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PlayFabMultiplayerDataModels.h
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PlayFabMultiplayerDataModels.h
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#import <Foundation/Foundation.h>
#import "PlayFabBaseModel.h"
typedef enum
{
MultiplayerAccessPolicyPublic,
MultiplayerAccessPolicyFriends,
MultiplayerAccessPolicyPrivate
} MultiplayerAccessPolicy;
typedef enum
{
MultiplayerAzureRegionAustraliaEast,
MultiplayerAzureRegionAustraliaSoutheast,
MultiplayerAzureRegionBrazilSouth,
MultiplayerAzureRegionCentralUs,
MultiplayerAzureRegionEastAsia,
MultiplayerAzureRegionEastUs,
MultiplayerAzureRegionEastUs2,
MultiplayerAzureRegionJapanEast,
MultiplayerAzureRegionJapanWest,
MultiplayerAzureRegionNorthCentralUs,
MultiplayerAzureRegionNorthEurope,
MultiplayerAzureRegionSouthCentralUs,
MultiplayerAzureRegionSoutheastAsia,
MultiplayerAzureRegionWestEurope,
MultiplayerAzureRegionWestUs,
MultiplayerAzureRegionSouthAfricaNorth,
MultiplayerAzureRegionWestCentralUs,
MultiplayerAzureRegionKoreaCentral,
MultiplayerAzureRegionFranceCentral,
MultiplayerAzureRegionWestUs2,
MultiplayerAzureRegionCentralIndia,
MultiplayerAzureRegionUaeNorth,
MultiplayerAzureRegionUkSouth
} MultiplayerAzureRegion;
typedef enum
{
MultiplayerAzureVmFamilyA,
MultiplayerAzureVmFamilyAv2,
MultiplayerAzureVmFamilyDv2,
MultiplayerAzureVmFamilyDv3,
MultiplayerAzureVmFamilyF,
MultiplayerAzureVmFamilyFsv2,
MultiplayerAzureVmFamilyDasv4,
MultiplayerAzureVmFamilyDav4,
MultiplayerAzureVmFamilyEav4,
MultiplayerAzureVmFamilyEasv4,
MultiplayerAzureVmFamilyEv4,
MultiplayerAzureVmFamilyEsv4,
MultiplayerAzureVmFamilyDsv3,
MultiplayerAzureVmFamilyDsv2,
MultiplayerAzureVmFamilyNCasT4_v3,
MultiplayerAzureVmFamilyDdv4,
MultiplayerAzureVmFamilyDdsv4,
MultiplayerAzureVmFamilyHBv3
} MultiplayerAzureVmFamily;
typedef enum
{
MultiplayerAzureVmSizeStandard_A1,
MultiplayerAzureVmSizeStandard_A2,
MultiplayerAzureVmSizeStandard_A3,
MultiplayerAzureVmSizeStandard_A4,
MultiplayerAzureVmSizeStandard_A1_v2,
MultiplayerAzureVmSizeStandard_A2_v2,
MultiplayerAzureVmSizeStandard_A4_v2,
MultiplayerAzureVmSizeStandard_A8_v2,
MultiplayerAzureVmSizeStandard_D1_v2,
MultiplayerAzureVmSizeStandard_D2_v2,
MultiplayerAzureVmSizeStandard_D3_v2,
MultiplayerAzureVmSizeStandard_D4_v2,
MultiplayerAzureVmSizeStandard_D5_v2,
MultiplayerAzureVmSizeStandard_D2_v3,
MultiplayerAzureVmSizeStandard_D4_v3,
MultiplayerAzureVmSizeStandard_D8_v3,
MultiplayerAzureVmSizeStandard_D16_v3,
MultiplayerAzureVmSizeStandard_F1,
MultiplayerAzureVmSizeStandard_F2,
MultiplayerAzureVmSizeStandard_F4,
MultiplayerAzureVmSizeStandard_F8,
MultiplayerAzureVmSizeStandard_F16,
MultiplayerAzureVmSizeStandard_F2s_v2,
MultiplayerAzureVmSizeStandard_F4s_v2,
MultiplayerAzureVmSizeStandard_F8s_v2,
MultiplayerAzureVmSizeStandard_F16s_v2,
MultiplayerAzureVmSizeStandard_D2as_v4,
MultiplayerAzureVmSizeStandard_D4as_v4,
MultiplayerAzureVmSizeStandard_D8as_v4,
MultiplayerAzureVmSizeStandard_D16as_v4,
MultiplayerAzureVmSizeStandard_D2a_v4,
MultiplayerAzureVmSizeStandard_D4a_v4,
MultiplayerAzureVmSizeStandard_D8a_v4,
MultiplayerAzureVmSizeStandard_D16a_v4,
MultiplayerAzureVmSizeStandard_E2a_v4,
MultiplayerAzureVmSizeStandard_E4a_v4,
MultiplayerAzureVmSizeStandard_E8a_v4,
MultiplayerAzureVmSizeStandard_E16a_v4,
MultiplayerAzureVmSizeStandard_E2as_v4,
MultiplayerAzureVmSizeStandard_E4as_v4,
MultiplayerAzureVmSizeStandard_E8as_v4,
MultiplayerAzureVmSizeStandard_E16as_v4,
MultiplayerAzureVmSizeStandard_D2s_v3,
MultiplayerAzureVmSizeStandard_D4s_v3,
MultiplayerAzureVmSizeStandard_D8s_v3,
MultiplayerAzureVmSizeStandard_D16s_v3,
MultiplayerAzureVmSizeStandard_DS1_v2,
MultiplayerAzureVmSizeStandard_DS2_v2,
MultiplayerAzureVmSizeStandard_DS3_v2,
MultiplayerAzureVmSizeStandard_DS4_v2,
MultiplayerAzureVmSizeStandard_DS5_v2,
MultiplayerAzureVmSizeStandard_NC4as_T4_v3,
MultiplayerAzureVmSizeStandard_D2d_v4,
MultiplayerAzureVmSizeStandard_D4d_v4,
MultiplayerAzureVmSizeStandard_D8d_v4,
MultiplayerAzureVmSizeStandard_D16d_v4,
MultiplayerAzureVmSizeStandard_D2ds_v4,
MultiplayerAzureVmSizeStandard_D4ds_v4,
MultiplayerAzureVmSizeStandard_D8ds_v4,
MultiplayerAzureVmSizeStandard_D16ds_v4,
MultiplayerAzureVmSizeStandard_HB120_16rs_v3,
MultiplayerAzureVmSizeStandard_HB120_32rs_v3,
MultiplayerAzureVmSizeStandard_HB120_64rs_v3,
MultiplayerAzureVmSizeStandard_HB120_96rs_v3,
MultiplayerAzureVmSizeStandard_HB120rs_v3
} MultiplayerAzureVmSize;
typedef enum
{
MultiplayerCancellationReasonRequested,
MultiplayerCancellationReasonInternal,
MultiplayerCancellationReasonTimeout
} MultiplayerCancellationReason;
typedef enum
{
MultiplayerContainerFlavorManagedWindowsServerCore,
MultiplayerContainerFlavorCustomLinux,
MultiplayerContainerFlavorManagedWindowsServerCorePreview,
MultiplayerContainerFlavorInvalid
} MultiplayerContainerFlavor;
typedef enum
{
MultiplayerProtocolTypeTCP,
MultiplayerProtocolTypeUDP
} MultiplayerProtocolType;
typedef enum
{
MultiplayerOwnerMigrationPolicyNone,
MultiplayerOwnerMigrationPolicyAutomatic,
MultiplayerOwnerMigrationPolicyManual,
MultiplayerOwnerMigrationPolicyServer
} MultiplayerOwnerMigrationPolicy;
typedef enum
{
MultiplayerTitleMultiplayerServerEnabledStatusInitializing,
MultiplayerTitleMultiplayerServerEnabledStatusEnabled,
MultiplayerTitleMultiplayerServerEnabledStatusDisabled
} MultiplayerTitleMultiplayerServerEnabledStatus;
typedef enum
{
MultiplayerMembershipLockUnlocked,
MultiplayerMembershipLockLocked
} MultiplayerMembershipLock;
typedef enum
{
MultiplayerOsPlatformWindows,
MultiplayerOsPlatformLinux
} MultiplayerOsPlatform;
typedef enum
{
MultiplayerServerTypeContainer,
MultiplayerServerTypeProcess
} MultiplayerServerType;
typedef enum
{
MultiplayerSubscriptionTypeLobbyChange,
MultiplayerSubscriptionTypeLobbyInvite
} MultiplayerSubscriptionType;
//predeclare all non-enum classes
@class MultiplayerAssetReference;
@class MultiplayerAssetReferenceParams;
@class MultiplayerAssetSummary;
@class MultiplayerBuildAliasDetailsResponse;
@class MultiplayerBuildAliasParams;
@class MultiplayerBuildRegion;
@class MultiplayerBuildRegionParams;
@class MultiplayerBuildSelectionCriterion;
@class MultiplayerBuildSummary;
@class MultiplayerCancelAllMatchmakingTicketsForPlayerRequest;
@class MultiplayerCancelAllMatchmakingTicketsForPlayerResult;
@class MultiplayerCancelAllServerBackfillTicketsForPlayerRequest;
@class MultiplayerCancelAllServerBackfillTicketsForPlayerResult;
@class MultiplayerCancelMatchmakingTicketRequest;
@class MultiplayerCancelMatchmakingTicketResult;
@class MultiplayerCancelServerBackfillTicketRequest;
@class MultiplayerCancelServerBackfillTicketResult;
@class MultiplayerCertificate;
@class MultiplayerCertificateSummary;
@class MultiplayerConnectedPlayer;
@class MultiplayerContainerImageReference;
@class MultiplayerCoreCapacity;
@class MultiplayerCoreCapacityChange;
@class MultiplayerCreateBuildAliasRequest;
@class MultiplayerCreateBuildWithCustomContainerRequest;
@class MultiplayerCreateBuildWithCustomContainerResponse;
@class MultiplayerCreateBuildWithManagedContainerRequest;
@class MultiplayerCreateBuildWithManagedContainerResponse;
@class MultiplayerCreateBuildWithProcessBasedServerRequest;
@class MultiplayerCreateBuildWithProcessBasedServerResponse;
@class MultiplayerCreateLobbyRequest;
@class MultiplayerCreateLobbyResult;
@class MultiplayerCreateMatchmakingTicketRequest;
@class MultiplayerCreateMatchmakingTicketResult;
@class MultiplayerCreateRemoteUserRequest;
@class MultiplayerCreateRemoteUserResponse;
@class MultiplayerCreateServerBackfillTicketRequest;
@class MultiplayerCreateServerBackfillTicketResult;
@class MultiplayerCreateServerMatchmakingTicketRequest;
@class MultiplayerCreateTitleMultiplayerServersQuotaChangeRequest;
@class MultiplayerCreateTitleMultiplayerServersQuotaChangeResponse;
@class MultiplayerCurrentServerStats;
@class MultiplayerDeleteAssetRequest;
@class MultiplayerDeleteBuildAliasRequest;
@class MultiplayerDeleteBuildRegionRequest;
@class MultiplayerDeleteBuildRequest;
@class MultiplayerDeleteCertificateRequest;
@class MultiplayerDeleteContainerImageRequest;
@class MultiplayerDeleteLobbyRequest;
@class MultiplayerDeleteRemoteUserRequest;
@class MultiplayerDynamicStandbySettings;
@class MultiplayerDynamicStandbyThreshold;
@class MultiplayerEmptyResponse;
@class MultiplayerEnableMultiplayerServersForTitleRequest;
@class MultiplayerEnableMultiplayerServersForTitleResponse;
@class MultiplayerEntityKey;
@class MultiplayerFindFriendLobbiesRequest;
@class MultiplayerFindFriendLobbiesResult;
@class MultiplayerFindLobbiesRequest;
@class MultiplayerFindLobbiesResult;
@class MultiplayerFriendLobbySummary;
@class MultiplayerGameCertificateReference;
@class MultiplayerGameCertificateReferenceParams;
@class MultiplayerGetAssetDownloadUrlRequest;
@class MultiplayerGetAssetDownloadUrlResponse;
@class MultiplayerGetAssetUploadUrlRequest;
@class MultiplayerGetAssetUploadUrlResponse;
@class MultiplayerGetBuildAliasRequest;
@class MultiplayerGetBuildRequest;
@class MultiplayerGetBuildResponse;
@class MultiplayerGetContainerRegistryCredentialsRequest;
@class MultiplayerGetContainerRegistryCredentialsResponse;
@class MultiplayerGetLobbyRequest;
@class MultiplayerGetLobbyResult;
@class MultiplayerGetMatchmakingTicketRequest;
@class MultiplayerGetMatchmakingTicketResult;
@class MultiplayerGetMatchRequest;
@class MultiplayerGetMatchResult;
@class MultiplayerGetMultiplayerServerDetailsRequest;
@class MultiplayerGetMultiplayerServerDetailsResponse;
@class MultiplayerGetMultiplayerServerLogsRequest;
@class MultiplayerGetMultiplayerServerLogsResponse;
@class MultiplayerGetMultiplayerSessionLogsBySessionIdRequest;
@class MultiplayerGetQueueStatisticsRequest;
@class MultiplayerGetQueueStatisticsResult;
@class MultiplayerGetRemoteLoginEndpointRequest;
@class MultiplayerGetRemoteLoginEndpointResponse;
@class MultiplayerGetServerBackfillTicketRequest;
@class MultiplayerGetServerBackfillTicketResult;
@class MultiplayerGetTitleEnabledForMultiplayerServersStatusRequest;
@class MultiplayerGetTitleEnabledForMultiplayerServersStatusResponse;
@class MultiplayerGetTitleMultiplayerServersQuotaChangeRequest;
@class MultiplayerGetTitleMultiplayerServersQuotaChangeResponse;
@class MultiplayerGetTitleMultiplayerServersQuotasRequest;
@class MultiplayerGetTitleMultiplayerServersQuotasResponse;
@class MultiplayerInstrumentationConfiguration;
@class MultiplayerInviteToLobbyRequest;
@class MultiplayerJoinArrangedLobbyRequest;
@class MultiplayerJoinLobbyRequest;
@class MultiplayerJoinLobbyResult;
@class MultiplayerJoinMatchmakingTicketRequest;
@class MultiplayerJoinMatchmakingTicketResult;
@class MultiplayerLeaveLobbyRequest;
@class MultiplayerLinuxInstrumentationConfiguration;
@class MultiplayerListAssetSummariesRequest;
@class MultiplayerListAssetSummariesResponse;
@class MultiplayerListBuildAliasesRequest;
@class MultiplayerListBuildAliasesResponse;
@class MultiplayerListBuildSummariesRequest;
@class MultiplayerListBuildSummariesResponse;
@class MultiplayerListCertificateSummariesRequest;
@class MultiplayerListCertificateSummariesResponse;
@class MultiplayerListContainerImagesRequest;
@class MultiplayerListContainerImagesResponse;
@class MultiplayerListContainerImageTagsRequest;
@class MultiplayerListContainerImageTagsResponse;
@class MultiplayerListMatchmakingTicketsForPlayerRequest;
@class MultiplayerListMatchmakingTicketsForPlayerResult;
@class MultiplayerListMultiplayerServersRequest;
@class MultiplayerListMultiplayerServersResponse;
@class MultiplayerListPartyQosServersRequest;
@class MultiplayerListPartyQosServersResponse;
@class MultiplayerListQosServersForTitleRequest;
@class MultiplayerListQosServersForTitleResponse;
@class MultiplayerListServerBackfillTicketsForPlayerRequest;
@class MultiplayerListServerBackfillTicketsForPlayerResult;
@class MultiplayerListTitleMultiplayerServersQuotaChangesRequest;
@class MultiplayerListTitleMultiplayerServersQuotaChangesResponse;
@class MultiplayerListVirtualMachineSummariesRequest;
@class MultiplayerListVirtualMachineSummariesResponse;
@class MultiplayerLobby;
@class MultiplayerLobbyEmptyResult;
@class MultiplayerLobbySummary;
@class MultiplayerMatchmakingPlayer;
@class MultiplayerMatchmakingPlayerAttributes;
@class MultiplayerMatchmakingPlayerWithTeamAssignment;
@class MultiplayerMember;
@class MultiplayerMonitoringApplicationConfiguration;
@class MultiplayerMonitoringApplicationConfigurationParams;
@class MultiplayerMultiplayerServerSummary;
@class MultiplayerPaginationRequest;
@class MultiplayerPaginationResponse;
@class MultiplayerPort;
@class MultiplayerQosServer;
@class MultiplayerQuotaChange;
@class MultiplayerRemoveMemberFromLobbyRequest;
@class MultiplayerRequestMultiplayerServerRequest;
@class MultiplayerRequestMultiplayerServerResponse;
@class MultiplayerRolloverContainerRegistryCredentialsRequest;
@class MultiplayerRolloverContainerRegistryCredentialsResponse;
@class MultiplayerSchedule;
@class MultiplayerScheduledStandbySettings;
@class MultiplayerServerDetails;
@class MultiplayerShutdownMultiplayerServerRequest;
@class MultiplayerStatistics;
@class MultiplayerSubscribeToLobbyResourceRequest;
@class MultiplayerSubscribeToLobbyResourceResult;
@class MultiplayerTitleMultiplayerServersQuotas;
@class MultiplayerUnsubscribeFromLobbyResourceRequest;
@class MultiplayerUntagContainerImageRequest;
@class MultiplayerUpdateBuildAliasRequest;
@class MultiplayerUpdateBuildNameRequest;
@class MultiplayerUpdateBuildRegionRequest;
@class MultiplayerUpdateBuildRegionsRequest;
@class MultiplayerUpdateLobbyRequest;
@class MultiplayerUploadCertificateRequest;
@class MultiplayerVirtualMachineSummary;
@class MultiplayerWindowsCrashDumpConfiguration;
@interface MultiplayerAssetReference : PlayFabBaseModel
/// <summary>
/*
/// The asset's file name. This is a filename with the .zip, .tar, or .tar.gz extension.
*/
/// </summary>
@property NSString* FileName;
/// <summary>
/*
/// The asset's mount path.
*/
/// </summary>
@property NSString* MountPath;
/**/
-(id)initWithDictionary:(NSDictionary*)properties;
@end
@interface MultiplayerAssetReferenceParams : PlayFabBaseModel
/// <summary>
/*
/// The asset's file name.
*/
/// </summary>
@property NSString* FileName;
/// <summary>
/*
/// The asset's mount path.
*/
/// </summary>
@property NSString* MountPath;
/**/
-(id)initWithDictionary:(NSDictionary*)properties;
@end
@interface MultiplayerAssetSummary : PlayFabBaseModel
/// <summary>
/*
/// The asset's file name. This is a filename with the .zip, .tar, or .tar.gz extension.
*/
/// </summary>
@property NSString* FileName;
/// <summary>
/*
/// The metadata associated with the asset.
*/
/// </summary>
@property NSDictionary* Metadata;
/**/
-(id)initWithDictionary:(NSDictionary*)properties;
@end
@interface MultiplayerBuildAliasDetailsResponse : PlayFabBaseModel
/// <summary>
/*
/// The guid string alias Id of the alias to be created or updated.
*/
/// </summary>
@property NSString* AliasId;
/// <summary>
/*
/// The alias name.
*/
/// </summary>
@property NSString* AliasName;
/// <summary>
/*
/// Array of build selection criteria.
*/
/// </summary>
@property NSArray* BuildSelectionCriteria;
/*
@property NSObject* Request;
@property NSObject* CustomData;
*/
-(id)initWithDictionary:(NSDictionary*)properties;
@end
@interface MultiplayerBuildAliasParams : PlayFabBaseModel
/// <summary>
/*
/// The guid string alias ID to use for the request.
*/
/// </summary>
@property NSString* AliasId;
/**/
-(id)initWithDictionary:(NSDictionary*)properties;
@end
@interface MultiplayerBuildRegion : PlayFabBaseModel
/// <summary>
/*
/// The current multiplayer server stats for the region.
*/
/// </summary>
@property MultiplayerCurrentServerStats* pfCurrentServerStats;
/// <summary>
/*
/// Optional settings to control dynamic adjustment of standby target
*/
/// </summary>
@property MultiplayerDynamicStandbySettings* pfDynamicStandbySettings;
/// <summary>
/*
/// Whether the game assets provided for the build have been replicated to this region.
*/
/// </summary>
@property bool IsAssetReplicationComplete;
/// <summary>
/*
/// The maximum number of multiplayer servers for the region.
*/
/// </summary>
@property NSNumber* MaxServers;
/// <summary>
/*
/// Regional override for the number of multiplayer servers to host on a single VM of the build.
*/
/// </summary>
@property NSNumber* MultiplayerServerCountPerVm;
/// <summary>
/*
/// The build region.
*/
/// </summary>
@property NSString* Region;
/// <summary>
/*
/// Optional settings to set the standby target to specified values during the supplied schedules
*/
/// </summary>
@property MultiplayerScheduledStandbySettings* pfScheduledStandbySettings;
/// <summary>
/*
/// The target number of standby multiplayer servers for the region.
*/
/// </summary>
@property NSNumber* StandbyServers;
/// <summary>
/*
/// The status of multiplayer servers in the build region. Valid values are - Unknown, Initialized, Deploying, Deployed, Unhealthy, Deleting, Deleted.
*/
/// </summary>
@property NSString* Status;
/// <summary>
/*
/// Regional override for the VM size the build was created on.
*/
/// </summary>
@property MultiplayerAzureVmSize VmSize;
/**/
-(id)initWithDictionary:(NSDictionary*)properties;
@end
@interface MultiplayerBuildRegionParams : PlayFabBaseModel
/// <summary>
/*
/// Optional settings to control dynamic adjustment of standby target. If not specified, dynamic standby is disabled
*/
/// </summary>
@property MultiplayerDynamicStandbySettings* pfDynamicStandbySettings;
/// <summary>
/*
/// The maximum number of multiplayer servers for the region.
*/
/// </summary>
@property NSNumber* MaxServers;
/// <summary>
/*
/// Regional override for the number of multiplayer servers to host on a single VM of the build.
*/
/// </summary>
@property NSNumber* MultiplayerServerCountPerVm;
/// <summary>
/*
/// The build region.
*/
/// </summary>
@property NSString* Region;
/// <summary>
/*
/// Optional settings to set the standby target to specified values during the supplied schedules
*/
/// </summary>
@property MultiplayerScheduledStandbySettings* pfScheduledStandbySettings;
/// <summary>
/*
/// The number of standby multiplayer servers for the region.
*/
/// </summary>
@property NSNumber* StandbyServers;
/// <summary>
/*
/// Regional override for the VM size the build was created on.
*/
/// </summary>
@property MultiplayerAzureVmSize VmSize;
/**/
-(id)initWithDictionary:(NSDictionary*)properties;
@end
@interface MultiplayerBuildSelectionCriterion : PlayFabBaseModel
/// <summary>
/*
/// Dictionary of build ids and their respective weights for distribution of allocation requests.
*/
/// </summary>
@property NSDictionary* BuildWeightDistribution;
/**/
-(id)initWithDictionary:(NSDictionary*)properties;
@end
@interface MultiplayerBuildSummary : PlayFabBaseModel
/// <summary>
/*
/// The guid string build ID of the build.
*/
/// </summary>
@property NSString* BuildId;
/// <summary>
/*
/// The build name.
*/
/// </summary>
@property NSString* BuildName;
/// <summary>
/*
/// The time the build was created in UTC.
*/
/// </summary>
@property NSDate* CreationTime;
/// <summary>
/*
/// The metadata of the build.
*/
/// </summary>
@property NSDictionary* Metadata;
/// <summary>
/*
/// The configuration and status for each region in the build.
*/
/// </summary>
@property NSArray* RegionConfigurations;
/**/
-(id)initWithDictionary:(NSDictionary*)properties;
@end
/// <summary>
/*
/// Cancels all tickets of which the player is a member in a given queue that are not cancelled or matched. This API is useful if you lose track of what tickets the player is a member of (if the title crashes for instance) and want to "reset". The Entity field is optional if the caller is a player and defaults to that player. Players may not cancel tickets for other people. The Entity field is required if the caller is a server (authenticated as the title).
*/
/// </summary>
@interface MultiplayerCancelAllMatchmakingTicketsForPlayerRequest : PlayFabBaseModel
/// <summary>
/*
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
*/
/// </summary>
@property NSDictionary* CustomTags;
/// <summary>
/*
/// The entity key of the player whose tickets should be canceled.
*/
/// </summary>
@property MultiplayerEntityKey* Entity;
/// <summary>
/*
/// The name of the queue from which a player's tickets should be canceled.
*/
/// </summary>
@property NSString* QueueName;
/**/
-(id)initWithDictionary:(NSDictionary*)properties;
@end
@interface MultiplayerCancelAllMatchmakingTicketsForPlayerResult : PlayFabBaseModel
/*
@property NSObject* Request;
@property NSObject* CustomData;
*/
-(id)initWithDictionary:(NSDictionary*)properties;
@end
/// <summary>
/*
/// Cancels all backfill tickets of which the player is a member in a given queue that are not cancelled or matched. This API is useful if you lose track of what tickets the player is a member of (if the server crashes for instance) and want to "reset".
*/
/// </summary>
@interface MultiplayerCancelAllServerBackfillTicketsForPlayerRequest : PlayFabBaseModel
/// <summary>
/*
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
*/
/// </summary>
@property NSDictionary* CustomTags;
/// <summary>
/*
/// The entity key of the player whose backfill tickets should be canceled.
*/
/// </summary>
@property MultiplayerEntityKey* Entity;
/// <summary>
/*
/// The name of the queue from which a player's backfill tickets should be canceled.
*/
/// </summary>
@property NSString* QueueName;
/**/
-(id)initWithDictionary:(NSDictionary*)properties;
@end
@interface MultiplayerCancelAllServerBackfillTicketsForPlayerResult : PlayFabBaseModel
/*
@property NSObject* Request;
@property NSObject* CustomData;
*/
-(id)initWithDictionary:(NSDictionary*)properties;
@end
/// <summary>
/*
/// Only servers and ticket members can cancel a ticket. The ticket can be in five different states when it is cancelled. 1: the ticket is waiting for members to join it, and it has not started matching. If the ticket is cancelled at this stage, it will never match. 2: the ticket is matching. If the ticket is cancelled, it will stop matching. 3: the ticket is matched. A matched ticket cannot be cancelled. 4: the ticket is already cancelled and nothing happens. 5: the ticket is waiting for a server. If the ticket is cancelled, server allocation will be stopped. A server may still be allocated due to a race condition, but that will not be reflected in the ticket. There may be race conditions between the ticket getting matched and the client making a cancellation request. The client must handle the possibility that the cancel request fails if a match is found before the cancellation request is processed. We do not allow resubmitting a cancelled ticket because players must consent to enter matchmaking again. Create a new ticket instead.
*/
/// </summary>
@interface MultiplayerCancelMatchmakingTicketRequest : PlayFabBaseModel
/// <summary>
/*
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
*/
/// </summary>
@property NSDictionary* CustomTags;
/// <summary>
/*
/// The name of the queue the ticket is in.
*/
/// </summary>
@property NSString* QueueName;
/// <summary>
/*
/// The Id of the ticket to find a match for.
*/
/// </summary>
@property NSString* TicketId;
/**/
-(id)initWithDictionary:(NSDictionary*)properties;
@end
@interface MultiplayerCancelMatchmakingTicketResult : PlayFabBaseModel
/*
@property NSObject* Request;
@property NSObject* CustomData;
*/
-(id)initWithDictionary:(NSDictionary*)properties;
@end
/// <summary>
/*
/// Only servers can cancel a backfill ticket. The ticket can be in three different states when it is cancelled. 1: the ticket is matching. If the ticket is cancelled, it will stop matching. 2: the ticket is matched. A matched ticket cannot be cancelled. 3: the ticket is already cancelled and nothing happens. There may be race conditions between the ticket getting matched and the server making a cancellation request. The server must handle the possibility that the cancel request fails if a match is found before the cancellation request is processed. We do not allow resubmitting a cancelled ticket. Create a new ticket instead.
*/
/// </summary>
@interface MultiplayerCancelServerBackfillTicketRequest : PlayFabBaseModel
/// <summary>
/*
/// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
*/
/// </summary>
@property NSDictionary* CustomTags;
/// <summary>
/*
/// The name of the queue the ticket is in.
*/
/// </summary>
@property NSString* QueueName;
/// <summary>
/*
/// The Id of the ticket to find a match for.
*/
/// </summary>
@property NSString* TicketId;
/**/
-(id)initWithDictionary:(NSDictionary*)properties;
@end
@interface MultiplayerCancelServerBackfillTicketResult : PlayFabBaseModel
/*
@property NSObject* Request;
@property NSObject* CustomData;
*/
-(id)initWithDictionary:(NSDictionary*)properties;
@end
@interface MultiplayerCertificate : PlayFabBaseModel