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script.js
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script.js
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let x = true; //turn X
let c = 0;
const grids = document.querySelectorAll('.grid');
const turn = document.querySelector('.turn');
const aud1 = document.getElementById('click1');
const aud2 = document.getElementById('click2');
const win = document.getElementById('win');
const fail = document.getElementById('fail');
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
canvas.height = 500;
canvas.width = 1000;
ctx.font = '70px arial';
ctx.strokeStyle = 'white';
ctx.strokeText('TIC TAC TOE',420,80);
// timer for player 1
function startTimer1(duration, display) {
let timer = duration, seconds;
timerInterval = setInterval(() => {
if (x){
seconds = parseInt(timer % 60, 10);
if (seconds>9){
display.textContent = `00:${seconds}`;
}
else{
display.textContent = `00:0${seconds}`;
}
}
else{
timer+=1;
}
if (--timer < 0) {
fail.play();
clearInterval(timerInterval);
timer = 0;
alert("Time UP!");
location.reload(true);
}
}, 1000);
}
// timer for player 2
function startTimer2(duration, display) {
let timer = duration, seconds;
timerInterval = setInterval(() => {
if (x==false){
seconds = parseInt(timer % 60, 10);
if (seconds>9){
display.textContent = `00:${seconds}`;
}
else{
display.textContent = `00:0${seconds}`;
}
}
else{
timer+=1;
}
if (--timer < 0) {
fail.play();
clearInterval(timerInterval);
timer = 0;
alert("Time UP!");
location.reload(true);
}
}, 1000);
}
document.addEventListener('DOMContentLoaded', () => {
const display1 = document.querySelector('.timer1');
startTimer1(30, display1);
const display2 = document.querySelector('.timer2');
startTimer2(30, display2);
})
grids.forEach(grid => {
grid.addEventListener('click', () => {
if (x) aud1.play()
else aud2.play();
if (grid.innerHTML != 'O' && grid.innerHTML != 'X') { // inserting X,O in the grid
if (x) {
grid.textContent = 'X';
x = false;
c++;
}
else {
grid.textContent = 'O';
x = true;
c++;
}
}
if (x) turn.textContent = 'TURN : X';
else turn.textContent = 'TURN : O';
function over(n){ // game end
win.play();
setTimeout(() => {
alert(grids[n].innerHTML+' wins!');
location.reload();
}, 500);
}
// checking for win conditions
if (grids[4].innerHTML == grids[0].innerHTML && grids[4].innerHTML!='' && grids[4].innerHTML == grids[8].innerHTML){
over(4);
}
else if (grids[4].innerHTML == grids[2].innerHTML && grids[4].innerHTML!='' && grids[4].innerHTML == grids[6].innerHTML){
over(4);
}
else if (grids[4].innerHTML == grids[3].innerHTML && grids[4].innerHTML!='' && grids[4].innerHTML == grids[5].innerHTML){
over(4);
}
else if (grids[4].innerHTML == grids[1].innerHTML && grids[4].innerHTML!='' && grids[4].innerHTML == grids[7].innerHTML){
over(4);
}
else if (grids[0].innerHTML == grids[1].innerHTML && grids[0].innerHTML!='' && grids[0].innerHTML == grids[2].innerHTML){
over(0);
}
else if (grids[0].innerHTML == grids[3].innerHTML && grids[0].innerHTML!='' && grids[0].innerHTML == grids[6].innerHTML){
over(0);
}
else if (grids[8].innerHTML == grids[7].innerHTML && grids[8].innerHTML!='' && grids[6].innerHTML == grids[8].innerHTML){
over(8);
}
else if (grids[8].innerHTML == grids[5].innerHTML && grids[8].innerHTML!='' && grids[2].innerHTML == grids[8].innerHTML){
over(8);
}
// checking fro draw condition
else if (c==9){
fail.play();
setTimeout(() => {
alert('Draw!');
location.reload();
}, 500);
}
})
});