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tutnt.txt
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tutnt.txt
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THIS IS AN UPDATE TO "tutnt-v106.zip", PLEASE REPLACE THE OLD FILE WITH THIS NEW ONE!
===========================================================================
Title : The Ultimate Torment & Torture
Version : v1.07
Filename : tutnt.pk3
Date Finished : September, 11th 2007
Author : Daniel "Tormentor667" Gimmer
Web Page : http://www.realm667.com/
http://www.tormentor667.de/
Previous Work : Original Torment & Torture Series
X-Mas Deathmatch
Map01 Remixes Compilation
The City of the Damned
Sapphire - Orbital Research
Knee-Deep in ZDoom (KDiZD)
Ultimate Torment & Torture : Invasion
Community Chest 3 Contribution (1x)
ZPack Contributions (3x)
Sabbat Martyr II Contributions (2x)
Look also for : The soon to be released...
Netherworld : A Cursed Legacy
X-Mas Deathmatch 2
Perforated Entrails : Renaissance
Stronghold (working title)
Email Address : [email protected]
Description : The Ultimate Torment & Torture is a compilation of all
classic episodes totally remastered and revamped for
more gameplay fun and visual candy as well as the all
new Episode 4 "Havoc" plus many new goodies and extra
stuff. Fight yourself through each episode seperately
or battle your way from the beginning through the whole
game until you reach "The Source" for the final Showdown!
Technical Info : Some of the maps, especially those with weather effects and
the later ones in Episode 4 are huge (kinda KDiZD), filled
with objects, sectors and lines. If you encounter framerate
drops, you can deactivate the weather effects with "W" (or
just define your own key in the menue). If this doesn't help,
your machine is too old or too slow to handle UTNT and you
can't do anything about it. Play the classics or buy a new
computer / new components :P
Beyond, "Fury of Fire" is independent from all the other
episodes and isn't included in the full play from the
beginning of Episode 1 to the end of Episode 4. Play it
seperate.
Info on v1.05 : The latest version of UTNT is fully operationable in
Skulltag and is technically enhanced to ensure that you
won't encounter lags or slowdowns due too many packets
being sent and particles floating around. I changed all the
visual special effects to be clientside only and without
any interaction that could drop the network speed or
framerate. Special thanks to Torr Samaho for making this
flags reality and to Ghastly Dragon for fixing and improving
the whole decorate code for monsters and special effects, you're
awesome and those kind of nice guys that keep the community
alive and flowing :)
GZDoom Settings : Shaders MUST be DEactivated
otherwise you will get visual glitches because shaders and
dynamic lights don't do good together.
Lightning Mode MUST be "Standard" style
to make sure that contrast and sector lights look exactly
the way they were intended to!
Resolution Info : Make sure to play this in 4:3 resolutions instead of 16:9
to avoid graphical errors. Most of the gfx's in UTNT are
optimized for such aspect ratios.
Credits & Special Thx : Type "changemap endmap01" in the console for a full list of
contributers. Thx to all of them and sorry to those who
I accidentally forgot. There were so many people who helped
me with and contributed to this that I might have missed one
or another.
===========================================================================
* Play Information *
Maps : 08
Source Port : GZDoom
Single Player : Yes
Cooperative 2-8 Player : Yes (up to 8 players)
Deathmatch 2-8 Player : No
Difficulty Settings : Yes (finally)
New Sounds : Yes
New Music : Yes
New Graphics : Yes
* Construction *
Base : Episode 4 from scratch,
Episode 1-3,LE based on their originals.
Build Time : v1.0 from September, 22th 2004 till September, 10th 2007
(with several long and short breaks)
v1.01 released on September, 11th
v1.02 released on September, 16th
v1.02.1 released on September, 26th
v1.02.2 "GZDoom Hotfix" released on November, 23rd 2007
v1.02.3 another hotfix plus minor text bugfixes, May 2008
v1.03 released October,2nd 2008, heavily improved client/server
performance (clientside actors & scripts), thx to Cutmanmike
v1.03.1 final hotfix - hopefully "/me Idiot Edition"
v1.05 fully operational now with Skulltag due +CLIENTSIDEONLY
without hundreds of packages unnecessary network traffic.
v1.06 Script fixes in TNT03A1 and TNT03A2 that caused network
traffic
v1.07 added widescreen-friendly graphics for 16:9 resolutions
Editor(s) used : Adobe Photoshop, DoomBuilder, ACC, WinTex, XWE, DecX, SlumpEd
Known Bugs : Read "GZDoom Settings" (top)
* Other Information *
Where to Get : http://www.realm667.com/
http://www.doomworld.com/idgames/
Copy Information : You may use material from this project for your own
projects as long as you credit the creators
You may upload this file somewhere else as long as
this file stays included as it is
You may base projects on this resources and setting