From b989cded5561930d0acd380334fa6208f1020fc1 Mon Sep 17 00:00:00 2001 From: Tepig125 <69269327+Tepig125@users.noreply.github.com> Date: Mon, 25 Apr 2022 22:37:08 -0500 Subject: [PATCH] Remove Lead Wizard recipe Finally, no more banner recipe errors (hopefully) --- FargoRecipes.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/FargoRecipes.cs b/FargoRecipes.cs index f77fd9f0..fbe409db 100644 --- a/FargoRecipes.cs +++ b/FargoRecipes.cs @@ -680,7 +680,7 @@ void AddGroupToItemRecipe(string group, int result, int station = TileID.Solidif Mod calamity = ModLoader.GetMod("CalamityMod"); AddBannerToItemRecipe(calamity.ItemType("AngryDogBanner"), calamity.ItemType("Cryophobia"), 2); - AddBannerToItemRecipe(calamity.ItemType("ArmoredDiggerBanner"), calamity.ItemType("LeadWizard")); + //AddBannerToItemRecipe(calamity.ItemType("ArmoredDiggerBanner"), calamity.ItemType("LeadWizard")); AddBannerToItemRecipe(calamity.ItemType("CnidrionBanner"), calamity.ItemType("TheTransformer"), 2); AddBannerToItemRecipe(calamity.ItemType("CrystalCrawlerBanner"), calamity.ItemType("CrystalBlade")); AddBannerToItemRecipe(calamity.ItemType("CuttlefishBanner"), calamity.ItemType("InkBomb"));