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[macOS] [Intel GMA X3100] Graphics shaders issue #388

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shinra-electric opened this issue Sep 7, 2021 · 4 comments
Open

[macOS] [Intel GMA X3100] Graphics shaders issue #388

shinra-electric opened this issue Sep 7, 2021 · 4 comments
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bug Mac Occurs on Mac only

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@shinra-electric
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shinra-electric commented Sep 7, 2021

  • macOS 10.8.5 Mountain Lion
  • White Polycarbonate MacBook (Early 2008)

Issue: release 1.86 works fine, versions 1.88 and above (with new graphics) do not display correctly. See the attached screenshot.

I just got my hands on a second-hand MacBook and tried to get Oolite running on it.

I realise that this is a very old Mac and OS, with crappy Intel graphics, so I don't really expect it to be fixed. But I searched for an issue and I couldn't find anything, so it could be possible that the devs are not aware of the issue.

oolite 1 86_and above

@phkb
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phkb commented Sep 7, 2021

Can you try something for me? Can you copy the "Resources/Shaders" folder from the 1.86 and put it into the same location in the 1.88 installation? Maybe rename the existing "Shaders" folder to "Shaders.188" so we can go back if required. Then retry 1.88.

@shinra-electric
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Yes, If I replace the shaders folder, it fixes the issue.

@shinra-electric shinra-electric changed the title [macOS] [Intel GMA X3100] Graphics (texture?) issue [macOS] [Intel GMA X3100] Graphics shaders issue Sep 8, 2021
@phkb
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phkb commented Sep 9, 2021

If you revert back to the original shaders, do you get any errors in your latest.log file?

@shinra-electric
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Not an error as such.

In the previous.log there are two lines where is says "Data cache version (1.86) does not match Oolite version (1.88), rebuilding cache".

In latest.log it says "Cache is stale(modification dates have changed). rebuilding cache from scratch".

Other than that, both logs are the same. They both say "Shaders are supported", with an OGL renderer version of 2.1.0

@oocube oocube added bug Mac Occurs on Mac only labels Sep 22, 2024
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