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instant segfault on start #200
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Backtrace looks like a driver issue (and possibly glium). Which graphics card and driver are you using, exactly (including versions)? |
It seems like @zetok uses radeon:
Does plantex use any non standard shader code? |
We actually never ran a GLSL validator on all shader files, but I don't know of any special shader code 😕 So far we tested with Nvidia cards (OpenGL implementations which permit many strange things) and Intel cards (so far it seemed like those OpenGL implementations reject all shader code that is not valid by the GLSL standard). Whatever it is, a segfault is never expected behavior. Since plantex doesn't use any |
GPU: Advanced Micro Devices, Inc. [AMD/ATI] Hawaii PRO [Radeon R9 290] Any other info I could supply? |
If you want, you could test a few glium examples:
Interesting examples would be |
Could you print the local vars of frame #11? |
@bjorn3 sure, but I don't really use gdb much, so would you mind supplying a command? |
@LukasKalbertodt looks like |
Well, I guess then there is nothing we can do about it... As it seems to have something to do with tessellation, you can try starting plantex without tessellation, as described here: #199 |
Rust 1.11
Plantex 0be02cf
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