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I have a PS3 controller that's on the fritz -- it works great most of the time, but sometimes it just fails, usually when I'm pressing a button. When this happens I can unplug it and plug it back in a few seconds later and it will behave again, but whatever state the controller was in when it failed becomes permanent until I exit the program.
If I was pressing EMC, then I EMC until I'm out of power. If I was firing, then stays on, etc. I took a quick peek at the code and while I don't know objective c, it looks like the joystick is initialized when the game starts and that's it -- so that might be hard to change. If I start the game while the controller is not plugged in, then I cannot use the controller until I restart the program. Of course, in an ideal world, we could detect when these things come and go. and adapt to it.
The text was updated successfully, but these errors were encountered:
Hello!
I have a PS3 controller that's on the fritz -- it works great most of the time, but sometimes it just fails, usually when I'm pressing a button. When this happens I can unplug it and plug it back in a few seconds later and it will behave again, but whatever state the controller was in when it failed becomes permanent until I exit the program.
If I was pressing EMC, then I EMC until I'm out of power. If I was firing, then stays on, etc. I took a quick peek at the code and while I don't know objective c, it looks like the joystick is initialized when the game starts and that's it -- so that might be hard to change. If I start the game while the controller is not plugged in, then I cannot use the controller until I restart the program. Of course, in an ideal world, we could detect when these things come and go. and adapt to it.
The text was updated successfully, but these errors were encountered: