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Game.java
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Game.java
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import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Scanner;
import javax.swing.*;
public class Game extends JFrame implements ActionListener {
private static final long serialVersionUID = 1L;
private JButton[][] gameBoard;
private GameInfo gameInfo;
private Grid grid;
public Game(int rows, int columns, int numBombs) {
gameInfo = new GameInfo();
grid = new Grid(rows, columns, numBombs);
// Iterate through gameBoard, create each button
gameBoard = new JButton[rows][columns];
// Use GridLayout(rows, columns)
this.setLayout(new GridLayout(rows, columns));
for (int r = 0; r < gameBoard.length; r++) {
for (int c = 0; c < gameBoard[r].length; c++) {
gameBoard[r][c] = new JButton(" ");
gameBoard[r][c].setFont(new Font("mono spaced", Font.BOLD, 15));
this.add(gameBoard[r][c]);
gameBoard[r][c].addActionListener(this);
}
}
}
public static void main(String[] args) {
Scanner scnr = new Scanner(System.in);
int r;
int c;
int numB;
System.out.println("Enter the difficulty speciffications: ");
System.out.println("***************************************************************************************");
System.out.println("Enter the number of rows: ");
r = scnr.nextInt();
System.out.println("Enter the number of columns: ");
c = scnr.nextInt();
System.out.println("Enter the number of bombs: ");
numB = scnr.nextInt();
Game window = new Game(r, c, numB);
// window.pack();
window.setSize(950, 950);
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setVisible(true);
scnr.close();
}
@Override
public void actionPerformed(ActionEvent e)
{
// Find out the row and column index of the button being clicked.
// e.getSource() -> the object that triggers this event
int rowClicked = -1;
int colClicked = -1;
int num;
int clickCount = 0;
String message = "";
// ++clickCount;
for (int row = 0; row < gameBoard.length; row++) {
for (int col = 0; col < gameBoard[row].length; col++) {
if (gameBoard[row][col].equals(e.getSource())) {
rowClicked = row;
colClicked = col;
}
}
}
if (grid.isBombAtLocation(rowClicked, colClicked))
{
gameBoard[rowClicked][colClicked].setText("X");
gameInfo.setGameState("Player looses");
gameInfo.gameOver(); // NEED DIALOG BOX
message = "Player lost!";
int response = JOptionPane.showConfirmDialog(this, message + "\n New game?", "Game Over",
JOptionPane.YES_NO_OPTION);
if (response == JOptionPane.NO_OPTION) {
System.exit(0);
}
else
{
gameInfo.gameOver();
updateView();
}
}
else
{
while (!grid.isBombAtLocation(rowClicked, colClicked)
&& ((clickCount + grid.getNumBombs()) <= (grid.getNumRows() * grid.getNumColumns())))
{
// ENTER REVEAL METHOD :
num = grid.countOneCell(grid.getBombGrid(), rowClicked, colClicked);
gameBoard[rowClicked][colClicked].setText("" + num);
clickCount += revealZeros(rowClicked, colClicked);
++clickCount;
System.out.println(clickCount);
if (clickCount + grid.getNumBombs() == grid.getNumRows() * grid.getNumColumns())
{
gameBoard[rowClicked][colClicked].setText("" + num);
gameInfo.setGameState("Player wins");
gameInfo.gameOver(); //
message = "Player wins the game!";
if (!gameInfo.getGameState().equals("Not Finished"))
{
if (gameInfo.getGameState().equals("Player wins"))
{
message = "Player wins the game!";
gameInfo.gameOver();
}
// if (clickCount + grid.getNumBombs() == grid.getNumRows() * grid.getNumColumns()) {
int response = JOptionPane.showConfirmDialog(this, message + "\n New game?", "Game Over",
JOptionPane.YES_NO_OPTION);
if (response == JOptionPane.NO_OPTION)
{
System.exit(0);
// break;
}
else
{
gameInfo.gameOver();
updateView();
}
}
}
}
/* if (!gameInfo.getGameState().equals("Not Finished")) {
if (gameInfo.getGameState().equals("Player wins")) {
message = "Player wins the game!";
}
int response = JOptionPane.showConfirmDialog(this, message + "\n New game?", "Game Over",
JOptionPane.YES_NO_OPTION);
if (response == JOptionPane.NO_OPTION) {
System.exit(0);
} else {
gameInfo.gameOver();
updateView();
}
} */
}
}
private void updateView() {
grid = new Grid(gameBoard.length, gameBoard[0].length, grid.getNumBombs());
for (int row = 0; row < gameBoard.length; row++) {
for (int col = 0; col < gameBoard[row].length; col++) {
gameBoard[row][col].setText("");
}
}
}
private int revealZeros(int r, int c) /////////////////////////////////////////////////
{
int count = 0;
if (grid.countOneCell(grid.getBombGrid(), r, c) == 0)
{
for (int i = r - grid.getNumRows(); i <= r + grid.getNumRows(); i++)
{
for (int j = c - grid.getNumColumns(); j <= c + grid.getNumColumns(); j++)
{
try
{
if (!grid.isBombAtLocation(i, j) && ((grid.countOneCell(grid.getBombGrid(), i, j) == 0) ||
(grid.countOneCell(grid.getBombGrid(), i, j) == 1) ||
(grid.countOneCell(grid.getBombGrid(), i, j) == 2)))
{
gameBoard[i][j].setText("" + grid.countOneCell(grid.getBombGrid(), i, j));
++count;
}
} catch (Exception e) { }
// if (grid.countOneCell(grid.getBombGrid(), i, j) == 0) revealZeros(i, j);
}
}
}
return count;
}
}