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conanfile.py
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conanfile.py
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from conan import ConanFile
from conan.tools.files import rmdir, copy, rename, rm
from conan.tools.build import check_min_cppstd
from conan.tools.scm import Git, Version
from conan.tools.layout import basic_layout
from conan.tools.microsoft import is_msvc
from conan.tools.microsoft import MSBuild, VCVars
from conan.tools.gnu import Autotools, AutotoolsToolchain
from conan.errors import ConanInvalidConfiguration
from pathlib import Path
import os
required_conan_version = ">=1.50.0"
class bgfxConan(ConanFile):
name = "bgfx"
license = "BSD-2-Clause"
homepage = "https://github.com/bkaradzic/bgfx"
url = "https://github.com/RazielXYZ/bgfx-conan"
description = "Cross-platform, graphics API agnostic, \"Bring Your Own Engine/Framework\" style rendering library."
topics = ("lib-static", "C++", "C++14", "rendering", "utility")
settings = "os", "compiler", "arch", "build_type"
options = {"shared": [True, False], "tools": [True, False]}
default_options = {"shared": False, "tools": False}
requires = "bx/[>=1.18.0]@bx/rolling", "bimg/[>=1.3.0]@bimg/rolling"
invalidPackageExceptionText = "Less lib files found for copy than expected. Aborting."
expectedNumLibs = 1
bxFolder = "bx"
bimgFolder = "bimg"
bgfxFolder = "bgfx"
vsVerToGenie = {"17": "2022", "16": "2019", "15": "2017",
"193": "2022", "192": "2019", "191": "2017"}
gccOsToGenie = {"Windows": "--gcc=mingw-gcc", "Linux": "--gcc=linux-gcc", "Macos": "--gcc=osx", "Android": "--gcc=android", "iOS": "--gcc=ios"}
gmakeOsToProj = {"Windows": "mingw", "Linux": "linux", "Macos": "osx", "Android": "android", "iOS": "ios"}
gmakeArchToGenieSuffix = {"x86": "-x86", "x86_64": "-x64", "armv8": "-arm64", "armv7": "-arm"}
osToUseArchConfigSuffix = {"Windows": False, "Linux": False, "Macos": True, "Android": True, "iOS": True}
buildTypeToMakeConfig = {"Debug": "config=debug", "Release": "config=release"}
archToMakeConfigSuffix = {"x86": "32", "x86_64": "64"}
osToUseMakeConfigSuffix = {"Windows": True, "Linux": True, "Macos": False, "Android": False, "iOS": False}
def package_id(self):
if is_msvc(self):
del self.info.settings.compiler.cppstd
def configure(self):
if self.settings.os == "Windows":
self.libExt = ["*.lib", "*.pdb"]
self.binExt = ["*.exe"]
self.libTargetPrefix = "libs\\"
self.toolTargetPrefix = "tools\\"
self.shaderCPrefix = "shaderc\\"
if self.options.shared:
self.binExt.extend(["*.dll"]) # Windows dlls go in /bin
self.packageLibPrefix = ""
self.binFolder = "windows"
elif self.settings.os in ["Linux", "FreeBSD"]:
self.libExt = ["*.a"]
self.binExt = []
if self.options.shared:
self.libExt.extend(["*.so"]) # But Linux .so files go in /lib
self.libTargetPrefix = ""
self.toolTargetPrefix = ""
self.shaderCPrefix = ""
self.packageLibPrefix = "lib"
self.binFolder = "linux"
elif self.settings.os == "Macos":
self.libExt = ["*.a"]
self.binExt = []
if self.options.shared:
self.libExt.extend(["*.so"])
self.libTargetPrefix = ""
self.toolTargetPrefix = ""
self.shaderCPrefix = ""
self.packageLibPrefix = "lib"
self.binFolder = "darwin"
self.genieExtra = ""
if not self.options.shared:
self.projs = [f"{self.libTargetPrefix}bgfx"]
else:
self.genieExtra += " --with-shared-lib"
self.projs = [f"{self.libTargetPrefix}bgfx-shared-lib"]
if self.options.tools:
self.genieExtra += " --with-tools"
self.projs.extend([f"{self.toolTargetPrefix}{self.shaderCPrefix}shaderc", f"{self.toolTargetPrefix}texturev", f"{self.toolTargetPrefix}geometryc", f"{self.toolTargetPrefix}geometryv"])
def set_version(self):
self.output.info("Setting version from git.")
rmdir(self, self.bgfxFolder)
git = Git(self, folder=self.bgfxFolder)
git.clone(f"{self.homepage}.git", target=".")
# Hackjob semver! Versioning by commit seems rather annoying for users, so let's version by commit count
numCommits = int(git.run("rev-list --count master"))
verMajor = 1 + (numCommits // 10000)
verMinor = (numCommits // 100) % 100
verRev = numCommits % 100
self.output.highlight(f"Version {verMajor}.{verMinor}.{verRev}")
self.version = f"{verMajor}.{verMinor}.{verRev}"
def validate(self):
if self.settings.compiler.get_safe("cppstd"):
check_min_cppstd(self, 14)
if Version(self.dependencies["bimg"].ref.version) < "1.3.30" and self.settings.os in ["Linux", "FreeBSD"] and self.settings.arch == "x86_64" and self.settings_build.arch == "x86":
raise ConanInvalidConfiguration("The depended on version of the bimg cannot be cross-built to Linux x86 due to old astc breaking that.")
def source(self):
# bgfx requires bx and bimg source to build
self.output.info("Getting source")
gitBx = Git(self, folder=self.bxFolder)
gitBx.clone("https://github.com/bkaradzic/bx.git", target=".")
gitBimg = Git(self, folder=self.bimgFolder)
gitBimg.clone("https://github.com/bkaradzic/bimg.git", target=".")
gitBgfx = Git(self, folder=self.bgfxFolder)
gitBgfx.clone(f"{self.homepage}.git", target=".")
def generate(self):
if is_msvc(self):
tc = VCVars(self)
tc.generate()
else:
tc = AutotoolsToolchain(self)
tc.generate()
def build(self):
# Map conan compilers to genie input
self.bxPath = os.path.join(self.source_folder, self.bxFolder)
self.bimgPath = os.path.join(self.source_folder, self.bimgFolder)
self.bgfxPath = os.path.join(self.source_folder, self.bgfxFolder)
genie = os.path.join(self.bxPath, "tools", "bin", self.binFolder, "genie")
if is_msvc(self):
# Use genie directly, then msbuild on specific projects based on requirements
genieVS = f"vs{self.vsVerToGenie[str(self.settings.compiler.version)]}"
genieGen = f"{self.genieExtra} {genieVS}"
self.run(f"{genie} {genieGen}", cwd=self.bgfxPath)
# Build with MSBuild
msbuild = MSBuild(self)
# customize to Release when RelWithDebInfo
msbuild.build_type = "Debug" if self.settings.build_type == "Debug" else "Release"
# use Win32 instead of the default value when building x86
msbuild.platform = "Win32" if self.settings.arch == "x86" else msbuild.platform
msbuild.build(os.path.join(self.bgfxPath, ".build", "projects", genieVS, "bgfx.sln"), targets=self.projs)
else:
# Not sure if XCode can be spefically handled by conan for building through, so assume everything not VS is make
# Use genie with gmake gen, then make on specific projects based on requirements
# gcc-multilib and g++-multilib required for 32bit cross-compilation, should see if we can check and install through conan
# Generate projects through genie
genieGen = f"{self.genieExtra} {self.gccOsToGenie[str(self.settings.os)]} gmake"
self.run(f"{genie} {genieGen}", cwd=self.bgfxPath)
# Build project folder and path from given settings
projFolder = f"gmake-{self.gmakeOsToProj[str(self.settings.os)]}"
if self.osToUseArchConfigSuffix[str(self.settings.os)]:
projFolder += self.gmakeArchToGenieSuffix[str(self.settings.arch)]
projPath = os.path.sep.join([self.bgfxPath, ".build", "projects", projFolder])
# Build make args from settings
conf = self.buildTypeToMakeConfig[str(self.settings.build_type)]
if self.osToUseMakeConfigSuffix[str(self.settings.os)]:
conf += self.archToMakeConfigSuffix[str(self.settings.arch)]
autotools = Autotools(self)
# Build with make
for proj in self.projs:
autotools.make(target=proj, args=["-R", f"-C {projPath}", conf])
def package(self):
# Get build bin folder
for dir in os.listdir(os.path.join(self.bgfxPath, ".build")):
if not dir=="projects":
buildBin = os.path.join(self.bgfxPath, ".build", dir, "bin")
break
# Copy license
copy(self, pattern="LICENSE", dst=os.path.join(self.package_folder, "licenses"), src=self.bgfxPath)
# Copy includes
copy(self, pattern="*.h", dst=os.path.join(self.package_folder, "include"), src=os.path.join(self.bgfxPath, "include"))
copy(self, pattern="*.inl", dst=os.path.join(self.package_folder, "include"), src=os.path.join(self.bgfxPath, "include"))
# Copy libs
if len(copy(self, pattern=self.libExt[0], dst=os.path.join(self.package_folder, "lib"), src=buildBin, keep_path=False)) < self.expectedNumLibs:
raise Exception(self.invalidPackageExceptionText)
# Debug info files are optional, so no checking
if len(self.libExt) > 1:
for ind in range(1, len(self.libExt)):
copy(self, pattern=self.libExt[ind], dst=os.path.join(self.package_folder, "lib"), src=buildBin, keep_path=False)
# Copy tools
if self.options.tools:
copy(self, pattern=f"shaderc*", dst=os.path.join(self.package_folder, "bin"), src=buildBin, keep_path=False)
if self.options.tools:
copy(self, pattern=f"texturev*", dst=os.path.join(self.package_folder, "bin"), src=buildBin, keep_path=False)
if self.options.tools:
copy(self, pattern=f"geometryc*", dst=os.path.join(self.package_folder, "bin"), src=buildBin, keep_path=False)
if self.options.tools:
copy(self, pattern=f"geometryv*", dst=os.path.join(self.package_folder, "bin"), src=buildBin, keep_path=False)
# Rename for consistency across platforms and configs
for bxFile in Path(os.path.join(self.package_folder, "lib")).glob("*bgfx*"):
rename(self, os.path.join(self.package_folder, "lib", bxFile.name),
os.path.join(self.package_folder, "lib", f"{self.packageLibPrefix}bgfx{bxFile.suffix}"))
for bxFile in Path(os.path.join(self.package_folder, "bin")).glob("*shaderc*"):
rename(self, os.path.join(self.package_folder, "bin", bxFile.name),
os.path.join(self.package_folder, "bin", f"shaderc{bxFile.suffix}"))
for bxFile in Path(os.path.join(self.package_folder, "bin")).glob("*texturev*"):
rename(self, os.path.join(self.package_folder, "bin", bxFile.name),
os.path.join(self.package_folder, "bin", f"texturev{bxFile.suffix}"))
for bxFile in Path(os.path.join(self.package_folder, "bin")).glob("*geometryc*"):
rename(self, os.path.join(self.package_folder, "bin", bxFile.name),
os.path.join(self.package_folder, "bin", f"geometryc{bxFile.suffix}"))
for bxFile in Path(os.path.join(self.package_folder, "bin")).glob("*geometryv*"):
rename(self, os.path.join(self.package_folder, "bin", bxFile.name),
os.path.join(self.package_folder, "bin", f"geometryv{bxFile.suffix}"))
rm(self, pattern="*bx*", folder=os.path.join(self.package_folder, "lib"))
rm(self, pattern="*bimg*", folder=os.path.join(self.package_folder, "lib"))
rm(self, pattern="*shaderc*", folder=os.path.join(self.package_folder, "lib"))
rm(self, pattern="*texturev*", folder=os.path.join(self.package_folder, "lib"))
rm(self, pattern="*geometryc*", folder=os.path.join(self.package_folder, "lib"))
rm(self, pattern="*geometryv*", folder=os.path.join(self.package_folder, "lib"))
rm(self, pattern="*example*", folder=os.path.join(self.package_folder, "lib"))
rm(self, pattern="*fcpp*", folder=os.path.join(self.package_folder, "lib"))
rm(self, pattern="*glsl*", folder=os.path.join(self.package_folder, "lib"))
rm(self, pattern="*spirv*", folder=os.path.join(self.package_folder, "lib"))
def package_info(self):
self.cpp_info.includedirs = ["include"]
self.cpp_info.libs = ["bgfx"]
if self.settings.os in ["Linux", "FreeBSD"]:
self.cpp_info.system_libs.extend(["X11", "GL"])
self.cpp_info.set_property("cmake_file_name", "bgfx")
self.cpp_info.set_property("cmake_target_name", "bgfx::bgfx")
self.cpp_info.set_property("pkg_config_name", "bgfx")
# TODO: to remove in conan v2 once cmake_find_package_* generators removed
self.cpp_info.filenames["cmake_find_package"] = "bgfx"
self.cpp_info.filenames["cmake_find_package_multi"] = "bgfx"
self.cpp_info.names["cmake_find_package"] = "bgfx"
self.cpp_info.names["cmake_find_package_multi"] = "bgfx"