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Add warning when using FHC alike items when E > 0 #527

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hvr-lust opened this issue May 24, 2021 · 4 comments
Open

Add warning when using FHC alike items when E > 0 #527

hvr-lust opened this issue May 24, 2021 · 4 comments
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suggestion New feature or request

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@hvr-lust
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Describe the solution you'd like
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If energy is greater than 0, I'd like a warning/two step confirmation (suppressible via settings) when using FHC. One major benefit of this is when FHC are on the quick items bar. Could do similar things for other types of refill like items, e.g. nerve and energy refills.

@hvr-lust hvr-lust added the suggestion New feature or request label May 24, 2021
@Harpush
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Harpush commented May 24, 2021

I am not near a computer so can't see if already exists but the same warning seems good for refill too (energy and nerve)

@DeKleineKobini
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DeKleineKobini commented May 24, 2021

I think, if we are going to add something like that, we should be consistent and show it for everything that would waste resources:

  • FHC
  • Refills
  • Energy Cans
  • Xanax already has this
  • LSD

@Harpush
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Harpush commented May 24, 2021

I think, if we are going to add something like that, we should be consistent and show it for everything that would waste resources:

  • FHC
  • Refills
  • Energy Cans
  • Xanax already has this
  • LSD

One thing to note here - cans and xanax and lsd are problematic at 1k e only (and i dont remember if torn blocks it itself or not) while fhc and refill are destructive - you can refill on 140e and i think 150e too

@DeKleineKobini
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For v6, it's been implemented for items that go over 1000E.

Might look into FHCs. Not sure about a refill. Although I might see this being a bit annoying.

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