diff --git a/util/src/main/i18n/translations/command_af_ZA.properties b/util/src/main/i18n/translations/command_af_ZA.properties index f4acf4e557..2c5a816435 100644 --- a/util/src/main/i18n/translations/command_af_ZA.properties +++ b/util/src/main/i18n/translations/command_af_ZA.properties @@ -23,6 +23,7 @@ command.onlyPlayers = Jy moet 'n wees speler om hierdie opdrag te gebruik. # {0} = module name (proper noun) command.moduleNotFound = Die {0} module is nie gebruik is vir hierdie wedstryd + command.noTeams = Spanne is nie in gebruik vir hierdie wedstryd command.noPlayers = Spelers kan nie sluit hierdie wedstryd @@ -64,6 +65,19 @@ command.simplePageHeader = {0} van {1} # {1} = total number of pages command.invalidPage = Daar bestaan geen bladsy {0}. bladsye hardloop van 1 tot {1}. + + + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) + +# amount of time a mode was pushed (e.g. by 1:00) + +# {0} = mode name (e.g. GOLD, Glass Mode) + +# amount of time remaining (e.g. 1:00 left) + # {0} = number of players online diff --git a/util/src/main/i18n/translations/command_ar_SA.properties b/util/src/main/i18n/translations/command_ar_SA.properties index 85460ab972..c30ad894c3 100644 --- a/util/src/main/i18n/translations/command_ar_SA.properties +++ b/util/src/main/i18n/translations/command_ar_SA.properties @@ -23,6 +23,7 @@ command.onlyPlayers = يجب أن تكون لاعبا لاستخدام هذا ا # {0} = module name (proper noun) command.moduleNotFound = الوحدة {0} لم تستخدم لهذه المباراة + command.noTeams = الفرق لم تستخدم في هذه المباراة command.noPlayers = لا يستطيع الاعبين الانضمام الى هذه المباراة @@ -64,6 +65,19 @@ command.simplePageHeader = {1} من {0} # {1} = total number of pages command.invalidPage = لا يوجد الصفحة {0}. تشغيل الصفحات من 1 إلى {1}. + + + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) + +# amount of time a mode was pushed (e.g. by 1:00) + +# {0} = mode name (e.g. GOLD, Glass Mode) + +# amount of time remaining (e.g. 1:00 left) + # {0} = number of players online diff --git a/util/src/main/i18n/translations/command_ca_ES.properties b/util/src/main/i18n/translations/command_ca_ES.properties index 6239a9781c..53737b5b33 100644 --- a/util/src/main/i18n/translations/command_ca_ES.properties +++ b/util/src/main/i18n/translations/command_ca_ES.properties @@ -24,6 +24,7 @@ command.onlyPlayers = Has de ser un jugador per utilitzar aquest comandament. # {0} = module name (proper noun) command.moduleNotFound = El mòdul {0} no està en ús en aquesta partida + command.noTeams = Els equips no estan en ús a aquesta partida command.noPlayers = Els jugadors no poden unir-se a aquesta partida @@ -66,6 +67,19 @@ command.simplePageHeader = {0} de {1} # {1} = total number of pages command.invalidPage = No hi ha pàgina {0}. Les pàgines van de 1 a {1}. + + + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) + +# amount of time a mode was pushed (e.g. by 1:00) + +# {0} = mode name (e.g. GOLD, Glass Mode) + +# amount of time remaining (e.g. 1:00 left) + # {0} = number of players online diff --git a/util/src/main/i18n/translations/command_da_DK.properties b/util/src/main/i18n/translations/command_da_DK.properties index 31d41095a8..4cafb94569 100644 --- a/util/src/main/i18n/translations/command_da_DK.properties +++ b/util/src/main/i18n/translations/command_da_DK.properties @@ -23,6 +23,7 @@ command.onlyPlayers = Du skal være en spiller for at bruge denne kommando. # {0} = module name (proper noun) command.moduleNotFound = Modulet {0} er ikke i brug for denne kamp + command.noTeams = Hold er ikke i brug for denne kamp command.noPlayers = Spillere kan ikke deltage i denne kamp @@ -64,6 +65,19 @@ command.simplePageHeader = {0} af {1} # {1} = total number of pages command.invalidPage = Der er ingen side {0}. Siderne løber fra 1 til {1}. + + + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) + +# amount of time a mode was pushed (e.g. by 1:00) + +# {0} = mode name (e.g. GOLD, Glass Mode) + +# amount of time remaining (e.g. 1:00 left) + # {0} = number of players online diff --git a/util/src/main/i18n/translations/command_de_DE.properties b/util/src/main/i18n/translations/command_de_DE.properties index ba42ea2b7e..859511b2d4 100644 --- a/util/src/main/i18n/translations/command_de_DE.properties +++ b/util/src/main/i18n/translations/command_de_DE.properties @@ -2,7 +2,7 @@ command.notJoinedServer = {0} ist dem Server noch nicht beigetreten. # {0} = command argument (could be any string) -command.numberExpected = Eine Zahl ist anstelle von ''{0}'' erwartet +command.numberExpected = Eine Zahl wird anstelle von ''{0}'' erwartet command.emptyResult = Leeres Ergebnis @@ -24,6 +24,8 @@ command.onlyPlayers = Du musst ein Spieler sein, um diesen Befehl zu benutzen. # {0} = module name (proper noun) command.moduleNotFound = Das {0}-Modul wird in diesem Spiel nicht benutzt +command.matchNotStarted = Das Spiel muss beginnen, bevor dieser Befehl benutzt werden kann. + command.noTeams = Teams werden in diesem Spiel nicht benutzt command.noPlayers = Spieler können diesem Spiel nicht beitreten @@ -66,6 +68,27 @@ command.simplePageHeader = {0} von {1} # {1} = total number of pages command.invalidPage = Es gibt keine Seite {0}. Seiten gehen von 1 bis {1}. +command.conditionUnmet = Bedingung nicht erfüllt + +command.nextMode = Nächster Modus\: + +command.modesPushed = Veränderte Modi wurden verschoben + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) +command.modesPushedForwards = nach vorne + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) +command.modesPushedBack = nach hinten + +# amount of time a mode was pushed (e.g. by 1:00) +command.modesPushedBy = um + +# {0} = mode name (e.g. GOLD, Glass Mode) +command.selectedModePushed = {0} beginnt in + +# amount of time remaining (e.g. 1:00 left) +command.timeLeft = verbleibend + # {0} = number of players online command.list.online = Spieler online\: {0} diff --git a/util/src/main/i18n/translations/command_en_GB.properties b/util/src/main/i18n/translations/command_en_GB.properties index b12a3d1575..ebfe381aab 100644 --- a/util/src/main/i18n/translations/command_en_GB.properties +++ b/util/src/main/i18n/translations/command_en_GB.properties @@ -24,6 +24,8 @@ command.onlyPlayers = You must be a player to use this command. # {0} = module name (proper noun) command.moduleNotFound = The {0} module is not in use for this match +command.matchNotStarted = The match must start before using this command. + command.noTeams = Teams are not in use for this match command.noPlayers = Players cannot join this match @@ -66,6 +68,27 @@ command.simplePageHeader = {0} of {1} # {1} = total number of pages command.invalidPage = There is no page {0}. Pages run from 1 to {1}. +command.conditionUnmet = Condition Unmet + +command.nextMode = Next Mode\: + +command.modesPushed = Affected modes have been pushed + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) +command.modesPushedForwards = forwards + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) +command.modesPushedBack = back + +# amount of time a mode was pushed (e.g. by 1:00) +command.modesPushedBy = by + +# {0} = mode name (e.g. GOLD, Glass Mode) +command.selectedModePushed = {0} will start in + +# amount of time remaining (e.g. 1:00 left) +command.timeLeft = left + # {0} = number of players online command.list.online = Total Online\: {0} diff --git a/util/src/main/i18n/translations/command_en_PT.properties b/util/src/main/i18n/translations/command_en_PT.properties index 20c8436bd4..b5c0c4a58e 100644 --- a/util/src/main/i18n/translations/command_en_PT.properties +++ b/util/src/main/i18n/translations/command_en_PT.properties @@ -23,6 +23,7 @@ command.onlyPlayers = Ye must be a crew member t' use this command. # {0} = module name (proper noun) command.moduleNotFound = Tha {0} module ain''t bein'' used fer this skirmish + command.noTeams = Ev'ry man for himself command.noPlayers = Ye can't be joinin' this skirmish @@ -61,6 +62,19 @@ command.playerLocationUnavailable = {0}''s whereabouts be uncharted # {1} = total number of pages command.invalidPage = Ain''t no {0}. Y''only got 1 to {1}. + + + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) + +# amount of time a mode was pushed (e.g. by 1:00) + +# {0} = mode name (e.g. GOLD, Glass Mode) + +# amount of time remaining (e.g. 1:00 left) + # {0} = number of players online diff --git a/util/src/main/i18n/translations/command_es_CL.properties b/util/src/main/i18n/translations/command_es_CL.properties index 7654ecea2e..4148f4bad9 100644 --- a/util/src/main/i18n/translations/command_es_CL.properties +++ b/util/src/main/i18n/translations/command_es_CL.properties @@ -24,6 +24,7 @@ command.onlyPlayers = Debes ser un jugador para ejecutar este comando. # {0} = module name (proper noun) command.moduleNotFound = El módulo {0} no está en uso esta partida + command.noTeams = No hay equipos en esta partida command.noPlayers = Los jugadores no pueden unirse a esta partida @@ -66,6 +67,19 @@ command.simplePageHeader = {0} de {1} # {1} = total number of pages command.invalidPage = No hay página {0}. Éstas van desde la 1 a la {1}. + + + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) + +# amount of time a mode was pushed (e.g. by 1:00) + +# {0} = mode name (e.g. GOLD, Glass Mode) + +# amount of time remaining (e.g. 1:00 left) + # {0} = number of players online command.list.online = Conectados\: {0} diff --git a/util/src/main/i18n/translations/command_es_ES.properties b/util/src/main/i18n/translations/command_es_ES.properties index 5751f65a48..2bec222968 100644 --- a/util/src/main/i18n/translations/command_es_ES.properties +++ b/util/src/main/i18n/translations/command_es_ES.properties @@ -24,6 +24,7 @@ command.onlyPlayers = Debes ser un jugador para usar este comando. # {0} = module name (proper noun) command.moduleNotFound = El módulo {0} no está en uso en esta partida + command.noTeams = Los equipos no están en uso en esta partida command.noPlayers = Los jugadores no pueden entrar en esta partida @@ -66,6 +67,19 @@ command.simplePageHeader = {0} de {1} # {1} = total number of pages command.invalidPage = No hay página {0}. Las páginas van de 1 a {1}. + + + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) + +# amount of time a mode was pushed (e.g. by 1:00) + +# {0} = mode name (e.g. GOLD, Glass Mode) + +# amount of time remaining (e.g. 1:00 left) + # {0} = number of players online command.list.online = Jugadores en línea\: {0} diff --git a/util/src/main/i18n/translations/command_es_MX.properties b/util/src/main/i18n/translations/command_es_MX.properties index 69bb7b50cd..1bb82e5f4a 100644 --- a/util/src/main/i18n/translations/command_es_MX.properties +++ b/util/src/main/i18n/translations/command_es_MX.properties @@ -24,6 +24,7 @@ command.onlyPlayers = Debes ser un jugador para usar este comando. # {0} = module name (proper noun) command.moduleNotFound = El módulo {0} no está en uso en esta partida + command.noTeams = Los equipos no están en uso en esta partida command.noPlayers = Los jugadores no pueden entrar en esta partida @@ -66,6 +67,19 @@ command.simplePageHeader = {0} de {1} # {1} = total number of pages command.invalidPage = No hay página {0}. Las páginas van de 1 a {1}. + + + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) + +# amount of time a mode was pushed (e.g. by 1:00) + +# {0} = mode name (e.g. GOLD, Glass Mode) + +# amount of time remaining (e.g. 1:00 left) + # {0} = number of players online command.list.online = Jugadores en línea\: {0} diff --git a/util/src/main/i18n/translations/command_fr_FR.properties b/util/src/main/i18n/translations/command_fr_FR.properties index 9b75647c09..bd5658dccd 100644 --- a/util/src/main/i18n/translations/command_fr_FR.properties +++ b/util/src/main/i18n/translations/command_fr_FR.properties @@ -24,6 +24,8 @@ command.onlyPlayers = Vous devez être un joueur pour utiliser cette commande. # {0} = module name (proper noun) command.moduleNotFound = Le module {0} n''est pas utilisé pour ce match +command.matchNotStarted = Le match doit commencer avant d'utiliser cette commande. + command.noTeams = Les équipes ne sont pas utilisées pour ce match command.noPlayers = Les joueurs ne peuvent pas rejoindre ce match @@ -66,6 +68,26 @@ command.simplePageHeader = {0} de {1} # {1} = total number of pages command.invalidPage = Il n''existe pas de page {0}. Les numéros des pages vont de 1 à {1}. +command.conditionUnmet = Condition non satisfaite + +command.nextMode = Prochain mode\: + +command.modesPushed = Les modes affectés ont été poussés + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) +command.modesPushedForwards = vers l'avant + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) +command.modesPushedBack = reculer + +# amount of time a mode was pushed (e.g. by 1:00) + +# {0} = mode name (e.g. GOLD, Glass Mode) +command.selectedModePushed = {0} va commencer dans + +# amount of time remaining (e.g. 1:00 left) +command.timeLeft = restant + # {0} = number of players online command.list.online = Joueurs connectés \: {0} diff --git a/util/src/main/i18n/translations/command_gl_ES.properties b/util/src/main/i18n/translations/command_gl_ES.properties index 061aa353bb..afc4cac907 100644 --- a/util/src/main/i18n/translations/command_gl_ES.properties +++ b/util/src/main/i18n/translations/command_gl_ES.properties @@ -23,6 +23,7 @@ command.onlyPlayers = Tes que ser un xogador para utilizar este comando. # {0} = module name (proper noun) command.moduleNotFound = O módulo {0} non está en uso nesta partida + command.noTeams = Os equipos non están en uso nesta partida command.noPlayers = Os xogadores non poden entrar nesta partida @@ -64,6 +65,19 @@ command.simplePageHeader = {0} de {1} # {1} = total number of pages command.invalidPage = Non hai páxina {0}. As páxinas van de 1 a {1}. + + + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) + +# amount of time a mode was pushed (e.g. by 1:00) + +# {0} = mode name (e.g. GOLD, Glass Mode) + +# amount of time remaining (e.g. 1:00 left) + # {0} = number of players online diff --git a/util/src/main/i18n/translations/command_it_IT.properties b/util/src/main/i18n/translations/command_it_IT.properties index f9ea72fd86..3ad67606ea 100644 --- a/util/src/main/i18n/translations/command_it_IT.properties +++ b/util/src/main/i18n/translations/command_it_IT.properties @@ -24,6 +24,7 @@ command.onlyPlayers = Devi essere un giocatore per usare questo comando. # {0} = module name (proper noun) command.moduleNotFound = Il modulo {0} non è in uso per questa partita + command.noTeams = Le squadre non sono in uso per questa partita command.noPlayers = I giocatori non possono unirsi a questa partita @@ -66,6 +67,19 @@ command.simplePageHeader = {0} di {1} # {1} = total number of pages command.invalidPage = La pagina {0} non esiste. Le pagine vanno da 1 a {1}. + + + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) + +# amount of time a mode was pushed (e.g. by 1:00) + +# {0} = mode name (e.g. GOLD, Glass Mode) + +# amount of time remaining (e.g. 1:00 left) + # {0} = number of players online command.list.online = Online Totali\: {0} diff --git a/util/src/main/i18n/translations/command_ja_JP.properties b/util/src/main/i18n/translations/command_ja_JP.properties index 3ff837341c..f01cb26492 100644 --- a/util/src/main/i18n/translations/command_ja_JP.properties +++ b/util/src/main/i18n/translations/command_ja_JP.properties @@ -24,6 +24,7 @@ command.onlyPlayers = このコマンドを使用するには試合に参加し # {0} = module name (proper noun) command.moduleNotFound = {0} モジュールは、この試合では使用されていません + command.noTeams = チームはこの試合では使用されていません command.noPlayers = プレイヤーはこの試合に参加することはできません @@ -66,6 +67,19 @@ command.simplePageHeader = {1} の {0} # {1} = total number of pages command.invalidPage = ページ {0} は存在しません。ページは1から{1}まであります。 + + + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) + +# amount of time a mode was pushed (e.g. by 1:00) + +# {0} = mode name (e.g. GOLD, Glass Mode) + +# amount of time remaining (e.g. 1:00 left) + # {0} = number of players online command.list.online = オンライン合計\: {0} diff --git a/util/src/main/i18n/translations/command_ko_KR.properties b/util/src/main/i18n/translations/command_ko_KR.properties index 4fb317609a..4f42312752 100644 --- a/util/src/main/i18n/translations/command_ko_KR.properties +++ b/util/src/main/i18n/translations/command_ko_KR.properties @@ -24,6 +24,7 @@ command.onlyPlayers = 플레이어만 이 명령어를 실행할 수 있습니 # {0} = module name (proper noun) command.moduleNotFound = {0} 모듈은 이 게임에서 사용되지 않습니다. + command.noTeams = 팀은 이 게임에서 사용되지 않습니다. command.noPlayers = 이 게임에 플레이어는 참가할 수 없습니다. @@ -66,6 +67,19 @@ command.simplePageHeader = {1}중 {0} 페이지 # {1} = total number of pages command.invalidPage = {0} 페이지는 존재하지 않습니다. 페이지는 1부터 {1} 까지입니다. + + + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) + +# amount of time a mode was pushed (e.g. by 1:00) + +# {0} = mode name (e.g. GOLD, Glass Mode) + +# amount of time remaining (e.g. 1:00 left) + # {0} = number of players online command.list.online = 현재 접속자 수\: {0} diff --git a/util/src/main/i18n/translations/command_lol_US.properties b/util/src/main/i18n/translations/command_lol_US.properties index 7719bdf2dd..ec0ecb0223 100644 --- a/util/src/main/i18n/translations/command_lol_US.properties +++ b/util/src/main/i18n/translations/command_lol_US.properties @@ -24,6 +24,7 @@ command.onlyPlayers = U hav 2 b playin 2 do dis. # {0} = module name (proper noun) command.moduleNotFound = da {0} modul iz noawt bein usd at dis macht + command.noTeams = No teamz 4 dis macht command.noPlayers = Playrs kannot entre dis match @@ -66,6 +67,19 @@ command.simplePageHeader = {0} o'' {1} # {1} = total number of pages command.invalidPage = Ther is nao leaf {0}. leafs r from 1 2 {1}. + + + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) + +# amount of time a mode was pushed (e.g. by 1:00) + +# {0} = mode name (e.g. GOLD, Glass Mode) + +# amount of time remaining (e.g. 1:00 left) + # {0} = number of players online command.list.online = Kittehs connectd\: {0} diff --git a/util/src/main/i18n/translations/command_ms_MY.properties b/util/src/main/i18n/translations/command_ms_MY.properties index 7880cbe1fb..f65350fa51 100644 --- a/util/src/main/i18n/translations/command_ms_MY.properties +++ b/util/src/main/i18n/translations/command_ms_MY.properties @@ -23,6 +23,7 @@ command.onlyPlayers = Anda perlu menjadi seorang pemain untuk menggunakan arahan # {0} = module name (proper noun) command.moduleNotFound = Modul {0} tidak digunakan untuk perlawanan ini + command.noTeams = Pasukan-pasukan tidak digunakan untuk perlawanan ini command.noPlayers = Pemain tidak boleh menyertai perlawanan ini @@ -64,6 +65,19 @@ command.simplePageHeader = {0} daripada {1} # {1} = total number of pages command.invalidPage = Tiada muka surat {0}. Hanya ada muka surat 1 hingga {1}. + + + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) + +# amount of time a mode was pushed (e.g. by 1:00) + +# {0} = mode name (e.g. GOLD, Glass Mode) + +# amount of time remaining (e.g. 1:00 left) + # {0} = number of players online diff --git a/util/src/main/i18n/translations/command_nl_NL.properties b/util/src/main/i18n/translations/command_nl_NL.properties index 47a5498bca..b3ef15dbd1 100644 --- a/util/src/main/i18n/translations/command_nl_NL.properties +++ b/util/src/main/i18n/translations/command_nl_NL.properties @@ -23,6 +23,7 @@ command.onlyPlayers = Je moet een speler zijn om deze opdracht te kunnen uitvoer # {0} = module name (proper noun) command.moduleNotFound = De module "{0}" is in deze wedstrijd niet in gebruik. + command.noTeams = Teams zijn in deze wedstrijd niet geactiveerd command.noPlayers = Spelers kunnen niet in deze wedstrijd spelen @@ -64,6 +65,19 @@ command.simplePageHeader = {0} van {1} # {1} = total number of pages command.invalidPage = Er is geen pagina {0}. Pagina''s gaan van 1 tot {1}. + + + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) + +# amount of time a mode was pushed (e.g. by 1:00) + +# {0} = mode name (e.g. GOLD, Glass Mode) + +# amount of time remaining (e.g. 1:00 left) + # {0} = number of players online diff --git a/util/src/main/i18n/translations/command_no_NO.properties b/util/src/main/i18n/translations/command_no_NO.properties index 6524cf612a..6f2c25dd73 100644 --- a/util/src/main/i18n/translations/command_no_NO.properties +++ b/util/src/main/i18n/translations/command_no_NO.properties @@ -24,6 +24,7 @@ command.onlyPlayers = Du må være en spiller for å bruke denne kommandoen. # {0} = module name (proper noun) command.moduleNotFound = Modulen {0} er ikke i bruk for denne kampen + command.noTeams = Lag er ikke i bruk for denne kampen command.noPlayers = Spillere kan ikke delta i denne kampen @@ -66,6 +67,19 @@ command.simplePageHeader = {0} av {1} # {1} = total number of pages command.invalidPage = Det er ingen side {0}. Sidene går fra 1 til {1}. + + + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) + +# amount of time a mode was pushed (e.g. by 1:00) + +# {0} = mode name (e.g. GOLD, Glass Mode) + +# amount of time remaining (e.g. 1:00 left) + # {0} = number of players online command.list.online = Totalt online\: {0} diff --git a/util/src/main/i18n/translations/command_pl_PL.properties b/util/src/main/i18n/translations/command_pl_PL.properties index 97fae135d0..bb70fb08d2 100644 --- a/util/src/main/i18n/translations/command_pl_PL.properties +++ b/util/src/main/i18n/translations/command_pl_PL.properties @@ -23,6 +23,7 @@ command.onlyPlayers = Musisz być graczem aby użyć tego polecenia. # {0} = module name (proper noun) command.moduleNotFound = Moduł {0} jest nieużywany w tym meczu + command.noTeams = Drużyny nie są używane w tym meczu command.noPlayers = Gracze nie mogą dołączyć do tego meczu @@ -65,6 +66,19 @@ command.simplePageHeader = {0} z {1} # {1} = total number of pages command.invalidPage = Strona {0} nie istnieje. Dostępne strony od 1 do {1}. + + + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) + +# amount of time a mode was pushed (e.g. by 1:00) + +# {0} = mode name (e.g. GOLD, Glass Mode) + +# amount of time remaining (e.g. 1:00 left) + # {0} = number of players online diff --git a/util/src/main/i18n/translations/command_pt_BR.properties b/util/src/main/i18n/translations/command_pt_BR.properties index d1b8303433..aaadbd41ed 100644 --- a/util/src/main/i18n/translations/command_pt_BR.properties +++ b/util/src/main/i18n/translations/command_pt_BR.properties @@ -23,6 +23,7 @@ command.onlyPlayers = Você deve ser um jogador para usar este comando. # {0} = module name (proper noun) command.moduleNotFound = O módulo de {0} não está em uso para este jogo + command.noTeams = As equipes não estão em uso para este jogo command.noPlayers = Os jogadores não podem se juntar a essa partida @@ -64,6 +65,19 @@ command.simplePageHeader = {0} de {1} # {1} = total number of pages command.invalidPage = Não há nenhuma página {0}. Somente página 1 até {1}. + + + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) + +# amount of time a mode was pushed (e.g. by 1:00) + +# {0} = mode name (e.g. GOLD, Glass Mode) + +# amount of time remaining (e.g. 1:00 left) + # {0} = number of players online diff --git a/util/src/main/i18n/translations/command_ro_RO.properties b/util/src/main/i18n/translations/command_ro_RO.properties index f6397ef613..d34ab340b7 100644 --- a/util/src/main/i18n/translations/command_ro_RO.properties +++ b/util/src/main/i18n/translations/command_ro_RO.properties @@ -24,6 +24,7 @@ command.onlyPlayers = Trebuie să fii un jucător pentru a folosi această coman # {0} = module name (proper noun) command.moduleNotFound = Modulul {0} nu este folosit în acest meci + command.noTeams = Echipele nu sunt folosite în acest meci command.noPlayers = Jucătorii nu pot intra în acest meci @@ -66,6 +67,19 @@ command.simplePageHeader = {0} din {1} # {1} = total number of pages command.invalidPage = Nu există pagina {0}. Paginile sunt între 1 şi {1}. + + + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) + +# amount of time a mode was pushed (e.g. by 1:00) + +# {0} = mode name (e.g. GOLD, Glass Mode) + +# amount of time remaining (e.g. 1:00 left) + # {0} = number of players online command.list.online = Număr total de jucători\: {0} diff --git a/util/src/main/i18n/translations/command_ru_RU.properties b/util/src/main/i18n/translations/command_ru_RU.properties index 025bd8060a..b1d35e1e2d 100644 --- a/util/src/main/i18n/translations/command_ru_RU.properties +++ b/util/src/main/i18n/translations/command_ru_RU.properties @@ -24,6 +24,8 @@ command.onlyPlayers = Вы должны быть игроком, чтобы вы # {0} = module name (proper noun) command.moduleNotFound = Модуль {0} не используется для этого матча +command.matchNotStarted = Эту команду можно использовать только во время матча. + command.noTeams = В этом матче нет команд command.noPlayers = Игроки не могут присоединиться к этому матчу @@ -66,6 +68,27 @@ command.simplePageHeader = {0} из {1} # {1} = total number of pages command.invalidPage = Страница {0} не найдена. Всего страниц\: {1}. +command.conditionUnmet = Условие не соблюдено + +command.nextMode = Следующий режим\: + +command.modesPushed = Время начала выбранных режимов было сдвинуто + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) +command.modesPushedForwards = вперёд + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) +command.modesPushedBack = назад + +# amount of time a mode was pushed (e.g. by 1:00) +command.modesPushedBy = на + +# {0} = mode name (e.g. GOLD, Glass Mode) +command.selectedModePushed = {0} начнется через + +# amount of time remaining (e.g. 1:00 left) +command.timeLeft = осталось + # {0} = number of players online command.list.online = Онлайн\: {0} diff --git a/util/src/main/i18n/translations/command_sv_SE.properties b/util/src/main/i18n/translations/command_sv_SE.properties index ea92f4c0e3..1a4a85aef2 100644 --- a/util/src/main/i18n/translations/command_sv_SE.properties +++ b/util/src/main/i18n/translations/command_sv_SE.properties @@ -24,6 +24,8 @@ command.onlyPlayers = Du måste vara en spelare för att använda det här komma # {0} = module name (proper noun) command.moduleNotFound = Modulen "{0}" används inte i den här matchen +command.matchNotStarted = Matchen måste börja innan detta kommando används. + command.noTeams = Lagspel används inte i den här matchen command.noPlayers = Spelare kan inte gå med i den här matchen @@ -66,6 +68,27 @@ command.simplePageHeader = {0} av {1} # {1} = total number of pages command.invalidPage = Det finns ingen sida {0}. Sidor går från 1 till {1}. +command.conditionUnmet = Tillstånd ouppfyllt + +command.nextMode = Nästa läge\: + +command.modesPushed = Berörda lägen har tryckts + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) +command.modesPushedForwards = framåt + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) +command.modesPushedBack = tillbaka + +# amount of time a mode was pushed (e.g. by 1:00) +command.modesPushedBy = av + +# {0} = mode name (e.g. GOLD, Glass Mode) +command.selectedModePushed = {0} kommer att börja om + +# amount of time remaining (e.g. 1:00 left) +command.timeLeft = vänster + # {0} = number of players online command.list.online = Totalt online\: {0} diff --git a/util/src/main/i18n/translations/command_th_TH.properties b/util/src/main/i18n/translations/command_th_TH.properties index 15321da10b..faa6fbd96e 100644 --- a/util/src/main/i18n/translations/command_th_TH.properties +++ b/util/src/main/i18n/translations/command_th_TH.properties @@ -23,6 +23,7 @@ command.onlyPlayers = คุณต้องเป็นหนึ่งในผ # {0} = module name (proper noun) command.moduleNotFound = โมดูล {0} ไม่ได้ใช้ในการแข่งขันนี้ได้ + command.noTeams = การร่วมทีมจะไม่ถูกใช้ในการแข่งขันนี้ command.noPlayers = ผู้เล่นไม่สามารถเข้าร่วมการแข่งขันนี้ได้ @@ -64,6 +65,19 @@ command.simplePageHeader = {0} เพื่อ {1} # {1} = total number of pages command.invalidPage = ไม่มีหน้า {0} หน้าถูกจัดเรียงจาก 1 ไปยัง {1} + + + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) + +# amount of time a mode was pushed (e.g. by 1:00) + +# {0} = mode name (e.g. GOLD, Glass Mode) + +# amount of time remaining (e.g. 1:00 left) + # {0} = number of players online diff --git a/util/src/main/i18n/translations/command_tl_PH.properties b/util/src/main/i18n/translations/command_tl_PH.properties index 1d01e70493..3bf3591676 100644 --- a/util/src/main/i18n/translations/command_tl_PH.properties +++ b/util/src/main/i18n/translations/command_tl_PH.properties @@ -23,6 +23,7 @@ command.onlyPlayers = Kailangan mo maging manlalaro para magamit ang utos na ito + command.playerNotFound = Walang mga manlalaro na palangan ay ganun. command.multiplePlayersFound = Higit sa isang malalaro ang natagpuan\! Gamitin @ para sa mga eksaktong paghanap. @@ -53,6 +54,19 @@ command.currentPage = Pahina {0} # {1} = total number of pages command.invalidPage = Walang pahina {0}. Ang mga pahina ay tumatakbo mula sa 1 hanggang {1}. + + + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) + +# amount of time a mode was pushed (e.g. by 1:00) + +# {0} = mode name (e.g. GOLD, Glass Mode) + +# amount of time remaining (e.g. 1:00 left) + # {0} = number of players online diff --git a/util/src/main/i18n/translations/command_zh_CN.properties b/util/src/main/i18n/translations/command_zh_CN.properties index 8a21e2fa45..b88ab0df19 100644 --- a/util/src/main/i18n/translations/command_zh_CN.properties +++ b/util/src/main/i18n/translations/command_zh_CN.properties @@ -23,6 +23,7 @@ command.onlyPlayers = 只有玩家可以用此命令。 # {0} = module name (proper noun) command.moduleNotFound = 此比赛没有使用 {0} 功能 + command.noTeams = 这场比赛不存在队伍 command.noPlayers = 玩家不能参加这场比赛 @@ -64,6 +65,19 @@ command.simplePageHeader = {1}页的第{0}页 # {1} = total number of pages command.invalidPage = 没有页面{0}。页数从1到{1} 运行。 + + + +# time moved ahead (e.g. Affected modes have been pushed forwards by 2:32) + +# time moved backwards (e.g. Affected modes have been pushed back by 2:32) + +# amount of time a mode was pushed (e.g. by 1:00) + +# {0} = mode name (e.g. GOLD, Glass Mode) + +# amount of time remaining (e.g. 1:00 left) + # {0} = number of players online diff --git a/util/src/main/i18n/translations/death_af_ZA.properties b/util/src/main/i18n/translations/death_af_ZA.properties index 33fc179119..71f5987e29 100644 --- a/util/src/main/i18n/translations/death_af_ZA.properties +++ b/util/src/main/i18n/translations/death_af_ZA.properties @@ -2,9 +2,6 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (voorspel) -# {0} = victim player name -death.cactus = {0} probeer om ''n kaktus drukkie - # {0} = victim player name death.drown = {0} vergeet om asem te haal @@ -14,9 +11,6 @@ death.lightning = {0} is deur weerlig getref # {0} = victim player name death.starve = {0} honger na die dood -# {0} = victim player name -death.suffocate = {0} versmoor - # {0} = victim player name death.poison = {0} gesterf van vergiftiging @@ -101,7 +95,6 @@ death.squash = {0} is platgedruk deur ''n val {2} # {0} = victim player name # {1} = killer player name -death.squash.player = {0} is crushed by {1}s fall {2} # {0} = victim player name # {2} = entity name (e.g. "Anvil") @@ -112,6 +105,18 @@ death.squash.entity = {0} is platgedruk deur ''n val {2} # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {0} is platgedruk deur {1}s val {2} +# {0} = victim player name +death.suffocate = {0} versmoor + +# {0} = victim player name +# {1} = killer player name + +# {0} = victim player name +death.cactus = {0} probeer om ''n kaktus drukkie + +# {0} = victim player name +# {1} = killer player name + # {0} = victim player name # {1} = killer player name death.melee.player = {0} voel die woede van {1}s vuiste @@ -662,4 +667,9 @@ death.respawn.confirmed.time = weer verskyn in {0}s death.respawn.confirmed.waiting = Jy sal verskyn so gou as moontlik... -death.respawn.confirmed.waiting.flagDropped = Jy sal verskyn wanneer die vlag is laat val... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = Jy sal verskyn wanneer die vlag is laat val... + +# {0} = A player name + + + diff --git a/util/src/main/i18n/translations/death_ar_SA.properties b/util/src/main/i18n/translations/death_ar_SA.properties index 82640a63b0..77063dd55d 100644 --- a/util/src/main/i18n/translations/death_ar_SA.properties +++ b/util/src/main/i18n/translations/death_ar_SA.properties @@ -2,9 +2,6 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (متوقع) -# {0} = victim player name -death.cactus = حاول ان يعانق صبار {0} - # {0} = victim player name death.drown = نسي ان يتنفس {0} @@ -14,9 +11,6 @@ death.lightning = ضرب بصاعقة {0} # {0} = victim player name death.starve = مات من الجوع {0} -# {0} = victim player name -death.suffocate = اختنق {0} - # {0} = victim player name death.poison = مات {0} من التسمم @@ -110,6 +104,18 @@ death.squash.entity = {2} بواسطة {0} سحق # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {1} الخاصة ب {2} بواسطة {0} سحق +# {0} = victim player name +death.suffocate = اختنق {0} + +# {0} = victim player name +# {1} = killer player name + +# {0} = victim player name +death.cactus = حاول ان يعانق صبار {0} + +# {0} = victim player name +# {1} = killer player name + # {0} = victim player name # {1} = killer player name death.melee.player = شعر غضب {0} {1} يداى @@ -572,4 +578,9 @@ death.respawn.confirmed.time = سوف تبعث في {0} ثواني death.respawn.confirmed.waiting = سوف تبعث في أقرب وقت ممكن... -death.respawn.confirmed.waiting.flagDropped = سوف تبعث عندما يتم إسقاط العلم... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = سوف تبعث عندما يتم إسقاط العلم... + +# {0} = A player name + + + diff --git a/util/src/main/i18n/translations/death_ca_ES.properties b/util/src/main/i18n/translations/death_ca_ES.properties index 0ac8190503..6e730adc63 100644 --- a/util/src/main/i18n/translations/death_ca_ES.properties +++ b/util/src/main/i18n/translations/death_ca_ES.properties @@ -2,9 +2,6 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (predit) -# {0} = victim player name -death.cactus = {0} ha intentat abraçar un cactus - # {0} = victim player name death.drown = {0} ha oblidat respirar @@ -14,9 +11,6 @@ death.lightning = {0} ha estat tocat per un llamp # {0} = victim player name death.starve = {0} ha mort de gana -# {0} = victim player name -death.suffocate = {0} s''ha sufocat - # {0} = victim player name death.poison = {0} ha mort enverinat @@ -101,7 +95,6 @@ death.squash = {0} ha estat aixafat fins la mort # {0} = victim player name # {1} = killer player name -death.squash.player = {0} ha estat aixafat fins la mort per {1} # {0} = victim player name # {2} = entity name (e.g. "Anvil") @@ -112,6 +105,18 @@ death.squash.entity = {0} ha estat aixafat per un {2} caigut del cel # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {0} ha estat assassinat per {1} amb {2} caigut del cel +# {0} = victim player name +death.suffocate = {0} s''ha sufocat + +# {0} = victim player name +# {1} = killer player name + +# {0} = victim player name +death.cactus = {0} ha intentat abraçar un cactus + +# {0} = victim player name +# {1} = killer player name + # {0} = victim player name # {1} = killer player name death.melee.player = {0} ha sentit la fúria dels punys de {1} @@ -662,4 +667,9 @@ death.respawn.confirmed.time = Tornant a aparèixer en {0}s death.respawn.confirmed.waiting = Tornaràs a aparèixer el més aviat possible... -death.respawn.confirmed.waiting.flagDropped = Reviuràs quan la bandera caigui... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = Reviuràs quan la bandera caigui... + +# {0} = A player name + + + diff --git a/util/src/main/i18n/translations/death_da_DK.properties b/util/src/main/i18n/translations/death_da_DK.properties index 06e6cd2de1..e9b5387d68 100644 --- a/util/src/main/i18n/translations/death_da_DK.properties +++ b/util/src/main/i18n/translations/death_da_DK.properties @@ -2,9 +2,6 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (forudsagt) -# {0} = victim player name -death.cactus = {0} prøvede at kramme en kaktus - # {0} = victim player name death.drown = {0} glemte at trække vejret @@ -14,9 +11,6 @@ death.lightning = {0} blev ramt af lynet # {0} = victim player name death.starve = {0} sultede ihjel -# {0} = victim player name -death.suffocate = {0} blev kvalt - # {0} = victim player name death.poison = {0} døde af forgiftning @@ -101,7 +95,6 @@ death.squash = {0} blev mast ihjel # {0} = victim player name # {1} = killer player name -death.squash.player = {0} blev mast til døde af {1} # {0} = victim player name # {2} = entity name (e.g. "Anvil") @@ -112,6 +105,18 @@ death.squash.entity = {0} blev mast af en faldende {2} # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {0} blev mast af {1}s faldende {2} +# {0} = victim player name +death.suffocate = {0} blev kvalt + +# {0} = victim player name +# {1} = killer player name + +# {0} = victim player name +death.cactus = {0} prøvede at kramme en kaktus + +# {0} = victim player name +# {1} = killer player name + # {0} = victim player name # {1} = killer player name death.melee.player = {0} blev dræbt af {1}s bare næver @@ -661,4 +666,9 @@ death.respawn.confirmed.time = Genopstår om {0} sekunder death.respawn.confirmed.waiting = Du vil genopstå hurtigst muligt... -death.respawn.confirmed.waiting.flagDropped = Du vil genopstå når flaget er faldet... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = Du vil genopstå når flaget er faldet... + +# {0} = A player name + + + diff --git a/util/src/main/i18n/translations/death_de_DE.properties b/util/src/main/i18n/translations/death_de_DE.properties index 7dbfde5ff9..3770c4a450 100644 --- a/util/src/main/i18n/translations/death_de_DE.properties +++ b/util/src/main/i18n/translations/death_de_DE.properties @@ -2,21 +2,15 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (vorhergesagt) -# {0} = victim player name -death.cactus = {0} hat versucht, einen Kaktus zu umarmen - # {0} = victim player name death.drown = {0} hat vergessen, zu atmen # {0} = victim player name -death.lightning = {0} wurde von einem Blitz niedergestreckt +death.lightning = {0} wurde von einem Blitz erschlagen # {0} = victim player name death.starve = {0} ist zu Tode verhungert -# {0} = victim player name -death.suffocate = {0} ist erstickt - # {0} = victim player name death.poison = {0} ist durch eine Vergiftung gestorben @@ -112,6 +106,20 @@ death.squash.entity = {0} wurde durch einen fallenden {2} zerquetscht # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {0} wurde durch {1}s fallenden {2} zerquetscht +# {0} = victim player name +death.suffocate = {0} wurde lebendig begraben + +# {0} = victim player name +# {1} = killer player name +death.suffocate.player = {0} wurde von {1} lebendig begraben + +# {0} = victim player name +death.cactus = {0} hat versucht, einen Kaktus zu umarmen + +# {0} = victim player name +# {1} = killer player name +death.cactus.player = {0} hat versucht, {1}s Kaktus zu umarmen + # {0} = victim player name # {1} = killer player name death.melee.player = {0} hat den Zorn von {1}s Fäusten gespürt @@ -662,4 +670,15 @@ death.respawn.confirmed.time = Wiederbeleben in {0}s death.respawn.confirmed.waiting = Du wirst so bald wie möglich wiederbelebt... -death.respawn.confirmed.waiting.flagDropped = Du wirst wiederbelebt, wenn die Flagge fallengelassen wird... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = Du wirst wiederbelebt, wenn die Flagge fallengelassen wird... + +# {0} = A player name +deathScreen.title.spectator = {0} ist gestorben\! + +death.respawn.unconfirmed.spectator = Spieler können links klicken, um wiederbelebt zu werden + +death.respawn.unconfirmed.time.spectator = Spieler können in {0}s wiederbelebt werden + +death.respawn.confirmed.waiting.spectator = Spieler werden so schnell wie möglich wiederbelebt... + +death.respawn.confirmed.waiting.flagDropped.spectator = Spieler werden wiederbelebt, wenn die Flagge fallengelassen wird... \ No newline at end of file diff --git a/util/src/main/i18n/translations/death_en_GB.properties b/util/src/main/i18n/translations/death_en_GB.properties index 562b1212d4..9ae30721be 100644 --- a/util/src/main/i18n/translations/death_en_GB.properties +++ b/util/src/main/i18n/translations/death_en_GB.properties @@ -2,9 +2,6 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (predicted) -# {0} = victim player name -death.cactus = {0} tried to hug a cactus - # {0} = victim player name death.drown = {0} forgot to breathe @@ -14,9 +11,6 @@ death.lightning = {0} was struck by lightning # {0} = victim player name death.starve = {0} starved to death -# {0} = victim player name -death.suffocate = {0} suffocated - # {0} = victim player name death.poison = {0} died of poisoning @@ -101,7 +95,7 @@ death.squash = {0} was squashed to death # {0} = victim player name # {1} = killer player name -death.squash.player = {0} was squashed dead by {1} +death.squash.player = {0} was squashed to death by {1} # {0} = victim player name # {2} = entity name (e.g. "Anvil") @@ -112,6 +106,20 @@ death.squash.entity = {0} was squashed by a falling {2} # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {0} was squashed by {1}''s falling {2} +# {0} = victim player name +death.suffocate = {0} suffocated + +# {0} = victim player name +# {1} = killer player name +death.suffocate.player = {0} was suffocated by {1} + +# {0} = victim player name +death.cactus = {0} tried to hug a cactus + +# {0} = victim player name +# {1} = killer player name +death.cactus.player = {0} tried to hug {1}''s cactus + # {0} = victim player name # {1} = killer player name death.melee.player = {0} felt the fury of {1}''s fists @@ -662,4 +670,15 @@ death.respawn.confirmed.time = Respawning in {0}s death.respawn.confirmed.waiting = You will respawn as soon as possible... -death.respawn.confirmed.waiting.flagDropped = You will respawn when the flag is dropped... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = You will respawn when the flag is dropped... + +# {0} = A player name +deathScreen.title.spectator = {0} died\! + +death.respawn.unconfirmed.spectator = They can left click to respawn + +death.respawn.unconfirmed.time.spectator = They can respawn in {0}s + +death.respawn.confirmed.waiting.spectator = They will respawn as soon as possible... + +death.respawn.confirmed.waiting.flagDropped.spectator = They will respawn when the flag is dropped... \ No newline at end of file diff --git a/util/src/main/i18n/translations/death_en_PT.properties b/util/src/main/i18n/translations/death_en_PT.properties index 98c5db2e9a..7f83501960 100644 --- a/util/src/main/i18n/translations/death_en_PT.properties +++ b/util/src/main/i18n/translations/death_en_PT.properties @@ -2,9 +2,6 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (guess'd) -# {0} = victim player name -death.cactus = {0} found a new mate with a cactus - # {0} = victim player name death.drown = {0} be thrown o''er board @@ -14,9 +11,6 @@ death.lightning = {0} be fried by st. Elmo''s fire # {0} = victim player name death.starve = {0} forgot their ration -# {0} = victim player name -death.suffocate = {0} swallow''d some rope - # {0} = victim player name death.poison = {0} died from scurvy @@ -101,7 +95,6 @@ death.squash = {0} be squished ta mush # {0} = victim player name # {1} = killer player name -death.squash.player = {0} be squished ta mush by {1} # {0} = victim player name # {2} = entity name (e.g. "Anvil") @@ -112,6 +105,18 @@ death.squash.entity = {0} be cream''d by a hurdlin'' {2} # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {0} be cream''d by {1}''s hurdlin'' {2} +# {0} = victim player name +death.suffocate = {0} swallow''d some rope + +# {0} = victim player name +# {1} = killer player name + +# {0} = victim player name +death.cactus = {0} found a new mate with a cactus + +# {0} = victim player name +# {1} = killer player name + # {0} = victim player name # {1} = killer player name death.melee.player = {0} felt th'' fury o'' {1}''s knuckles @@ -662,4 +667,9 @@ death.respawn.confirmed.time = aboarding ship again in {0} death.respawn.confirmed.waiting = Ye gon' launch when ye can... -death.respawn.confirmed.waiting.flagDropped = Ye gon' launch when the Jolly Roger is unhanded... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = Ye gon' launch when the Jolly Roger is unhanded... + +# {0} = A player name + + + diff --git a/util/src/main/i18n/translations/death_es_CL.properties b/util/src/main/i18n/translations/death_es_CL.properties index c0cca64fa0..72efbefdd5 100644 --- a/util/src/main/i18n/translations/death_es_CL.properties +++ b/util/src/main/i18n/translations/death_es_CL.properties @@ -2,9 +2,6 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (predecido) -# {0} = victim player name -death.cactus = {0} intentó abrazar un cactus - # {0} = victim player name death.drown = {0} olvidó respirar @@ -14,9 +11,6 @@ death.lightning = {0} fue alcanzado por un rayo # {0} = victim player name death.starve = {0} murió de hambre -# {0} = victim player name -death.suffocate = {0} se sofocó - # {0} = victim player name death.poison = {0} murió envenenado @@ -101,7 +95,7 @@ death.squash = {0} fue aplastado hasta la muerte # {0} = victim player name # {1} = killer player name -death.squash.player = {0} fue aplastado por {1} +death.squash.player = {0} fue aplastado hasta la muerte por {1} # {0} = victim player name # {2} = entity name (e.g. "Anvil") @@ -112,6 +106,20 @@ death.squash.entity = {0} fue aplastado por la caída de {2} # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {0} fue aplastado por la caída de {2} de {1} +# {0} = victim player name +death.suffocate = {0} se sofocó + +# {0} = victim player name +# {1} = killer player name +death.suffocate.player = {0} fue sofocado por {1} + +# {0} = victim player name +death.cactus = {0} intentó abrazar un cactus + +# {0} = victim player name +# {1} = killer player name +death.cactus.player = {0} intentó abrazar el cactus de {1} + # {0} = victim player name # {1} = killer player name death.melee.player = {0} sintió la furia de los puños de {1} @@ -662,4 +670,9 @@ death.respawn.confirmed.time = Reapareciendo en {0}s death.respawn.confirmed.waiting = Reaparecerás tan pronto como sea posible... -death.respawn.confirmed.waiting.flagDropped = Reaparecerás cuando la bandera sea soltada... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = Reaparecerás cuando la bandera sea soltada... + +# {0} = A player name + + + diff --git a/util/src/main/i18n/translations/death_es_ES.properties b/util/src/main/i18n/translations/death_es_ES.properties index 3aec86f25b..94d39dffca 100644 --- a/util/src/main/i18n/translations/death_es_ES.properties +++ b/util/src/main/i18n/translations/death_es_ES.properties @@ -2,9 +2,6 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (previsto) -# {0} = victim player name -death.cactus = {0} intentó abrazar un cactus - # {0} = victim player name death.drown = {0} olvidó respirar @@ -14,9 +11,6 @@ death.lightning = {0} fue golpeado por un rayo # {0} = victim player name death.starve = {0} murió de hambre -# {0} = victim player name -death.suffocate = {0} se sofocó - # {0} = victim player name death.poison = {0} murió envenenado @@ -101,7 +95,7 @@ death.squash = {0} fue aplastado hasta la muerte # {0} = victim player name # {1} = killer player name -death.squash.player = {0} fue aplastado por {1} +death.squash.player = {0} fue aplastado hasta la muerte por {1} # {0} = victim player name # {2} = entity name (e.g. "Anvil") @@ -112,6 +106,20 @@ death.squash.entity = {0} fue aplastado por la caída de {2} # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {0} fue aplastado por la caída de {2} de {1} +# {0} = victim player name +death.suffocate = {0} se sofocó + +# {0} = victim player name +# {1} = killer player name +death.suffocate.player = {0} fue sofocado por {1} + +# {0} = victim player name +death.cactus = {0} intentó abrazar un cactus + +# {0} = victim player name +# {1} = killer player name +death.cactus.player = {0} intentó abrazar el cactus de {1} + # {0} = victim player name # {1} = killer player name death.melee.player = {0} sintió la furia de los puños de {1} @@ -662,4 +670,9 @@ death.respawn.confirmed.time = Reapareciendo en {0}s death.respawn.confirmed.waiting = Reaparecerás tan pronto como sea posible... -death.respawn.confirmed.waiting.flagDropped = Reaparecerás cuando la bandera sea soltada... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = Reaparecerás cuando la bandera sea soltada... + +# {0} = A player name + + + diff --git a/util/src/main/i18n/translations/death_es_MX.properties b/util/src/main/i18n/translations/death_es_MX.properties index 3aec86f25b..94d39dffca 100644 --- a/util/src/main/i18n/translations/death_es_MX.properties +++ b/util/src/main/i18n/translations/death_es_MX.properties @@ -2,9 +2,6 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (previsto) -# {0} = victim player name -death.cactus = {0} intentó abrazar un cactus - # {0} = victim player name death.drown = {0} olvidó respirar @@ -14,9 +11,6 @@ death.lightning = {0} fue golpeado por un rayo # {0} = victim player name death.starve = {0} murió de hambre -# {0} = victim player name -death.suffocate = {0} se sofocó - # {0} = victim player name death.poison = {0} murió envenenado @@ -101,7 +95,7 @@ death.squash = {0} fue aplastado hasta la muerte # {0} = victim player name # {1} = killer player name -death.squash.player = {0} fue aplastado por {1} +death.squash.player = {0} fue aplastado hasta la muerte por {1} # {0} = victim player name # {2} = entity name (e.g. "Anvil") @@ -112,6 +106,20 @@ death.squash.entity = {0} fue aplastado por la caída de {2} # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {0} fue aplastado por la caída de {2} de {1} +# {0} = victim player name +death.suffocate = {0} se sofocó + +# {0} = victim player name +# {1} = killer player name +death.suffocate.player = {0} fue sofocado por {1} + +# {0} = victim player name +death.cactus = {0} intentó abrazar un cactus + +# {0} = victim player name +# {1} = killer player name +death.cactus.player = {0} intentó abrazar el cactus de {1} + # {0} = victim player name # {1} = killer player name death.melee.player = {0} sintió la furia de los puños de {1} @@ -662,4 +670,9 @@ death.respawn.confirmed.time = Reapareciendo en {0}s death.respawn.confirmed.waiting = Reaparecerás tan pronto como sea posible... -death.respawn.confirmed.waiting.flagDropped = Reaparecerás cuando la bandera sea soltada... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = Reaparecerás cuando la bandera sea soltada... + +# {0} = A player name + + + diff --git a/util/src/main/i18n/translations/death_fr_FR.properties b/util/src/main/i18n/translations/death_fr_FR.properties index 09ddf12da7..beb385e465 100644 --- a/util/src/main/i18n/translations/death_fr_FR.properties +++ b/util/src/main/i18n/translations/death_fr_FR.properties @@ -2,9 +2,6 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (prédit) -# {0} = victim player name -death.cactus = {0} a tenté de faire un câlin à un cactus - # {0} = victim player name death.drown = {0} a oublié de respirer @@ -14,9 +11,6 @@ death.lightning = {0} a été frappé par la foudre # {0} = victim player name death.starve = {0} est mort de faim -# {0} = victim player name -death.suffocate = {0} s''est étouffé - # {0} = victim player name death.poison = {0} est mort empoisonné @@ -112,6 +106,20 @@ death.squash.entity = {0} a été écrasé par un(e) {2} tombant(e) # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {0} a été écrasé par un(e) {2} tombant(e) de {1} +# {0} = victim player name +death.suffocate = {0} s''est étouffé + +# {0} = victim player name +# {1} = killer player name +death.suffocate.player = {0} a suffoqué à cause de {1} + +# {0} = victim player name +death.cactus = {0} a tenté de faire un câlin à un cactus + +# {0} = victim player name +# {1} = killer player name +death.cactus.player = {0} a essayé de faire un câlin avec le cactus de {1} + # {0} = victim player name # {1} = killer player name death.melee.player = {0} a ressenti la fureur des poings de {1} @@ -662,4 +670,15 @@ death.respawn.confirmed.time = Réapparition dans {0}s death.respawn.confirmed.waiting = Vous serez ressuscité dès que possible... -death.respawn.confirmed.waiting.flagDropped = Attendez que le drapeau tombe... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = Attendez que le drapeau tombe... + +# {0} = A player name +deathScreen.title.spectator = {0} est mort\! + +death.respawn.unconfirmed.spectator = Ils peuvent faire un clic gauche pour réapparaître + +death.respawn.unconfirmed.time.spectator = Ils peuvent réapparaître dans {0}s + +death.respawn.confirmed.waiting.spectator = Vous serez ressuscité dès que possible... + +death.respawn.confirmed.waiting.flagDropped.spectator = Attendez que le drapeau tombe... \ No newline at end of file diff --git a/util/src/main/i18n/translations/death_gl_ES.properties b/util/src/main/i18n/translations/death_gl_ES.properties index 69e29a6a80..989a702fe2 100644 --- a/util/src/main/i18n/translations/death_gl_ES.properties +++ b/util/src/main/i18n/translations/death_gl_ES.properties @@ -2,9 +2,6 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (previsto) -# {0} = victim player name -death.cactus = {0} intentou abrazar un cactus - # {0} = victim player name death.drown = {0} esqueceuse de respirar @@ -14,9 +11,6 @@ death.lightning = {0} foi golpeado por un raio # {0} = victim player name death.starve = {0} morreu de fame -# {0} = victim player name -death.suffocate = {0} sofocouse - # {0} = victim player name death.poison = {0} morreu envelenado @@ -101,7 +95,6 @@ death.squash = {0} foi esmagado ata a morte # {0} = victim player name # {1} = killer player name -death.squash.player = {0} foi esmagado por {1} # {0} = victim player name # {2} = entity name (e.g. "Anvil") @@ -112,6 +105,18 @@ death.squash.entity = {0} foi esmagado pola caída de {2} # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {0} foi aplastado pola caída de {2} de {1} +# {0} = victim player name +death.suffocate = {0} sofocouse + +# {0} = victim player name +# {1} = killer player name + +# {0} = victim player name +death.cactus = {0} intentou abrazar un cactus + +# {0} = victim player name +# {1} = killer player name + # {0} = victim player name # {1} = killer player name death.melee.player = {0} sentiu a furia dos puños de {1} @@ -662,4 +667,9 @@ death.respawn.confirmed.time = Reaparecendo en {0}s death.respawn.confirmed.waiting = Reaparecerás o máis pronto posible... -death.respawn.confirmed.waiting.flagDropped = Reaparecerás cando a túa bandeira sexa soltada... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = Reaparecerás cando a túa bandeira sexa soltada... + +# {0} = A player name + + + diff --git a/util/src/main/i18n/translations/death_it_IT.properties b/util/src/main/i18n/translations/death_it_IT.properties index 1f4f334819..f4e1abaaf6 100644 --- a/util/src/main/i18n/translations/death_it_IT.properties +++ b/util/src/main/i18n/translations/death_it_IT.properties @@ -2,9 +2,6 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (predetto) -# {0} = victim player name -death.cactus = {0} ha cercato di abbracciare un cactus - # {0} = victim player name death.drown = {0} dimenticò di respirare @@ -14,9 +11,6 @@ death.lightning = {0} è stato colpito da un fulmine # {0} = victim player name death.starve = {0} è morto di fame -# {0} = victim player name -death.suffocate = {0} è soffocato - # {0} = victim player name death.poison = {0} è morto di avvelenamento @@ -101,7 +95,7 @@ death.squash = {0} è morto schiacciato # {0} = victim player name # {1} = killer player name -death.squash.player = {0} è stato schiacciato da {1} +death.squash.player = {0} è stato schiacciato a morte da {1} # {0} = victim player name # {2} = entity name (e.g. "Anvil") @@ -112,6 +106,20 @@ death.squash.entity = {0} è stato schiacciato dalla caduta di una {2} # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {0} è stato schiacciato dalla caduta di una {2} di {1} +# {0} = victim player name +death.suffocate = {0} è soffocato + +# {0} = victim player name +# {1} = killer player name +death.suffocate.player = {0} è stato soffocato da {1} + +# {0} = victim player name +death.cactus = {0} ha cercato di abbracciare un cactus + +# {0} = victim player name +# {1} = killer player name +death.cactus.player = {0} ha provato ad abbracciare il cactus di {1} + # {0} = victim player name # {1} = killer player name death.melee.player = {0} ha subito la furia dei pugni di {1} @@ -662,4 +670,9 @@ death.respawn.confirmed.time = Riapparizione tra {0}s death.respawn.confirmed.waiting = Resusciterai non appena sarà possibile... -death.respawn.confirmed.waiting.flagDropped = Resusciterai quando la bandiera è lasciata cadere... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = Resusciterai quando la bandiera è lasciata cadere... + +# {0} = A player name + + + diff --git a/util/src/main/i18n/translations/death_ja_JP.properties b/util/src/main/i18n/translations/death_ja_JP.properties index 2dfeefc42e..0d37c97897 100644 --- a/util/src/main/i18n/translations/death_ja_JP.properties +++ b/util/src/main/i18n/translations/death_ja_JP.properties @@ -2,9 +2,6 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (予測) -# {0} = victim player name -death.cactus = {0} はサボテンに抱きつこうとした - # {0} = victim player name death.drown = {0}は窒息してしまった @@ -14,9 +11,6 @@ death.lightning = {0} は雷に打たれてしまった # {0} = victim player name death.starve = {0} は餓死した -# {0} = victim player name -death.suffocate = {0} は窒息死した - # {0} = victim player name death.poison = {0} は毒で死亡した @@ -101,7 +95,6 @@ death.squash = {0} はぺしゃんこにされた # {0} = victim player name # {1} = killer player name -death.squash.player = {0} は {1} によって押しつぶされた # {0} = victim player name # {2} = entity name (e.g. "Anvil") @@ -112,6 +105,18 @@ death.squash.entity = {0} は {2} の落下で押しつぶされた # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {0} は {1} による {2} の落下で押しつぶされた +# {0} = victim player name +death.suffocate = {0} は窒息死した + +# {0} = victim player name +# {1} = killer player name + +# {0} = victim player name +death.cactus = {0} はサボテンに抱きつこうとした + +# {0} = victim player name +# {1} = killer player name + # {0} = victim player name # {1} = killer player name death.melee.player = {0}{1}の拳の怒りを感じた @@ -662,4 +667,9 @@ death.respawn.confirmed.time = リスポーンまで {0} 秒 death.respawn.confirmed.waiting = すぐにリスポーンします... -death.respawn.confirmed.waiting.flagDropped = 旗がドロップした時にリスポーンします... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = 旗がドロップした時にリスポーンします... + +# {0} = A player name + + + diff --git a/util/src/main/i18n/translations/death_ko_KR.properties b/util/src/main/i18n/translations/death_ko_KR.properties index e01d4afd0f..3c0290dc2f 100644 --- a/util/src/main/i18n/translations/death_ko_KR.properties +++ b/util/src/main/i18n/translations/death_ko_KR.properties @@ -2,9 +2,6 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (예측됨) -# {0} = victim player name -death.cactus = {0}이(가) 선인장을 안으려 했습니다 - # {0} = victim player name death.drown = {0}이(가) 숨 쉬는 걸 깜박했습니다 @@ -14,9 +11,6 @@ death.lightning = {0}이(가) 번개에 맞았습니다 # {0} = victim player name death.starve = {0}이(가) 아사했습니다 -# {0} = victim player name -death.suffocate = {0}이(가) 질식했습니다 - # {0} = victim player name death.poison = {0}이(가) 독으로 사망했습니다 @@ -101,7 +95,7 @@ death.squash = {0}이(가) 쥐포가 되었습니다 # {0} = victim player name # {1} = killer player name -death.squash.player = {0}이(가) {1}에 의해 쥐포가 되었습니다 +death.squash.player = {0}이(가) {1}에게 짓눌렸습니다 # {0} = victim player name # {2} = entity name (e.g. "Anvil") @@ -112,6 +106,20 @@ death.squash.entity = {0}이(가) 떨어지는 {2}에 의해 쥐포가 되었습 # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {0}이(가) {1}에게 떨어지는 {2}에 의해 쥐포가 되었습니다 +# {0} = victim player name +death.suffocate = {0}이(가) 질식했습니다 + +# {0} = victim player name +# {1} = killer player name +death.suffocate.player = {0}이(가) {1}에게 질식당했습니다 + +# {0} = victim player name +death.cactus = {0}이(가) 선인장을 안으려 했습니다 + +# {0} = victim player name +# {1} = killer player name +death.cactus.player = {0}이(가) {1}의 선인장을 안으려 했습니다 + # {0} = victim player name # {1} = killer player name death.melee.player = {0}이(가) {1}에게 주먹의 공포를 느꼈습니다. @@ -662,4 +670,9 @@ death.respawn.confirmed.time = {0}초 뒤에 리스폰됩니다 death.respawn.confirmed.waiting = 가능한 빨리 리스폰 될 것입니다... -death.respawn.confirmed.waiting.flagDropped = 깃발이 떨어졌을 때 리스폰 될 것입니다... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = 깃발이 떨어졌을 때 리스폰 될 것입니다... + +# {0} = A player name + + + diff --git a/util/src/main/i18n/translations/death_lol_US.properties b/util/src/main/i18n/translations/death_lol_US.properties index b24217204e..9a595fd052 100644 --- a/util/src/main/i18n/translations/death_lol_US.properties +++ b/util/src/main/i18n/translations/death_lol_US.properties @@ -2,9 +2,6 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (Gess'd) -# {0} = victim player name -death.cactus = {0} toched da spikey\! - # {0} = victim player name death.drown = {0} Got in da evil waterz @@ -14,9 +11,6 @@ death.lightning = {0} felt da ZAP from da skyes # {0} = victim player name death.starve = {0} stoppd eting -# {0} = victim player name -death.suffocate = {0} suffakated - # {0} = victim player name death.poison = {0} died of poizaning @@ -101,7 +95,7 @@ death.squash = {0} waz squazhd to ded # {0} = victim player name # {1} = killer player name -death.squash.player = {0} woz squazed ded bai {1} +death.squash.player = {0} woz squazd til ded bai {1} # {0} = victim player name # {2} = entity name (e.g. "Anvil") @@ -112,6 +106,20 @@ death.squash.entity = {0} waz squazhd by a fallin {2} # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {0} woz squazhd by {1}''s fallin {2} +# {0} = victim player name +death.suffocate = {0} suffakated + +# {0} = victim player name +# {1} = killer player name +death.suffocate.player = {0} woz SUFFOCTD bai {1} + +# {0} = victim player name +death.cactus = {0} toched da spikey\! + +# {0} = victim player name +# {1} = killer player name +death.cactus.player = {0} touchd da spikey ov {1} + # {0} = victim player name # {1} = killer player name death.melee.player = {0} felt da fury of {1}''s scratch attac @@ -662,4 +670,9 @@ death.respawn.confirmed.time = Remeowin'' in {0}s death.respawn.confirmed.waiting = U wull remeow asap dud... -death.respawn.confirmed.waiting.flagDropped = Wen kittn flag of fur falls u will remeow... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = Wen kittn flag of fur falls u will remeow... + +# {0} = A player name + + + diff --git a/util/src/main/i18n/translations/death_ms_MY.properties b/util/src/main/i18n/translations/death_ms_MY.properties index 46554e9458..75539223bc 100644 --- a/util/src/main/i18n/translations/death_ms_MY.properties +++ b/util/src/main/i18n/translations/death_ms_MY.properties @@ -2,9 +2,6 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (diramalkan) -# {0} = victim player name -death.cactus = {0} cuba untuk memeluk kaktus - # {0} = victim player name death.drown = {0} terlupa untuk bernafas @@ -14,9 +11,6 @@ death.lightning = {0} disambar oleh kilat # {0} = victim player name death.starve = {0} mati kebuluran -# {0} = victim player name -death.suffocate = {0} lemas - # {0} = victim player name death.poison = {0} mati kerana diracun @@ -101,7 +95,6 @@ death.squash = {0} dihempap oleh sebuah {2} yang jatuh # {0} = victim player name # {1} = killer player name -death.squash.player = {0} dihempap oleh {2} {1} yang jatuh # {0} = victim player name # {2} = entity name (e.g. "Anvil") @@ -112,6 +105,18 @@ death.squash.entity = {0} dihempap oleh sebuah {2} yang jatuh # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {0} dihempap oleh {2} {1} yang jatuh +# {0} = victim player name +death.suffocate = {0} lemas + +# {0} = victim player name +# {1} = killer player name + +# {0} = victim player name +death.cactus = {0} cuba untuk memeluk kaktus + +# {0} = victim player name +# {1} = killer player name + # {0} = victim player name # {1} = killer player name death.melee.player = {0} merasai penumbukkan {1} @@ -662,4 +667,9 @@ death.respawn.confirmed.time = Akan dihidupkan semula dalam {0} saat death.respawn.confirmed.waiting = Anda akan dihidupkan semula secepat mungkin... -death.respawn.confirmed.waiting.flagDropped = Anda akan dihidupkan semula apabila bendera dijatuhkan... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = Anda akan dihidupkan semula apabila bendera dijatuhkan... + +# {0} = A player name + + + diff --git a/util/src/main/i18n/translations/death_nl_NL.properties b/util/src/main/i18n/translations/death_nl_NL.properties index 66a183e1a7..c5a7b8cb1f 100644 --- a/util/src/main/i18n/translations/death_nl_NL.properties +++ b/util/src/main/i18n/translations/death_nl_NL.properties @@ -2,9 +2,6 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (voorspeld) -# {0} = victim player name -death.cactus = {0} probeerde een cactus te knuffelen - # {0} = victim player name death.drown = {0} vergat adem te halen @@ -14,9 +11,6 @@ death.lightning = {0} werd getroffen door bliksem # {0} = victim player name death.starve = {0} ging dood van de honger -# {0} = victim player name -death.suffocate = {0} is gestikt - # {0} = victim player name death.poison = {0} ging dood aan vergiftiging @@ -101,7 +95,6 @@ death.squash = {0} werd geplet door een vallend {2} # {0} = victim player name # {1} = killer player name -death.squash.player = {0} werd geplet door {1} # {0} = victim player name # {2} = entity name (e.g. "Anvil") @@ -112,6 +105,18 @@ death.squash.entity = {0} werd geplet door een vallend {2} # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {0} werd geplet door {1}s vallend {2} +# {0} = victim player name +death.suffocate = {0} is gestikt + +# {0} = victim player name +# {1} = killer player name + +# {0} = victim player name +death.cactus = {0} probeerde een cactus te knuffelen + +# {0} = victim player name +# {1} = killer player name + # {0} = victim player name # {1} = killer player name death.melee.player = {0} voelde de kracht van {1}s vuisten @@ -662,4 +667,9 @@ death.respawn.confirmed.time = Je respawnt over {0}s death.respawn.confirmed.waiting = Je respawnt zo snel mogelijk... -death.respawn.confirmed.waiting.flagDropped = Je respawnt wanneer de vlag gedropt is... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = Je respawnt wanneer de vlag gedropt is... + +# {0} = A player name + + + diff --git a/util/src/main/i18n/translations/death_no_NO.properties b/util/src/main/i18n/translations/death_no_NO.properties index 502d98916a..9d0a498d9c 100644 --- a/util/src/main/i18n/translations/death_no_NO.properties +++ b/util/src/main/i18n/translations/death_no_NO.properties @@ -2,9 +2,6 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (forutsatt) -# {0} = victim player name -death.cactus = {0} prøvde å klemme en kaktus - # {0} = victim player name death.drown = {0} glemte å puste @@ -14,9 +11,6 @@ death.lightning = {0} ble truffet av lynet # {0} = victim player name death.starve = {0} sultet i hjel -# {0} = victim player name -death.suffocate = {0} ble kvalt - # {0} = victim player name death.poison = {0} døde av forgiftning @@ -101,7 +95,6 @@ death.squash = {0} ble klemt til døde # {0} = victim player name # {1} = killer player name -death.squash.player = {0} ble klemt til døde av {1} # {0} = victim player name # {2} = entity name (e.g. "Anvil") @@ -112,6 +105,18 @@ death.squash.entity = {0} ble knust av en fallende {2} # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {0} ble knust av {1}''s fallende {2} +# {0} = victim player name +death.suffocate = {0} ble kvalt + +# {0} = victim player name +# {1} = killer player name + +# {0} = victim player name +death.cactus = {0} prøvde å klemme en kaktus + +# {0} = victim player name +# {1} = killer player name + # {0} = victim player name # {1} = killer player name death.melee.player = {0} følte raseriet til {1}''s never @@ -662,4 +667,9 @@ death.respawn.confirmed.time = Gjenoppstår om {0}s death.respawn.confirmed.waiting = Du vil gjenoppstå så snart som mulig... -death.respawn.confirmed.waiting.flagDropped = Du vil gjenoppstå når flagget mistes... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = Du vil gjenoppstå når flagget mistes... + +# {0} = A player name + + + diff --git a/util/src/main/i18n/translations/death_pl_PL.properties b/util/src/main/i18n/translations/death_pl_PL.properties index 2fd1652bdb..58b40a42aa 100644 --- a/util/src/main/i18n/translations/death_pl_PL.properties +++ b/util/src/main/i18n/translations/death_pl_PL.properties @@ -2,9 +2,6 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (przewidywane) -# {0} = victim player name -death.cactus = {0} próbował/a uścisnąć kaktusa - # {0} = victim player name death.drown = {0} zapomniał/a oddychać @@ -14,9 +11,6 @@ death.lightning = {0} został/a uderzony/a przez piorun # {0} = victim player name death.starve = {0} zmarł/a z głodu -# {0} = victim player name -death.suffocate = {0} udusił/a się - # {0} = victim player name death.poison = {0} zmarł/a zatruciem @@ -101,7 +95,6 @@ death.squash = {0} został/a zgnieciony/a przez spadającego/ą {2} # {0} = victim player name # {1} = killer player name -death.squash.player = {0} został/a zgnieciony/a przez {1} # {0} = victim player name # {2} = entity name (e.g. "Anvil") @@ -112,6 +105,18 @@ death.squash.entity = {0} został/a zgnieciony/a przez spadającego/ą {2} # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {0} został/a zgnieciony/a przez spadającego/ą {2} gracza {1} +# {0} = victim player name +death.suffocate = {0} udusił/a się + +# {0} = victim player name +# {1} = killer player name + +# {0} = victim player name +death.cactus = {0} próbował/a uścisnąć kaktusa + +# {0} = victim player name +# {1} = killer player name + # {0} = victim player name # {1} = killer player name death.melee.player = {0} czuł/a wściekłość pięści {1} @@ -662,4 +667,9 @@ death.respawn.confirmed.time = Odradzanie za {0} sekund death.respawn.confirmed.waiting = Zostaniesz odrodzony/a przy następnym możliwym czasie... -death.respawn.confirmed.waiting.flagDropped = Zostaniesz odrodzony/a gdy flaga będzie odrzucona... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = Zostaniesz odrodzony/a gdy flaga będzie odrzucona... + +# {0} = A player name + + + diff --git a/util/src/main/i18n/translations/death_pt_BR.properties b/util/src/main/i18n/translations/death_pt_BR.properties index 0a8d6b59e4..fbe7cc8c6e 100644 --- a/util/src/main/i18n/translations/death_pt_BR.properties +++ b/util/src/main/i18n/translations/death_pt_BR.properties @@ -2,9 +2,6 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (previsto) -# {0} = victim player name -death.cactus = {0} tentou abraçar um cacto - # {0} = victim player name death.drown = {0} esqueceu de respirar @@ -14,9 +11,6 @@ death.lightning = {0} foi atingido por um raio # {0} = victim player name death.starve = {0} morreu de fome -# {0} = victim player name -death.suffocate = {0} foi sufocado - # {0} = victim player name death.poison = {0} morreu de envenenamento @@ -101,7 +95,6 @@ death.squash = {0} foi esmagado até a morte # {0} = victim player name # {1} = killer player name -death.squash.player = {0} foi esmagado pela queda de {2} de {1} # {0} = victim player name # {2} = entity name (e.g. "Anvil") @@ -112,6 +105,18 @@ death.squash.entity = {0} foi esmagado por {2} caindo # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {0} foi esmagado pela queda de {2} de {1} +# {0} = victim player name +death.suffocate = {0} foi sufocado + +# {0} = victim player name +# {1} = killer player name + +# {0} = victim player name +death.cactus = {0} tentou abraçar um cacto + +# {0} = victim player name +# {1} = killer player name + # {0} = victim player name # {1} = killer player name death.melee.player = {0} sentiu a fúria dos punhos de {1} @@ -662,4 +667,9 @@ death.respawn.confirmed.time = Respawnando em {0}s death.respawn.confirmed.waiting = Você vai respawnar novamente assim que possível... -death.respawn.confirmed.waiting.flagDropped = Você vai respawnar novamente quando a bandeira cair... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = Você vai respawnar novamente quando a bandeira cair... + +# {0} = A player name + + + diff --git a/util/src/main/i18n/translations/death_ro_RO.properties b/util/src/main/i18n/translations/death_ro_RO.properties index 2c26d38487..508636096e 100644 --- a/util/src/main/i18n/translations/death_ro_RO.properties +++ b/util/src/main/i18n/translations/death_ro_RO.properties @@ -2,9 +2,6 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (prezis) -# {0} = victim player name -death.cactus = {0} a încercat să îmbrăţişeze un cactus - # {0} = victim player name death.drown = {0} a uitat să respire @@ -14,9 +11,6 @@ death.lightning = {0} a fost lovit de un fulger # {0} = victim player name death.starve = {0} a murit de foame -# {0} = victim player name -death.suffocate = {0} s-a sufocat - # {0} = victim player name death.poison = {0} a fost otrăvit @@ -101,7 +95,6 @@ death.squash = {0} a fost strivit # {0} = victim player name # {1} = killer player name -death.squash.player = {0} a fost strivit de {1} # {0} = victim player name # {2} = entity name (e.g. "Anvil") @@ -112,6 +105,18 @@ death.squash.entity = {0} a fost strivit de {2} # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {0} a fost strivit de {2} a(l) lui {1} +# {0} = victim player name +death.suffocate = {0} s-a sufocat + +# {0} = victim player name +# {1} = killer player name + +# {0} = victim player name +death.cactus = {0} a încercat să îmbrăţişeze un cactus + +# {0} = victim player name +# {1} = killer player name + # {0} = victim player name # {1} = killer player name death.melee.player = {0} a simţit furia pumnilor lui {1} @@ -662,4 +667,9 @@ death.respawn.confirmed.time = Vei reînvia peste {0} secunde death.respawn.confirmed.waiting = Vei reînvia cât de repede posibil... -death.respawn.confirmed.waiting.flagDropped = Vei reînvia când steagul va fi scăpat... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = Vei reînvia când steagul va fi scăpat... + +# {0} = A player name + + + diff --git a/util/src/main/i18n/translations/death_ru_RU.properties b/util/src/main/i18n/translations/death_ru_RU.properties index 020c539d90..fe8a751777 100644 --- a/util/src/main/i18n/translations/death_ru_RU.properties +++ b/util/src/main/i18n/translations/death_ru_RU.properties @@ -2,9 +2,6 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (предположительно) -# {0} = victim player name -death.cactus = {0} решил пообниматься с кактусом - # {0} = victim player name death.drown = {0} забыл, как дышать @@ -14,9 +11,6 @@ death.lightning = {0} был убит молнией # {0} = victim player name death.starve = {0} умер от голода -# {0} = victim player name -death.suffocate = {0} задохнулся - # {0} = victim player name death.poison = {0} умер от отравления @@ -101,7 +95,7 @@ death.squash = {0} был раздавлен # {0} = victim player name # {1} = killer player name -death.squash.player = {0} был раздавлен {1} +death.squash.player = {0} был насмерть раздавлен {1} # {0} = victim player name # {2} = entity name (e.g. "Anvil") @@ -112,6 +106,20 @@ death.squash.entity = {0} был раздавлен падающим {2} # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {0} был раздавлен падающим {2} игрока {1} +# {0} = victim player name +death.suffocate = {0} задохнулся + +# {0} = victim player name +# {1} = killer player name +death.suffocate.player = {0} был задушен {1} + +# {0} = victim player name +death.cactus = {0} решил пообниматься с кактусом + +# {0} = victim player name +# {1} = killer player name +death.cactus.player = {0} решил пообниматься с кактусом игрока {1} + # {0} = victim player name # {1} = killer player name death.melee.player = {0} ощутил ярость кулаков {1} @@ -662,4 +670,15 @@ death.respawn.confirmed.time = Возрождение через {0}s death.respawn.confirmed.waiting = Вы скоро возродитесь... -death.respawn.confirmed.waiting.flagDropped = Вы возродитесь после потери флага... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = Вы возродитесь после потери флага... + +# {0} = A player name +deathScreen.title.spectator = {0} умер(ла)\! + +death.respawn.unconfirmed.spectator = Он/она может нажать ЛКМ для возрождения + +death.respawn.unconfirmed.time.spectator = Он/она может возродиться через {0}сек + +death.respawn.confirmed.waiting.spectator = Они возродится в самое ближайшее время... + +death.respawn.confirmed.waiting.flagDropped.spectator = Он/она возродится, когда флаг будет утерян... \ No newline at end of file diff --git a/util/src/main/i18n/translations/death_sv_SE.properties b/util/src/main/i18n/translations/death_sv_SE.properties index 08e5feaa0a..ea1c78ab74 100644 --- a/util/src/main/i18n/translations/death_sv_SE.properties +++ b/util/src/main/i18n/translations/death_sv_SE.properties @@ -2,9 +2,6 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (förutspådd) -# {0} = victim player name -death.cactus = {0} försökte krama en kaktus - # {0} = victim player name death.drown = {0} glömde att andas @@ -14,9 +11,6 @@ death.lightning = {0} träffades av blixten # {0} = victim player name death.starve = {0} svalt ihjäl -# {0} = victim player name -death.suffocate = {0} kvävdes - # {0} = victim player name death.poison = {0} dog av förgiftning @@ -112,6 +106,20 @@ death.squash.entity = {0} mosades av en fallande {2} # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {0} mosades av {1}s fallande {2} +# {0} = victim player name +death.suffocate = {0} kvävdes + +# {0} = victim player name +# {1} = killer player name +death.suffocate.player = {0} kvävdes av {1} + +# {0} = victim player name +death.cactus = {0} försökte krama en kaktus + +# {0} = victim player name +# {1} = killer player name +death.cactus.player = {0} försökte krama {1}s kaktus + # {0} = victim player name # {1} = killer player name death.melee.player = {0} kände raseriet av {1}s nävar @@ -662,4 +670,15 @@ death.respawn.confirmed.time = Återuppstår om {0}s death.respawn.confirmed.waiting = Du kommer att återuppstå så snart som möjligt... -death.respawn.confirmed.waiting.flagDropped = Du kommer återuppstå när flaggan har tappats... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = Du kommer återuppstå när flaggan har tappats... + +# {0} = A player name +deathScreen.title.spectator = {0} dog\! + +death.respawn.unconfirmed.spectator = De kan vänsterklicka för att återuppstå + +death.respawn.unconfirmed.time.spectator = De kan återuppstå om {0}s + +death.respawn.confirmed.waiting.spectator = De kommer att återuppstå så snart som möjligt... + +death.respawn.confirmed.waiting.flagDropped.spectator = De kommer att återuppstå när flaggan tappas... \ No newline at end of file diff --git a/util/src/main/i18n/translations/death_th_TH.properties b/util/src/main/i18n/translations/death_th_TH.properties index db36e261c4..1909bc2a92 100644 --- a/util/src/main/i18n/translations/death_th_TH.properties +++ b/util/src/main/i18n/translations/death_th_TH.properties @@ -2,9 +2,6 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (คาดว่า) -# {0} = victim player name -death.cactus = {0} พยายามจะกอดกับแคคตัส - # {0} = victim player name death.drown = {0} ลืมที่จะหายใจ @@ -14,9 +11,6 @@ death.lightning = {0} ถูกฟ้าผ่า # {0} = victim player name death.starve = {0} อดอาหารตาย -# {0} = victim player name -death.suffocate = {0} ขาดอากาศหายใจตาย - # {0} = victim player name death.poison = {0} ตายโดยยาพิษ @@ -101,7 +95,6 @@ death.squash = {0} ถูกอัดจนแหลก # {0} = victim player name # {1} = killer player name -death.squash.player = {0} ถูดอัดจนแหลกโดย {1} # {0} = victim player name # {2} = entity name (e.g. "Anvil") @@ -112,6 +105,18 @@ death.squash.entity = {0} ถูกอัดจนแหลกโดย {2} ท # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {0} ถูดอัดจนแหลกโดย {2} ของ {1} +# {0} = victim player name +death.suffocate = {0} ขาดอากาศหายใจตาย + +# {0} = victim player name +# {1} = killer player name + +# {0} = victim player name +death.cactus = {0} พยายามจะกอดกับแคคตัส + +# {0} = victim player name +# {1} = killer player name + # {0} = victim player name # {1} = killer player name death.melee.player = {0} ตายโดยหมัดของ {1} @@ -662,4 +667,9 @@ death.respawn.confirmed.time = เกิดใหม่ในอีก {0} ว death.respawn.confirmed.waiting = คุณจะเกิดใหม่ในอีกไม่นานถ้าเป็นไปได้... -death.respawn.confirmed.waiting.flagDropped = คุณจะเกิดใหม่ก็ต่อเมื่อธงถูกทิ้งแล้ว... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = คุณจะเกิดใหม่ก็ต่อเมื่อธงถูกทิ้งแล้ว... + +# {0} = A player name + + + diff --git a/util/src/main/i18n/translations/death_tl_PH.properties b/util/src/main/i18n/translations/death_tl_PH.properties index 66e3deef9b..8a17a196b6 100644 --- a/util/src/main/i18n/translations/death_tl_PH.properties +++ b/util/src/main/i18n/translations/death_tl_PH.properties @@ -15,10 +15,6 @@ # {0} = victim player name -# {0} = victim player name - -# {0} = victim player name - # {0} = victim player name # {2} = block name (e.g. "Dispenser") @@ -83,6 +79,16 @@ # {1} = killer player name # {2} = entity name (e.g. "Anvil") +# {0} = victim player name + +# {0} = victim player name +# {1} = killer player name + +# {0} = victim player name + +# {0} = victim player name +# {1} = killer player name + # {0} = victim player name # {1} = killer player name @@ -509,3 +515,9 @@ # {0} = number of seconds (e.g. "1.23" or "1") + + +# {0} = A player name + + + diff --git a/util/src/main/i18n/translations/death_zh_CN.properties b/util/src/main/i18n/translations/death_zh_CN.properties index 5561104b93..76992a9ec5 100644 --- a/util/src/main/i18n/translations/death_zh_CN.properties +++ b/util/src/main/i18n/translations/death_zh_CN.properties @@ -2,9 +2,6 @@ # e.g. "Notch was shot out of the world by _jeb (predicted)" death.predictedSuffix = (预测) -# {0} = victim player name -death.cactus = {0} 尝试拥抱仙人掌 - # {0} = victim player name death.drown = {0} 忘记呼吸了 @@ -14,9 +11,6 @@ death.lightning = {0} 被闪电击中 # {0} = victim player name death.starve = {0} 餓死了 -# {0} = victim player name -death.suffocate = {0} 窒息而亡 - # {0} = victim player name death.poison = {0} 被毒死了 @@ -101,7 +95,6 @@ death.squash = {0} 被压死了 # {0} = victim player name # {1} = killer player name -death.squash.player = {0}被{1}的掉下来的{2}压扁了 # {0} = victim player name # {2} = entity name (e.g. "Anvil") @@ -112,6 +105,18 @@ death.squash.entity = {0} 被坠落的 {2} 压扁了 # {2} = entity name (e.g. "Anvil") death.squash.player.entity = {0}被{1}的掉下来的{2}压扁了 +# {0} = victim player name +death.suffocate = {0} 窒息而亡 + +# {0} = victim player name +# {1} = killer player name + +# {0} = victim player name +death.cactus = {0} 尝试拥抱仙人掌 + +# {0} = victim player name +# {1} = killer player name + # {0} = victim player name # {1} = killer player name death.melee.player = {0} 感触到了 {1} 的忿怒之拳 @@ -662,4 +667,9 @@ death.respawn.confirmed.time = 重生在{0}等 death.respawn.confirmed.waiting = 您将尽快重生... -death.respawn.confirmed.waiting.flagDropped = 当标志被丢弃,您会重生... \ No newline at end of file +death.respawn.confirmed.waiting.flagDropped = 当标志被丢弃,您会重生... + +# {0} = A player name + + + diff --git a/util/src/main/i18n/translations/gamemode_af_ZA.properties b/util/src/main/i18n/translations/gamemode_af_ZA.properties index cfd43b4ccf..2c980e9b20 100644 --- a/util/src/main/i18n/translations/gamemode_af_ZA.properties +++ b/util/src/main/i18n/translations/gamemode_af_ZA.properties @@ -26,6 +26,17 @@ + + + + + + + + + + + @@ -51,15 +62,6 @@ objective.credit.unknown = onbekende kragte # {0} = objective name -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = Jy kan nie jou eie objektiewe beskadig nie. - -destroyable.repairOther = Jy mag nie herstel 'n vyand objektiewe. - -destroyable.repairDisabled = Hierdie objektiewe kan nie herstel word nie. - -core.damageOwn = Jy kan nie jou eie kern beskadig nie. - # {0} = objective name (e.g. "Left Core") # {0} = objective name diff --git a/util/src/main/i18n/translations/gamemode_ar_SA.properties b/util/src/main/i18n/translations/gamemode_ar_SA.properties index 1ce5402cee..4254eb02a5 100644 --- a/util/src/main/i18n/translations/gamemode_ar_SA.properties +++ b/util/src/main/i18n/translations/gamemode_ar_SA.properties @@ -6,6 +6,8 @@ gamemode.ctw.name = التقاط الصوف gamemode.ctf.name = استوال على العلم + + gamemode.ad.name = الهجوم/الدفاع عن @@ -27,6 +29,11 @@ gamemode.rage.name = الغضب + + + + + gamemode.rage.acronym = الغضب @@ -44,6 +51,10 @@ gamemode.rage.acronym = الغضب + + + + # {0} = objective mode (e.g. "Gold Core Mode") # {1} = time remaining (e.g. "30 seconds") objective.modeCountdown = {1} في {0} @@ -59,15 +70,6 @@ objective.credit.unknown = قوات مجهولة # {0} = objective name -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = لا تستطيع الضر بالهدف الخاص بك. - -destroyable.repairOther = أنت لا تستطيع اصلاح هدف العدو. - -destroyable.repairDisabled = لا يمكن اصلاح الهدف. - -core.damageOwn = لا تستطيع الحاق الضرر بنواة فريقك. - # {0} = objective name (e.g. "Left Core") # {0} = objective name diff --git a/util/src/main/i18n/translations/gamemode_ca_ES.properties b/util/src/main/i18n/translations/gamemode_ca_ES.properties index 4d54887c56..25fe6ab7a6 100644 --- a/util/src/main/i18n/translations/gamemode_ca_ES.properties +++ b/util/src/main/i18n/translations/gamemode_ca_ES.properties @@ -8,6 +8,8 @@ gamemode.ctw.name = Captura la Llana gamemode.ctf.name = Captura la Bandera + + gamemode.ad.name = Atacar/Defensar @@ -17,12 +19,15 @@ gamemode.blitz.name = Blitz gamemode.rage.name = Rage + + gamemode.scorebox.name = Quadre de puntuació gamemode.arcade.name = Arcade + gamemode.dtc.acronym = DTC gamemode.dtm.acronym = DTM @@ -31,17 +36,20 @@ gamemode.ctw.acronym = CTW gamemode.ctf.acronym = CTF + + gamemode.tdm.acronym = TDM gamemode.ad.acronym = A/D -gamemode.koth.acronym = KoTH gamemode.blitz.acronym = Blitz gamemode.rage.acronym = Rage + + gamemode.scorebox.acronym = Quadre de puntuació gamemode.arcade.acronym = Arcade @@ -60,6 +68,8 @@ gamemode.ffa.acronym = FFA + + # {0} = objective mode (e.g. "Gold Core Mode") # {1} = time remaining (e.g. "30 seconds") objective.modeCountdown = {0} en {1} @@ -75,15 +85,6 @@ objective.credit.unknown = forces desconegudes # {0} = objective name -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = No pots trencar el teu propi objectiu. - -destroyable.repairOther = No pots reparar un objectiu enemic. - -destroyable.repairDisabled = Aquest objectiu no pot ser reparat. - -core.damageOwn = No pots trencar el teu propi core. - # {0} = objective name (e.g. "Left Core") # {0} = objective name diff --git a/util/src/main/i18n/translations/gamemode_da_DK.properties b/util/src/main/i18n/translations/gamemode_da_DK.properties index db057eb262..c2d9f89489 100644 --- a/util/src/main/i18n/translations/gamemode_da_DK.properties +++ b/util/src/main/i18n/translations/gamemode_da_DK.properties @@ -4,6 +4,8 @@ + + gamemode.ad.name = Angrib/forsvar @@ -29,6 +31,15 @@ gamemode.ad.name = Angrib/forsvar + + + + + + + + + @@ -53,15 +64,6 @@ objective.credit.unknown = ukendte kræfter # {0} = objective name -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = Du må ikke skade dit eget mål. - -destroyable.repairOther = Du kan ikke reparere et fjendtligt mål. - -destroyable.repairDisabled = Dette mål må ikke blive repareret. - -core.damageOwn = Du kan ikke skade din egen kerne. - # {0} = objective name (e.g. "Left Core") # {0} = objective name diff --git a/util/src/main/i18n/translations/gamemode_de_DE.properties b/util/src/main/i18n/translations/gamemode_de_DE.properties index f65b170e47..1b56381728 100644 --- a/util/src/main/i18n/translations/gamemode_de_DE.properties +++ b/util/src/main/i18n/translations/gamemode_de_DE.properties @@ -1,3 +1,4 @@ +gamemode.generic.name = Zielobjekte gamemode.dtc.name = Destroy the Core @@ -7,9 +8,15 @@ gamemode.ctw.name = Capture the Wool gamemode.ctf.name = Capture the Flag +gamemode.ffb.name = Flag Football + +gamemode.kotf.name = King of the Flag + +gamemode.tdm.name = Deathmatch gamemode.ad.name = Attack/Defend +gamemode.cp.name = Control the Point gamemode.koth.name = King of the Hill @@ -17,11 +24,19 @@ gamemode.blitz.name = Blitz gamemode.rage.name = Rage +gamemode.br.name = Blitz\: Rage + +gamemode.rfw.name = Race for Wool + gamemode.scorebox.name = Scorebox gamemode.arcade.name = Arcade +gamemode.ffa.name = Free for All +gamemode.mixed.name = Gemischt + +gamemode.generic.acronym = Zielobjekte gamemode.dtc.acronym = DTC @@ -31,23 +46,34 @@ gamemode.ctw.acronym = CTW gamemode.ctf.acronym = CTF +gamemode.ffb.acronym = FFB + +gamemode.kotf.acronym = KotF + gamemode.tdm.acronym = TDM gamemode.ad.acronym = A/D +gamemode.cp.acronym = CP -gamemode.koth.acronym = KoTH +gamemode.koth.acronym = KotH gamemode.blitz.acronym = Blitz gamemode.rage.acronym = Rage +gamemode.br.acronym = Blitz\: Rage + +gamemode.rfw.acronym = RFW + gamemode.scorebox.acronym = Scorebox gamemode.arcade.acronym = Arcade gamemode.ffa.acronym = FFA +gamemode.mixed.acronym = Gemischt + objective.name.monument = Monument objective.name.antenna = Antenne @@ -58,6 +84,8 @@ objective.name.inhibitor = Hemmer objective.name.tower = Turm +objective.name.pillar = Säule + objective.name.base = Basis objective.name.ship = Schiff @@ -68,7 +96,9 @@ objective.name.reactor = Reaktor objective.name.engine = Motor +objective.name.flag = Flagge +objective.name.wool = Wolle # {0} = objective mode (e.g. "Gold Core Mode") # {1} = time remaining (e.g. "30 seconds") @@ -81,20 +111,11 @@ objective.credit.etc = anderen objective.credit.many = vielen, vielen Spielern -objective.credit.unknown = unbekannte Kräfte +objective.credit.unknown = unbekannten Kräften # {0} = objective name objective.credit.future = Du wirst erwähnt, wenn {0} abgeschlossen ist -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = Du kannst dein eigenes Zielobjekt nicht beschädigen. - -destroyable.repairOther = Du kannst ein gegnerisches Zielobjekt nicht reparieren. - -destroyable.repairDisabled = Dieses Zielobjekt kann nicht repariert werden. - -core.damageOwn = Du kannst deinen eigenen Core nicht beschädigen. - # {0} = objective name (e.g. "Left Core") objective.damageOwn = Du kannst dein/e/en eigene/s/n {0} nicht beschädigen diff --git a/util/src/main/i18n/translations/gamemode_en_GB.properties b/util/src/main/i18n/translations/gamemode_en_GB.properties index 352d7584b6..7e9f81fcea 100644 --- a/util/src/main/i18n/translations/gamemode_en_GB.properties +++ b/util/src/main/i18n/translations/gamemode_en_GB.properties @@ -1,3 +1,4 @@ +gamemode.generic.name = Objectives gamemode.dtc.name = Destroy the Core @@ -7,9 +8,15 @@ gamemode.ctw.name = Capture the Wool gamemode.ctf.name = Capture the Flag +gamemode.ffb.name = Flag Football + +gamemode.kotf.name = King of the Flag + +gamemode.tdm.name = Deathmatch gamemode.ad.name = Attack/Defend +gamemode.cp.name = Control the Point gamemode.koth.name = King of the Hill @@ -17,11 +24,19 @@ gamemode.blitz.name = Blitz gamemode.rage.name = Rage +gamemode.br.name = Blitz\: Rage + +gamemode.rfw.name = Race for Wool + gamemode.scorebox.name = Scorebox gamemode.arcade.name = Arcade +gamemode.ffa.name = Free for All +gamemode.mixed.name = Mixed + +gamemode.generic.acronym = Objectives gamemode.dtc.acronym = DTC @@ -31,23 +46,34 @@ gamemode.ctw.acronym = CTW gamemode.ctf.acronym = CTF +gamemode.ffb.acronym = FFB + +gamemode.kotf.acronym = KotF + gamemode.tdm.acronym = TDM gamemode.ad.acronym = A/D +gamemode.cp.acronym = CP -gamemode.koth.acronym = KoTH +gamemode.koth.acronym = KotH gamemode.blitz.acronym = Blitz gamemode.rage.acronym = Rage +gamemode.br.acronym = Blitz\: Rage + +gamemode.rfw.acronym = RFW + gamemode.scorebox.acronym = Scorebox gamemode.arcade.acronym = Arcade gamemode.ffa.acronym = FFA +gamemode.mixed.acronym = Mixed + objective.name.monument = Monument objective.name.antenna = Antenna @@ -58,6 +84,8 @@ objective.name.inhibitor = Inhibitor objective.name.tower = Tower +objective.name.pillar = Pillar + objective.name.base = Base objective.name.ship = Ship @@ -68,7 +96,9 @@ objective.name.reactor = Reactor objective.name.engine = Engine +objective.name.flag = Flag +objective.name.wool = Wool # {0} = objective mode (e.g. "Gold Core Mode") # {1} = time remaining (e.g. "30 seconds") @@ -86,15 +116,6 @@ objective.credit.unknown = unknown forces # {0} = objective name objective.credit.future = You will receive credit when {0} is completed -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = You may not damage your own objective. - -destroyable.repairOther = You may not repair an enemy objective. - -destroyable.repairDisabled = This objective may not be repaired. - -core.damageOwn = You may not damage your own core. - # {0} = objective name (e.g. "Left Core") objective.damageOwn = You may not damage your own {0} diff --git a/util/src/main/i18n/translations/gamemode_en_PT.properties b/util/src/main/i18n/translations/gamemode_en_PT.properties index 1d7c159c92..9b90a86e9c 100644 --- a/util/src/main/i18n/translations/gamemode_en_PT.properties +++ b/util/src/main/i18n/translations/gamemode_en_PT.properties @@ -8,6 +8,8 @@ gamemode.ctw.name = Steal th' Blankies gamemode.ctf.name = Grab th' Jolly Roger + + gamemode.ad.name = Fire/Batten down the hatches @@ -15,6 +17,8 @@ gamemode.koth.name = Master o' th' Seas + + gamemode.scorebox.name = Scorehole gamemode.arcade.name = Saloon-games @@ -31,6 +35,11 @@ gamemode.arcade.name = Saloon-games + + + + + gamemode.scorebox.acronym = Scorehole gamemode.arcade.acronym = Saloon-games @@ -48,6 +57,8 @@ gamemode.arcade.acronym = Saloon-games + + # {0} = objective mode (e.g. "Gold Core Mode") # {1} = time remaining (e.g. "30 seconds") @@ -61,15 +72,6 @@ objective.credit.unknown = unknown weather # {0} = objective name -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = Don't be firin' on yer own ship, ye traitor. - -destroyable.repairOther = How dare ye help the enemy, ya rapscallion. - -destroyable.repairDisabled = Tis' damage ain't to be repaired, matey. - -core.damageOwn = Ye can't damage yer own core. - # {0} = objective name (e.g. "Left Core") # {0} = objective name diff --git a/util/src/main/i18n/translations/gamemode_es_CL.properties b/util/src/main/i18n/translations/gamemode_es_CL.properties index 5ab2429a6f..ca92809bd4 100644 --- a/util/src/main/i18n/translations/gamemode_es_CL.properties +++ b/util/src/main/i18n/translations/gamemode_es_CL.properties @@ -1,3 +1,4 @@ +gamemode.generic.name = Objetivos gamemode.dtc.name = Destruye el Core @@ -8,8 +9,12 @@ gamemode.ctw.name = Captura la Lana gamemode.ctf.name = Captura la Bandera + +gamemode.tdm.name = Deathmatch + gamemode.ad.name = Atacar/Defender +gamemode.cp.name = Puntos de control gamemode.koth.name = King of the Hill @@ -17,12 +22,17 @@ gamemode.blitz.name = Blitz gamemode.rage.name = Rage + + gamemode.scorebox.name = Scorebox gamemode.arcade.name = Arcade +gamemode.ffa.name = Todos contra todos +gamemode.generic.acronym = Objetivos + gamemode.dtc.acronym = DTC gamemode.dtm.acronym = DTM @@ -31,23 +41,28 @@ gamemode.ctw.acronym = CTW gamemode.ctf.acronym = CTF + + gamemode.tdm.acronym = TDM gamemode.ad.acronym = A/D +gamemode.cp.acronym = CP -gamemode.koth.acronym = KoTH gamemode.blitz.acronym = Blitz gamemode.rage.acronym = Rage + + gamemode.scorebox.acronym = Scorebox gamemode.arcade.acronym = Arcade gamemode.ffa.acronym = FFA + objective.name.monument = Monumento objective.name.antenna = Antena @@ -58,6 +73,7 @@ objective.name.inhibitor = Inhibidor objective.name.tower = Torre + objective.name.base = Base objective.name.ship = Nave @@ -68,7 +84,9 @@ objective.name.reactor = Reactor objective.name.engine = Motor +objective.name.flag = Bandera +objective.name.wool = Lana # {0} = objective mode (e.g. "Gold Core Mode") # {1} = time remaining (e.g. "30 seconds") @@ -86,15 +104,6 @@ objective.credit.unknown = fuerzas desconocidas # {0} = objective name objective.credit.future = Recibirás crédito cuando {0} sea completado -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = ¡No dañes tu propio objetivo\! - -destroyable.repairOther = ¡No repares el objetivo del enemigo\! - -destroyable.repairDisabled = Este objetivo no puede ser reparado. - -core.damageOwn = ¡No dañes tu propio Core\! - # {0} = objective name (e.g. "Left Core") objective.damageOwn = No puedes dañar tu propio {0} diff --git a/util/src/main/i18n/translations/gamemode_es_ES.properties b/util/src/main/i18n/translations/gamemode_es_ES.properties index b92364f5d2..8323739c4f 100644 --- a/util/src/main/i18n/translations/gamemode_es_ES.properties +++ b/util/src/main/i18n/translations/gamemode_es_ES.properties @@ -1,3 +1,4 @@ +gamemode.generic.name = Objetivos gamemode.dtc.name = Destruye el Core @@ -8,8 +9,12 @@ gamemode.ctw.name = Captura la Lana gamemode.ctf.name = Captura la Bandera + +gamemode.tdm.name = Combate a muerte + gamemode.ad.name = Atacar/Defender +gamemode.cp.name = Punto de control gamemode.koth.name = King of the Hill @@ -17,12 +22,17 @@ gamemode.blitz.name = Blitz gamemode.rage.name = Rage + + gamemode.scorebox.name = Scorebox gamemode.arcade.name = Arcade +gamemode.ffa.name = Todos contra todos +gamemode.generic.acronym = Objetivos + gamemode.dtc.acronym = DTC gamemode.dtm.acronym = DTM @@ -31,23 +41,28 @@ gamemode.ctw.acronym = CTW gamemode.ctf.acronym = CTF + + gamemode.tdm.acronym = TDM gamemode.ad.acronym = A/D +gamemode.cp.acronym = CP -gamemode.koth.acronym = KoTH gamemode.blitz.acronym = Blitz gamemode.rage.acronym = Rage + + gamemode.scorebox.acronym = Scorebox gamemode.arcade.acronym = Arcade gamemode.ffa.acronym = FFA + objective.name.monument = Monumento objective.name.antenna = Antena @@ -58,6 +73,7 @@ objective.name.inhibitor = Inhibidor objective.name.tower = Torre + objective.name.base = Base objective.name.ship = Nave @@ -68,7 +84,9 @@ objective.name.reactor = Reactor objective.name.engine = Motor +objective.name.flag = Bandera +objective.name.wool = Lana # {0} = objective mode (e.g. "Gold Core Mode") # {1} = time remaining (e.g. "30 seconds") @@ -86,15 +104,6 @@ objective.credit.unknown = fuerzas desconocidas # {0} = objective name objective.credit.future = Recibirás crédito cuando el {0} sea completado -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = No puedes dañar tu propio objetivo. - -destroyable.repairOther = No puedes reparar un objetivo del enemigo. - -destroyable.repairDisabled = Este objetivo no puede ser reparado. - -core.damageOwn = No puedes dañar tu propio core. - # {0} = objective name (e.g. "Left Core") objective.damageOwn = No puedes dañar tu propio {0} diff --git a/util/src/main/i18n/translations/gamemode_es_MX.properties b/util/src/main/i18n/translations/gamemode_es_MX.properties index 2638684a51..fb3036b1d7 100644 --- a/util/src/main/i18n/translations/gamemode_es_MX.properties +++ b/util/src/main/i18n/translations/gamemode_es_MX.properties @@ -1,3 +1,4 @@ +gamemode.generic.name = Objetivos gamemode.dtc.name = Destruye el Core @@ -8,8 +9,12 @@ gamemode.ctw.name = Captura la Lana gamemode.ctf.name = Captura la Bandera + +gamemode.tdm.name = Combate a muerte + gamemode.ad.name = Atacar/Defender +gamemode.cp.name = Punto de control gamemode.koth.name = King of the Hill @@ -17,12 +22,17 @@ gamemode.blitz.name = Blitz gamemode.rage.name = Rage + + gamemode.scorebox.name = Scorebox gamemode.arcade.name = Arcade +gamemode.ffa.name = Todos contra todos +gamemode.generic.acronym = Objetivos + gamemode.dtc.acronym = DTC gamemode.dtm.acronym = DTM @@ -31,23 +41,28 @@ gamemode.ctw.acronym = CTW gamemode.ctf.acronym = CTF + + gamemode.tdm.acronym = TDM gamemode.ad.acronym = A/D +gamemode.cp.acronym = CP -gamemode.koth.acronym = KoTH gamemode.blitz.acronym = Blitz gamemode.rage.acronym = Rage + + gamemode.scorebox.acronym = Scorebox gamemode.arcade.acronym = Arcade gamemode.ffa.acronym = FFA + objective.name.monument = Monumento objective.name.antenna = Antena @@ -58,6 +73,7 @@ objective.name.inhibitor = Inhibidor objective.name.tower = Torre + objective.name.base = Base objective.name.ship = Nave @@ -68,7 +84,9 @@ objective.name.reactor = Reactor objective.name.engine = Engine +objective.name.flag = Bandera +objective.name.wool = Lana # {0} = objective mode (e.g. "Gold Core Mode") # {1} = time remaining (e.g. "30 seconds") @@ -86,15 +104,6 @@ objective.credit.unknown = fuerzas desconocidas # {0} = objective name objective.credit.future = Recibirás crédito cuando el {0} sea completado -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = No puedes dañar tu propio objetivo. - -destroyable.repairOther = No puedes reparar un objetivo del enemigo. - -destroyable.repairDisabled = Este objetivo no puede ser reparado. - -core.damageOwn = No puedes dañar tu propio core. - # {0} = objective name (e.g. "Left Core") objective.damageOwn = No puedes dañar tu propio {0} diff --git a/util/src/main/i18n/translations/gamemode_fr_FR.properties b/util/src/main/i18n/translations/gamemode_fr_FR.properties index d7730f44fd..23dedeba50 100644 --- a/util/src/main/i18n/translations/gamemode_fr_FR.properties +++ b/util/src/main/i18n/translations/gamemode_fr_FR.properties @@ -1,3 +1,4 @@ +gamemode.generic.name = Objectifs gamemode.dtc.name = Destroy the Core @@ -7,9 +8,15 @@ gamemode.ctw.name = Capture the Wool gamemode.ctf.name = Capture the Flag +gamemode.ffb.name = Flag Football + +gamemode.kotf.name = King of the Flag + +gamemode.tdm.name = Deathmatch gamemode.ad.name = Attack/Defend +gamemode.cp.name = Contrôle de Point gamemode.koth.name = Kind of the Hill @@ -17,11 +24,19 @@ gamemode.blitz.name = Blitz gamemode.rage.name = Rage +gamemode.br.name = Blitz \: Rage + +gamemode.rfw.name = Course pour la laine + gamemode.scorebox.name = Scorebox gamemode.arcade.name = Arcade +gamemode.ffa.name = Free for All +gamemode.mixed.name = Mixte + +gamemode.generic.acronym = Objectifs gamemode.dtc.acronym = DTC @@ -31,23 +46,34 @@ gamemode.ctw.acronym = CTW gamemode.ctf.acronym = CTF +gamemode.ffb.acronym = FFB + +gamemode.kotf.acronym = KotF + gamemode.tdm.acronym = TDM gamemode.ad.acronym = A/D +gamemode.cp.acronym = CP -gamemode.koth.acronym = KoTH +gamemode.koth.acronym = KotH gamemode.blitz.acronym = Blitz gamemode.rage.acronym = Rage +gamemode.br.acronym = Blitz \: Rage + +gamemode.rfw.acronym = RFW + gamemode.scorebox.acronym = Scorebox gamemode.arcade.acronym = Arcade gamemode.ffa.acronym = FFA +gamemode.mixed.acronym = Mixte + objective.name.monument = Monument objective.name.antenna = Antenne @@ -58,6 +84,8 @@ objective.name.inhibitor = Inhibiteur objective.name.tower = Tour +objective.name.pillar = Pilier + objective.name.base = Base objective.name.ship = Vaisseau @@ -68,7 +96,9 @@ objective.name.reactor = Réacteur objective.name.engine = Moteur +objective.name.flag = Drapeau +objective.name.wool = Laine # {0} = objective mode (e.g. "Gold Core Mode") # {1} = time remaining (e.g. "30 seconds") @@ -86,15 +116,6 @@ objective.credit.unknown = des forces inconnues # {0} = objective name objective.credit.future = Vous serez crédité une fois {0} achevé -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = Vous ne pouvez pas endommager votre propre objectif. - -destroyable.repairOther = Vous ne pouvez pas réparer un objectif ennemi. - -destroyable.repairDisabled = Cet objectif ne peut pas être réparé. - -core.damageOwn = Vous ne pouvez pas endommager votre propre core. - # {0} = objective name (e.g. "Left Core") objective.damageOwn = Vous ne pouvez pas endommager votre propre {0} diff --git a/util/src/main/i18n/translations/gamemode_gl_ES.properties b/util/src/main/i18n/translations/gamemode_gl_ES.properties index d59e40b511..af54d22808 100644 --- a/util/src/main/i18n/translations/gamemode_gl_ES.properties +++ b/util/src/main/i18n/translations/gamemode_gl_ES.properties @@ -8,6 +8,8 @@ gamemode.ctw.name = Capturar a La gamemode.ctf.name = Capturar a Bandeira + + gamemode.ad.name = Atacar/Defender @@ -15,6 +17,8 @@ gamemode.koth.name = Rei do Outeiro + + gamemode.scorebox.name = Caixa de puntos @@ -30,6 +34,11 @@ gamemode.scorebox.name = Caixa de puntos + + + + + gamemode.scorebox.acronym = Caixa de puntos @@ -46,6 +55,8 @@ gamemode.scorebox.acronym = Caixa de puntos + + # {0} = objective mode (e.g. "Gold Core Mode") # {1} = time remaining (e.g. "30 seconds") objective.modeCountdown = {0} en {1} @@ -60,15 +71,6 @@ objective.credit.unknown = forzas descoñecidas # {0} = objective name -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = Non debes danar o teu propio obxectivo. - -destroyable.repairOther = Non debes reparar un obxectivo enemigo. - -destroyable.repairDisabled = Este obxectivo non debe ser reparado. - -core.damageOwn = Non debes danar o teu propio core. - # {0} = objective name (e.g. "Left Core") # {0} = objective name diff --git a/util/src/main/i18n/translations/gamemode_it_IT.properties b/util/src/main/i18n/translations/gamemode_it_IT.properties index 32fcbf5ef5..95f79e4c37 100644 --- a/util/src/main/i18n/translations/gamemode_it_IT.properties +++ b/util/src/main/i18n/translations/gamemode_it_IT.properties @@ -1,3 +1,4 @@ +gamemode.generic.name = Obiettivi gamemode.dtc.name = Distruggi il Nucleo @@ -8,8 +9,12 @@ gamemode.ctw.name = Captare the Wool gamemode.ctf.name = Cattura la Bandiera + +gamemode.tdm.name = Deathmatch + gamemode.ad.name = Attacca/Difendi +gamemode.cp.name = Controlla il Punto gamemode.koth.name = Re della Collina @@ -17,12 +22,17 @@ gamemode.blitz.name = Blitz gamemode.rage.name = Rage + + gamemode.scorebox.name = Scorebox gamemode.arcade.name = Arcade +gamemode.ffa.name = Free for All +gamemode.generic.acronym = Obiettivi + gamemode.dtc.acronym = DTC gamemode.dtm.acronym = DTM @@ -31,23 +41,28 @@ gamemode.ctw.acronym = CTW gamemode.ctf.acronym = CTF + + gamemode.tdm.acronym = TDM gamemode.ad.acronym = A/D +gamemode.cp.acronym = CP -gamemode.koth.acronym = KoTH gamemode.blitz.acronym = Blitz gamemode.rage.acronym = Rage + + gamemode.scorebox.acronym = Scorebox gamemode.arcade.acronym = Arcade gamemode.ffa.acronym = FFA + objective.name.monument = Monumento objective.name.antenna = Antenna @@ -58,6 +73,7 @@ objective.name.inhibitor = Inibitore objective.name.tower = Torre + objective.name.base = Base objective.name.ship = Nave @@ -68,7 +84,9 @@ objective.name.reactor = Reattore objective.name.engine = Motore +objective.name.flag = Bandiera +objective.name.wool = Lana # {0} = objective mode (e.g. "Gold Core Mode") # {1} = time remaining (e.g. "30 seconds") @@ -86,15 +104,6 @@ objective.credit.unknown = forze sconosciute # {0} = objective name objective.credit.future = Riceverai crediti quando {0} sarà completato -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = Non puoi danneggiare il tuo obiettivo. - -destroyable.repairOther = Non puoi riparare l'obiettivo nemico - -destroyable.repairDisabled = Questo obiettivo non puo essere riparato - -core.damageOwn = Non puoi sabotare il tuo core. - # {0} = objective name (e.g. "Left Core") objective.damageOwn = Non puoi sabotare il tuo {0} diff --git a/util/src/main/i18n/translations/gamemode_ja_JP.properties b/util/src/main/i18n/translations/gamemode_ja_JP.properties index 05c4b11281..750aa1707a 100644 --- a/util/src/main/i18n/translations/gamemode_ja_JP.properties +++ b/util/src/main/i18n/translations/gamemode_ja_JP.properties @@ -8,6 +8,8 @@ gamemode.ctw.name = Capture The Wool gamemode.ctf.name = Capture the Flag + + gamemode.ad.name = Attack/Defend @@ -17,12 +19,15 @@ gamemode.blitz.name = Blitz gamemode.rage.name = Rage + + gamemode.scorebox.name = Scorebox gamemode.arcade.name = Arcade + gamemode.dtc.acronym = DTC gamemode.dtm.acronym = DTM @@ -31,23 +36,27 @@ gamemode.ctw.acronym = CTW gamemode.ctf.acronym = CTF + + gamemode.tdm.acronym = TDM gamemode.ad.acronym = A/D -gamemode.koth.acronym = KoTH gamemode.blitz.acronym = Blitz gamemode.rage.acronym = Rage + + gamemode.scorebox.acronym = スコアボックス gamemode.arcade.acronym = Arcade gamemode.ffa.acronym = FFA + objective.name.monument = モニュメント objective.name.antenna = アンテナ @@ -58,6 +67,7 @@ objective.name.inhibitor = 抑制器 objective.name.tower = タワー + objective.name.base = 拠点 objective.name.ship = 船 @@ -86,15 +96,6 @@ objective.credit.unknown = 原因不明の要因 # {0} = objective name objective.credit.future = この目標が達成された時にあなたの名前が掲載されます。 -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = 自軍のモニュメントを破壊することはできません。 - -destroyable.repairOther = 敵のオブジェクトを修復することはできません。 - -destroyable.repairDisabled = この目標を修復する事はできません。 - -core.damageOwn = 自軍のコアを破壊することはできません。 - # {0} = objective name (e.g. "Left Core") objective.damageOwn = 自軍の {0} を破壊することはできません。 diff --git a/util/src/main/i18n/translations/gamemode_ko_KR.properties b/util/src/main/i18n/translations/gamemode_ko_KR.properties index a6913b0ba2..6f5e72d225 100644 --- a/util/src/main/i18n/translations/gamemode_ko_KR.properties +++ b/util/src/main/i18n/translations/gamemode_ko_KR.properties @@ -1,3 +1,4 @@ +gamemode.generic.name = 목표 gamemode.dtc.name = 코어 파괴 @@ -7,21 +8,35 @@ gamemode.ctw.name = 양털 뺏기 gamemode.ctf.name = 깃발 뺏기 +gamemode.ffb.name = 깃발 축구 + +gamemode.kotf.name = 깃발 쟁탈전 + +gamemode.tdm.name = 데스매치 gamemode.ad.name = 공격/방어 +gamemode.cp.name = 컨트롤 더 포인트 -gamemode.koth.name = 언덕의 왕 +gamemode.koth.name = 고지 점령전 gamemode.blitz.name = 전격전 gamemode.rage.name = 광란 +gamemode.br.name = 전격전\: 광란 + +gamemode.rfw.name = 양털 획득 경주 + gamemode.scorebox.name = 스코어박스 gamemode.arcade.name = 아케이드 +gamemode.ffa.name = 개인전 +gamemode.mixed.name = 복합 + +gamemode.generic.acronym = 목표 gamemode.dtc.acronym = DTC @@ -31,23 +46,34 @@ gamemode.ctw.acronym = CTW gamemode.ctf.acronym = CTF +gamemode.ffb.acronym = FFB + +gamemode.kotf.acronym = KotF + gamemode.tdm.acronym = TDM gamemode.ad.acronym = 공/방 +gamemode.cp.acronym = CP -gamemode.koth.acronym = KoTH +gamemode.koth.acronym = KotH gamemode.blitz.acronym = 전격전 gamemode.rage.acronym = 광란 +gamemode.br.acronym = 전격전\: 광란 + +gamemode.rfw.acronym = RFW + gamemode.scorebox.acronym = 스코어박스 gamemode.arcade.acronym = 아케이드 gamemode.ffa.acronym = FFA +gamemode.mixed.acronym = 복합 + objective.name.monument = 기념물 objective.name.antenna = 안테나 @@ -58,6 +84,7 @@ objective.name.inhibitor = 억제기 objective.name.tower = 탑 + objective.name.base = 기지 objective.name.ship = 배 @@ -68,7 +95,9 @@ objective.name.reactor = 원자로 objective.name.engine = 엔진 +objective.name.flag = 깃발 +objective.name.wool = 양털 # {0} = objective mode (e.g. "Gold Core Mode") # {1} = time remaining (e.g. "30 seconds") @@ -86,15 +115,6 @@ objective.credit.unknown = 알 수 없는 힘 # {0} = objective name objective.credit.future = {0} 목표가 완료되었을 때, 당신이 팀 목표에 기여했음이 인정됩니다 -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = 같은 팀의 목표물은 부술 수 없습니다. - -destroyable.repairOther = 적팀의 목표물을 복구할 수 없습니다. - -destroyable.repairDisabled = 이 목표물은 복구될 수 없습니다. - -core.damageOwn = 같은 팀의 코어는 부술 수 없습니다. - # {0} = objective name (e.g. "Left Core") objective.damageOwn = 같은 팀의 {0}은(는) 부술 수 없습니다 diff --git a/util/src/main/i18n/translations/gamemode_lol_US.properties b/util/src/main/i18n/translations/gamemode_lol_US.properties index 0d49206db0..f07fa1ff49 100644 --- a/util/src/main/i18n/translations/gamemode_lol_US.properties +++ b/util/src/main/i18n/translations/gamemode_lol_US.properties @@ -1,3 +1,4 @@ +gamemode.generic.name = stuffz gamemode.dtc.name = Destroy da lava ball @@ -7,9 +8,15 @@ gamemode.ctw.name = Get da Fluffy gamemode.ctf.name = Get da Banah +gamemode.ffb.name = Banah Pounceball + +gamemode.kotf.name = King Kat of da Banah + +gamemode.tdm.name = fite 2 da deth\! gamemode.ad.name = Offensiv/Defensiv scratchin +gamemode.cp.name = CTRL da point gamemode.koth.name = King Kat of da Pile @@ -17,11 +24,19 @@ gamemode.blitz.name = limitd kat lives gamemode.rage.name = Angreh +gamemode.br.name = Blizt\: Cat RAGE + +gamemode.rfw.name = Supersped fo Fluffy + gamemode.scorebox.name = Scoah Boxz gamemode.arcade.name = kat playground +gamemode.ffa.name = FREE 4 ALL +gamemode.mixed.name = Mixd + +gamemode.generic.acronym = stuffz gamemode.dtc.acronym = DTLB @@ -31,23 +46,34 @@ gamemode.ctw.acronym = CTW gamemode.ctf.acronym = CTF +gamemode.ffb.acronym = BPB + +gamemode.kotf.acronym = KKodB + gamemode.tdm.acronym = TDM gamemode.ad.acronym = A/D +gamemode.cp.acronym = cp -gamemode.koth.acronym = KoTH +gamemode.koth.acronym = KKodP gamemode.blitz.acronym = limitd kat lives gamemode.rage.acronym = Angreh +gamemode.br.acronym = Blizt\: Cat RAGE + +gamemode.rfw.acronym = SfF + gamemode.scorebox.acronym = Scoah Boxz gamemode.arcade.acronym = kat playground gamemode.ffa.acronym = FFA +gamemode.mixed.acronym = Mixd + objective.name.monument = Thingie objective.name.antenna = Antwena @@ -58,6 +84,8 @@ objective.name.inhibitor = Thing dat inhibits objective.name.tower = Towr +objective.name.pillar = Cat Column + objective.name.base = Baes objective.name.ship = Vessel @@ -68,7 +96,9 @@ objective.name.reactor = Raector objective.name.engine = Mawtor +objective.name.flag = flagz +objective.name.wool = fur bluk # {0} = objective mode (e.g. "Gold Core Mode") # {1} = time remaining (e.g. "30 seconds") @@ -86,15 +116,6 @@ objective.credit.unknown = magikkkk o\: # {0} = objective name objective.credit.future = U''ll receiv kat creditz wen {0} is completd -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = U cannot betraye yor own team, quit punchin ur monument thingie. - -destroyable.repairOther = Taemgrifin iz a seriouz crime, dont fix da enemy thingie mr repairman. - -destroyable.repairDisabled = Kitteh cant repair dis - -core.damageOwn = You cannt damage yor own lava ball. - # {0} = objective name (e.g. "Left Core") objective.damageOwn = You may not scracht ur own {0} diff --git a/util/src/main/i18n/translations/gamemode_ms_MY.properties b/util/src/main/i18n/translations/gamemode_ms_MY.properties index be18bcc923..ac9c775031 100644 --- a/util/src/main/i18n/translations/gamemode_ms_MY.properties +++ b/util/src/main/i18n/translations/gamemode_ms_MY.properties @@ -4,6 +4,8 @@ + + gamemode.ad.name = Serang/Pertahankan @@ -11,6 +13,8 @@ gamemode.ad.name = Serang/Pertahankan + + gamemode.arcade.name = Arked @@ -26,6 +30,11 @@ gamemode.arcade.name = Arked + + + + + gamemode.arcade.acronym = Arked @@ -41,6 +50,8 @@ gamemode.arcade.acronym = Arked + + # {0} = objective mode (e.g. "Gold Core Mode") # {1} = time remaining (e.g. "30 seconds") objective.modeCountdown = {0} dalam {1} @@ -55,15 +66,6 @@ objective.credit.unknown = kuasaan tidak tertentu # {0} = objective name -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = Anda tidak boleh merosakkan objektif anda sendiri. - -destroyable.repairOther = Anda tidak boleh memperbaiki objektif musuh. - -destroyable.repairDisabled = Objektif ini tidak boleh diperbaiki. - -core.damageOwn = Anda tidak boleh merosakkan teras anda sendiri. - # {0} = objective name (e.g. "Left Core") # {0} = objective name diff --git a/util/src/main/i18n/translations/gamemode_nl_NL.properties b/util/src/main/i18n/translations/gamemode_nl_NL.properties index e8a7579b96..1e42e6f326 100644 --- a/util/src/main/i18n/translations/gamemode_nl_NL.properties +++ b/util/src/main/i18n/translations/gamemode_nl_NL.properties @@ -26,6 +26,17 @@ + + + + + + + + + + + @@ -52,15 +63,6 @@ objective.credit.unknown = onbekende krachten # {0} = objective name -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = Je mag je eigen objective niet beschadigen. - -destroyable.repairOther = Je mag het objective van de vijand niet herstellen. - -destroyable.repairDisabled = Dit objective kan niet hersteld worden. - -core.damageOwn = Je mag je eigen core niet beschadigen. - # {0} = objective name (e.g. "Left Core") # {0} = objective name diff --git a/util/src/main/i18n/translations/gamemode_no_NO.properties b/util/src/main/i18n/translations/gamemode_no_NO.properties index 9c22e377ef..7b6430997e 100644 --- a/util/src/main/i18n/translations/gamemode_no_NO.properties +++ b/util/src/main/i18n/translations/gamemode_no_NO.properties @@ -8,6 +8,8 @@ gamemode.ctw.name = Kapre Ullen gamemode.ctf.name = Kapre Flagget + + gamemode.ad.name = Angrep/Forsvar @@ -17,12 +19,15 @@ gamemode.blitz.name = Blitz gamemode.rage.name = Raseri + + gamemode.scorebox.name = Poengboks gamemode.arcade.name = Arkade + gamemode.dtc.acronym = DTC gamemode.dtm.acronym = DTM @@ -31,23 +36,27 @@ gamemode.ctw.acronym = CTW gamemode.ctf.acronym = CTF + + gamemode.tdm.acronym = TDM gamemode.ad.acronym = A/D -gamemode.koth.acronym = KoTH gamemode.blitz.acronym = Blitz gamemode.rage.acronym = Raseri + + gamemode.scorebox.acronym = Poengboks gamemode.arcade.acronym = Arkade gamemode.ffa.acronym = FFA + objective.name.monument = Monument objective.name.antenna = Antenne @@ -58,6 +67,7 @@ objective.name.inhibitor = Inhibitor objective.name.tower = Tårn + objective.name.base = Base objective.name.ship = Fartøy @@ -86,15 +96,6 @@ objective.credit.unknown = ukjente krefter # {0} = objective name objective.credit.future = Du vil få anerkjennelse når {0} er fullført -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = Du kan ikke skade ditt eget objektiv. - -destroyable.repairOther = Du kan ikke reparere fiendes objektiv. - -destroyable.repairDisabled = Dette objektivet kan ikke repareres. - -core.damageOwn = Du kan ikke skade din egen kjerne. - # {0} = objective name (e.g. "Left Core") objective.damageOwn = Du kan ikke skade ditt eget {0} diff --git a/util/src/main/i18n/translations/gamemode_pl_PL.properties b/util/src/main/i18n/translations/gamemode_pl_PL.properties index c208a68d9b..2ea1c0949c 100644 --- a/util/src/main/i18n/translations/gamemode_pl_PL.properties +++ b/util/src/main/i18n/translations/gamemode_pl_PL.properties @@ -11,16 +11,21 @@ gamemode.ctf.name = Capture the Flag + + gamemode.blitz.name = Blitz gamemode.rage.name = Rage + + gamemode.scorebox.name = Scorebox gamemode.arcade.name = Arcade + gamemode.dtc.acronym = DTC gamemode.dtm.acronym = DTM @@ -29,17 +34,20 @@ gamemode.ctw.acronym = CTW gamemode.ctf.acronym = CTF + + gamemode.tdm.acronym = TDM gamemode.ad.acronym = A/D -gamemode.koth.acronym = KoTH gamemode.blitz.acronym = Blitz gamemode.rage.acronym = Rage + + gamemode.scorebox.acronym = Scorebox gamemode.arcade.acronym = Arcade @@ -58,6 +66,8 @@ gamemode.ffa.acronym = FFA + + # {0} = objective mode (e.g. "Gold Core Mode") # {1} = time remaining (e.g. "30 seconds") objective.modeCountdown = {0} za {1} @@ -72,15 +82,6 @@ objective.credit.unknown = nieznane siły # {0} = objective name -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = Nie można uszkodzić swójego własnego celu. - -destroyable.repairOther = Nie można naprawić cela wroga. - -destroyable.repairDisabled = Ten cel nie może być naprawiony. - -core.damageOwn = Nie można uszkodzić własnego rdzenia. - # {0} = objective name (e.g. "Left Core") # {0} = objective name diff --git a/util/src/main/i18n/translations/gamemode_pt_BR.properties b/util/src/main/i18n/translations/gamemode_pt_BR.properties index f51e96ee56..413ceb1fdc 100644 --- a/util/src/main/i18n/translations/gamemode_pt_BR.properties +++ b/util/src/main/i18n/translations/gamemode_pt_BR.properties @@ -8,6 +8,8 @@ gamemode.ctw.name = Capture a Lã gamemode.ctf.name = Capturar a Bandeira + + gamemode.ad.name = Ataque/Defesa @@ -33,6 +35,15 @@ gamemode.ad.name = Ataque/Defesa + + + + + + + + + @@ -57,15 +68,6 @@ objective.credit.unknown = forças desconhecidas # {0} = objective name -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = Você não pode danificar o seu próprio objetivo. - -destroyable.repairOther = Você não pode reparar um objetivo inimigo. - -destroyable.repairDisabled = Este objetivo não pode ser reparado. - -core.damageOwn = Você não pode danificar o seu próprio núcleo. - # {0} = objective name (e.g. "Left Core") # {0} = objective name diff --git a/util/src/main/i18n/translations/gamemode_ro_RO.properties b/util/src/main/i18n/translations/gamemode_ro_RO.properties index 1128db1cce..03ae17409d 100644 --- a/util/src/main/i18n/translations/gamemode_ro_RO.properties +++ b/util/src/main/i18n/translations/gamemode_ro_RO.properties @@ -8,6 +8,8 @@ gamemode.ctw.name = Capturează Lâna gamemode.ctf.name = Capturează Steagul + + gamemode.ad.name = Atac/Apărare @@ -17,12 +19,15 @@ gamemode.blitz.name = Blitz gamemode.rage.name = Rage + + gamemode.scorebox.name = Scorebox gamemode.arcade.name = Arcade + gamemode.dtc.acronym = DTC gamemode.dtm.acronym = DTM @@ -31,23 +36,27 @@ gamemode.ctw.acronym = CTW gamemode.ctf.acronym = CTF + + gamemode.tdm.acronym = TDM gamemode.ad.acronym = A/D -gamemode.koth.acronym = KoTH gamemode.blitz.acronym = Blitz gamemode.rage.acronym = Rage + + gamemode.scorebox.acronym = Scorebox gamemode.arcade.acronym = Arcade gamemode.ffa.acronym = FFA + objective.name.monument = Monument objective.name.antenna = Antenă @@ -58,6 +67,7 @@ objective.name.inhibitor = Inhibitor objective.name.tower = Turn + objective.name.base = Bază objective.name.ship = Navă @@ -86,15 +96,6 @@ objective.credit.unknown = forţe necunoscute # {0} = objective name objective.credit.future = Vei fi acreditat atunci când {0} va fi completat(ă) -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = Nu îţi poţi deteriora propriul obiectiv. - -destroyable.repairOther = Nu poţi repara un obiectiv inamic. - -destroyable.repairDisabled = Acest obiectiv nu poate fi reparat. - -core.damageOwn = Nu îţi poţi deteriora propriul nucleu. - # {0} = objective name (e.g. "Left Core") objective.damageOwn = Nu îţi poţi deteriora propriul/propria {0} diff --git a/util/src/main/i18n/translations/gamemode_ru_RU.properties b/util/src/main/i18n/translations/gamemode_ru_RU.properties index ef27436722..4f4a37a5d8 100644 --- a/util/src/main/i18n/translations/gamemode_ru_RU.properties +++ b/util/src/main/i18n/translations/gamemode_ru_RU.properties @@ -1,3 +1,4 @@ +gamemode.generic.name = Цели gamemode.dtc.name = Уничтожение ядра @@ -7,9 +8,15 @@ gamemode.ctw.name = Захват шерсти gamemode.ctf.name = Захват флага +gamemode.ffb.name = Flag Football + +gamemode.kotf.name = King of the Flag + +gamemode.tdm.name = Бой насмерть gamemode.ad.name = Атака/Защита +gamemode.cp.name = Захват точки gamemode.koth.name = Царь горы @@ -17,11 +24,19 @@ gamemode.blitz.name = Блиц gamemode.rage.name = RAGE +gamemode.br.name = Blitz\: RAGE + +gamemode.rfw.name = Гонка за шерстью + gamemode.scorebox.name = Scorebox gamemode.arcade.name = Аркада +gamemode.ffa.name = Каждый сам за себя +gamemode.mixed.name = Смешанный + +gamemode.generic.acronym = Цели gamemode.dtc.acronym = DTC @@ -31,23 +46,34 @@ gamemode.ctw.acronym = CTW gamemode.ctf.acronym = CTF +gamemode.ffb.acronym = FFB + +gamemode.kotf.acronym = KotF + gamemode.tdm.acronym = TDM gamemode.ad.acronym = A/D +gamemode.cp.acronym = CP -gamemode.koth.acronym = KoTH +gamemode.koth.acronym = KotH gamemode.blitz.acronym = Блиц gamemode.rage.acronym = RAGE +gamemode.br.acronym = Blitz\: RAGE + +gamemode.rfw.acronym = RFW + gamemode.scorebox.acronym = Scorebox gamemode.arcade.acronym = Аркада gamemode.ffa.acronym = FFA +gamemode.mixed.acronym = Смешанный + objective.name.monument = Монумент objective.name.antenna = Антенна @@ -58,6 +84,8 @@ objective.name.inhibitor = Ингибитор objective.name.tower = Башня +objective.name.pillar = Колонна + objective.name.base = База objective.name.ship = Корабль @@ -68,7 +96,9 @@ objective.name.reactor = Реактор objective.name.engine = Двигатель +objective.name.flag = Флаг +objective.name.wool = Шерсть # {0} = objective mode (e.g. "Gold Core Mode") # {1} = time remaining (e.g. "30 seconds") @@ -86,15 +116,6 @@ objective.credit.unknown = неизвестные силы # {0} = objective name objective.credit.future = Ваш вклад будет учтён по завершении задания {0} -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = Вы не можете повредить свою собственную цель. - -destroyable.repairOther = Вы не можете чинить вражескую цель. - -destroyable.repairDisabled = Эта цель не может быть починена. - -core.damageOwn = Вы не можете повредить своё ядро. - # {0} = objective name (e.g. "Left Core") objective.damageOwn = Вы не можете ломать {0} вашей команды diff --git a/util/src/main/i18n/translations/gamemode_sv_SE.properties b/util/src/main/i18n/translations/gamemode_sv_SE.properties index 8650683055..261d974a21 100644 --- a/util/src/main/i18n/translations/gamemode_sv_SE.properties +++ b/util/src/main/i18n/translations/gamemode_sv_SE.properties @@ -1,3 +1,4 @@ +gamemode.generic.name = Mål gamemode.dtc.name = Förstör Kärnan @@ -7,9 +8,15 @@ gamemode.ctw.name = Fånga Ullen gamemode.ctf.name = Fånga Flaggan +gamemode.ffb.name = Flaggfotboll + +gamemode.kotf.name = Herre av flaggan + +gamemode.tdm.name = Dödsmatch gamemode.ad.name = Attackera/Försvara +gamemode.cp.name = Styr över Punkten gamemode.koth.name = Herre på Täppan @@ -17,11 +24,19 @@ gamemode.blitz.name = Blitz gamemode.rage.name = Raseri +gamemode.br.name = Blitz\: Rage + +gamemode.rfw.name = Race for Wool + gamemode.scorebox.name = Poänglåda gamemode.arcade.name = Arkad +gamemode.ffa.name = Alla mot Alla +gamemode.mixed.name = Blandad + +gamemode.generic.acronym = Mål gamemode.dtc.acronym = FK @@ -31,23 +46,34 @@ gamemode.ctw.acronym = FU gamemode.ctf.acronym = FF +gamemode.ffb.acronym = FFB + +gamemode.kotf.acronym = KotF + gamemode.tdm.acronym = LDM gamemode.ad.acronym = A/F +gamemode.cp.acronym = CP -gamemode.koth.acronym = HpT +gamemode.koth.acronym = KotH gamemode.blitz.acronym = Blitz gamemode.rage.acronym = Raseri +gamemode.br.acronym = Blitz\: Rage + +gamemode.rfw.acronym = RFW + gamemode.scorebox.acronym = Poänglåda gamemode.arcade.acronym = Arkad gamemode.ffa.acronym = AmA +gamemode.mixed.acronym = Blandad + objective.name.monument = Monument objective.name.antenna = Antenn @@ -58,6 +84,8 @@ objective.name.inhibitor = Hämmare objective.name.tower = Torn +objective.name.pillar = Pelare + objective.name.base = Bas objective.name.ship = Fartyg @@ -68,7 +96,9 @@ objective.name.reactor = Reaktor objective.name.engine = Motor +objective.name.flag = Flagga +objective.name.wool = Ull # {0} = objective mode (e.g. "Gold Core Mode") # {1} = time remaining (e.g. "30 seconds") @@ -86,15 +116,6 @@ objective.credit.unknown = okända krafter # {0} = objective name objective.credit.future = Du kommer att få erkännande när {0} är avklarat -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = Du får inte skada ditt eget objektiv. - -destroyable.repairOther = Du får inte reparera fiendens objektiv. - -destroyable.repairDisabled = Detta objektiv får inte repareras. - -core.damageOwn = Du får inte skada din egna kärna. - # {0} = objective name (e.g. "Left Core") objective.damageOwn = Du får inte skada din egen {0} diff --git a/util/src/main/i18n/translations/gamemode_th_TH.properties b/util/src/main/i18n/translations/gamemode_th_TH.properties index 5edead69f1..352a526ec7 100644 --- a/util/src/main/i18n/translations/gamemode_th_TH.properties +++ b/util/src/main/i18n/translations/gamemode_th_TH.properties @@ -8,6 +8,8 @@ gamemode.ctw.name = ชิงขนแกะ gamemode.ctf.name = ชิงธง + + gamemode.ad.name = โจมตี/ป้องกัน @@ -15,6 +17,8 @@ gamemode.koth.name = ยึดฐาน + + gamemode.scorebox.name = กล่องคะแนน @@ -30,6 +34,11 @@ gamemode.scorebox.name = กล่องคะแนน + + + + + gamemode.scorebox.acronym = กล่องคะแนน @@ -46,6 +55,8 @@ gamemode.scorebox.acronym = กล่องคะแนน + + # {0} = objective mode (e.g. "Gold Core Mode") # {1} = time remaining (e.g. "30 seconds") objective.modeCountdown = {0} ใน {1} @@ -60,15 +71,6 @@ objective.credit.unknown = กองกำลังไม่ทราบฝ่ # {0} = objective name -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = คุณไม่สามารถทำลายเป้าหมายของฝ่ายคุณเองได้ - -destroyable.repairOther = คุณไม่สามารถซ่อมแซมเป้าหมายของฝ่ายศัตรูได้ - -destroyable.repairDisabled = เป้าหมายนี้ไม่สามารถซ่อมแซมได้ - -core.damageOwn = คุณไม่สามารถทำลายคอร์ของฝ่ายตัวเองได้ - # {0} = objective name (e.g. "Left Core") # {0} = objective name diff --git a/util/src/main/i18n/translations/gamemode_tl_PH.properties b/util/src/main/i18n/translations/gamemode_tl_PH.properties index ac35a60e8e..000d9b6ef1 100644 --- a/util/src/main/i18n/translations/gamemode_tl_PH.properties +++ b/util/src/main/i18n/translations/gamemode_tl_PH.properties @@ -6,6 +6,8 @@ + + gamemode.koth.name = Hari nang Bundok @@ -39,20 +41,24 @@ gamemode.koth.name = Hari nang Bundok -# {0} = objective mode (e.g. "Gold Core Mode") -# {1} = time remaining (e.g. "30 seconds") -# Don't translate, keep as-is -# {0} = objective name -# TODO: Replace with objective.damageOwn, etc. +# {0} = objective mode (e.g. "Gold Core Mode") +# {1} = time remaining (e.g. "30 seconds") + +# Don't translate, keep as-is + + + + +# {0} = objective name # {0} = objective name (e.g. "Left Core") diff --git a/util/src/main/i18n/translations/gamemode_zh_CN.properties b/util/src/main/i18n/translations/gamemode_zh_CN.properties index 1b0080a9cd..9cdbb942ae 100644 --- a/util/src/main/i18n/translations/gamemode_zh_CN.properties +++ b/util/src/main/i18n/translations/gamemode_zh_CN.properties @@ -8,6 +8,8 @@ gamemode.ctw.name = 捕获羊毛 gamemode.ctf.name = 夺旗 + + gamemode.ad.name = 进攻/防守 @@ -17,12 +19,15 @@ gamemode.blitz.name = 突击 gamemode.rage.name = 愤怒模式 + + gamemode.scorebox.name = 得分盒 gamemode.arcade.name = 拱廊 + gamemode.dtc.acronym = 摧毁核心 gamemode.dtm.acronym = 摧毁纪念碑 @@ -31,17 +36,20 @@ gamemode.ctw.acronym = 捕获毛 gamemode.ctf.acronym = 夺旗 + + gamemode.tdm.acronym = 团队死斗 gamemode.ad.acronym = 攻击/防守 -gamemode.koth.acronym = 山丘之王 gamemode.blitz.acronym = 突击 gamemode.rage.acronym = 愤怒模式 + + gamemode.scorebox.acronym = 得分盒 gamemode.arcade.acronym = 拱廊 @@ -60,6 +68,8 @@ gamemode.ffa.acronym = 单独赛 + + # {0} = objective mode (e.g. "Gold Core Mode") # {1} = time remaining (e.g. "30 seconds") objective.modeCountdown = {0} {1} @@ -74,15 +84,6 @@ objective.credit.unknown = 未知的力量 # {0} = objective name -# TODO: Replace with objective.damageOwn, etc. -destroyable.damageOwn = 您不能打破您自己的地图目标。 - -destroyable.repairOther = 您不能修复敌人的地图目标。 - -destroyable.repairDisabled = 这个目标不能修复。 - -core.damageOwn = 您不能破坏自己队伍的核心。 - # {0} = objective name (e.g. "Left Core") # {0} = objective name diff --git a/util/src/main/i18n/translations/join_de_DE.properties b/util/src/main/i18n/translations/join_de_DE.properties index 93370297a4..9ff41d34d6 100644 --- a/util/src/main/i18n/translations/join_de_DE.properties +++ b/util/src/main/i18n/translations/join_de_DE.properties @@ -10,7 +10,7 @@ join.ok.team = Du bist {0} beigetreten # {0} = team name (e.g. "Blue Team") join.ok.moved = Du wurdest zu {0} verschoben, um die Spieleranzahl in den Teams auszugleichen -join.ok.moved.explanation = (du hast kein Team ausgewählt; daher dachten wir, es würde dir nichts ausmachen) +join.ok.moved.explanation = (du hast dir kein Team ausgesucht; daher dachten wir, es würde dir nichts ausmachen) # {0} = player name # {1} = new team name (e.g. "Green Team") @@ -18,7 +18,7 @@ join.ok.moved.explanation = (du hast kein Team ausgewählt; daher dachten wir, e join.ok.force = {0} wurde von {2} zu {1} verschoben # {0} = "1" -join.wait.singular = Warten, bis {0} weitere Spieler beigetreten ist +join.wait.singular = Warten, bis {0} weiterer Spieler beigetreten ist # {0} = number of players join.wait.plural = Warten, bis {0} weitere Spieler beigetreten sind @@ -46,7 +46,7 @@ join.err.noChoice = Du hast nicht die Erlaubnis, dir ein Team auszusuchen join.err.afterStart = Du hast nicht die Erlaubnis, diesem Spiel beizutreten, nachdem es begonnen hat -join.err.afterFinish = Dieses Spiel ist beendet - das nächste Spiel startet gleich +join.err.afterFinish = Dieses Spiel ist vorbei - das nächste Spiel startet sofort join.err.full = Sorry, das Spiel ist voll @@ -60,6 +60,6 @@ leave.ok.priorityKick = Du wurdest aus dem Spiel rausgeworfen, um Platz für ein # {0} = team name (e.g. "Blue Team") leave.ok.priorityKick.team = Du wurdest aus {0} rausgeworfen, um Platz für einen Premium-Spieler zu machen -leave.err.combatLog = Du bist in zu großer Gefahr, um dieses Spiel jetzt zu verlassen +leave.err.combatLog = Du bist in zu großer Gefahr, um das Spiel jetzt zu verlassen leave.err.noPermission = Du hast nicht die Erlaubnis, dieses Spiel zu beobachten diff --git a/util/src/main/i18n/translations/map_af_ZA.properties b/util/src/main/i18n/translations/map_af_ZA.properties index e9651c556f..c09e1f96f6 100644 --- a/util/src/main/i18n/translations/map_af_ZA.properties +++ b/util/src/main/i18n/translations/map_af_ZA.properties @@ -31,6 +31,7 @@ map.info.folder = Gids map.info.objective = Objektiewe + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") # {0} = map name @@ -58,6 +59,8 @@ map.cycledMap = Gery na {0} map.protectPortal = Jy mag nie hierdie area belemmer + + # {0} = map pool name (e.g. "Mega") diff --git a/util/src/main/i18n/translations/map_ar_SA.properties b/util/src/main/i18n/translations/map_ar_SA.properties index b9c8b4337a..dab83386fb 100644 --- a/util/src/main/i18n/translations/map_ar_SA.properties +++ b/util/src/main/i18n/translations/map_ar_SA.properties @@ -33,6 +33,7 @@ map.info.folder = ملف map.info.objective = الهدف + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") # {0} = map name @@ -60,6 +61,8 @@ map.cycledMap = {0} تدوير إلى map.protectPortal = أنت لا تستطيع أن تخرب هذه المنطقة + + # {0} = map pool name (e.g. "Mega") diff --git a/util/src/main/i18n/translations/map_ca_ES.properties b/util/src/main/i18n/translations/map_ca_ES.properties index d4656d4313..b8d72dcc51 100644 --- a/util/src/main/i18n/translations/map_ca_ES.properties +++ b/util/src/main/i18n/translations/map_ca_ES.properties @@ -37,6 +37,7 @@ map.info.folder = Carpeta map.info.objective = Objectiu + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") map.info.mapTag.hover = Feu clic per mostrar tots els {0} mapes @@ -68,6 +69,8 @@ map.cycled = Mapa canviat map.protectPortal = No pots obstruir aquesta àrea + + # {0} = map pool name (e.g. "Mega") pool.change = El conjunt de mapes s''ha establert en {0} per tal d''ajustar-se millor al recompte de jugadors actual. diff --git a/util/src/main/i18n/translations/map_da_DK.properties b/util/src/main/i18n/translations/map_da_DK.properties index 799c66bbcd..47ec700f5a 100644 --- a/util/src/main/i18n/translations/map_da_DK.properties +++ b/util/src/main/i18n/translations/map_da_DK.properties @@ -32,6 +32,7 @@ map.info.folder = Mappe map.info.objective = Mål + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") # {0} = map name @@ -59,6 +60,8 @@ map.cycledMap = Flyttede til {0} map.protectPortal = Du kan ikke blokere dette område + + # {0} = map pool name (e.g. "Mega") diff --git a/util/src/main/i18n/translations/map_de_DE.properties b/util/src/main/i18n/translations/map_de_DE.properties index 3fc6e07bf4..3465d0966b 100644 --- a/util/src/main/i18n/translations/map_de_DE.properties +++ b/util/src/main/i18n/translations/map_de_DE.properties @@ -40,6 +40,8 @@ map.info.pools = Pools map.info.objective = Ziel des Spiels +map.info.phase = Zeitraum + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") map.info.mapTag.hover = Klick, um alle {0}-Maps aufzulisten @@ -74,6 +76,10 @@ map.cycled = Gewechselt map.protectPortal = Du kannst diesen Bereich nicht blockieren +map.phase.production = Produktion + +map.phase.development = Entwicklung + # {0} = map pool name (e.g. "Mega") pool.change = Map-Pool wurde auf {0} gestellt, um der aktuellen Spieleranzahl besser zu entsprechen. diff --git a/util/src/main/i18n/translations/map_en_GB.properties b/util/src/main/i18n/translations/map_en_GB.properties index 859b1f3c2d..6a09bb5165 100644 --- a/util/src/main/i18n/translations/map_en_GB.properties +++ b/util/src/main/i18n/translations/map_en_GB.properties @@ -40,6 +40,8 @@ map.info.pools = Pools map.info.objective = Objective +map.info.phase = Phase + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") map.info.mapTag.hover = Click to list all {0} maps @@ -74,6 +76,10 @@ map.cycled = Cycled map.protectPortal = You may not obstruct this area +map.phase.production = Production + +map.phase.development = Development + # {0} = map pool name (e.g. "Mega") pool.change = Map pool has been set to {0} in order to better adjust to the current player count. diff --git a/util/src/main/i18n/translations/map_en_PT.properties b/util/src/main/i18n/translations/map_en_PT.properties index 6132396cda..5699b22261 100644 --- a/util/src/main/i18n/translations/map_en_PT.properties +++ b/util/src/main/i18n/translations/map_en_PT.properties @@ -30,6 +30,7 @@ map.info.folder = Package map.info.objective = Ye objective + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") # {0} = map name @@ -57,6 +58,8 @@ map.cycledMap = Sailed to {0} map.protectPortal = Ye can't be blockin' this off laddy + + # {0} = map pool name (e.g. "Mega") diff --git a/util/src/main/i18n/translations/map_es_CL.properties b/util/src/main/i18n/translations/map_es_CL.properties index f736399c4a..72a2c62fd1 100644 --- a/util/src/main/i18n/translations/map_es_CL.properties +++ b/util/src/main/i18n/translations/map_es_CL.properties @@ -40,6 +40,8 @@ map.info.pools = Pools map.info.objective = Objetivo +map.info.phase = Fase + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") map.info.mapTag.hover = Clic para listar todos los mapas de {0} @@ -74,6 +76,10 @@ map.cycled = Cambiando... map.protectPortal = ¡No obstruyas esta área\! +map.phase.production = Producción + +map.phase.development = Desarrollo + # {0} = map pool name (e.g. "Mega") pool.change = La pool de mapas fue cambiada a {0} para ajustarse mejor a la cantidad de jugadores. diff --git a/util/src/main/i18n/translations/map_es_ES.properties b/util/src/main/i18n/translations/map_es_ES.properties index dd752f3e3a..808e3952ff 100644 --- a/util/src/main/i18n/translations/map_es_ES.properties +++ b/util/src/main/i18n/translations/map_es_ES.properties @@ -40,6 +40,8 @@ map.info.pools = Pools map.info.objective = Objetivo +map.info.phase = Fase + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") map.info.mapTag.hover = Haz clic para mostrar todos los mapas de {0} @@ -74,6 +76,10 @@ map.cycled = Cambiado map.protectPortal = No debes obstruir esta área +map.phase.production = Producción + +map.phase.development = Desarrollo + # {0} = map pool name (e.g. "Mega") pool.change = La lista de mapas se ha establecido en {0} para ajustar mejor el número actual de jugadores. diff --git a/util/src/main/i18n/translations/map_es_MX.properties b/util/src/main/i18n/translations/map_es_MX.properties index fe719272cc..a457881021 100644 --- a/util/src/main/i18n/translations/map_es_MX.properties +++ b/util/src/main/i18n/translations/map_es_MX.properties @@ -40,6 +40,8 @@ map.info.pools = Pools map.info.objective = Objetivo +map.info.phase = Fase + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") map.info.mapTag.hover = Haz clic para mostrar todos los mapas de {0} @@ -74,6 +76,10 @@ map.cycled = Cambiado map.protectPortal = No debes obstruir esta área +map.phase.production = Producción + +map.phase.development = Desarrollo + # {0} = map pool name (e.g. "Mega") pool.change = La pool de mapas fue cambiada a {0} para ajustarse mejor a la cantidad de jugadores. diff --git a/util/src/main/i18n/translations/map_fr_FR.properties b/util/src/main/i18n/translations/map_fr_FR.properties index f4a9e31c30..9d7cf16af3 100644 --- a/util/src/main/i18n/translations/map_fr_FR.properties +++ b/util/src/main/i18n/translations/map_fr_FR.properties @@ -40,6 +40,8 @@ map.info.pools = Pools map.info.objective = Objectif +map.info.phase = Phase + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") map.info.mapTag.hover = Cliquez pour lister toutes les {0} maps @@ -74,6 +76,10 @@ map.cycled = Map changée map.protectPortal = Vous ne pouvez pas obstruer cette zone +map.phase.production = Production + +map.phase.development = Développement + # {0} = map pool name (e.g. "Mega") pool.change = Map pool reglée sur {0} afin d''accommoder le nombre de joueurs en ligne. diff --git a/util/src/main/i18n/translations/map_gl_ES.properties b/util/src/main/i18n/translations/map_gl_ES.properties index c112fec805..f0ea4939ca 100644 --- a/util/src/main/i18n/translations/map_gl_ES.properties +++ b/util/src/main/i18n/translations/map_gl_ES.properties @@ -33,6 +33,7 @@ map.info.folder = Directorio map.info.objective = Obxectivo + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") # {0} = map name @@ -60,6 +61,8 @@ map.cycledMap = Rotado a {0} map.protectPortal = Non debes obstruir este área + + # {0} = map pool name (e.g. "Mega") diff --git a/util/src/main/i18n/translations/map_it_IT.properties b/util/src/main/i18n/translations/map_it_IT.properties index 88e1ff9a81..1745617426 100644 --- a/util/src/main/i18n/translations/map_it_IT.properties +++ b/util/src/main/i18n/translations/map_it_IT.properties @@ -40,6 +40,8 @@ map.info.pools = Pools map.info.objective = Obiettivo +map.info.phase = Fase + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") map.info.mapTag.hover = Clicca per elencare tutte le {0} mappe @@ -74,6 +76,10 @@ map.cycled = Ruotazione map.protectPortal = Non puoi ostruire quest'area +map.phase.production = Produzione + +map.phase.development = In sviluppo + # {0} = map pool name (e.g. "Mega") pool.change = Il pool di mappe è stato impostato a {0} per adattarsi meglio al numero attuale di giocatori. diff --git a/util/src/main/i18n/translations/map_ja_JP.properties b/util/src/main/i18n/translations/map_ja_JP.properties index 339a01d83c..a4c98b0afc 100644 --- a/util/src/main/i18n/translations/map_ja_JP.properties +++ b/util/src/main/i18n/translations/map_ja_JP.properties @@ -40,6 +40,7 @@ map.info.pools = プール map.info.objective = 目標 + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") map.info.mapTag.hover = クリックして {0} つのマップを表示 @@ -74,6 +75,8 @@ map.cycled = 切り替え完了 map.protectPortal = この領域を妨害することはできません + + # {0} = map pool name (e.g. "Mega") pool.change = マッププールを {0} に設定しました。現在のプレイヤー数に合わせて調整します。 diff --git a/util/src/main/i18n/translations/map_ko_KR.properties b/util/src/main/i18n/translations/map_ko_KR.properties index d686b5cefb..1b87e1b8d4 100644 --- a/util/src/main/i18n/translations/map_ko_KR.properties +++ b/util/src/main/i18n/translations/map_ko_KR.properties @@ -40,6 +40,8 @@ map.info.pools = 풀(Pools) map.info.objective = 목표 +map.info.phase = 단계 + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") map.info.mapTag.hover = {0}의 모든 맵을 나열하려면 클릭하세요 @@ -74,6 +76,10 @@ map.cycled = 이동됨 map.protectPortal = 이 구역을 막을 수 없습니다 +map.phase.production = 생산 + +map.phase.development = 개발 + # {0} = map pool name (e.g. "Mega") pool.change = 현재 플레이어 수를 더 잘 수용하기 위해 맵 저장소가 {0} 로 변경되었습니다. diff --git a/util/src/main/i18n/translations/map_lol_US.properties b/util/src/main/i18n/translations/map_lol_US.properties index a9527fcdfe..e9ffe0bc77 100644 --- a/util/src/main/i18n/translations/map_lol_US.properties +++ b/util/src/main/i18n/translations/map_lol_US.properties @@ -40,6 +40,8 @@ map.info.pools = Poolzs map.info.objective = Objectiv +map.info.phase = staeg + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") map.info.mapTag.hover = Clic to see all {0} mapz @@ -74,6 +76,10 @@ map.cycled = CYCLD NAWWW\! map.protectPortal = dont bloc dis area +map.phase.production = producksun + +map.phase.development = STILL WIP + # {0} = map pool name (e.g. "Mega") pool.change = Mpa poolz set to {0} so the numbr of kittehs matchs da maps siez\! diff --git a/util/src/main/i18n/translations/map_ms_MY.properties b/util/src/main/i18n/translations/map_ms_MY.properties index 6de0de5740..4d5293f276 100644 --- a/util/src/main/i18n/translations/map_ms_MY.properties +++ b/util/src/main/i18n/translations/map_ms_MY.properties @@ -31,6 +31,7 @@ map.info.source = Sumber map.info.objective = Objektif + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") # {0} = map name @@ -58,6 +59,8 @@ map.cycledMap = Diputar ke {0} map.protectPortal = Anda tidak boleh menghalang kawasan ini + + # {0} = map pool name (e.g. "Mega") diff --git a/util/src/main/i18n/translations/map_nl_NL.properties b/util/src/main/i18n/translations/map_nl_NL.properties index a1a9607c0d..78836ded40 100644 --- a/util/src/main/i18n/translations/map_nl_NL.properties +++ b/util/src/main/i18n/translations/map_nl_NL.properties @@ -33,6 +33,7 @@ map.info.folder = Map map.info.objective = Doel van het spel + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") # {0} = map name @@ -60,6 +61,8 @@ map.cycledMap = Overgegaan naar {0} map.protectPortal = Je mag dit gebied niet blokkeren + + # {0} = map pool name (e.g. "Mega") diff --git a/util/src/main/i18n/translations/map_no_NO.properties b/util/src/main/i18n/translations/map_no_NO.properties index 2789ebeb46..30b5d03d51 100644 --- a/util/src/main/i18n/translations/map_no_NO.properties +++ b/util/src/main/i18n/translations/map_no_NO.properties @@ -40,6 +40,7 @@ map.info.pools = Samlinger map.info.objective = Objektiv + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") map.info.mapTag.hover = Klikk for å liste alle {0} baner @@ -74,6 +75,8 @@ map.cycled = Byttet bane map.protectPortal = Du kan ikke blokkere dette området + + # {0} = map pool name (e.g. "Mega") pool.change = Den aktive banesamlingen er byttet til {0} for å tilpasse banene til antall spillere. diff --git a/util/src/main/i18n/translations/map_pl_PL.properties b/util/src/main/i18n/translations/map_pl_PL.properties index 487f714f34..8a24a70299 100644 --- a/util/src/main/i18n/translations/map_pl_PL.properties +++ b/util/src/main/i18n/translations/map_pl_PL.properties @@ -36,6 +36,7 @@ map.info.folder = Folder map.info.objective = Cel + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") map.info.mapTag.hover = Kliknij, aby listować wszystkie mapy {0} @@ -65,6 +66,8 @@ map.cycledMap = Przeniesiono do {0} map.protectPortal = Nie możesz blokować tej okolicy + + # {0} = map pool name (e.g. "Mega") diff --git a/util/src/main/i18n/translations/map_pt_BR.properties b/util/src/main/i18n/translations/map_pt_BR.properties index 7ca8237aeb..27fc160e13 100644 --- a/util/src/main/i18n/translations/map_pt_BR.properties +++ b/util/src/main/i18n/translations/map_pt_BR.properties @@ -33,6 +33,7 @@ map.info.folder = Pasta map.info.objective = Objetivo + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") # {0} = map name @@ -60,6 +61,8 @@ map.cycledMap = Mudando para o mapa {0} map.protectPortal = Você não pode obstruir esta área + + # {0} = map pool name (e.g. "Mega") diff --git a/util/src/main/i18n/translations/map_ro_RO.properties b/util/src/main/i18n/translations/map_ro_RO.properties index d0405c4ed2..56a2db95dd 100644 --- a/util/src/main/i18n/translations/map_ro_RO.properties +++ b/util/src/main/i18n/translations/map_ro_RO.properties @@ -40,6 +40,7 @@ map.info.pools = Mulțimi map.info.objective = Obiectiv + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") map.info.mapTag.hover = Fă clic pentru a lista toate hărțile {0} @@ -74,6 +75,8 @@ map.cycled = Harta s-a schimbat map.protectPortal = Nu poţi bloca această zonă + + # {0} = map pool name (e.g. "Mega") pool.change = Mulțimea de hărți a fost setată la {0} pentru a acomoda mai bine la numărul actual de jucători. diff --git a/util/src/main/i18n/translations/map_ru_RU.properties b/util/src/main/i18n/translations/map_ru_RU.properties index f8b9d6ac75..b0c565be83 100644 --- a/util/src/main/i18n/translations/map_ru_RU.properties +++ b/util/src/main/i18n/translations/map_ru_RU.properties @@ -40,6 +40,8 @@ map.info.pools = Пулы map.info.objective = Цель +map.info.phase = Версия + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") map.info.mapTag.hover = Нажмите, чтобы просмотреть все карты {0} @@ -74,6 +76,10 @@ map.cycled = Сменено map.protectPortal = Вы не можете блокировать эту область +map.phase.production = Финальная + +map.phase.development = В разработке + # {0} = map pool name (e.g. "Mega") pool.change = Пул карты был изменён на {0}, чтобы лучше подстроиться под количество игроков. diff --git a/util/src/main/i18n/translations/map_sv_SE.properties b/util/src/main/i18n/translations/map_sv_SE.properties index ba16e67668..e9917c05e4 100644 --- a/util/src/main/i18n/translations/map_sv_SE.properties +++ b/util/src/main/i18n/translations/map_sv_SE.properties @@ -40,6 +40,8 @@ map.info.pools = Banker map.info.objective = Mål +map.info.phase = Fas + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") map.info.mapTag.hover = Klicka för att lista alla {0} kartor @@ -74,6 +76,10 @@ map.cycled = Cirkulerade map.protectPortal = Du kan inte blockera detta område +map.phase.production = Produktion + +map.phase.development = Utveckling + # {0} = map pool name (e.g. "Mega") pool.change = Kartbanken har satts till {0} för att bättre anpassa sig till nuvarande spelarantal. diff --git a/util/src/main/i18n/translations/map_th_TH.properties b/util/src/main/i18n/translations/map_th_TH.properties index a26be50b34..e4d1db0abe 100644 --- a/util/src/main/i18n/translations/map_th_TH.properties +++ b/util/src/main/i18n/translations/map_th_TH.properties @@ -33,6 +33,7 @@ map.info.folder = โฟลเดอร์ map.info.objective = เป้าหมาย + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") # {0} = map name @@ -60,6 +61,8 @@ map.cycledMap = เปลี่ยนไปยัง {0} map.protectPortal = คุณไม่สามารถสร้างสิ่งกีดขวางในบริเวณนี้ได้ + + # {0} = map pool name (e.g. "Mega") diff --git a/util/src/main/i18n/translations/map_tl_PH.properties b/util/src/main/i18n/translations/map_tl_PH.properties index 98ce3a5715..8723ed42bb 100644 --- a/util/src/main/i18n/translations/map_tl_PH.properties +++ b/util/src/main/i18n/translations/map_tl_PH.properties @@ -25,6 +25,7 @@ map.info.rules = Patakaran + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") # {0} = map name @@ -47,6 +48,8 @@ map.info.rules = Patakaran + + # {0} = map pool name (e.g. "Mega") diff --git a/util/src/main/i18n/translations/map_zh_CN.properties b/util/src/main/i18n/translations/map_zh_CN.properties index 8d820ca8d1..986f4f0f91 100644 --- a/util/src/main/i18n/translations/map_zh_CN.properties +++ b/util/src/main/i18n/translations/map_zh_CN.properties @@ -34,6 +34,7 @@ map.info.folder = 文件夹 map.info.objective = 目标 + # {0} = name of a maptag (e.g "#tnt" or "#controlpoint") # {0} = map name @@ -61,6 +62,8 @@ map.cycledMap = 换到 {0} map.protectPortal = 您不能妨碍这个区域 + + # {0} = map pool name (e.g. "Mega") diff --git a/util/src/main/i18n/translations/match_de_DE.properties b/util/src/main/i18n/translations/match_de_DE.properties index 1a2158cd7a..559babe1d0 100644 --- a/util/src/main/i18n/translations/match_de_DE.properties +++ b/util/src/main/i18n/translations/match_de_DE.properties @@ -16,7 +16,6 @@ match.info.score = Punktestand match.info.you = Du # {0} = team name -match.balanceTeams = Die Teams werden automatisch ausgeglichen, falls {0} unverhältnismäßig gefüllt bleiben sollte match.maxBuildHeight = Du hast die maximale Bauhöhe erreicht @@ -121,13 +120,13 @@ match.myTeam = Du bist in {0} match.notOnTeam = Du bist in keinem Team. -match.shuffle.ok = Teams wurden erfolgreich gemischt. +match.shuffle.ok = Die Teams wurden erfolgreich gemischt. match.shuffle.err = Du kannst die Teams während eines Spiels nicht mischen. # {0} = old team name (e.g. "Blue Team") # {1} = new team name (e.g. "Cool Team") -match.alias.ok = {0} wurde erfolgreich zu {1} unbenannt +match.alias.ok = {0} wurde erfolgreich zu {1} umbenannt # {0} = team name (e.g. "Red Team") match.alias.err = Ein Team mit dem Namen {0} existiert bereits. @@ -149,7 +148,7 @@ match.timeLimit.result = {1} nach {0} # {0} = duration in colon format # {1} = some criteria to win the match -match.timeLimit.commandOutput = Die Zeitbeschränkung ist {0} mit dem Ergebnis {1} +match.timeLimit.commandOutput = Das Zeit-Limit ist {0} mit dem Ergebnis {1} broadcast.go = Los\! @@ -176,7 +175,7 @@ broadcast.gameOver.teamWinners = {0} gewinnen\! countdown.matchStart = Das Spiel beginnt in {0} # {0} = duration -countdown.huddleEnd = Team-Vorbereitungszeit endet in {0} +countdown.huddleEnd = Die Team-Vorbereitungszeit endet in {0} # {0} = duration countdown.restart = Der Server startet neu in {0} diff --git a/util/src/main/i18n/translations/match_en_GB.properties b/util/src/main/i18n/translations/match_en_GB.properties index e19a6962c6..6536d89b07 100644 --- a/util/src/main/i18n/translations/match_en_GB.properties +++ b/util/src/main/i18n/translations/match_en_GB.properties @@ -61,6 +61,7 @@ match.stats.concise = Kills\: {0} Deaths\: {1} K/D\: {2} # {2} = number of deaths # {3} = numbers of kills divided by the number of deaths (kill-death ratio) # {4} = an amount of damage +match.stats.own = Your stats\: {0} Kills ({1}), {2} Deaths, {3} K/D, {4} Damage # {0} = a player name # {1} = an amount of kills(number) diff --git a/util/src/main/i18n/translations/match_es_CL.properties b/util/src/main/i18n/translations/match_es_CL.properties index 7226838067..308a2bfd2a 100644 --- a/util/src/main/i18n/translations/match_es_CL.properties +++ b/util/src/main/i18n/translations/match_es_CL.properties @@ -61,6 +61,7 @@ match.stats.concise = Kills\: {0} Muertes\: {1} K/D\: {2} # {2} = number of deaths # {3} = numbers of kills divided by the number of deaths (kill-death ratio) # {4} = an amount of damage +match.stats.own = Tus stats\: {0} Kills ({1}), {2} Muertes, {3} K/D, {4} Daño # {0} = a player name # {1} = an amount of kills(number) diff --git a/util/src/main/i18n/translations/match_es_ES.properties b/util/src/main/i18n/translations/match_es_ES.properties index d06b5662d2..794d617efe 100644 --- a/util/src/main/i18n/translations/match_es_ES.properties +++ b/util/src/main/i18n/translations/match_es_ES.properties @@ -61,6 +61,7 @@ match.stats.concise = Bajas\: {0} Muertes\: {1} K/D\: {2} # {2} = number of deaths # {3} = numbers of kills divided by the number of deaths (kill-death ratio) # {4} = an amount of damage +match.stats.own = Tus estadísticas\: {0} Bajas ({1}), {2} Muertes, {3} K/D, {4} Daño # {0} = a player name # {1} = an amount of kills(number) diff --git a/util/src/main/i18n/translations/match_es_MX.properties b/util/src/main/i18n/translations/match_es_MX.properties index 8efd115aa5..8b4b25c711 100644 --- a/util/src/main/i18n/translations/match_es_MX.properties +++ b/util/src/main/i18n/translations/match_es_MX.properties @@ -61,6 +61,7 @@ match.stats.concise = Kills\: {0} Muertes\: {1} K/D\: {2} # {2} = number of deaths # {3} = numbers of kills divided by the number of deaths (kill-death ratio) # {4} = an amount of damage +match.stats.own = Tus estadísticas\: {0} Bajas ({1}), {2} Muertes, {3} K/D, {4} Daño # {0} = a player name # {1} = an amount of kills(number) diff --git a/util/src/main/i18n/translations/match_fr_FR.properties b/util/src/main/i18n/translations/match_fr_FR.properties index e35cb095ab..6ee75b10da 100644 --- a/util/src/main/i18n/translations/match_fr_FR.properties +++ b/util/src/main/i18n/translations/match_fr_FR.properties @@ -12,7 +12,9 @@ match.info.players = Joueurs match.info.observers = Observateurs +match.info.score = Score +match.info.you = Vous # {0} = team name match.balanceTeams = Les équipes seront auto-équilibrées si la répartition des joueurs reste disproportionnée en faveur de l''équipe {0} @@ -52,12 +54,14 @@ match.stats = Kills \: {0} | Killstreak \: {1} | Morts \: {2} | K/D \: {3} # {0} = number of kills # {1} = number of deaths # {2} = numbers of kills divided by the number of deaths (kill-death ratio) +match.stats.concise = Kills\: {0} Morts\: {1} K/D\: {2} # {0} = number of kills # {1} = number of consecutive kills # {2} = number of deaths # {3} = numbers of kills divided by the number of deaths (kill-death ratio) # {4} = an amount of damage +match.stats.own = Vos stats\: {0} Kills ({1}), {2} Morts, {3} K/D, {4} Dégâts # {0} = a player name # {1} = an amount of kills(number) @@ -68,6 +72,7 @@ match.stats.kills = Kills \: {1} par {0} match.stats.killstreak = Killstreak \: {1} par {0} # {0} = a killstreak(number) +match.stats.killstreak.concise = Meilleure killstreak\: {0} # {0} = a player name # {1} = an amount of deaths(number) @@ -79,25 +84,34 @@ match.stats.bowshot = Plus long tir \: {1} blocs par {0} # {0} = a player name # {1} = an amount of damage +match.stats.damage = Dégâts\: {1} par {0} # {0} = an amount of damage # {1} = an amount of damage +match.stats.damage.dealt = Dégâts infligés (Arc)\: {0} ({1}) # {0} = an amount of damage +match.stats.damage.received = Dégâts reçus\: {0} # {0} = number of arrows hit # {1} = number of arrows shot # {2} = accuracy represented as a percentage +match.stats.bow = Touchés à l''Arc\: {0} / {1} ({2}) # {0} = the number of flags captured +match.stats.flagsCaptured.concise = Drapeaux capturés \: {0} # {0} = a number representing the duration of the capture +match.stats.flaghold.concise = Plus long maintien du Drapeau \: {0} # {0} the amount of monument pieces broken(number) +match.stats.broken.concise = Blocs de monument détruits \: {0} # {0} = a player name +match.stats.team = Stats de {0} +match.stats.title = Stats du Match match.stats.you = Vos Stats diff --git a/util/src/main/i18n/translations/match_it_IT.properties b/util/src/main/i18n/translations/match_it_IT.properties index 0bb2488895..6ffaadbab6 100644 --- a/util/src/main/i18n/translations/match_it_IT.properties +++ b/util/src/main/i18n/translations/match_it_IT.properties @@ -61,6 +61,7 @@ match.stats.concise = Uccisioni\: {0} Morti\: {1} K/D\: {2} # {2} = number of deaths # {3} = numbers of kills divided by the number of deaths (kill-death ratio) # {4} = an amount of damage +match.stats.own = Le tue statistiche\: {0} Uccisioni ({1}), {2} Morti, {3} K/D, {4} Danno # {0} = a player name # {1} = an amount of kills(number) diff --git a/util/src/main/i18n/translations/match_ko_KR.properties b/util/src/main/i18n/translations/match_ko_KR.properties index eb62b5df90..d3110b52f5 100644 --- a/util/src/main/i18n/translations/match_ko_KR.properties +++ b/util/src/main/i18n/translations/match_ko_KR.properties @@ -61,6 +61,7 @@ match.stats.concise = 킬\: {0} 데스\: {1} 킬뎃 비율\: {2} # {2} = number of deaths # {3} = numbers of kills divided by the number of deaths (kill-death ratio) # {4} = an amount of damage +match.stats.own = 전적\: {0}킬 ({1}), {2}데스, {3} K/D, {4} 피해량 # {0} = a player name # {1} = an amount of kills(number) diff --git a/util/src/main/i18n/translations/match_lol_US.properties b/util/src/main/i18n/translations/match_lol_US.properties index 7eba8c3fdb..48d48e3b5f 100644 --- a/util/src/main/i18n/translations/match_lol_US.properties +++ b/util/src/main/i18n/translations/match_lol_US.properties @@ -61,6 +61,7 @@ match.stats.concise = kilzz\: {0} ded\: {1} KAT/D\: {2} # {2} = number of deaths # {3} = numbers of kills divided by the number of deaths (kill-death ratio) # {4} = an amount of damage +match.stats.own = Catistics\: {0} Killz ({1}), {2} dedz, {3} Kilzz/Deds, {4} scratchs # {0} = a player name # {1} = an amount of kills(number) diff --git a/util/src/main/i18n/translations/match_nl_NL.properties b/util/src/main/i18n/translations/match_nl_NL.properties index 4cfa2d62f0..aa6aa53778 100644 --- a/util/src/main/i18n/translations/match_nl_NL.properties +++ b/util/src/main/i18n/translations/match_nl_NL.properties @@ -1,6 +1,8 @@ match.title = Wedstrijd +match.name = wedstrijd +match.name.plural = wedstrijden match.info.time = Lengte van de wedstrijd @@ -10,16 +12,21 @@ match.info.players = Spelers match.info.observers = Toeschouwers +match.info.score = Score +match.info.you = Jij # {0} = team name match.balanceTeams = Er zitten naar verhouding te veel spelers in {0}. Als dat zo blijft, worden een paar spelers automatisch in een ander team geplaatst +match.maxBuildHeight = Je hebt de maximum bouwhoogte bereikt match.outOfBounds = Je mag het speelveld niet verlaten match.laneExit = Je hebt je eigen deel van het speelveld verlaten +match.disabled.enderChest = Enderkisten zijn uitgeschakeld +match.disabled.bed = Bedden zijn uitgeschakeld match.class.title = Klassen @@ -42,16 +49,19 @@ match.class.notFound = Geen klasse gevonden die overeenkomt met de zoekopdracht. # {1} = number of consecutive kills # {2} = number of deaths # {3} = numbers of kills divided by the number of deaths (kill-death ratio) +match.stats = Gedood\: {0} | Killstreak\: {1} | Dood\: {2} | K/D\: {3} # {0} = number of kills # {1} = number of deaths # {2} = numbers of kills divided by the number of deaths (kill-death ratio) +match.stats.concise = Gedood\: {0} Dood\: {1} K/D\: {2} # {0} = number of kills # {1} = number of consecutive kills # {2} = number of deaths # {3} = numbers of kills divided by the number of deaths (kill-death ratio) # {4} = an amount of damage +match.stats.own = Je statistieken\: {0} Gedood ({1}), {2} Dood, {3} K/D, {4} Schade # {0} = a player name # {1} = an amount of kills(number) @@ -87,9 +97,13 @@ match.class.notFound = Geen klasse gevonden die overeenkomt met de zoekopdracht. # {0} the amount of monument pieces broken(number) # {0} = a player name +match.stats.team = Statistieken van {0} +match.stats.title = Wedstrijdstatistieken +match.stats.you = Jouw statistieken +match.stats.disabled = Je hebt wedstrijdstatistieken uitgeschakeld # {0} = team name (e.g. "Red Team") match.myTeam = Je bent nu in {0} @@ -109,9 +123,11 @@ match.alias.err = Er bestaat al een team met de naam {0}. # {0} = team name (e.g. "Green Team") # {1} = max number of players +match.resize.max = {0} heeft nu een maximale grootte van {1} spelers # {0} = team name (e.g. "Green Team") # {1} = min number of players +match.resize.min = {0} heeft nu een maximale grootte van {1} spelers # {0} = duration in colon format (e.g. "13:37" for 13 minutes and 37 seconds left) match.timeLimit.generic = De wedstrijd eindigt over {0} @@ -130,6 +146,7 @@ broadcast.matchStart = De wedstrijd is gestart\! broadcast.startCancel = Start van de wedstrijd geannuleerd +broadcast.overtime.limit = Als er geen winnaar is na {0}, eindigt de wedstrijd in gelijkspel. broadcast.gameOver = Wedstrijd voorbij\! @@ -152,6 +169,7 @@ countdown.huddleEnd = De voorbereidingstijd voor je team eindigt over {0} # {0} = duration countdown.restart = De server start opnieuw op over {0} +admin.reloadConfig = Configuratie is herladen admin.cancelCountdowns = Alle aftellingen zijn geannuleerd. @@ -179,4 +197,5 @@ admin.start.unknownState = De wedstrijd kan op dit moment niet gestart worden. admin.end.unknownError = De wedstrijd kan op dit moment niet beëindigd worden. +admin.setPool.activeCycle = Je mag de pool niet aanpassen terwijl de wedstrijd bezig is. diff --git a/util/src/main/i18n/translations/match_ru_RU.properties b/util/src/main/i18n/translations/match_ru_RU.properties index 3d8f240d22..330217b045 100644 --- a/util/src/main/i18n/translations/match_ru_RU.properties +++ b/util/src/main/i18n/translations/match_ru_RU.properties @@ -61,6 +61,7 @@ match.stats.concise = Убийств\: {0} Смертей\: {1} У/С\: {2} # {2} = number of deaths # {3} = numbers of kills divided by the number of deaths (kill-death ratio) # {4} = an amount of damage +match.stats.own = Ваша статистика\: {0} убийств ({1}), {2} смертей, {3} У/С, {4} урона нанесено # {0} = a player name # {1} = an amount of kills(number) @@ -176,7 +177,7 @@ broadcast.gameOver.teamWinners = {0} победил\! countdown.matchStart = Матч начнётся через {0} # {0} = duration -countdown.huddleEnd = Фаза планирования закончится через {0} +countdown.huddleEnd = Планирование закончится через {0} # {0} = duration countdown.restart = Перезапуск сервера через {0} diff --git a/util/src/main/i18n/translations/match_sv_SE.properties b/util/src/main/i18n/translations/match_sv_SE.properties index 9b72600103..124bb3be8c 100644 --- a/util/src/main/i18n/translations/match_sv_SE.properties +++ b/util/src/main/i18n/translations/match_sv_SE.properties @@ -61,6 +61,7 @@ match.stats.concise = Dödat\: {0} Dött\: {1} K/D\: {2} # {2} = number of deaths # {3} = numbers of kills divided by the number of deaths (kill-death ratio) # {4} = an amount of damage +match.stats.own = Din statistik\: {0} Dödade ({1}), {2} Dött, {3} K/D, {4} Skada # {0} = a player name # {1} = an amount of kills(number) diff --git a/util/src/main/i18n/translations/misc_af_ZA.properties b/util/src/main/i18n/translations/misc_af_ZA.properties index b98480d6f0..5af0e20813 100644 --- a/util/src/main/i18n/translations/misc_af_ZA.properties +++ b/util/src/main/i18n/translations/misc_af_ZA.properties @@ -134,6 +134,25 @@ misc.warning = WAARSKUWING + + + + + + + + + + + + + + + + + +# Pertains to color (e.g. "Light Blue" or "Light Gray") + # {0} = player name misc.teleportTo = Teleporten na {0} @@ -168,4 +187,9 @@ misc.serverRestart = Bediener aanskakel\! + + + + + # {0} = a URL (e.g. "https://oc.tc") diff --git a/util/src/main/i18n/translations/misc_ar_SA.properties b/util/src/main/i18n/translations/misc_ar_SA.properties index 759e5c94c6..8ca24b429e 100644 --- a/util/src/main/i18n/translations/misc_ar_SA.properties +++ b/util/src/main/i18n/translations/misc_ar_SA.properties @@ -137,6 +137,25 @@ misc.warning = تحذير + + + + + + + + + + + + + + + + + +# Pertains to color (e.g. "Light Blue" or "Light Gray") + # {0} = player name misc.teleportTo = الانتقال إلى {0} @@ -166,10 +185,15 @@ misc.serverRestart = إعادة تشغيل السيرفر\! + + type.gamemode = نوع اللعب + + + # {0} = a URL (e.g. "https://oc.tc") diff --git a/util/src/main/i18n/translations/misc_ca_ES.properties b/util/src/main/i18n/translations/misc_ca_ES.properties index c47a5a5b66..8fb29edbeb 100644 --- a/util/src/main/i18n/translations/misc_ca_ES.properties +++ b/util/src/main/i18n/translations/misc_ca_ES.properties @@ -140,6 +140,25 @@ misc.warning = ADVERTÈNCIA + + + + + + + + + + + + + + + + + +# Pertains to color (e.g. "Light Blue" or "Light Gray") + # {0} = player name misc.teleportTo = Teletransportar-te a {0} @@ -169,10 +188,15 @@ misc.serverRestart = Servidor reiniciant-se\! + + type.gamemode = mode de joc + + + # {0} = a URL (e.g. "https://oc.tc") diff --git a/util/src/main/i18n/translations/misc_da_DK.properties b/util/src/main/i18n/translations/misc_da_DK.properties index 728d001be2..baa60322af 100644 --- a/util/src/main/i18n/translations/misc_da_DK.properties +++ b/util/src/main/i18n/translations/misc_da_DK.properties @@ -136,6 +136,25 @@ misc.warning = ADVARSEL + + + + + + + + + + + + + + + + + +# Pertains to color (e.g. "Light Blue" or "Light Gray") + # {0} = player name misc.teleportTo = Teleporterer til {0} @@ -165,10 +184,15 @@ misc.serverRestart = Server genstarter\! + + type.gamemode = spiltype + + + # {0} = a URL (e.g. "https://oc.tc") diff --git a/util/src/main/i18n/translations/misc_de_DE.properties b/util/src/main/i18n/translations/misc_de_DE.properties index 9b0c394ad3..5b37751e72 100644 --- a/util/src/main/i18n/translations/misc_de_DE.properties +++ b/util/src/main/i18n/translations/misc_de_DE.properties @@ -40,23 +40,31 @@ misc.hours = {0} Stunden misc.day = {0} Tag # {0} = number of days (2-29) -misc.days = {0} Tage +misc.days = {0} Tagen # {0} = "1" +misc.week = {0} Woche # {0} = number of weeks (2-3) +misc.weeks = {0} Wochen # {0} = "1" +misc.month = {0} Monat # {0} = number of months (2-11) +misc.months = {0} Monaten # {0} = "1" +misc.year = {0} Jahr # {0} = number of years +misc.years = {0} Jahren # less than a second +misc.now = einem Augenblick # more than 3 years +misc.eon = einer langen Zeit # {0} = duration (e.g. "4 hours") misc.timeAgo = vor {0} @@ -138,30 +146,68 @@ misc.alert = Hinweis misc.warning = WARNUNG -misc.top = Oben +misc.top = Oberseite -misc.bottom = Unten +misc.bottom = Unterseite -misc.front = Vorne +misc.front = Vorderseite -misc.back = Hinten +misc.back = Hinterseite -misc.rear = Rückseitig +misc.rear = Rückseite -misc.left = Links +misc.left = Linke Seite -misc.right = Rechts +misc.right = Rechte Seite -misc.center = Mittig +misc.center = Zentrum +misc.mid = Mitte -misc.north = Nördlich +misc.middle = Mitte -misc.south = Südlich +misc.north = Norden -misc.east = Östlich +misc.south = Süden -misc.west = Westlich +misc.east = Osten + +misc.west = Westen + +misc.white = Weiß + +misc.orange = Orange + +misc.magenta = Magenta + +misc.lightBlue = Hellblau + +misc.yellow = Gelb + +misc.lime = Hellgrün + +misc.pink = Rosa + +misc.gray = Grau + +misc.lightGray = Hellgrau + +misc.cyan = Türkis + +misc.purple = Violett + +misc.blue = Blau + +misc.brown = Braun + +misc.green = Grün + +misc.red = Rot + +misc.black = Schwarz + +# Pertains to color (e.g. "Light Blue" or "Light Gray") +misc.light = Hell # {0} = player name misc.teleportTo = Zu {0} teleportieren @@ -184,10 +230,14 @@ misc.leave.quiet = {0} hat das Spiel still verlassen misc.incorrectWorld = Hoppla\! Ein Fehler ist aufgetreten. Bitte versuche, dem Spiel erneut beizutreten. -misc.serverFull = Der Server ist voll; überlege dir zu spenden, um trotzdem beitreten zu können\! +misc.serverFull = Der Server ist voll. Überlege dir, zu spenden, um trotzdem beitreten zu können\! misc.serverRestart = Der Server startet neu\! +misc.creative = Kreativ + +misc.spectator = Zuschauer + type.int = ganze Zahl type.float = Dezimalzahl @@ -212,5 +262,11 @@ type.team = Team type.settingkey = Einstellung +type.uuid = UUID + +type.localdate = (JJJJ-MM-TT) Datum + +type.phase = Zeitraum + # {0} = a URL (e.g. "https://oc.tc") chat.clickLink = Mehr Infos unter {0} diff --git a/util/src/main/i18n/translations/misc_en_GB.properties b/util/src/main/i18n/translations/misc_en_GB.properties index 5c2488e600..428a027c8c 100644 --- a/util/src/main/i18n/translations/misc_en_GB.properties +++ b/util/src/main/i18n/translations/misc_en_GB.properties @@ -43,20 +43,28 @@ misc.day = {0} day misc.days = {0} days # {0} = "1" +misc.week = {0} week # {0} = number of weeks (2-3) +misc.weeks = {0} weeks # {0} = "1" +misc.month = {0} month # {0} = number of months (2-11) +misc.months = {0} months # {0} = "1" +misc.year = {0} year # {0} = number of years +misc.years = {0} years # less than a second +misc.now = a moment # more than 3 years +misc.eon = a long time # {0} = duration (e.g. "4 hours") misc.timeAgo = {0} ago @@ -154,6 +162,9 @@ misc.right = Right misc.center = Centre +misc.mid = Mid + +misc.middle = Middle misc.north = North @@ -163,6 +174,41 @@ misc.east = East misc.west = West +misc.white = White + +misc.orange = Orange + +misc.magenta = Magenta + +misc.lightBlue = Light Blue + +misc.yellow = Yellow + +misc.lime = Lime + +misc.pink = Pink + +misc.gray = Grey + +misc.lightGray = Light Grey + +misc.cyan = Cyan + +misc.purple = Purple + +misc.blue = Blue + +misc.brown = Brown + +misc.green = Green + +misc.red = Red + +misc.black = Black + +# Pertains to color (e.g. "Light Blue" or "Light Gray") +misc.light = Light + # {0} = player name misc.teleportTo = Teleport to {0} @@ -188,6 +234,10 @@ misc.serverFull = Server is full, consider upgrading to premium to be able to jo misc.serverRestart = Server restarting\! +misc.creative = Creative + +misc.spectator = Spectator + type.int = whole number type.float = decimal number @@ -212,5 +262,11 @@ type.team = team type.settingkey = setting +type.uuid = uuid + +type.localdate = (yyyy-mm-dd) date + +type.phase = phase + # {0} = a URL (e.g. "https://oc.tc") chat.clickLink = More info at {0} diff --git a/util/src/main/i18n/translations/misc_en_PT.properties b/util/src/main/i18n/translations/misc_en_PT.properties index 1b7f4aec42..0d5e1280a6 100644 --- a/util/src/main/i18n/translations/misc_en_PT.properties +++ b/util/src/main/i18n/translations/misc_en_PT.properties @@ -124,6 +124,25 @@ misc.warning = Yer have a warning + + + + + + + + + + + + + + + + + +# Pertains to color (e.g. "Light Blue" or "Light Gray") + # {0} = player name misc.teleportTo = Warp t'' {0} @@ -152,10 +171,15 @@ misc.serverRestart = This 'er ship be restarting\! + + type.gamemode = battletype + + + # {0} = a URL (e.g. "https://oc.tc") diff --git a/util/src/main/i18n/translations/misc_es_CL.properties b/util/src/main/i18n/translations/misc_es_CL.properties index aa34f26571..857a8495a8 100644 --- a/util/src/main/i18n/translations/misc_es_CL.properties +++ b/util/src/main/i18n/translations/misc_es_CL.properties @@ -43,20 +43,28 @@ misc.day = {0} día misc.days = {0} días # {0} = "1" +misc.week = {0} semana # {0} = number of weeks (2-3) +misc.weeks = {0} semanas # {0} = "1" +misc.month = {0} mes # {0} = number of months (2-11) +misc.months = {0} meses # {0} = "1" +misc.year = {0} año # {0} = number of years +misc.years = {0} años # less than a second +misc.now = un momento # more than 3 years +misc.eon = hace mucho tiempo # {0} = duration (e.g. "4 hours") misc.timeAgo = hace {0} @@ -154,6 +162,8 @@ misc.right = Derecha misc.center = Centro +misc.mid = Mid + misc.north = Norte @@ -163,6 +173,24 @@ misc.east = Este misc.west = Oeste + + + + + + + + + + + + + + + + +# Pertains to color (e.g. "Light Blue" or "Light Gray") + # {0} = player name misc.teleportTo = Teletransportarse a {0} @@ -188,6 +216,8 @@ misc.serverFull = El servidor está lleno. ¡Considera mejorar a premium para po misc.serverRestart = ¡Reiniciando servidor\! + + type.int = número entero type.float = número decimal @@ -212,5 +242,11 @@ type.team = equipo type.settingkey = ajuste +type.uuid = uuid + +type.localdate = (yyyy-mm-dd) fecha + +type.phase = fase + # {0} = a URL (e.g. "https://oc.tc") chat.clickLink = Más información en {0} diff --git a/util/src/main/i18n/translations/misc_es_ES.properties b/util/src/main/i18n/translations/misc_es_ES.properties index 6bf6ccb179..5b854d2bbf 100644 --- a/util/src/main/i18n/translations/misc_es_ES.properties +++ b/util/src/main/i18n/translations/misc_es_ES.properties @@ -43,20 +43,28 @@ misc.day = {0} día misc.days = {0} días # {0} = "1" +misc.week = {0} semana # {0} = number of weeks (2-3) +misc.weeks = {0} semanas # {0} = "1" +misc.month = {0} mes # {0} = number of months (2-11) +misc.months = {0} meses # {0} = "1" +misc.year = {0} año # {0} = number of years +misc.years = {0} años # less than a second +misc.now = un momento # more than 3 years +misc.eon = hace mucho tiempo # {0} = duration (e.g. "4 hours") misc.timeAgo = hace {0} @@ -154,6 +162,8 @@ misc.right = Derecha misc.center = Centro +misc.mid = Medio + misc.north = Norte @@ -163,6 +173,24 @@ misc.east = Este misc.west = Oeste + + + + + + + + + + + + + + + + +# Pertains to color (e.g. "Light Blue" or "Light Gray") + # {0} = player name misc.teleportTo = Teletransportarse a {0} @@ -188,6 +216,8 @@ misc.serverFull = El servidor está lleno. ¡Considera mejorar a premium para po misc.serverRestart = ¡Reiniciando servidor\! + + type.int = número entero type.float = número decimal @@ -212,5 +242,11 @@ type.team = equipo type.settingkey = ajuste +type.uuid = uuid + +type.localdate = (yyyy-mm-dd) fecha + +type.phase = fase + # {0} = a URL (e.g. "https://oc.tc") chat.clickLink = Más información en {0} diff --git a/util/src/main/i18n/translations/misc_es_MX.properties b/util/src/main/i18n/translations/misc_es_MX.properties index 1ea71307ec..2a6c3ef6d0 100644 --- a/util/src/main/i18n/translations/misc_es_MX.properties +++ b/util/src/main/i18n/translations/misc_es_MX.properties @@ -43,20 +43,28 @@ misc.day = {0} día misc.days = {0} días # {0} = "1" +misc.week = {0} semana # {0} = number of weeks (2-3) +misc.weeks = {0} semanas # {0} = "1" +misc.month = {0} mes # {0} = number of months (2-11) +misc.months = {0} meses # {0} = "1" +misc.year = {0} año # {0} = number of years +misc.years = {0} años # less than a second +misc.now = un momento # more than 3 years +misc.eon = hace mucho tiempo # {0} = duration (e.g. "4 hours") misc.timeAgo = hace {0} @@ -154,6 +162,8 @@ misc.right = Derecha misc.center = Centro +misc.mid = Mid + misc.north = Norte @@ -163,6 +173,24 @@ misc.east = Este misc.west = Oeste + + + + + + + + + + + + + + + + +# Pertains to color (e.g. "Light Blue" or "Light Gray") + # {0} = player name misc.teleportTo = Teletransportarse a {0} @@ -188,6 +216,8 @@ misc.serverFull = El servidor está lleno. ¡Considera mejorar a premium para po misc.serverRestart = ¡Reiniciando servidor\! + + type.int = número entero type.float = número decimal @@ -212,5 +242,11 @@ type.team = equipo type.settingkey = ajuste +type.uuid = uuid + +type.localdate = (aaaa-mm-dd) fecha + +type.phase = fase + # {0} = a URL (e.g. "https://oc.tc") chat.clickLink = Más información en {0} diff --git a/util/src/main/i18n/translations/misc_fr_FR.properties b/util/src/main/i18n/translations/misc_fr_FR.properties index db72e48a86..cb280ab2b9 100644 --- a/util/src/main/i18n/translations/misc_fr_FR.properties +++ b/util/src/main/i18n/translations/misc_fr_FR.properties @@ -6,7 +6,7 @@ misc.list.pair = {0} et {1} # start a list of 3 or more items # {0} = first item # {1} = second item -misc.list.start = {0} {1} +misc.list.start = {0}, {1} # middle a list of 4 or more items # {0} = third item @@ -43,20 +43,28 @@ misc.day = {0} jour misc.days = {0} jours # {0} = "1" +misc.week = {0} semaine # {0} = number of weeks (2-3) +misc.weeks = {0} semaines # {0} = "1" +misc.month = {0} mois # {0} = number of months (2-11) +misc.months = {0} mois # {0} = "1" +misc.year = {0} an # {0} = number of years +misc.years = {0} ans # less than a second +misc.now = un instant # more than 3 years +misc.eon = un long moment # {0} = duration (e.g. "4 hours") misc.timeAgo = il y a {0} @@ -154,6 +162,9 @@ misc.right = Droite misc.center = Centre +misc.mid = Milieu + +misc.middle = Centre misc.north = Nord @@ -163,6 +174,41 @@ misc.east = Est misc.west = Ouest +misc.white = Blanc + +misc.orange = Orange + +misc.magenta = Magenta + +misc.lightBlue = Bleu Clair + +misc.yellow = Jaune + +misc.lime = Vert Clair + +misc.pink = Rose + +misc.gray = Gris + +misc.lightGray = Gris Clair + +misc.cyan = Cyan + +misc.purple = Violet + +misc.blue = Bleu + +misc.brown = Marron + +misc.green = Vert + +misc.red = Rouge + +misc.black = Noir + +# Pertains to color (e.g. "Light Blue" or "Light Gray") +misc.light = Clair + # {0} = player name misc.teleportTo = Se téléporter à {0} @@ -188,6 +234,10 @@ misc.serverFull = Serveur plein, achetez un rang premium pour pouvoir le rejoind misc.serverRestart = Redémarrage du serveur \! +misc.creative = Créatif + +misc.spectator = Spectateur + type.int = nombre entier type.float = nombre décimal @@ -212,5 +262,11 @@ type.team = équipe type.settingkey = réglage +type.uuid = uuid + +type.localdate = (aaaa-mm-jj) date + +type.phase = phase + # {0} = a URL (e.g. "https://oc.tc") chat.clickLink = Plus d''infos sur {0} diff --git a/util/src/main/i18n/translations/misc_gl_ES.properties b/util/src/main/i18n/translations/misc_gl_ES.properties index 6fb2bbcc87..53c2c58c8c 100644 --- a/util/src/main/i18n/translations/misc_gl_ES.properties +++ b/util/src/main/i18n/translations/misc_gl_ES.properties @@ -136,6 +136,25 @@ misc.warning = ADVERTENCIA + + + + + + + + + + + + + + + + + +# Pertains to color (e.g. "Light Blue" or "Light Gray") + # {0} = player name misc.teleportTo = Teletransportarse a {0} @@ -165,10 +184,15 @@ misc.serverRestart = Reiniciando o servidor\! + + type.gamemode = modo de xogo + + + # {0} = a URL (e.g. "https://oc.tc") diff --git a/util/src/main/i18n/translations/misc_it_IT.properties b/util/src/main/i18n/translations/misc_it_IT.properties index b3d5dd3e07..b4885a169d 100644 --- a/util/src/main/i18n/translations/misc_it_IT.properties +++ b/util/src/main/i18n/translations/misc_it_IT.properties @@ -43,20 +43,28 @@ misc.day = {0} giorno misc.days = {0} giorni # {0} = "1" +misc.week = {0} settimana # {0} = number of weeks (2-3) +misc.weeks = {0} Settimane # {0} = "1" +misc.month = {0} mesi # {0} = number of months (2-11) +misc.months = {0} mesi # {0} = "1" +misc.year = {0} anno # {0} = number of years +misc.years = {0} anni # less than a second +misc.now = un momento # more than 3 years +misc.eon = molto tempo fa # {0} = duration (e.g. "4 hours") misc.timeAgo = {0} fa @@ -154,6 +162,8 @@ misc.right = Destra misc.center = Centro +misc.mid = Medio + misc.north = Nord @@ -163,6 +173,24 @@ misc.east = Est misc.west = Ovest + + + + + + + + + + + + + + + + +# Pertains to color (e.g. "Light Blue" or "Light Gray") + # {0} = player name misc.teleportTo = Teletrasporto verso {0} @@ -188,6 +216,8 @@ misc.serverFull = Il server è pieno, considera l'aggiornamento a premium per es misc.serverRestart = Il server si sta riavviando\! + + type.int = numero intero type.float = numero decimale @@ -212,5 +242,11 @@ type.team = squadra type.settingkey = impostazione +type.uuid = uuid + +type.localdate = (dd-mm-yyyy) data + +type.phase = fase + # {0} = a URL (e.g. "https://oc.tc") chat.clickLink = Maggiori informazioni su {0} diff --git a/util/src/main/i18n/translations/misc_ja_JP.properties b/util/src/main/i18n/translations/misc_ja_JP.properties index 99ada70436..dc12e9c29a 100644 --- a/util/src/main/i18n/translations/misc_ja_JP.properties +++ b/util/src/main/i18n/translations/misc_ja_JP.properties @@ -155,6 +155,7 @@ misc.right = 右 misc.center = 中央 + misc.north = 北 misc.south = 南 @@ -163,6 +164,24 @@ misc.east = 東 misc.west = 西 + + + + + + + + + + + + + + + + +# Pertains to color (e.g. "Light Blue" or "Light Gray") + # {0} = player name misc.teleportTo = {0} へテレポート @@ -188,6 +207,8 @@ misc.serverFull = 現在サーバーは満員です。プレミアムにアッ misc.serverRestart = サーバー再起動! + + type.int = 整数 type.float = 小数 @@ -212,5 +233,8 @@ type.team = チーム type.settingkey = 設定 + + + # {0} = a URL (e.g. "https://oc.tc") chat.clickLink = 詳細\: {0} diff --git a/util/src/main/i18n/translations/misc_ko_KR.properties b/util/src/main/i18n/translations/misc_ko_KR.properties index b16d8d1062..93ef9092be 100644 --- a/util/src/main/i18n/translations/misc_ko_KR.properties +++ b/util/src/main/i18n/translations/misc_ko_KR.properties @@ -43,20 +43,28 @@ misc.day = {0}일 misc.days = {0}일 # {0} = "1" +misc.week = {0}주 # {0} = number of weeks (2-3) +misc.weeks = {0}주 # {0} = "1" +misc.month = {0}개월 # {0} = number of months (2-11) +misc.months = {0}개월 # {0} = "1" +misc.year = {0}년 # {0} = number of years +misc.years = {0}년 # less than a second +misc.now = 방금 전 # more than 3 years +misc.eon = 오래 전 # {0} = duration (e.g. "4 hours") misc.timeAgo = {0} 전 @@ -154,17 +162,55 @@ misc.right = 오른쪽 misc.center = 중심 +misc.mid = 중앙 -misc.north = 북쪽 +misc.middle = 중앙 -misc.south = 남쪽 +misc.north = 북 -misc.east = 동쪽 +misc.south = 남 -misc.west = 서쪽 +misc.east = 동 + +misc.west = 서 + +misc.white = 하얀색 + +misc.orange = 주황색 + +misc.magenta = 자홍색 + +misc.lightBlue = 하늘색 + +misc.yellow = 노란색 + +misc.lime = 연두색 + +misc.pink = 분홍색 + +misc.gray = 회색 + +misc.lightGray = 회백색 + +misc.cyan = 청록색 + +misc.purple = 보라색 + +misc.blue = 파란색 + +misc.brown = 갈색 + +misc.green = 초록색 + +misc.red = 빨간색 + +misc.black = 검은색 + +# Pertains to color (e.g. "Light Blue" or "Light Gray") +misc.light = 밝은 # {0} = player name -misc.teleportTo = {0}으로 텔레포트 +misc.teleportTo = {0}에게 순간이동 misc.teleportTool = 텔레포트 도구 @@ -188,6 +234,10 @@ misc.serverFull = 서버가 가득 찼습니다, 가득 찼을 때 게임에 참 misc.serverRestart = 서버가 재시작합니다\! +misc.creative = 크리에이티브 + +misc.spectator = 관전자 + type.int = 정수 type.float = 10 진수 @@ -212,5 +262,11 @@ type.team = 팀 type.settingkey = 설정 +type.uuid = uuid + +type.localdate = (yyyy-mm-dd) date + +type.phase = 단계 + # {0} = a URL (e.g. "https://oc.tc") chat.clickLink = 더 많은 정보 - {0} diff --git a/util/src/main/i18n/translations/misc_lol_US.properties b/util/src/main/i18n/translations/misc_lol_US.properties index 80198613bf..2ba16564f7 100644 --- a/util/src/main/i18n/translations/misc_lol_US.properties +++ b/util/src/main/i18n/translations/misc_lol_US.properties @@ -43,20 +43,28 @@ misc.day = {0} Lazi Dei misc.days = {0} Lazi Deiz # {0} = "1" +misc.week = {0} wek # {0} = number of weeks (2-3) +misc.weeks = {0} weks # {0} = "1" +misc.month = {0} monht # {0} = number of months (2-11) +misc.months = {0} monhts # {0} = "1" +misc.year = {0} yaer # {0} = number of years +misc.years = {0} yaers # less than a second +misc.now = a meowment # more than 3 years +misc.eon = a looooooooooooooooooooooooooooong tiem # {0} = duration (e.g. "4 hours") misc.timeAgo = {0} bfor @@ -154,6 +162,8 @@ misc.right = Righty misc.center = Centerrr +misc.mid = centah + misc.north = Nowrth @@ -163,6 +173,24 @@ misc.east = Eeest misc.west = Wuest + + + + + + + + + + + + + + + + +# Pertains to color (e.g. "Light Blue" or "Light Gray") + # {0} = player name misc.teleportTo = Muv 2 {0}''s paw @@ -188,6 +216,8 @@ misc.serverFull = Server iz FULL ov kittehs\! get a premium kitteh rank to join misc.serverRestart = be bak latr\! + + type.int = whol numbr type.float = decmal dot thingie numbr @@ -212,5 +242,11 @@ type.team = taem type.settingkey = setin +type.uuid = uid thing + +type.localdate = (yaer-monht-dai) daet + +type.phase = staeg + # {0} = a URL (e.g. "https://oc.tc") chat.clickLink = Moar info @ {0} diff --git a/util/src/main/i18n/translations/misc_ms_MY.properties b/util/src/main/i18n/translations/misc_ms_MY.properties index 0bf4a1bf03..53b3fda372 100644 --- a/util/src/main/i18n/translations/misc_ms_MY.properties +++ b/util/src/main/i18n/translations/misc_ms_MY.properties @@ -136,6 +136,25 @@ misc.warning = AMARAN + + + + + + + + + + + + + + + + + +# Pertains to color (e.g. "Light Blue" or "Light Gray") + # {0} = player name misc.teleportTo = Teleport kepada {0} @@ -165,10 +184,15 @@ misc.serverRestart = Server sedang dimulakan semula\! + + type.gamemode = mod Permainan + + + # {0} = a URL (e.g. "https://oc.tc") diff --git a/util/src/main/i18n/translations/misc_nl_NL.properties b/util/src/main/i18n/translations/misc_nl_NL.properties index 27b2fb81d3..8e42b36084 100644 --- a/util/src/main/i18n/translations/misc_nl_NL.properties +++ b/util/src/main/i18n/translations/misc_nl_NL.properties @@ -133,6 +133,25 @@ misc.warning = OPGELET + + + + + + + + + + + + + + + + + +# Pertains to color (e.g. "Light Blue" or "Light Gray") + # {0} = player name misc.teleportTo = Teleporteer naar {0} @@ -162,10 +181,15 @@ misc.serverRestart = De server wordt opnieuw opgestart\! + + type.gamemode = spelmode + + + # {0} = a URL (e.g. "https://oc.tc") diff --git a/util/src/main/i18n/translations/misc_no_NO.properties b/util/src/main/i18n/translations/misc_no_NO.properties index 84d46a28be..4047c1ec7a 100644 --- a/util/src/main/i18n/translations/misc_no_NO.properties +++ b/util/src/main/i18n/translations/misc_no_NO.properties @@ -153,6 +153,7 @@ misc.right = Høyre misc.center = Midterste + misc.north = Nord misc.south = Sør @@ -161,6 +162,24 @@ misc.east = Øst misc.west = Vest + + + + + + + + + + + + + + + + +# Pertains to color (e.g. "Light Blue" or "Light Gray") + # {0} = player name misc.teleportTo = Teleporter til {0} @@ -186,6 +205,8 @@ misc.serverFull = Serveren er full, vurder en oppgradering til premium for å ku misc.serverRestart = Serveren omstartes\! + + type.int = heltall type.float = desimaltall @@ -210,5 +231,8 @@ type.team = lag type.settingkey = innstilling + + + # {0} = a URL (e.g. "https://oc.tc") chat.clickLink = Mer info på {0} diff --git a/util/src/main/i18n/translations/misc_pl_PL.properties b/util/src/main/i18n/translations/misc_pl_PL.properties index 5fea3517eb..e52589d8f1 100644 --- a/util/src/main/i18n/translations/misc_pl_PL.properties +++ b/util/src/main/i18n/translations/misc_pl_PL.properties @@ -137,6 +137,25 @@ misc.warning = OSTRZEŻENIE + + + + + + + + + + + + + + + + + +# Pertains to color (e.g. "Light Blue" or "Light Gray") + # {0} = player name misc.teleportTo = Teleportuj do {0} @@ -166,10 +185,15 @@ misc.serverRestart = Serwer zostanie zrestartowany\! + + type.gamemode = tryb gry + + + # {0} = a URL (e.g. "https://oc.tc") diff --git a/util/src/main/i18n/translations/misc_pt_BR.properties b/util/src/main/i18n/translations/misc_pt_BR.properties index 0d1a4c51d5..5fccc33a6e 100644 --- a/util/src/main/i18n/translations/misc_pt_BR.properties +++ b/util/src/main/i18n/translations/misc_pt_BR.properties @@ -136,6 +136,25 @@ misc.warning = AVISO + + + + + + + + + + + + + + + + + +# Pertains to color (e.g. "Light Blue" or "Light Gray") + # {0} = player name misc.teleportTo = Teletransportar para {0} @@ -165,10 +184,15 @@ misc.serverRestart = Servidor reiniciando\! + + type.gamemode = modo de jogo + + + # {0} = a URL (e.g. "https://oc.tc") diff --git a/util/src/main/i18n/translations/misc_ro_RO.properties b/util/src/main/i18n/translations/misc_ro_RO.properties index b151f1a1f3..427bd2a4fc 100644 --- a/util/src/main/i18n/translations/misc_ro_RO.properties +++ b/util/src/main/i18n/translations/misc_ro_RO.properties @@ -145,6 +145,7 @@ misc.warning = AVERTISMENT + misc.north = Nord misc.south = Sud @@ -153,6 +154,24 @@ misc.east = Est misc.west = Vest + + + + + + + + + + + + + + + + +# Pertains to color (e.g. "Light Blue" or "Light Gray") + # {0} = player name misc.teleportTo = Teleportează-te la {0} @@ -178,6 +197,8 @@ misc.serverFull = Serverul este plin, donează pentru a intra atunci când este misc.serverRestart = Serverul se reporneşte\! + + type.int = număr întreg type.float = număr zecimal @@ -202,5 +223,8 @@ type.team = echipă type.settingkey = setare + + + # {0} = a URL (e.g. "https://oc.tc") chat.clickLink = Mai multe informații la {0} diff --git a/util/src/main/i18n/translations/misc_ru_RU.properties b/util/src/main/i18n/translations/misc_ru_RU.properties index 93debab654..40677d1ce3 100644 --- a/util/src/main/i18n/translations/misc_ru_RU.properties +++ b/util/src/main/i18n/translations/misc_ru_RU.properties @@ -43,20 +43,28 @@ misc.day = {0} день misc.days = {0} дней # {0} = "1" +misc.week = {0} неделя # {0} = number of weeks (2-3) +misc.weeks = {0} недель # {0} = "1" +misc.month = {0} месяц # {0} = number of months (2-11) +misc.months = {0} месяцев # {0} = "1" +misc.year = {0} год # {0} = number of years +misc.years = {0} лет # less than a second +misc.now = момент # more than 3 years +misc.eon = долгое время # {0} = duration (e.g. "4 hours") misc.timeAgo = {0} назад @@ -154,6 +162,9 @@ misc.right = Прав. misc.center = Центр. +misc.mid = Центр + +misc.middle = Центральный misc.north = Север @@ -163,6 +174,41 @@ misc.east = Восток misc.west = Запад +misc.white = Белая + +misc.orange = Оранжевая + +misc.magenta = Пурпурная + +misc.lightBlue = Голубая + +misc.yellow = Жёлтая + +misc.lime = Лаймовая + +misc.pink = Розовая + +misc.gray = Серая + +misc.lightGray = Светло-серая + +misc.cyan = Бирюзовая + +misc.purple = Фиолетовая + +misc.blue = Синяя + +misc.brown = Коричневая + +misc.green = Зелёная + +misc.red = Красная + +misc.black = Чёрная + +# Pertains to color (e.g. "Light Blue" or "Light Gray") +misc.light = Светло- + # {0} = player name misc.teleportTo = Телепортироваться к {0} @@ -188,6 +234,10 @@ misc.serverFull = Сервер переполнен. Только премиум misc.serverRestart = Перезапуск сервера\! +misc.creative = Творческий + +misc.spectator = Наблюдатель + type.int = целое число type.float = дробное число @@ -212,5 +262,11 @@ type.team = команда type.settingkey = настройка +type.uuid = uuid + +type.localdate = (гггг-мм-дд) дата + +type.phase = статус + # {0} = a URL (e.g. "https://oc.tc") chat.clickLink = Подробнее на {0} diff --git a/util/src/main/i18n/translations/misc_sv_SE.properties b/util/src/main/i18n/translations/misc_sv_SE.properties index 2d2fc023ac..d42bc8c2a4 100644 --- a/util/src/main/i18n/translations/misc_sv_SE.properties +++ b/util/src/main/i18n/translations/misc_sv_SE.properties @@ -43,20 +43,28 @@ misc.day = {0} dag misc.days = {0} dagar # {0} = "1" +misc.week = {0} vecka # {0} = number of weeks (2-3) +misc.weeks = {0} veckor # {0} = "1" +misc.month = {0} månad # {0} = number of months (2-11) +misc.months = {0} månader # {0} = "1" +misc.year = {0} år # {0} = number of years +misc.years = {0} år # less than a second +misc.now = ett ögonblick # more than 3 years +misc.eon = länge # {0} = duration (e.g. "4 hours") misc.timeAgo = {0} sedan @@ -154,6 +162,9 @@ misc.right = Höger misc.center = Center +misc.mid = Mitten + +misc.middle = Mitten misc.north = Norr @@ -163,6 +174,41 @@ misc.east = Öst misc.west = Väst +misc.white = Vit + +misc.orange = Orange + +misc.magenta = Magenta + +misc.lightBlue = Ljusblå + +misc.yellow = Gul + +misc.lime = Limegrön + +misc.pink = Rosa + +misc.gray = Grå + +misc.lightGray = Ljusgrå + +misc.cyan = Turkos + +misc.purple = Lila + +misc.blue = Blå + +misc.brown = Brun + +misc.green = Grön + +misc.red = Röd + +misc.black = Svart + +# Pertains to color (e.g. "Light Blue" or "Light Gray") +misc.light = Ljus + # {0} = player name misc.teleportTo = Teleportera till {0} @@ -188,6 +234,10 @@ misc.serverFull = Servern är full, överväga att uppgradera till premium för misc.serverRestart = Servern startas om\! +misc.creative = Kreativ + +misc.spectator = Åskådare + type.int = heltal type.float = decimaltal @@ -212,5 +262,11 @@ type.team = lag type.settingkey = inställning +type.uuid = uuid + +type.localdate = (ååååå-mm-dd) datum + +type.phase = fas + # {0} = a URL (e.g. "https://oc.tc") chat.clickLink = Mer information på {0} diff --git a/util/src/main/i18n/translations/misc_th_TH.properties b/util/src/main/i18n/translations/misc_th_TH.properties index edacc6852e..b11d667a4c 100644 --- a/util/src/main/i18n/translations/misc_th_TH.properties +++ b/util/src/main/i18n/translations/misc_th_TH.properties @@ -138,6 +138,25 @@ misc.warning = คำเตือน + + + + + + + + + + + + + + + + + +# Pertains to color (e.g. "Light Blue" or "Light Gray") + # {0} = player name misc.teleportTo = Teleport ไปยัง {0} @@ -172,4 +191,9 @@ misc.serverRestart = เซิร์ฟเวอร์ได้เริ่ม + + + + + # {0} = a URL (e.g. "https://oc.tc") diff --git a/util/src/main/i18n/translations/misc_tl_PH.properties b/util/src/main/i18n/translations/misc_tl_PH.properties index 02a2616f91..53c3ac69df 100644 --- a/util/src/main/i18n/translations/misc_tl_PH.properties +++ b/util/src/main/i18n/translations/misc_tl_PH.properties @@ -125,6 +125,25 @@ misc.warning = BABALA + + + + + + + + + + + + + + + + + +# Pertains to color (e.g. "Light Blue" or "Light Gray") + # {0} = player name @@ -153,5 +172,10 @@ misc.leave = Umalis si {0} + + + + + # {0} = a URL (e.g. "https://oc.tc") diff --git a/util/src/main/i18n/translations/misc_zh_CN.properties b/util/src/main/i18n/translations/misc_zh_CN.properties index 9d33c9523a..ee373961bd 100644 --- a/util/src/main/i18n/translations/misc_zh_CN.properties +++ b/util/src/main/i18n/translations/misc_zh_CN.properties @@ -138,6 +138,25 @@ misc.warning = 警告 + + + + + + + + + + + + + + + + + +# Pertains to color (e.g. "Light Blue" or "Light Gray") + # {0} = player name misc.teleportTo = 传送到 {0} @@ -167,10 +186,15 @@ misc.serverRestart = 服务器会重新启动! + + type.gamemode = 游戏模式 + + + # {0} = a URL (e.g. "https://oc.tc") diff --git a/util/src/main/i18n/translations/moderation_de_DE.properties b/util/src/main/i18n/translations/moderation_de_DE.properties index cab570a47e..87d26145e3 100644 --- a/util/src/main/i18n/translations/moderation_de_DE.properties +++ b/util/src/main/i18n/translations/moderation_de_DE.properties @@ -113,7 +113,7 @@ moderation.freeze.unfrozen = Du wurdest aufgetaut moderation.freeze.itemName = Spieler einfrieren -moderation.freeze.itemDescription = Rechtsklick auf einen Spieler, um diesen einzufrieren/aufzutauen +moderation.freeze.itemDescription = Rechtsklick auf einen Spieler, um ihn einzufrieren/aufzutauen moderation.freeze.notEnabled = Einfrieren ist nicht aktiviert diff --git a/util/src/main/i18n/translations/moderation_fr_FR.properties b/util/src/main/i18n/translations/moderation_fr_FR.properties index 0b9f53a7c0..9da578ce22 100644 --- a/util/src/main/i18n/translations/moderation_fr_FR.properties +++ b/util/src/main/i18n/translations/moderation_fr_FR.properties @@ -144,6 +144,7 @@ moderation.freeze.broadcast.frozen = {0} a gelé {1} # {1} = target player name moderation.freeze.broadcast.thaw = {0} a débloqué {1} +moderation.freeze.broadcast.hover = Cliquer pour annuler l'action moderation.defuse.water = Vous ne pouvez pas désamorcer la TNT dans l'eau. diff --git a/util/src/main/i18n/translations/ui_af_ZA.properties b/util/src/main/i18n/translations/ui_af_ZA.properties index 1ef1620311..c804efdc61 100644 --- a/util/src/main/i18n/translations/ui_af_ZA.properties +++ b/util/src/main/i18n/translations/ui_af_ZA.properties @@ -32,6 +32,46 @@ # {1} = old setting value (e.g. "off") # {2} = new setting value (e.g. "on") + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + preview.noPotionEffects = Geen doepa effekte preview.notViewable = Spelers se inventaris is nie tans sigbaar @@ -89,3 +129,8 @@ picker.clickToJoin = Jy is in staat om jou span te kies. Kliek om aan te sluit\! picker.clickToRejoin = Klik om jou span aansluit\! picker.noPermissions = Premium gebruikers kan kies hul spanne\! + + + + +# {0} = name of previous menu diff --git a/util/src/main/i18n/translations/ui_ar_SA.properties b/util/src/main/i18n/translations/ui_ar_SA.properties index 56c1f90b9a..6668e298df 100644 --- a/util/src/main/i18n/translations/ui_ar_SA.properties +++ b/util/src/main/i18n/translations/ui_ar_SA.properties @@ -33,6 +33,46 @@ setting.gamemode = نوع اللعب # {1} = old setting value (e.g. "off") # {2} = new setting value (e.g. "on") + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + preview.noPotionEffects = لا يوجد تأثيرات للجرعة preview.notViewable = مخزون اللاعب غير قابل للعرض حاليا @@ -90,3 +130,8 @@ picker.clickToJoin = انت قادرا على اختيار فريقك انقر picker.clickToRejoin = انقر للانضمام مرة أخرى إلى فريقك\! picker.noPermissions = مستخدمين العلاوة يستطيعون ان يختاروا فريقهم\! + + + + +# {0} = name of previous menu diff --git a/util/src/main/i18n/translations/ui_ca_ES.properties b/util/src/main/i18n/translations/ui_ca_ES.properties index 19be39cfe8..5f29b5ea4a 100644 --- a/util/src/main/i18n/translations/ui_ca_ES.properties +++ b/util/src/main/i18n/translations/ui_ca_ES.properties @@ -52,6 +52,46 @@ setting.observersOnly = Ho sentim, aquesta comanda es només per observadors. # {1} = old setting value (e.g. "off") # {2} = new setting value (e.g. "on") + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + preview.noPotionEffects = Cap efecte de poció preview.notViewable = L'inventari del jugador no es pot mostrar en aquest moment @@ -109,3 +149,8 @@ picker.clickToJoin = Pots triar el teu equip, fes clic per unir-te\! picker.clickToRejoin = Clic per tornar a unir-te al teu equip\! picker.noPermissions = Els usuaris premiums poden triar el seu equip\! + + + + +# {0} = name of previous menu diff --git a/util/src/main/i18n/translations/ui_da_DK.properties b/util/src/main/i18n/translations/ui_da_DK.properties index c289b14147..2d7b406d1b 100644 --- a/util/src/main/i18n/translations/ui_da_DK.properties +++ b/util/src/main/i18n/translations/ui_da_DK.properties @@ -33,6 +33,46 @@ setting.gamemode = Spiltype # {1} = old setting value (e.g. "off") # {2} = new setting value (e.g. "on") + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + preview.noPotionEffects = Ingen Eliksir effekt preview.notViewable = Spillerens lager kan i øjeblikket ikke ses @@ -90,3 +130,8 @@ picker.clickToJoin = Du kan vælge dit hold, klik for at deltage\!\n picker.clickToRejoin = Klik for at rejoine dit hold\! picker.noPermissions = Premium brugere kan vælge deres hold\! + + + + +# {0} = name of previous menu diff --git a/util/src/main/i18n/translations/ui_de_DE.properties b/util/src/main/i18n/translations/ui_de_DE.properties index f8cc711d89..8dd90703bf 100644 --- a/util/src/main/i18n/translations/ui_de_DE.properties +++ b/util/src/main/i18n/translations/ui_de_DE.properties @@ -4,7 +4,7 @@ setting.displayName = Werkzeuge setting.lore = Rechtsklick, um das Werkzeuge-Menü zu öffnen. -setting.flyspeed = Fluggeschwindigkeit +setting.flyspeed = Flug-Geschwindigkeit # {0} = speed type (e.g. "Normal", "Fast", "Faster") setting.flyspeed.lore = Aktuelle Geschwindigkeit\: {0} @@ -54,6 +54,47 @@ setting.options = Mögliche Optionen\: {0} # {1} = old setting value (e.g. "off") # {2} = new setting value (e.g. "on") setting.set = Deine {0}-Einstellung wurde von {1} zu {2} geändert + +settings.menu.title = Einstellungen + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + preview.noPotionEffects = Keine Trankeffekte @@ -61,7 +102,7 @@ preview.notViewable = Das Inventar des Spielers ist derzeit nicht einsehbar preview.potionEffects = Trankeffekte -preview.hungerLevel = Hungerlevel +preview.hungerLevel = Hungerstatus preview.healthLevel = Gesundheitsstatus @@ -78,7 +119,7 @@ preview.knockbackResistance = Rückstoß-Widerstand ({0}%) preview.knockbackReduction = Rückstoß-Reduzierung ({0}%) # {0} = amount of walking speed (number) -preview.walkSpeed = Laufgeschwindigkeit ({0}x) +preview.walkSpeed = Lauf-Geschwindigkeit ({0}x) preview.closeButton = Schließen @@ -113,3 +154,11 @@ picker.clickToJoin = Du kannst dir dein Team aussuchen, Klick zum Beitreten\! picker.clickToRejoin = Klick, um deinem Team erneut beizutreten\! picker.noPermissions = Premium-Spieler können sich ihr Team aussuchen\! + +menu.page.empty = Keine Ergebnisse gefunden\! + +menu.page.next = Nächste Seite + +menu.page.previous = Vorherige Seite + +# {0} = name of previous menu diff --git a/util/src/main/i18n/translations/ui_en_GB.properties b/util/src/main/i18n/translations/ui_en_GB.properties index 6bc0908ab6..afcd309b57 100644 --- a/util/src/main/i18n/translations/ui_en_GB.properties +++ b/util/src/main/i18n/translations/ui_en_GB.properties @@ -55,6 +55,86 @@ setting.options = Possible options\: {0} # {2} = new setting value (e.g. "on") setting.set = Changed your {0} setting from {1} to {2} +settings.menu.title = Settings + +settings.menu.lore = Click to open settings menu + +settings.menu.toggle = Click to toggle + +settings.chat = Changes what your default chat channel is + +settings.chat.team = Chat sends messages to your team only + +settings.chat.global = Chat is sent to everyone + +settings.chat.admin = Reserved for staff + +settings.death = Changes what type of death messages are seen + +settings.death.all = View all death messages + +settings.death.own = View own death messages only + +settings.picker = Changes when the picker is displayed + +settings.picker.auto = Automatically display picker based on match + +settings.picker.on = Always display the picker + +settings.picker.off = Never display the picker + +settings.join = Changes when join messages are sent + +settings.join.on = View all join messages + +settings.join.off = Hide all join messages + +settings.message = Changes if private messages are accepted + +settings.message.on = Accept all private messages + +settings.message.off = Reject all private messages + +settings.observers = Changes if observers are visible + +settings.observers.on = Show all observers + +settings.observers.off = Hide other observers + +settings.sounds = Changes when sounds are played + +settings.sounds.all = Hear all match sounds + +settings.sounds.dm = Only hear sounds from direct messages + +settings.sounds.none = Mute all match sounds + +settings.vote = Changes if the vote book is shown on cycle + +settings.vote.on = Always show the vote book + +settings.vote.off = Never show the vote book + +settings.stats = Changes if stats are tracked + +settings.stats.on = Track and display per-match stats + +settings.stats.off = Disable and hide per-match stats + +settings.effects = Changes if particle effects are shown + +settings.effects.on = View special particle effects + +settings.effects.off = Hide special particle effects + +settings.time = Changes preferred world time + +settings.time.auto = Keep time in sync with server + +settings.time.dark = Always night time + +settings.time.light = Always day time + preview.noPotionEffects = No potion effects preview.notViewable = Player's inventory is not currently viewable @@ -113,3 +193,12 @@ picker.clickToJoin = You are able to pick your team, click to join\! picker.clickToRejoin = Click to rejoin your team\! picker.noPermissions = Premium users can pick their teams\! + +menu.page.empty = No results found\! + +menu.page.next = Next Page + +menu.page.previous = Previous Page + +# {0} = name of previous menu +menu.page.return = Return to {0} diff --git a/util/src/main/i18n/translations/ui_en_PT.properties b/util/src/main/i18n/translations/ui_en_PT.properties index b66f897d82..627e456d03 100644 --- a/util/src/main/i18n/translations/ui_en_PT.properties +++ b/util/src/main/i18n/translations/ui_en_PT.properties @@ -33,6 +33,46 @@ setting.gamemode = Battletype # {1} = old setting value (e.g. "off") # {2} = new setting value (e.g. "on") + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + preview.noPotionEffects = Der arr no potion effects matey preview.notViewable = Ye can't check what this lubber's got in his pockets @@ -90,3 +130,8 @@ picker.clickToJoin = Use yer ol' mousey to choose yer ship\! picker.clickToRejoin = Click ta hop back on deck\! picker.noPermissions = Ye must pay gold to choose yer crew\! + + + + +# {0} = name of previous menu diff --git a/util/src/main/i18n/translations/ui_es_CL.properties b/util/src/main/i18n/translations/ui_es_CL.properties index 4a7c1af2ad..d87ab86643 100644 --- a/util/src/main/i18n/translations/ui_es_CL.properties +++ b/util/src/main/i18n/translations/ui_es_CL.properties @@ -55,6 +55,46 @@ setting.options = Opciones\: {0} # {2} = new setting value (e.g. "on") setting.set = Se cambió tu configuración {0} de {1} a {2} + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + preview.noPotionEffects = Sin efectos de poción preview.notViewable = El inventario del jugador no puede verse en este momento @@ -113,3 +153,8 @@ picker.clickToJoin = Puedes elegir tu equipo. ¡Haz clic para unirte\! picker.clickToRejoin = ¡Clic para volver a entrar a tu equipo\! picker.noPermissions = ¡Los usuarios premium pueden elegir sus equipos\! + + + + +# {0} = name of previous menu diff --git a/util/src/main/i18n/translations/ui_es_ES.properties b/util/src/main/i18n/translations/ui_es_ES.properties index 8e9b18f554..c281e4d8d1 100644 --- a/util/src/main/i18n/translations/ui_es_ES.properties +++ b/util/src/main/i18n/translations/ui_es_ES.properties @@ -55,6 +55,46 @@ setting.options = Opciones posibles\: {0} # {2} = new setting value (e.g. "on") setting.set = Cambiaste tu configuración\: {0} de {1} a {2} + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + preview.noPotionEffects = Sin efectos de pociones preview.notViewable = El inventario del jugador no es visible en este momento @@ -113,3 +153,8 @@ picker.clickToJoin = Puedes elegir tu equipo, ¡haz click para unirte\! picker.clickToRejoin = ¡Clic para volver a entrar a tu equipo\! picker.noPermissions = ¡Los usuarios premium pueden elegir sus equipos\! + + + + +# {0} = name of previous menu diff --git a/util/src/main/i18n/translations/ui_es_MX.properties b/util/src/main/i18n/translations/ui_es_MX.properties index d9cc292e70..c8a5f43b3f 100644 --- a/util/src/main/i18n/translations/ui_es_MX.properties +++ b/util/src/main/i18n/translations/ui_es_MX.properties @@ -55,6 +55,46 @@ setting.options = Opciones posibles\: {0} # {2} = new setting value (e.g. "on") setting.set = Cambiaste tu configuración\: {0} de {1} a {2} + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + preview.noPotionEffects = Sin efectos de pociones preview.notViewable = El inventario del jugador no es visible en este momento @@ -113,3 +153,8 @@ picker.clickToJoin = Puedes elegir tu equipo, ¡haz click para unirte\! picker.clickToRejoin = ¡Click para volver a entrar a tu equipo\! picker.noPermissions = ¡Los usuarios premium pueden elegir sus equipos\! + + + + +# {0} = name of previous menu diff --git a/util/src/main/i18n/translations/ui_fr_FR.properties b/util/src/main/i18n/translations/ui_fr_FR.properties index 5f2b3981b6..c40ab435eb 100644 --- a/util/src/main/i18n/translations/ui_fr_FR.properties +++ b/util/src/main/i18n/translations/ui_fr_FR.properties @@ -55,6 +55,86 @@ setting.options = Options possibles \: {0} # {2} = new setting value (e.g. "on") setting.set = Changement de votre paramètre {0} de {1} à {2} +settings.menu.title = Paramètres + +settings.menu.lore = Clique pour ouvrir le menu des paramètres + +settings.menu.toggle = Cliquez pour changer + +settings.chat = Changer le canal de discussion par défaut + +settings.chat.team = Le chat envoie les messages à votre équipe uniquement + +settings.chat.global = Le chat est envoyé à tout le monde + +settings.chat.admin = Réservé au staff + +settings.death = Modifier le type de messages de mort vus + +settings.death.all = Voir tous les messages de mort + +settings.death.own = Voir uniquement les propres messages de mort + +settings.picker = Changer quand le sélecteur est affiché + +settings.picker.auto = Afficher automatiquement le sélecteur en fonction du match + +settings.picker.on = Toujours afficher le sélecteur + +settings.picker.off = Ne jamais afficher le sélecteur + +settings.join = Changer quand les messages de connexion sont envoyés + +settings.join.on = Voir tous les messages de connexion au serveur + +settings.join.off = Cacher tous les messages de connexion au serveur + +settings.message = Changer si les messages privés sont acceptés + +settings.message.on = Accepter tous les messages privés + +settings.message.off = Rejeter tous les messages privés + +settings.observers = Changer si les spectateurs sont visibles + +settings.observers.on = Montrer tous les observateurs + +settings.observers.off = Masquer les autres observateurs + +settings.sounds = Changer quand les sons des joueurs sont joués + +settings.sounds.all = Entendre tous les sons du match + +settings.sounds.dm = Entendre uniquement les sons des messages directs + +settings.sounds.none = Rendre muet tous les sons du match + +settings.vote = Changer si le livre de vote est affiché sur le cycle + +settings.vote.on = Toujours montrer le livre de vote + +settings.vote.off = Ne jamais montrer le livre de vote + +settings.stats = Changer si les statistiques sont suivies + +settings.stats.on = Suivre et afficher les statistiques par match + +settings.stats.off = Désactiver et masquer les statistiques par match + +settings.effects = Changer si les effets de particules sont affichés + +settings.effects.on = Voir les effets spéciaux de particules + +settings.effects.off = Masquer les effets spéciaux de particules + +settings.time = Changer l'heure du monde préférée + +settings.time.auto = Garder le temps en synchronisation avec le serveur + +settings.time.dark = Toujours la nuit + +settings.time.light = Toujours le jour + preview.noPotionEffects = Aucun effet de potion. preview.notViewable = L'inventaire de ce joueur ne peut pas être visionné pour le moment @@ -113,3 +193,12 @@ picker.clickToJoin = Vous pouvez choisir votre équipe, cliquez sur l'équipe d picker.clickToRejoin = Cliquez pour rejoindre votre équipe \! picker.noPermissions = Les membres premium peuvent choisir leur équipe \! + +menu.page.empty = Aucun résultat trouvé \! + +menu.page.next = Page suivante + +menu.page.previous = Page précédente + +# {0} = name of previous menu +menu.page.return = Retour à {0} diff --git a/util/src/main/i18n/translations/ui_gl_ES.properties b/util/src/main/i18n/translations/ui_gl_ES.properties index 3821dc1bfc..dec0c5a837 100644 --- a/util/src/main/i18n/translations/ui_gl_ES.properties +++ b/util/src/main/i18n/translations/ui_gl_ES.properties @@ -33,6 +33,46 @@ setting.gamemode = Modo de xogo # {1} = old setting value (e.g. "off") # {2} = new setting value (e.g. "on") + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + preview.noPotionEffects = Sen efectos de pocións preview.notViewable = O inventario do xogador non é visible neste momento @@ -90,3 +130,8 @@ picker.clickToJoin = Podes elixir o teu equipo, fai clic para unirte\! picker.clickToRejoin = Clica para volver a entrar no teu equipo\! picker.noPermissions = Os usuarios premium poden elixir os seus equipos\! + + + + +# {0} = name of previous menu diff --git a/util/src/main/i18n/translations/ui_it_IT.properties b/util/src/main/i18n/translations/ui_it_IT.properties index 11b97109bd..0165ecc154 100644 --- a/util/src/main/i18n/translations/ui_it_IT.properties +++ b/util/src/main/i18n/translations/ui_it_IT.properties @@ -55,6 +55,46 @@ setting.options = Possibili opzioni\: {0} # {2} = new setting value (e.g. "on") setting.set = Cambiato il tuo {0} impostazione da {1} a {2} + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + preview.noPotionEffects = Non ci sono efetti di pozioni preview.notViewable = L'inventario del giocatore non è attualmente visualizzabile @@ -113,3 +153,8 @@ picker.clickToJoin = Puoi selezionare la tua squadra, clicca per entrare\! picker.clickToRejoin = Clicca per riunirti alla tua squadra\! picker.noPermissions = I giocatori premium possono scegliere la loro squadra\! + + + + +# {0} = name of previous menu diff --git a/util/src/main/i18n/translations/ui_ja_JP.properties b/util/src/main/i18n/translations/ui_ja_JP.properties index d5d76c5864..10a723a089 100644 --- a/util/src/main/i18n/translations/ui_ja_JP.properties +++ b/util/src/main/i18n/translations/ui_ja_JP.properties @@ -55,6 +55,46 @@ setting.options = 選択肢\: {0} # {2} = new setting value (e.g. "on") setting.set = {0} を {1} から {2} に変更しました。 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + preview.noPotionEffects = ポーションの効果はありません。 preview.notViewable = プレイヤーのインベントリは現在表示できません @@ -113,3 +153,8 @@ picker.clickToJoin = あなたの好きなチームを選んで参加するこ picker.clickToRejoin = クリックしてチームに再参加しましょう\! picker.noPermissions = プレミアムユーザーになると、自分のチームを選ぶことができます! + + + + +# {0} = name of previous menu diff --git a/util/src/main/i18n/translations/ui_ko_KR.properties b/util/src/main/i18n/translations/ui_ko_KR.properties index e9b6548cbe..bb3a138c25 100644 --- a/util/src/main/i18n/translations/ui_ko_KR.properties +++ b/util/src/main/i18n/translations/ui_ko_KR.properties @@ -55,6 +55,46 @@ setting.options = 가능한 옵션\: {0} # {2} = new setting value (e.g. "on") setting.set = 당신의 {0} 설정을 {1}에서 {2}(으)로 변경했습니다 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + preview.noPotionEffects = 포션 효과가 없습니다 preview.notViewable = 현재 플레이어의 인벤토리를 볼 수 없습니다. @@ -113,3 +153,8 @@ picker.clickToJoin = 팀을 선택할 수 있습니다, 클릭해서 입장하 picker.clickToRejoin = 당신의 팀에 재참여를 위해 클릭하세요\! picker.noPermissions = 프리미엄 유저는 팀을 선택할 수 있습니다. + + + + +# {0} = name of previous menu diff --git a/util/src/main/i18n/translations/ui_lol_US.properties b/util/src/main/i18n/translations/ui_lol_US.properties index 1de2e7a840..9150690de8 100644 --- a/util/src/main/i18n/translations/ui_lol_US.properties +++ b/util/src/main/i18n/translations/ui_lol_US.properties @@ -55,6 +55,46 @@ setting.options = Possiblities\: {0} # {2} = new setting value (e.g. "on") setting.set = Switchd ur {0} settin frawm {1} to {2} + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + preview.noPotionEffects = nu poshun efekts preview.notViewable = u cant check on dis playr's stuffz @@ -113,3 +153,8 @@ picker.clickToJoin = Ur cool so u can pickz ur taem, clic to join\! picker.clickToRejoin = Click so u join da saem team\! picker.noPermissions = Premium kittehs can pic taems\! + + + + +# {0} = name of previous menu diff --git a/util/src/main/i18n/translations/ui_ms_MY.properties b/util/src/main/i18n/translations/ui_ms_MY.properties index 596343aff8..27c116c36c 100644 --- a/util/src/main/i18n/translations/ui_ms_MY.properties +++ b/util/src/main/i18n/translations/ui_ms_MY.properties @@ -33,6 +33,46 @@ setting.gamemode = Mod Permainan # {1} = old setting value (e.g. "off") # {2} = new setting value (e.g. "on") + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + preview.noPotionEffects = Tiada kesan posyen preview.notViewable = Inventori pemain tidak dapat dilihat pada masa ini @@ -90,3 +130,8 @@ picker.clickToJoin = Anda boleh memilih pasukan anda, klik untuk sertai\! picker.clickToRejoin = Klik untuk menyertai semula pasukan anda\! picker.noPermissions = Pengguna premium boleh memilih pasukan mereka\! + + + + +# {0} = name of previous menu diff --git a/util/src/main/i18n/translations/ui_nl_NL.properties b/util/src/main/i18n/translations/ui_nl_NL.properties index 6000a16a17..3d78cdd2ef 100644 --- a/util/src/main/i18n/translations/ui_nl_NL.properties +++ b/util/src/main/i18n/translations/ui_nl_NL.properties @@ -33,6 +33,46 @@ setting.gamemode = Spelmode # {1} = old setting value (e.g. "off") # {2} = new setting value (e.g. "on") + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + preview.noPotionEffects = Geen drankeffecten preview.notViewable = De inventaris van deze speler is momenteel niet inkijkbaar @@ -90,3 +130,8 @@ picker.clickToJoin = Je kunt je team kiezen, klik om mee te doen\! picker.clickToRejoin = Klik om terug te keren naar je team\! picker.noPermissions = Premium gebruikers mogen hun team kiezen\! + + + + +# {0} = name of previous menu diff --git a/util/src/main/i18n/translations/ui_no_NO.properties b/util/src/main/i18n/translations/ui_no_NO.properties index dc47f6ed5d..0e20ea7d41 100644 --- a/util/src/main/i18n/translations/ui_no_NO.properties +++ b/util/src/main/i18n/translations/ui_no_NO.properties @@ -4,7 +4,7 @@ setting.displayName = Verktøy setting.lore = Høyreklikk for å åpne verktøymenyen. -setting.flyspeed = Fly fart +setting.flyspeed = Flyhastighet # {0} = speed type (e.g. "Normal", "Fast", "Faster") setting.flyspeed.lore = Gjeldende hastighet\: {0} @@ -55,6 +55,76 @@ setting.options = Mulige alternativer\: {0} # {2} = new setting value (e.g. "on") setting.set = Endret innstillingen din for {0} fra {1} til {2} +settings.menu.title = Innstillinger + +settings.menu.lore = Klikk for å åpne innstillinger + +settings.menu.toggle = Klikk for å veksle + +settings.chat = Endrer hva din standard chat-kanal er + +settings.chat.team = Chat sender kun meldinger til laget ditt + +settings.chat.global = Chat sendes til alle + +settings.chat.admin = Reservert for personell + +settings.death = Endrer hvilke dødsmeldinger du ser + +settings.death.all = Se alle dødsmeldinger + +settings.death.own = Se kun dine egne dødsmeldinger + +settings.picker = Endrer når lag velgeren vises + +settings.picker.auto = Vis automatisk lag velgeren basert på kamptypen + +settings.picker.on = Alltid vis lag velgeren + +settings.picker.off = Aldri vis lag velgeren + +settings.join = Endrer hvorvidt du ser av- og pålogginsgsmeldinger + +settings.join.on = Alltid se på- og avloggingsmeldinger + +settings.join.off = Aldri se på- og avloggingsmeldinger + +settings.message = Endrer hvorvidt du ønsker å motta privatmeldinger + +settings.message.on = Godta alle private meldinger + +settings.message.off = Avvis alle private meldinger + +settings.observers = Endrer hvorvidt du kan se andre observatører + +settings.observers.on = Vis alle observatører + +settings.observers.off = Skjul andre observatører + +settings.sounds = Endrer hvorvidt lydeffekter blir spilt av + +settings.sounds.all = Spill av alle lydeffekter + +settings.sounds.dm = Spill kun av lydeffekter for private meldinger + +settings.sounds.none = Ikke spill av noen lydeffekter + +settings.vote = Endrer hvorvidt stemmeboken vises når det skal byttes bane + +settings.vote.on = Alltid vis stemmeboken + +settings.vote.off = Aldri vis stemmeboken + + + + + + + + + + + preview.noPotionEffects = Ingen trylledrikk effekter preview.notViewable = Spillerens inventar kan ikke vises akkurat nå @@ -96,11 +166,8 @@ picker.tooltip = Bli med i spillet\! picker.tooltipObserver = Bli observatør -picker.windowTitle.teamClass = Velg ditt lag/klasse -picker.windowTitle.team = Velg ditt lag -picker.windowTitle.class = Velg din klasse picker.autoJoin.displayName = Automatisk deltagelse @@ -113,3 +180,12 @@ picker.clickToJoin = Du kan velge ditt lag, klikk for å delta\! picker.clickToRejoin = Klikk for å rejoine laget ditt\! picker.noPermissions = Premium-brukere kan velge lag\! + +menu.page.empty = Ingen resultater funnet\! + +menu.page.next = Neste side + +menu.page.previous = Forrige side + +# {0} = name of previous menu +menu.page.return = Tilbake til {0} diff --git a/util/src/main/i18n/translations/ui_pl_PL.properties b/util/src/main/i18n/translations/ui_pl_PL.properties index bd7ef45751..e36573d811 100644 --- a/util/src/main/i18n/translations/ui_pl_PL.properties +++ b/util/src/main/i18n/translations/ui_pl_PL.properties @@ -33,6 +33,46 @@ setting.gamemode = Tryb gry # {1} = old setting value (e.g. "off") # {2} = new setting value (e.g. "on") + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + preview.noPotionEffects = Brak efektów mikstur preview.notViewable = Ekwipunek gracza nie może być obecnie oglądany @@ -90,3 +130,8 @@ picker.clickToJoin = Możesz wybrać drużynę, kliknij, aby dołączyć\! picker.clickToRejoin = Kliknij, aby dołączyć do twojej drużyny\! picker.noPermissions = Gracze premium mogą wybierać swoje drużyny\! + + + + +# {0} = name of previous menu diff --git a/util/src/main/i18n/translations/ui_pt_BR.properties b/util/src/main/i18n/translations/ui_pt_BR.properties index 38e6a9cb9e..6778118b50 100644 --- a/util/src/main/i18n/translations/ui_pt_BR.properties +++ b/util/src/main/i18n/translations/ui_pt_BR.properties @@ -35,6 +35,46 @@ setting.gamemode = Modo de jogo # {1} = old setting value (e.g. "off") # {2} = new setting value (e.g. "on") + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + preview.noPotionEffects = Sem efeitos de poção preview.notViewable = O inventário do jogador não é visível no momento @@ -92,3 +132,8 @@ picker.clickToJoin = Você é capaz de escolher a sua equipe, clique para entrar picker.clickToRejoin = Clique para entrar de novo à sua equipe\! picker.noPermissions = Usuários Premium podem escolher suas equipes\! + + + + +# {0} = name of previous menu diff --git a/util/src/main/i18n/translations/ui_ro_RO.properties b/util/src/main/i18n/translations/ui_ro_RO.properties index 6ec437b6f2..46bafa7cb7 100644 --- a/util/src/main/i18n/translations/ui_ro_RO.properties +++ b/util/src/main/i18n/translations/ui_ro_RO.properties @@ -55,6 +55,46 @@ setting.options = Opțiuni posibile\: {0} # {2} = new setting value (e.g. "on") setting.set = Ai schimbat setarea {0} de la {1} la {2} + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + preview.noPotionEffects = Fără efecte de poţiune preview.notViewable = Inventarul acestui jucător nu poate fi văzut acum @@ -113,3 +153,8 @@ picker.clickToJoin = Îţi poţi alege echipa, fă clic pentru a intra\! picker.clickToRejoin = Fă clic pentru a te re-alătura echipei tale\! picker.noPermissions = Membrii premium îşi pot alege echipa\! + + + + +# {0} = name of previous menu diff --git a/util/src/main/i18n/translations/ui_ru_RU.properties b/util/src/main/i18n/translations/ui_ru_RU.properties index 2357f58674..6ca6ac9830 100644 --- a/util/src/main/i18n/translations/ui_ru_RU.properties +++ b/util/src/main/i18n/translations/ui_ru_RU.properties @@ -55,6 +55,86 @@ setting.options = Допустимые параметры\: {0} # {2} = new setting value (e.g. "on") setting.set = Настройка {0} была изменена с {1} на {2} +settings.menu.title = Настройки + +settings.menu.lore = Кликните, чтобы открыть окно настроек + +settings.menu.toggle = Кликните для переключения + +settings.chat = Изменяет канал чата по умолчанию + +settings.chat.team = Отправлять сообщения только вашей команде + +settings.chat.global = Отправлять сообщения всем игрокам + +settings.chat.admin = Зарезервировано для персонала + +settings.death = Изменяет тип убийств, которые вы видите в чате + +settings.death.all = Показывать все убийства + +settings.death.own = Показывать только собственные убийства + +settings.picker = Изменяет настройку отображения окна выбора команды + +settings.picker.auto = Автоматически показывать окно выбора команды в зависимости от матча + +settings.picker.on = Всегда показывать окно выбора + +settings.picker.off = Никогда не показывать окно выбора + +settings.join = Изменяет настройку отображения сообщений о входе/выходе с сервера + +settings.join.on = Показывать все + +settings.join.off = Скрыть все + +settings.message = Изменяет доступность личных сообщений от других игроков + +settings.message.on = Принимать личные сообщения + +settings.message.off = Отключить личные сообщения + +settings.observers = Изменяет видимость наблюдателей + +settings.observers.on = Показывать всех наблюдателей + +settings.observers.off = Скрыть наблюдателей + +settings.sounds = Изменяет настройки звуков + +settings.sounds.all = Включить все звуки матча + +settings.sounds.dm = Включить звуки только личных сообщений + +settings.sounds.none = Выключить все звуки матча + +settings.vote = Изменяет настройку показа меню голосования за следующую карту + +settings.vote.on = Всегда показывать меню голосования + +settings.vote.off = Никогда не показывать меню голосования + +settings.stats = Изменяет отслеживание статистики + +settings.stats.on = Отслеживать и отображать статистику каждого матча + +settings.stats.off = Отключить и скрыть статистику каждого матча + +settings.effects = Изменяет настройку показа эффектов из частиц + +settings.effects.on = Включить эффекты частиц + +settings.effects.off = Отключить эффекты частиц + +settings.time = Изменяет предпочитаемое внутриигровое время + +settings.time.auto = Синхронизировать время с сервером + +settings.time.dark = Всегда ночь + +settings.time.light = Всегда день + preview.noPotionEffects = Нет эффектов целей preview.notViewable = Инвентарь игрока в данный момент недоступен @@ -113,3 +193,12 @@ picker.clickToJoin = Выберите команду и присоединяйт picker.clickToRejoin = Нажмите, чтобы снова присоединиться к команде\! picker.noPermissions = Премиум-пользователи могут выбирать команды\! + +menu.page.empty = Результаты не найдены\! + +menu.page.next = След. страница + +menu.page.previous = Пред. страница + +# {0} = name of previous menu +menu.page.return = Вернуться в {0} diff --git a/util/src/main/i18n/translations/ui_sv_SE.properties b/util/src/main/i18n/translations/ui_sv_SE.properties index a52410befd..dd38405543 100644 --- a/util/src/main/i18n/translations/ui_sv_SE.properties +++ b/util/src/main/i18n/translations/ui_sv_SE.properties @@ -55,6 +55,86 @@ setting.options = Möjliga alternativ\: {0} # {2} = new setting value (e.g. "on") setting.set = Ändrade din {0}-inställning från {1} till {2} +settings.menu.title = Inställningar + +settings.menu.lore = Klicka för att öppna inställningsmenyn + +settings.menu.toggle = Klicka för att växla + +settings.chat = Ändrar vad din standardchatt-kanal är + +settings.chat.team = Chatten skickar endast meddelanden till ditt lag + +settings.chat.global = Chatten skickas till alla + +settings.chat.admin = Reserverad för personal + +settings.death = Ändrar vilken typ av dödsmeddelanden som ses + +settings.death.all = Visa alla dödsmeddelanden + +settings.death.own = Visa endast egna dödsmeddelanden + +settings.picker = Ändrar när väljaren visas + +settings.picker.auto = Visa väljare automatiskt baserat på match + +settings.picker.on = Visa alltid väljaren + +settings.picker.off = Visa aldrig väljaren + +settings.join = Ändrar när anslutningsmeddelanden skickas + +settings.join.on = Visa alla anslutningsmeddelanden + +settings.join.off = Dölj alla anslutsmeddelanden + +settings.message = Ändrar om privata meddelanden accepteras + +settings.message.on = Acceptera alla privata meddelanden + +settings.message.off = Avvisa alla privata meddelanden + +settings.observers = Ändrar om observatörer är synliga + +settings.observers.on = Visa alla observatörer + +settings.observers.off = Dölj andra observatörer + +settings.sounds = Ändrar när ljud spelas upp + +settings.sounds.all = Hör alla matchljud + +settings.sounds.dm = Hör bara ljud från direkta meddelanden + +settings.sounds.none = Stäng av alla matchljud + +settings.vote = Ändrar om omröstningsboken visas på cykel + +settings.vote.on = Visa alltid röstboken + +settings.vote.off = Visa aldrig röstboken + +settings.stats = Ändrar om statistik ska spåras + +settings.stats.on = Spåra och visa statistik per match + +settings.stats.off = Inaktivera och dölj statistik per match + +settings.effects = Ändrar om partikeleffekter visas + +settings.effects.on = Visa speciella partikeleffekter + +settings.effects.off = Dölj speciella partikeleffekter + +settings.time = Ändrar föredragen världstid + +settings.time.auto = Håll tiden i synk med servern + +settings.time.dark = Alltid nattetid + +settings.time.light = Alltid dagtid + preview.noPotionEffects = Inga brygdeffekter preview.notViewable = Spelarens utrustning kan för närvarande inte visas @@ -113,3 +193,12 @@ picker.clickToJoin = Du kan välja ditt lag, klicka för att gå med\! picker.clickToRejoin = Klicka för att återförenas med ditt lag\! picker.noPermissions = Premium-användare kan välja sina lag\! + +menu.page.empty = Inga resultat hittades\! + +menu.page.next = Nästa sida + +menu.page.previous = Föregående sida + +# {0} = name of previous menu +menu.page.return = Återgå till {0} diff --git a/util/src/main/i18n/translations/ui_th_TH.properties b/util/src/main/i18n/translations/ui_th_TH.properties index de0405e053..e12450fb2f 100644 --- a/util/src/main/i18n/translations/ui_th_TH.properties +++ b/util/src/main/i18n/translations/ui_th_TH.properties @@ -32,6 +32,46 @@ # {1} = old setting value (e.g. "off") # {2} = new setting value (e.g. "on") + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + preview.noPotionEffects = น้ำยาไม่มีผลกระทบ preview.notViewable = ไม่สามารถดูไอเท็มของคุณได้ในขณะนี้ @@ -89,3 +129,8 @@ picker.clickToJoin = คุณสามารถเลือกทีมได picker.clickToRejoin = คลิกเพื่อเข้าร่วมทีมของคุณใหม่ picker.noPermissions = ผู้เล่นพรีเมี่ยมสามารถเลือกทีมได้ \! + + + + +# {0} = name of previous menu diff --git a/util/src/main/i18n/translations/ui_tl_PH.properties b/util/src/main/i18n/translations/ui_tl_PH.properties index 619c09a076..47fe992883 100644 --- a/util/src/main/i18n/translations/ui_tl_PH.properties +++ b/util/src/main/i18n/translations/ui_tl_PH.properties @@ -40,6 +40,46 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + # {0} = amount of knockback resistance (number) # {0} = amount of knockback reduction (number) @@ -74,3 +114,8 @@ picker.clickToJoin = Pwede ka pumili nang iyong kopon, click para sumali\! picker.clickToRejoin = Iclick para sumali ulit sa iyong kopon\! + + + + +# {0} = name of previous menu diff --git a/util/src/main/i18n/translations/ui_zh_CN.properties b/util/src/main/i18n/translations/ui_zh_CN.properties index a989c11fd2..3ee51c3f61 100644 --- a/util/src/main/i18n/translations/ui_zh_CN.properties +++ b/util/src/main/i18n/translations/ui_zh_CN.properties @@ -33,6 +33,46 @@ setting.gamemode = 游戏模式 # {1} = old setting value (e.g. "off") # {2} = new setting value (e.g. "on") + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + preview.noPotionEffects = 没有药水效果 preview.notViewable = 您现在不能看到这个玩家的物品栏 @@ -90,3 +130,8 @@ picker.clickToJoin = 您可以挑选您的团队,点击来参加比赛! picker.clickToRejoin = 点击重新加入您的队伍! picker.noPermissions = VIP能挑选他们的队伍! + + + + +# {0} = name of previous menu