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Microgame Dev Cycle
Brian Intile edited this page Jul 15, 2019
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NOTE: This is a new and experimental dev cycle we're constructing to help more consistently output games and help ensure everyone in the collab has a productive team. Some things may change and delays may happen, but all in all we're going to do our best to stick to schedule.
Stage 1 - Brainstorming (2 weeks)
- The entire first 2 weeks is dedicated to brainstorming, so everyone involved gets a fair chance to contribute to the game idea.
- Team members should discuss potential game ideas or premises and see what y'all want to do. For inspiration, we have an
idea
command which pulls from fan-submitted microgame ideas. You can read about in the pin in #team_forming. - If the first week passes and no idea is set-in-stone, everyone should schedule a date and time in the near future where the team can brainstorm about ideas (most importantly the artist(s) and primary programmer should be there).
- Once that's done, submit a pitch to https://goo.gl/xQGjC4, and we can review it. Don't procrastinate! We're a picky bunch because we know you can make a bumpin' game!
- Someone on the team needs to be your point of contact: basically a mini-leader who can report to us how development's coming along if needed.
- Non-team members in chat are allowed to give input on ideas, but understand this isn't your microgame and don't drown out the team's comments or be pushy.
- Teams that meet all this criteria early are welcome to move on to the next phase.
(The rest is in-progress)
Stage 2 - Prototyping and rough assets (2 weeks)
- Deets coming later
Stage 3 - Fully working scene (3 weeks)
- Deets coming later
Stage 4 - Difficulty and polish (3 weeks)
- Deets coming later