) as the main timing method.\n"+
"LiveSplit is currently set to show Real Time (RTA).\n"+
"Would you like to set the timing method to Game Time?",
"LiveSplit | DOOM 2016",
MessageBoxButtons.YesNo,MessageBoxIcon.Question
);
if (timingMessage == DialogResult.Yes)
{
timer.CurrentTimingMethod = TimingMethod.GameTime;
}
}
settings.Add("optionalSplits", true, "Optional Splits (Game Version 6, 1, 1, 321 and 1, 0, 0, 1)");
settings.Add("splitForIntro", true, "Intro", "optionalSplits");
settings.Add("splitForLazarusLabs1", true, "Lazarus Labs 1", "optionalSplits");
settings.Add("noCheckpointResets", false, "No checkpoint reset");
settings.Add("spamFinalSplit", false, "Spam split on final cutscene");
settings.SetToolTip("optionalSplits", "Optionally split for special situations/in special locations (currently only working on game version 6, 1, 1, 321)");
settings.SetToolTip("splitForIntro", "Split when smashing the elevator button panel in the intro section");
settings.SetToolTip("splitForLazarusLabs1", "Split at the end of the first part of Lazarus Labs");
settings.SetToolTip("noCheckpointResets", "Do not reset the timer when reloading checkpoint at the start of Intro");
settings.SetToolTip("spamFinalSplit", "Repeatedly trigger final split when the final cutscene starts");
vars.visitedMapFiles = new List<string>();
vars.introMapFile = "game/sp/intro/intro"; // UAC
vars.mapFileSplits = new List<string>() {
"game/sp/resource_ops/resource_ops", // Resource Operations
"game/sp/resource_ops_foundry/resource_ops_foundry", // Foundry
"game/sp/surface1/surface1", // Argent Facility
"game/sp/argent_tower/argent_tower", // Argent Energy Tower
"game/sp/blood_keep/blood_keep", // Kadingir Sanctum
"game/sp/surface2/surface2", // Argent Facility (Destroyed)
"game/sp/bfg_division/bfg_division", // Advanced Research Complex
"game/sp/lazarus/lazarus", // Lazarus Labs (1)
"game/sp/blood_keep_b/blood_keep_b", // Titan's Realm
"game/sp/blood_keep_c/blood_keep_c", // The Necropolis
"game/sp/polar_core/polar_core", // VEGA Central Processing
"game/sp/titan/titan", // Argent D'Nur
};
}
init {
vars.hasSplitForIntro = false;
vars.resetType = 0;
vars.pauseStart = false;
vars.endCutsceneCanTrigger = false;
var firstModule = modules.First();
version = firstModule.FileVersionInfo.FileVersion;
print(version);
}
update {
if (vars.pauseStart){
vars.pauseStart = current.menuOpen;
}
}
exit {
timer.IsGameTimePaused = true;
}
start {
vars.hasSplitForIntro = false;
vars.visitedMapFiles = new List<string>();
vars.pauseStart = false;
vars.resetType = 0;
vars.endCutsceneCanTrigger = false;
if (settings["splitForLazarusLabs1"]) {
vars.mapFileSplits.Add("game/sp/lazarus_2/lazarus_2");
} else {
vars.mapFileSplits.Remove("game/sp/lazarus_2/lazarus_2");
}
//If we're starting UN instead of another difficulty
if (!old.notLoading && current.notLoading && (current.difficulty == 4)){
Thread.Sleep(3560);
return (
(Math.Abs(current.playerX - (-10200.00)) < 1) &&
(Math.Abs(current.playerY - (-2624.00)) < 1) &&
(Math.Abs(current.playerZ - (9540.00)) < 6)
);
}
if (
//reload checkpoint or failed restart mission
current.mapFile == vars.introMapFile &&
((!old.notLoading &&
current.notLoading &&
(Math.Abs(current.playerX - (-18101.34)) < 2) &&
(Math.Abs(current.playerY - (-2782.34)) < 2) &&
(Math.Abs(current.playerZ - (3076.90)) < 2))
|| //new game or restart mission
(current.notLoading &&
// !old.start &&
// current.start &&
(Math.Abs(current.playerX - (-18029.99)) < 2) &&
(Math.Abs(current.playerY - (-2736.30)) < 2) &&
(Math.Abs(current.playerZ - (3073.49)) < 2)
)
)
){
vars.pauseStart = true; //pause timer on start if menu is open during loading (usually caused by alt+tabbing during load)
return true;
}
}
reset {
if (current.difficulty == 4){
//UN difficulty
return (
old.deathReset == 36 &&
current.deathReset == 44 &&
current.mapFile == "game/sp/intro/intro"
);
} else {
//Other difficulty
if (current.menuSelection == 2){ vars.resetType = 2;}
else if (current.menuSelection == 3){ vars.resetType = 3;}
return (
current.mapFile == vars.introMapFile &&
!current.notLoading &&
(
(
old.notLoading &&
current.menuSelection == 3
) ||
(
// current.menuSelection == 2 &&
!settings["noCheckpointResets"] &&
(Math.Abs(current.playerX - (-18101.34)) < 2) &&
(Math.Abs(current.playerY - (-2782.34)) < 2) &&
(Math.Abs(current.playerZ - (3076.90)) < 2)
)
)
);
}
}
split {
bool finalSplit = !current.finalHit && current.bossHealth == 1;
bool levelSplit = !String.IsNullOrEmpty(current.mapFile) &&
!String.IsNullOrEmpty(old.mapFile) &&
old.mapFile != current.mapFile &&
!current.notLoading &&
!old.mapFile.Contains("challenges/") &&
vars.mapFileSplits.Contains(current.mapFile);
if (finalSplit) {
return true;
} else if (levelSplit && !vars.visitedMapFiles.Contains(current.mapFile)) {
// Track to prevent splitting twice in 100%
vars.visitedMapFiles.Add(current.mapFile);
return true;
} else if (current.mapFile == "game/sp/intro/intro") {
if (!vars.hasSplitForIntro && settings["splitForIntro"]) { // Optional intro split when smashing the panel
bool inUAC = current.mapFile.Equals("game/sp/intro/intro");
bool correctIntroSplitXPos = Math.Abs(current.playerX - (-10152.54)) < 0.1;
bool correctIntroSplitYPos = Math.Abs(current.playerY - (-2685.575)) < 0.1;
bool correctIntroSplitZPos = Math.Abs(current.playerZ - 3148.311) < 0.1;
bool correctIntroSplitPos = correctIntroSplitXPos && correctIntroSplitYPos && correctIntroSplitZPos;
if (inUAC && correctIntroSplitPos) {
vars.hasSplitForIntro = true;
return true;
}
}
} else if (current.mapFile == "game/sp/titan/titan") {
//Spider Mastermind Skip
if (
(current.playerX > -80) &&
(current.playerX < 215) &&
(current.playerY > -80) &&
(current.playerY < 215) &&
(current.playerZ > -10080) &&
(current.playerZ < -9800) &&
(current.finalCutscene == 5) &&
(old.finalCutscene != 5)
){
vars.endCutsceneCanTrigger = true;
}
//Trigger final split
if (vars.endCutsceneCanTrigger) {
if(!settings["spamFinalSplit"])
vars.endCutsceneCanTrigger = false;
return true;
}
} else if (!current.notLoading && vars.endCutsceneCanTrigger) {vars.endCutsceneCanTrigger = false;}
return false;
}
isLoading { return (!current.notLoading | vars.pauseStart); }
shutdown{
timer.OnStart -= vars.TimerStart;
}