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[ADDONS] Fatal error on multiple add-ons #12
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Did you load the addons single-wise? |
I loaded them from within the launcher. |
Single or multiple? |
@x3003 some add-ons are not compatible with each other, e.g. grenades_only & movement |
Multiple |
That was to be expected, we should have tried it before the release... |
I tried it on 23 May:
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I think some combinations works, others don't. Whats bad is that M2H doesn't work at all.
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Yes, some combos works and others don't. |
Well then I suggest to state that mods must be loaded only once, not together so we don't have to track which works or not, what do you think @Tormentor667 @Username-N00b-is-not-available @mgrinzPlayer ? |
Well vampire & behaviour won't work. And melee & more weapons don't like each other either. And melee & behaviour. |
Test every add-on combination (excluding simple add-ons like "8bitmusic", "lowres_models"): Those pairs:
Mark working add-on pairs with green 🟢, not working with red 🔴. Then update addon.info with DOESNOTLIKE line based on above informations, e.g. for behaviour it would be: Then I could block some add-ons combinations in "select multiple addons" window. |
This is a very good solution, we need to incorporate that! |
And what about then when someone will come with new ones? I don't find it user friendly, best solution is to stitch with one addon per campaign. |
Question: From what I see inside boa-addons\source\movement\mapinfo.txt
And inside boa-addons\source\grenades_only\mapinfo.txt
They do not work with each other because there are two different player classes: MovementBoAPlayer and GrenadierBoAPlayer. I can add even more checks, if you can find some. |
I'd point @AFADoomer , @Username-N00b-is-not-available and @Talon1024 to this. |
Push'd |
Nobody answered my question above or suggested other checks. I can add "add-on collision detection" based on information gathered from mapinfo.txt, zscript.txt. i.e. if there is add-on with altered PlayerClasses (mapinfo.txt gameinfo section), you can not add any other add-on with with altered PlayerClasses. |
This sounds like a pretty good idea. The problem for me is, that I am not deep enough into the code of the addons and code in BoA in general to answer that question. I am sure @Username-N00b-is-not-available @AFADoomer @Talon1024 can help here more. |
As nothing is happening here, what about adding a note to the launcher @mgrinzPlayer that says "Combining various different addons might result in a crash, play at your own risk but feel free to report it at https://github.com/Realm667/WolfenDoom/issues" or something like that? |
I have transferred the addon-specific issues we currently have to the addon repository. |
I just unpacked the 3.1 package, started the launcher and selected all add-ons to test, but a few wouldn't start
I got these errors:
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