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Raid.doclua
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Raid.doclua
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---
-- @module Raid
local M = {}
---
-- @field [parent=#Raid] #boolean null
M.null = true;
---
-- @field [parent=#Raid] #boolean valid
M.valid = true;
---
-- @function [parent=#Raid] IsRaidMember
-- @param self
-- @param #string name
-- @return #boolean
function M:IsRaidMember(name) end
---
-- @function [parent=#Raid] CastGroupSpell
-- @param self
-- @param Mob#Mob caster
-- @param #number spell_id
-- @param #number group_id
-- @return #nil
function M:CastGroupSpell(caster,spell_id,group_id) end
---
-- @function [parent=#Raid] GroupCount
-- @param self
-- @param #number group_id
-- @return #number
function M:GroupCount(group_id) end
---
-- @function [parent=#Raid] RaidCount
-- @param self
-- @return #number
function M:RaidCount() end
---
-- @function [parent=#Raid] GetGroup
-- @param self
-- @param #string c
-- @return #number
function M:GetGroup(c) end
---
-- @function [parent=#Raid] GetGroup
-- @param self
-- @param Client#Client c
-- @return #number
function M:GetGroup(c) end
---
-- @function [parent=#Raid] SplitExp
-- @param self
-- @param #number exp
-- @param Mob#Mob other
-- @return #nil
function M:SplitExp(exp,other) end
---
-- @function [parent=#Raid] GetTotalRaidDamage
-- @param self
-- @param Mob#Mob other
-- @return #number
function M:GetTotalRaidDamage(other) end
---
-- @function [parent=#Raid] SplitMoney
-- @param self
-- @param #number copper
-- @param #number silver
-- @param #number gold
-- @param #number platinum
-- @return #nil
function M:SplitMoney(copper,silver,gold,platinum) end
---
-- @function [parent=#Raid] SplitMoney
-- @param self
-- @param #number copper
-- @param #number silver
-- @param #number gold
-- @param #number platinum
-- @param Client#Client splitter
-- @return #nil
function M:SplitMoney(copper,silver,gold,platinum,splitter) end
---
-- @function [parent=#Raid] BalanceHP
-- @param self
-- @param #number penalty
-- @param #number group_id
-- @return #nil
function M:BalanceHP(penalty,group_id) end
---
-- @function [parent=#Raid] IsLeader
-- @param self
-- @param #string c
-- @return #boolean
function M:IsLeader(c) end
---
-- @function [parent=#Raid] IsLeader
-- @param self
-- @param Client#Client c
-- @return #boolean
function M:IsLeader(c) end
---
-- @function [parent=#Raid] IsGroupLeader
-- @param self
-- @param #string name
-- @return #boolean
function M:IsGroupLeader(name) end
---
-- @function [parent=#Raid] GetHighestLevel
-- @param self
-- @return #number
function M:GetHighestLevel() end
---
-- @function [parent=#Raid] GetLowestLevel
-- @param self
-- @return #number
function M:GetLowestLevel() end
---
-- @function [parent=#Raid] GetClientByIndex
-- @param self
-- @param #number index
-- @return Client#Client
function M:GetClientByIndex(index) end
---
-- @function [parent=#Raid] TeleportGroup
-- @param self
-- @param Mob#Mob sender
-- @param #number zone_id
-- @param #number instance_id
-- @param #number x
-- @param #number y
-- @param #number z
-- @param #number h
-- @param #number group_id
-- @return #nil
function M:TeleportGroup(sender,zone_id,instance_id,x,y,z,h,group_id) end
---
-- @function [parent=#Raid] TeleportRaid
-- @param self
-- @param Mob#Mob sender
-- @param #number zone_id
-- @param #number instance_id
-- @param #number x
-- @param #number y
-- @param #number z
-- @param #number h
-- @return #nil
function M:TeleportRaid(sender,zone_id,instance_id,x,y,z,h) end
---
-- @function [parent=#Raid] GetID
-- @param self
-- @return #number
function M:GetID() end
---
-- @function [parent=#Raid] GetMember
-- @param self
-- @param #number index
-- @return Client#Client
function M:GetMember(index) end
return M;