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See: http://www.reddit.com/r/futile/comments/1pxaik/forcing_flabel_to_render_pixelperfect_text/
This might be able to be applied to sprites and other things too... might be handier than the pixel perfect shader.
The text was updated successfully, but these errors were encountered:
My mouth is watering...
On Tue, Nov 5, 2013 at 1:56 PM, Matt Rix [email protected] wrote:
See: http://www.reddit.com/r/futile/comments/1pxaik/forcing_flabel_to_render_pixelperfect_text/ This might be able to be applied to sprites and other things too... might be handier than the pixel perfect shader. — Reply to this email directly or view it on GitHubhttps://github.com//issues/209 .
See:
http://www.reddit.com/r/futile/comments/1pxaik/forcing_flabel_to_render_pixelperfect_text/
— Reply to this email directly or view it on GitHubhttps://github.com//issues/209 .
Ian Marsh http://www.NimbleBit.com
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@eeenmachine You should try that guy's fix in that reddit thread and see if it works for you, I think it might work well with your tiny pixel fonts.
Makes a big difference, especially on android where we end up with odd scaling values!
On Tue, Nov 5, 2013 at 5:44 PM, Matt Rix [email protected] wrote:
You should try that guy's fix in that reddit thread and see if it works for you, I think it might work well with your tiny pixel fonts. — Reply to this email directly or view it on GitHubhttps://github.com//issues/209#issuecomment-27832968 .
You should try that guy's fix in that reddit thread and see if it works for you, I think it might work well with your tiny pixel fonts.
— Reply to this email directly or view it on GitHubhttps://github.com//issues/209#issuecomment-27832968 .
Awesome :D great to hear
MattRix
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See:
http://www.reddit.com/r/futile/comments/1pxaik/forcing_flabel_to_render_pixelperfect_text/
This might be able to be applied to sprites and other things too... might be handier than the pixel perfect shader.
The text was updated successfully, but these errors were encountered: