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Implement a tile map loader #41

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ryukinix opened this issue Oct 28, 2020 · 5 comments
Open

Implement a tile map loader #41

ryukinix opened this issue Oct 28, 2020 · 5 comments

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@ryukinix
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ryukinix commented Oct 28, 2020

It would better if #21 was finished first, since tile map need to create the boundary boxes and maybe it's lightly coupled to how the collision system will works.

References:

@wesleycsj
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wesleycsj commented Oct 28, 2020

This is not related. The tile map system is static and something apart, does not depends of any collision/physics system. In fact it depends now of #43.

@ryukinix
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Actually the graphics is not important, the #42 it's more relevant.

@wesleycsj
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Yes, but do you remember it will become with only one PR?

@ryukinix
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ryukinix commented Oct 28, 2020

Oh, I forgot about it. No problem.

@wesleycsj
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In theory, the concept we discussed before, could not exist a Sprite class without a Graphics implementation to handle these engine primitive classes and the renderer.

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