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Nanobots to work if personal roboport is disabled #141

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wyrd-wunne opened this issue Aug 29, 2024 · 0 comments
Open

Nanobots to work if personal roboport is disabled #141

wyrd-wunne opened this issue Aug 29, 2024 · 0 comments

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@wyrd-wunne
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Is your feature request related to a problem? Please describe.

When I play early game with a mod that gives a few robots to start with (especially in large overhaul mods) I'd like to be able to switch between using the nanobots and the 10 starting bots the other mod gives me. The issue is that nanobots don't work at all if I have a personal roboport equipped, and it can take a very long time to unlock the logistic interface.

Describe the solution you'd like

I would like the nanobots to work if my personal roboport is disabled. This way I can use the 10 starting bots by default, but I can turn off the roboport and use the nanobots if I find myself waiting for things to finish being built.

Additional context

I find this particularly annoying when playing pyanodon.

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