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script.js
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script.js
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const lvlTwoArr = [
"One",
"two",
"three",
"four",
"five",
"contact",
"section",
"header",
"nav",
"links",
]
const lvlOneArr = [
"Console",
"Node js",
"React",
"HTML",
"CSS",
"Happy",
"Words",
"JSON",
//"XML VS JSON",
"Asynchronous",
"AsyncAwait",
"EventLoop",
"class",
"inheritance",
"override",
]
const lvlThreeArr = [
"Rural",
"Sixth",
"Sesquipedalian",
"Phenomenon",
"Onomatopoeia",
"Supercalifrag",
"Worcestershire",
"Testimonials",
"foreignKey",
]
const lvls = {
"easy": 6,
"normal": 3,
"hard": 2,
}
let lvl = document.querySelector(".lvl");
let seconds = document.querySelector(".seconds");
let btnStart = document.querySelector(".start");
let time = document.querySelector(".time span");
let total = document.querySelector(".score .total");
let got = document.querySelector(".score .got");
let end = document.querySelector(".end");
let select = document.querySelector("select");
let input = document.querySelector("input");
let theWord = document.querySelector(".the-word");
let upComingWords = document.querySelector(".upcoming-words");
/* let lvlName = "normal";
let lvlSec = lvls[lvlName];
lvl.textContent = lvlName;
seconds.textContent = lvlSec;
time.textContent = lvlSec;
total.textContent = lvlOneArr.length;
*/
got.textContent = 0;
var arr;
var lvlSec ;
var lvlName ;
function generateParams(e) {
lvlName = e.target.value;
lvlSec = lvls[lvlName];
if (e.target.value === "easy")
arr = lvlTwoArr;
else
if (e.target.value === "normal")
arr = lvlOneArr;
else
arr = lvlThreeArr;
lvl.textContent = lvlName;
seconds.textContent = lvlSec;
time.textContent = lvlSec;
total.textContent = arr.length;
}
//onchange on select
select.addEventListener("input", (e) => {
generateParams(e);
});
//disabing copy paste event :
input.onpaste = function () {
return false;
}
const start = () => {
btnStart.remove();
input.focus();
}
const generateWord = () => {
let nb = Math.floor(Math.random() * arr.length);
start();
let randomWord = arr[nb];
theWord.textContent = randomWord;
//getting the index
let index = arr.indexOf(randomWord);
console.log(index);
//removing the word from the array
arr.splice(index, 1);
console.log(arr);
input.textContent = "";
//dipslaying all the words in the array.
displayAllWords(arr);
//calling the timer
timer();
}
//when we press enter the game starts also :
document.body.addEventListener("keyup", (e) => {
if (e.code === "Enter") {
start();
generateWord();
}
});
//displaying all words :
const displayAllWords = (T) => {
while (upComingWords.firstChild)
upComingWords.removeChild(upComingWords.firstChild);
for (let i = 0; i < T.length; i++) {
let div = document.createElement("div");
let txt = document.createTextNode(T[i]);
div.appendChild(txt);
upComingWords.appendChild(div);
}
}
//starting the timer :
let ok = true;
let interval;
let timesRun = 0;
const timer = () => {
time.textContent = lvlSec;
interval = setInterval(() => {
//decreasing number of seconds :
let nb = Number(time.textContent);
nb--;
time.textContent = nb;
//when the time is up :
if (timesRun === lvlSec-1) {
clearInterval(interval);
timesRun = 0;
//add the lvl check w lezm el klmtyn kif kif bdhbt fl lvl el hard otherwise aady .
if (theWord.textContent.toUpperCase() === input.value.toUpperCase().trim()) {
//console.log("u got it");
input.value = "";
got.textContent++;
if (arr.length !== 0) {
// if the upCominWords already has children (to prevent duplication)
//generating a new word
generateWord();
}
else {
let span = document.createElement("span");
span.className = "good";
span.textContent = "u won";
end.appendChild(span);
swal({
title: "Good job u won :)))))!",
text: "You clicked the button!",
icon: "success",
})
.then(()=>{
location.reload() ;
});
}
}
else {
let span = document.createElement("span");
span.className = "bad";
span.textContent = "GAME OVER";
end.appendChild(span);
swal({
title: "Game Over :((",
text: "Time is up! click on ok to reset",
})
.then(()=>{ //execute when the user click on the button of the alert.
location.reload() ;
});
}
}
else
timesRun++;
}, 1000);
}
//when click on start the game starts :
btnStart.addEventListener("click", () => {
if(select.selectedIndex===0) {
//alert("select a level before u start");
swal({
text: "choose a lvl to start the game !",
icon: "warning",
});
return false ;
}
else {
select.disabled =true ;
generateWord();
}
});