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(at 1920*1080)
The text was updated successfully, but these errors were encountered:
This little hack seems to work, Needs to be further tested though. I added: +size.y + size.y
DrawToHUD.DrawText(score, (pos.x + size.x, pos.y + size.y + size.y), BigFont, alpha, 1.0, shade:Font.CR_GOLD, flags:ZScriptTools.STR_RIGHT)
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Seems like everything is stretched...
Had probs w/ stretching. I turned off 'hud preserves aspect ratio'. But, the compass doesn't move down when score add on is selected.
That should be fixed indeed
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(at 1920*1080)
The text was updated successfully, but these errors were encountered: