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Corpse.doclua
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Corpse.doclua
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---
-- @module Corpse
-- @extends Mob#Mob
local M = {}
---
-- @field [parent=#Corpse] #boolean null
M.null = true;
---
-- @field [parent=#Corpse] #boolean valid
M.valid = true;
---
-- @function [parent=#Corpse] GetCharID
-- @param self
-- @return #number
function M:GetCharID() end
---
-- @function [parent=#Corpse] GetDecayTime
-- @param self
-- @return #number
function M:GetDecayTime() end
---
-- @function [parent=#Corpse] Lock
-- @param self
-- @return #nil
function M:Lock() end
---
-- @function [parent=#Corpse] UnLock
-- @param self
-- @return #nil
function M:UnLock() end
---
-- @function [parent=#Corpse] IsLocked
-- @param self
-- @return #boolean
function M:IsLocked() end
---
-- @function [parent=#Corpse] ResetLooter
-- @param self
-- @return #nil
function M:ResetLooter() end
---
-- @function [parent=#Corpse] GetDBID
-- @param self
-- @return #number
function M:GetDBID() end
---
-- @function [parent=#Corpse] IsRezzed
-- @param self
-- @return #boolean
function M:IsRezzed() end
---
-- @function [parent=#Corpse] GetOwnerName
-- @param self
-- @return #string
function M:GetOwnerName() end
---
-- @function [parent=#Corpse] Save
-- @param self
-- @return #boolean
function M:Save() end
---
-- @function [parent=#Corpse] Delete
-- @param self
-- @return #nil
function M:Delete() end
---
-- @function [parent=#Corpse] Bury
-- @param self
-- @return #nil
function M:Bury() end
---
-- @function [parent=#Corpse] Depop
-- @param self
-- @return #nil
function M:Depop() end
---
-- @function [parent=#Corpse] CountItems
-- @param self
-- @return #number
function M:CountItems() end
---
-- @function [parent=#Corpse] AddItem
-- @param self
-- @param #number itemnum
-- @param uInteger#uInteger charges
-- @param #number slot
-- @param #number aug1
-- @param #number aug2
-- @param #number aug3
-- @param #number aug4
-- @param #number aug5
-- @return #nil
function M:AddItem(itemnum,charges,slot,aug1,aug2,aug3,aug4,aug5) end
---
-- @function [parent=#Corpse] GetWornItem
-- @param self
-- @param #number equipSlot
-- @return #number
function M:GetWornItem(equipSlot) end
---
-- @function [parent=#Corpse] RemoveItem
-- @param self
-- @param #number lootslot
-- @return #nil
function M:RemoveItem(lootslot) end
---
-- @function [parent=#Corpse] SetCash
-- @param self
-- @param #number copper
-- @param #number silver
-- @param #number gold
-- @param #number platinum
-- @return #nil
function M:SetCash(copper,silver,gold,platinum) end
---
-- @function [parent=#Corpse] RemoveCash
-- @param self
-- @return #nil
function M:RemoveCash() end
---
-- @function [parent=#Corpse] IsEmpty
-- @param self
-- @return #boolean
function M:IsEmpty() end
---
-- @function [parent=#Corpse] SetDecayTimer
-- @param self
-- @param #number decaytime
-- @return #nil
function M:SetDecayTimer(decaytime) end
---
-- @function [parent=#Corpse] CanMobLoot
-- @param self
-- @param #number charid
-- @return #boolean
function M:CanMobLoot(charid) end
---
-- @function [parent=#Corpse] AllowMobLoot
-- @param self
-- @param Mob#Mob them
-- @param uInteger8#uInteger8 slot
-- @return #nil
function M:AllowMobLoot(them,slot) end
---
-- @function [parent=#Corpse] Summon
-- @param self
-- @param Client#Client client
-- @param #boolean spell
-- @param #boolean checkdistance
-- @return #boolean
function M:Summon(client,spell,checkdistance) end
---
-- @function [parent=#Corpse] GetCopper
-- @param self
-- @return #number
function M:GetCopper() end
---
-- @function [parent=#Corpse] GetSilver
-- @param self
-- @return #number
function M:GetSilver() end
---
-- @function [parent=#Corpse] GetGold
-- @param self
-- @return #number
function M:GetGold() end
---
-- @function [parent=#Corpse] GetPlatinum
-- @param self
-- @return #number
function M:GetPlatinum() end
---
-- @function [parent=#Corpse] AddLooter
-- @param self
-- @param Mob#Mob who
-- @return #nil
function M:AddLooter(who) end
return M;