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Mesh.cpp
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Mesh.cpp
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#include "Mesh.h"
#include <iostream>
#include <algorithm>
using namespace std;
#include <string>
#include <sstream>
#include <fstream>
#include <assert.h>
#include "VertexBufferObject.h"
#define NEXT_INDICE do{i++;}while((buf[i]<'0')&&(buf[i]>'9'));
bool Mesh::s_bComputeNormals = false;
Mesh::Mesh()
{
m_pVBO = NULL;
}
bool Mesh::Load(const std::string& name)
{
std::cerr << "Loading mesh " << name << std::endl;
m_pVBO = new VertexBufferObject();
bool ret = false;
if(name.find(".obj") != std::string::npos) {
ret = LoadOBJ("./meshs/"+name);
}
else {
std::cerr << "Le mesh " << name << " n'est pas dans un format valide" << std::endl;
return false;
}
if(!ret) {
std::cerr << "[Error] Impossible de charger le mesh " << name << std::endl;
return false;
}
if(s_bComputeNormals)
ComputeNormals();
ComputeTangents();
ComputeBoundingBox();
return m_pVBO->Create(GL_STATIC_DRAW);
}
void Mesh::ComputeBoundingBox()
{
m_BBox.min = vec3(100000.0f, 100000.0f, 100000.0f);
m_BBox.max = vec3(-100000.0f, -100000.0f, -100000.0f);
std::vector<vec3>& tPosition = m_pVBO->getPosition();
for(int i=0; i<(int)tPosition.size(); i++)
{
m_BBox.Add( tPosition[i] );
}
}
void Mesh::Destroy()
{
m_pVBO->Destroy();
delete m_pVBO;
m_pVBO = NULL;
for(std::vector<sGroup>::iterator it=m_tGroup.begin(); it!=m_tGroup.end(); it++)
(*it).tFace.clear();
m_tGroup.clear();
}
bool Mesh::LoadOBJ(const std::string& filename) // charge un objet Wavefront 3D (.obj)
{
ifstream fp(filename.c_str(), ios::binary);
if(!fp) return false;
sFace face;
sGroup grp;
vec3 pt3D;
vec2 pt2D;
// char buftmp[64];
long i,v,g; // compteur pour le stockage des données lors de la seconde passe
GLuint indFacePosition;
GLuint indFaceNormal;
GLuint indFaceTexcoord;
std::vector<vec3> tTempPosition;
std::vector<vec3> tTempNormal;
std::vector<vec2> tTempTexcoord;
std::vector<vec3>& tPosition = m_pVBO->getPosition();
std::vector<vec3>& tNormal = m_pVBO->getNormal();
std::vector<vec2>& tTexcoord = m_pVBO->getTexcoord();
// grp.Actif2D = true;
// grp.Actif3D = true;
string strBuffer;
while(std::getline(fp, strBuffer)) {
stringstream strStream(strBuffer);
const char* buf = strBuffer.c_str();
// lenbuf = strlen((const char *)buf);
if (strBuffer.size() > 0) {
// sscanf(buf,"%s",buftmp);
string buftmp;
strStream >> buftmp;
// buftmp << strStream;
if(buftmp == "#") { // on a trouvé un commentaire, on passe
} else if(buftmp == "mtllib") { // on a trouvé un matérial à charger ?
// materials->Load(&buf[7]); // on charge le fichier associé
} else if(buftmp == "v") { // on a trouvé une vertice ?
sscanf(&strBuffer[2],"%f%f%f",&pt3D.x,&pt3D.y,&pt3D.z);
tTempPosition.push_back(pt3D);
} else if(buftmp == "vt") { // on a trouvé une coordonnée de texture ?
sscanf(&strBuffer[2],"%f%f",&pt2D.x,&pt2D.y);
pt2D.t = 1.0f - pt2D.t;
tTempTexcoord.push_back(pt2D);
} else if(buftmp == "vn") { // on a trouvé une normale ?
sscanf(&strBuffer[2],"%f%f%f",&pt3D.x,&pt3D.y,&pt3D.z);
pt3D.normalize();
tTempNormal.push_back(pt3D);
} else if(buftmp == "g") { // on a trouvé un groupe ?
if(strBuffer.size() > 1) {
grp.strName = &buf[2];
grp.nMaterial = 0;
m_tGroup.push_back(grp);
}
} else if(buftmp == "usemtl") { // on a trouvé un matérial à utiliser ?
if(m_tGroup.size() <= 0) {
grp.strName = "No Name";
grp.nMaterial = 0;
m_tGroup.push_back(grp);
g = 0;
} else {
g = (long)m_tGroup.size() - 1;
}
// m_tGroup[g].Material = materials->GetId(&buf[7]); // on récupère son id
} else if(buftmp == "f") { // on a trouvé une face ?
int max;
if( tTempPosition.size() >= tTempNormal.size() ) max = 0;
else max = 1;
if(max==0 && tTempTexcoord.size() > tTempPosition.size() ) max = 2;
if(max==1 && tTempTexcoord.size() > tTempNormal.size() ) max = 2;
// m_tNormal.resize( m_tPosition.size() );
// m_tTexcoord.resize( m_tPosition.size() );
switch(max) {
case 0: {
tPosition.resize( tTempPosition.size() );
tNormal.resize( tTempPosition.size() );
tTexcoord.resize( tTempPosition.size() );
break;}
case 1: {
tPosition.resize( tTempNormal.size() );
tNormal.resize( tTempNormal.size() );
tTexcoord.resize( tTempNormal.size() );
break;}
case 2: {
tPosition.resize( tTempTexcoord.size() );
tNormal.resize( tTempTexcoord.size() );
tTexcoord.resize( tTempTexcoord.size() );
break;}
}
if(m_tGroup.size() <= 0) {
grp.strName = "No Name";
grp.nMaterial = 0;
m_tGroup.push_back(grp);
g = 0;
} else {
g = (long)m_tGroup.size() - 1;
}
for(i=0; (buf[i] < '0') || (buf[i] > '9') ;i++); // on se positionne à la première valeur
for(v=0; v < 3 ;v++) { // triangles donc composés de 3 vertices
indFacePosition = 0;
for(; (buf[i] >= '0') && (buf[i] <= '9') ;i++) { // on la récupère
indFacePosition *= 10; // première vertice
indFacePosition += buf[i]-0x30; // 0x30 est la valeur ascii du caractère '0'
}
indFacePosition--; // indice n'est pas de 1 à nbFaces mais de 0 à nbFaces-1
NEXT_INDICE; // on se positionne à la valeur suivante
indFaceTexcoord = 0;
for(; (buf[i] >= '0') && (buf[i] <= '9') ;i++) { // on la récupère
indFaceTexcoord *= 10; // première coordonnée de texture
indFaceTexcoord += buf[i]-0x30;
}
indFaceTexcoord--; // indice n'est pas de 1 à nbFaces mais de 0 à nbFaces-1
NEXT_INDICE; // ect ... il y a 9 indices à récupérer
indFaceNormal = 0;
for(; (buf[i] >= '0') && (buf[i] <= '9') ;i++) {
indFaceNormal *= 10; // première normale
indFaceNormal += buf[i]-0x30;
}
indFaceNormal--; // indice n'est pas de 1 à nbFaces mais de 0 à nbFaces-1
if(v < 2) NEXT_INDICE;
int idx = 0;
switch(max) {
case 0: {idx = indFacePosition; break;}
case 1: {idx = indFaceNormal; break;}
case 2: {idx = indFaceTexcoord; break;}
}
tPosition[idx] = tTempPosition[indFacePosition];
tNormal[idx] = tTempNormal[indFaceNormal];
tTexcoord[idx] = tTempTexcoord[indFaceTexcoord];
face.ind[v] = idx;
/*
m_tPosition.push_back( tTempPosition[ indFacePosition ] );
m_tNormal.push_back( tTempNormal[ indFaceNormal ] );
m_tTexcoord.push_back( tTempTexcoord[ indFaceTexcoord ] );
face.ind[v] = m_tPosition.size()-1;
*/
}
m_tGroup[g].tFace.push_back(face); // on enregistre la face récupérée
}
}
// delete[] buf;
}
fp.close();
/*
cout << "m_tGroup.size() = " << m_tGroup.size() << endl;
cout << "m_tPosition.size() = " << m_tPosition.size() << endl;
cout << "m_tNormal.size() = " << m_tNormal.size() << endl;
cout << "m_tTexcoord.size() = " << m_tTexcoord.size() << endl;
cout << "tTempPosition.size() = " << tTempPosition.size() << endl;
cout << "tTempNormal.size() = " << tTempNormal.size() << endl;
cout << "tTempTexcoord.size() = " << tTempTexcoord.size() << endl;
*/
tTempPosition.clear();
tTempNormal.clear();
tTempTexcoord.clear();
GLuint nbFaces = 0;
for(std::vector<sGroup>::iterator it=m_tGroup.begin(); it!=m_tGroup.end(); it++)
nbFaces += (GLuint)(*it).tFace.size();
/*
cout << "nbFaces = " << nbFaces << endl;
*/
return true;
}
void Mesh::ComputeNormals()
{
std::vector<vec3>& tPosition = m_pVBO->getPosition();
std::vector<vec3>& tNormal = m_pVBO->getNormal();
std::vector<vec2>& tTexcoord = m_pVBO->getTexcoord();
tNormal.assign(tNormal.size(), vec3(0.0f, 0.0f, 0.0f));
std::vector<int> tNormalCount(tNormal.size(), 0);
for(std::vector<sGroup>::iterator itG=m_tGroup.begin(); itG!=m_tGroup.end(); itG++) {
for(std::vector<sFace>::iterator itF=(*itG).tFace.begin(); itF!=(*itG).tFace.end(); itF++) {
GLuint* ind = ((GLuint*)(*itF).ind);
vec3 v0 = tPosition[ind[0]];
vec3 v1 = tPosition[ind[1]];
vec3 v2 = tPosition[ind[2]];
vec3 vect10 = v0-v1;
vec3 vect12 = v2-v1;
vec3 vNormal = Cross(vect12, vect10);
vNormal.normalize();
tNormal[ind[0]] += vNormal;
tNormal[ind[1]] += vNormal;
tNormal[ind[2]] += vNormal;
tNormalCount[ind[0]] ++;
tNormalCount[ind[1]] ++;
tNormalCount[ind[2]] ++;
}
}
for(int i=0; i<(int)tNormal.size(); i++)
if(tNormalCount[i] > 0)
tNormal[i] /= (float)tNormalCount[i];
tNormalCount.clear();
}
void Mesh::ComputeTangents()
{
std::vector<vec3>& tPosition = m_pVBO->getPosition();
std::vector<vec3>& tNormal = m_pVBO->getNormal();
std::vector<vec2>& tTexcoord = m_pVBO->getTexcoord();
std::vector<vec3>& tTangent = m_pVBO->getTangent();
tTangent.resize( tNormal.size() );
for(std::vector<sGroup>::iterator itG=m_tGroup.begin(); itG!=m_tGroup.end(); itG++) {
for(std::vector<sFace>::iterator itF=(*itG).tFace.begin(); itF!=(*itG).tFace.end(); itF++) {
GLuint* ind = ((GLuint*)(*itF).ind);
vec3 vTangent;
vec3 v0 = tPosition[ind[0]];
vec3 v1 = tPosition[ind[1]];
vec3 v2 = tPosition[ind[2]];
vec3 vect10 = v0-v1;
vec3 vect12 = v2-v1;
float deltaT10 = tTexcoord[ind[0]].t - tTexcoord[ind[1]].t;
float deltaT12 = tTexcoord[ind[2]].t - tTexcoord[ind[1]].t;
vTangent = deltaT12 * vect10 - deltaT10 * vect12;
vTangent.normalize();
// std::cout << "vNormal = " << m_tNormal[ind[0]].x << ", " << m_tNormal[ind[0]].y << ", " << m_tNormal[ind[0]].z << std::endl;
// std::cout << "vTangent = " << vTangent.x << ", " << vTangent.y << ", " << vTangent.z << std::endl;
tTangent[ind[0]] = tTangent[ind[1]] = tTangent[ind[2]] = vTangent;
}
}
/*
m_tTangent.resize( m_tNormal.size() );
vec3 *tan1 = new vec3[m_tPosition.size() * 2];
vec3 *tan2 = tan1 + m_tPosition.size();
memset(tan1, 0, m_tPosition.size() * sizeof(vec3) * 2);
for(std::vector<sGroup>::iterator itG=m_tGroup.begin(); itG!=m_tGroup.end(); itG++)
{
for(std::vector<sFace>::iterator itF=(*itG).tFace.begin(); itF!=(*itG).tFace.end(); itF++)
{
GLuint* ind = ((GLuint*)(*itF).ind);
long i1 = ind[0];
long i2 = ind[1];
long i3 = ind[2];
const vec3& v1 = m_tPosition[i1];
const vec3& v2 = m_tPosition[i2];
const vec3& v3 = m_tPosition[i3];
const vec2& w1 = m_tTexcoord[i1];
const vec2& w2 = m_tTexcoord[i2];
const vec2& w3 = m_tTexcoord[i3];
float x1 = v2.x - v1.x;
float x2 = v3.x - v1.x;
float y1 = v2.y - v1.y;
float y2 = v3.y - v1.y;
float z1 = v2.z - v1.z;
float z2 = v3.z - v1.z;
float s1 = w2.x - w1.x;
float s2 = w3.x - w1.x;
float t1 = w2.y - w1.y;
float t2 = w3.y - w1.y;
float r = 1.0f / (s1 * t2 - s2 * t1);
vec3 sdir((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r, (t2 * z1 - t1 * z2) * r);
vec3 tdir((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r, (s1 * z2 - s2 * z1) * r);
tan1[i1] += sdir;
tan1[i2] += sdir;
tan1[i3] += sdir;
tan2[i1] += tdir;
tan2[i2] += tdir;
tan2[i3] += tdir;
}
}
int a=0;
for(std::vector<vec3>::iterator itV=m_tPosition.begin(); itV!=m_tPosition.end(); itV++)
{
const vec3& n = m_tNormal[a];
const vec3& t = tan1[a];
// Gram-Schmidt orthogonalize
m_tTangent[a] = (t - n * Dot(n, t));
m_tTangent[a].normalize();
// Calculate handedness
// m_tTangent[a].w = (Dot(Cross(n, t), tan2[a]) < 0.0F) ? -1.0F : 1.0F;
a++;
}
delete[] tan1;
*/
}
void Mesh::Draw()
{
assert(m_pVBO);
m_pVBO->Enable();
for (std::vector<sGroup>::iterator it = m_tGroup.begin(); it != m_tGroup.end(); it++)
{
std::vector<sFace> face = it->tFace;
if (face.size()>0)
{
glDrawElements(GL_TRIANGLES, face.size() * 3, GL_UNSIGNED_INT, &(face[0].ind[0]));
}
}
m_pVBO->Disable();
}
void Mesh::Draw(GLuint group)
{
assert(group < getGroupCount());
assert(m_pVBO);
std::vector<sFace> face = m_tGroup[group].tFace;
if (face.size()>0)
{
m_pVBO->Enable();
glDrawElements(GL_TRIANGLES, face.size() * 3, GL_UNSIGNED_INT, &(face[0].ind[0]));
m_pVBO->Disable();
}
}