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In the fullscreen HUD, the coin counter is obscured by the score #16

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Username-N00b-is-not-available opened this issue Sep 2, 2023 · 4 comments
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@Username-N00b-is-not-available
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Username-N00b-is-not-available commented Sep 2, 2023

(at 1920*1080)

@x3003
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x3003 commented Sep 23, 2023

This little hack seems to work, Needs to be further tested though.
I added: +size.y + size.y

DrawToHUD.DrawText(score, (pos.x + size.x, pos.y + size.y + size.y), BigFont, alpha, 1.0, shade:Font.CR_GOLD, flags:ZScriptTools.STR_RIGHT)

@Tormentor667
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Seems like everything is stretched...

@x3003
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x3003 commented Sep 30, 2023

Had probs w/ stretching. I turned off 'hud preserves aspect ratio'.
But, the compass doesn't move down when score add on is selected.

@Tormentor667
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That should be fixed indeed

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