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zdcmp1.txt
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zdcmp1.txt
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Archive maintainer : This replaces the old version of this map
===========================================================================
Title : The [ZDoom Community Map] Project "Take 1"
Filename : zdoomcmp1.pk3
Date Finished : August, 28th 2004
Version 2.0 : July, 10th 2006
Version 2.1 : July, 23rd 2006
Authors & Contributors : BioHazard (mapping & credits)
(in no special order) Giest118 (mapping & end boss)
Xaser (mapping, scripting for version 2.0)
Lexus Alyus (mapping & music)
HotWax (mapping)
Graf Zahl (mapping, bugfixing, scripting and DECORATing for version 2.0)
Nanami (monsters)
Nightmare (mapping & detailing)
Enjay (mapping, bugfixing for version 2.0)
Pablo Dictter (mapping)
DD_133 (mapping)
Grubber (mapping & weapons)
Cccp_leha (mapping)
Risen (gfx, compiling
and Tormentor667 (mapping, gfx, detailing & project leader)
Web Page : http://www.zdoom.org, especially http://forum.zdoom.org,
what else?
Look also for : The [ZDoom Community Map] Project "Take 2"
Knee-Deep in ZDoom
Description : One evening, just about 2 months ago, I had this idea of
creating just one ZDoom map together with some other mappers
and friends. Well, who else could be mor qualified as the
ZDoom.org community itself? :) That was the day, when I opened
a new thread over at the ZDoom forums and telling those
people my plans, and the rest is just history which can be
read over at:
http://forum.zdoom.org/viewtopic.php?t=2935
By the way, this is the longest thread ever in the history
of [email protected] with over 1000 replies (no spam) and over
10.000 views, amazing, isn't it? :)
Thx goes to all the contributors, they really worked hard
and also very fast, so this could be released within one
month of developement!
This is an updated version that takes advantage of ZDoom 2.1.1's
custom weapon support and replaces the DEHSUPP-based weapons that
restricted the first version to ZDoom 2.0.63a only.
It also features some gameplay enhancements in a few critical
areas.
2.1 fixes the missing thunder sound that was accidentally omitted
from 2.0.
Technical Info : Some parts of the map might slow down your system, for example
the "Outdoor Pump Area" or the large "Containment Area", beware
of exploding RAM components and burning processors ;)
Map Data : Vertices = 24047
(we are proud for) Linedefs = 29395
Sidedefs = 48586
Sectors = 04524
Things = 02078
Thx goes to : id Software for DooM and Quake (Quake textures were used)
Randy Heit for ZDoom, the best port ever!
Perkristian for the hires Doom sound replacements
ZDoom.org for being the host of our project
Geocities.com for hosting our files
Shame goes to : Also Geocities.com for the bandwidth limit >:|
Remaster Thanks to : Ozymandias81 for cleaning things up and adding final
touches wherever this was possible
Salahmander2 for various map things and improvements
Rolls3D for the new set of sprites for FreezeGun
GussPrint for the new explosion effect sprites for NukeShot
Talon1024 for additional shockwaves taken from Blade of Agony
Remaster Features : Added a new statusbar (base by NightFright)
Added new sprites for FreezeGun plus additional ammo for it
Added widescreen graphics (incl. additional ones)
Added a new palette
Added dynamic lights (removed sector light effects)
Added special effects (volumetric light, fire particles)
Added improved smart weather effects (ember/nukage particles)
Added enhanced shaders (underwater effects, heat shader, new torches)
Added new brightmaps and gl-lights
Added gore effects (modern Nashgore)
Added hires sound effects in ogg format
Added low-health effect
Added footstep sounds with improved behavior (modern approach)
Improved map aesthetics (texture choice, geometry, new effects)
Converted decorate and old-decorate format to ZScript
Improved colors for messages and statusbar graphics
Conversion of the whole wad into a brand new pk3
===========================================================================
* Play Information *
Map # : Map01
Source Port : ZDoom 2.1.1 and higher (http://zdoom.org/files/zdoom-2.1.1.zip) or GZDoom 1.0.16 and higher
Single Player : Yes
Cooperative 2-4 Player : Yes (tested and adjusted by BioHazard & HotWax)
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
New Sounds : Yes (ambient & monster sounds)
New Music : Yes (great .IT from LexusAlyus)
New Graphics : Yes (textures, sprites, gfx)
* Construction *
Base : Everything from scratch!
Build Time : 1 1/2 Months, 24 hours a day ;)
Editor(s) used : Adobe Photoshop, ZETH, DoomBuilder, ACC, WinTex, XWE, WadAuthor
Known Bugs : None
* Other Information *
Where to Get : http://www.tormentor667.de and also at 3dgamers archive
Copy Information : You ARE ALLOWED to use this map or the data in the wad
itself as base to build additional levels, as long as you
include the corresponding credits.