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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog.

[Unreleased] - ####-##-##

Changed

  • Change OnGeneratedCSProjectFiles function to be disabled in Unity 2017.3 and later by @moz-moz

5-r.2 - 2024-04-04

Added

  • Add HarmonyOS NEXT from the tested environment.

Fixed

  • Fix an issue where the Allow 'unsafe' Code property was not enabled in the Live2D.Cubism.asmdef.

5-r.1 - 2024-03-26

Added

  • Add CubimMath class in namespace Live2D.Cubism.Framework.Utils.
  • Add function ModF() to compute floating-point remainder in CubismMath class.

Changed

  • Change the message to output the latest Moc version supported by the CubismCore when the .moc3 file fails to load correctly.
  • Change the version of the development project to 2021.3.36f1.

Deprecated

  • The ToIndex() and ReturnTiles() functions of the CubismMaskTilePool class are not used.

Fixed

  • Fix fade calculation bug in MotionFade.
  • Fix a bug in which masks were not generated correctly when using multiple render textures and displaying two or more models.
  • Fix an issue where normal processing could not be performed when CubismMaskTilePool.Subdivisions is less than 1.

Removed

  • Remove CubismWebGLPluginProcessor.cs.
  • This change is due to the removal of Cubism Core built with Emscripten 1.38.48.
  • See CHANGELOG.md in Core.

5-r.1-beta.4 - 2024-01-18

Added

  • Add CubismDrawableInspector and parent Part display.
  • Add CubismPartInspector to show parent and descendant trees.
  • Add expression to check for index out of range with CubismRenderer.OnMaskPropertiesDidChange().

Changed

  • Change CubismPartsInspectorInspector to be hierarchical.

Fixed

  • Fix an issue where models with a specific number of masks could not be drawn correctly.

5-r.1-beta.3 - 2023-11-14

Added

  • Add HarmonicMotion sample scenes.

Changed

  • Change the version of the development project to 2021.3.30f1.
  • Change the value of Editor to AnyCPU in the Platform settings of Live2DCubismCore.bundle.
    • Apple Silicon version of the Unity Editor will work without the need to change Platform settings.

Fixed

  • Fix an error when displaying CubismRendererInspector for uninitialized models.
  • Fix condition for clearing AnimationCurve when Reimporting .motion3.json.
  • Fix fade calculation bug in MotionFade.

5-r.1-beta.2 - 2023-09-28

Added

  • Added configuration file so that assemblies are split.

Changed

  • Replace the sample model Mao with the updated version that is compatible with Cubism 5.0.

Fixed

  • Fix an issue where 1 byte of memory was allocated unnecessarily.
  • Fix a bug where automatic eye blinking did not close the eyes fully.

5-r.1-beta.1 - 2023-08-17

Changed

  • When importing a Cubism Model in Unity Workflow, the AnimatorController is now set to the Animator in the Model Prefab.
  • Change so that multiply and screen colors applied to parent parts are propagated to child parts.

Fixed

  • Fix an issue where information was being got using indexes instead of IDs when getting cdi3.json data.
  • Fix a bug that prevented proper operation when the Unity Transition was longer than the motion fade.

4-r.7 - 2023-05-25

Added

  • The number of render textures used can now be increased arbitrarily.
    • The maximum number of masks when using multiple render textures has been increased to "number of render textures * 32".
    • You can also continue to use the pre-R6_2 method.
  • Importing a model now generates a MaskTexture asset containing the model's name.
    • It is generated only if the model prefab has not been generated.
  • Add the function of checking consistency on importing a MOC3. (CubismMoc.CreateFrom)
  • Add component for changing Multiply Color / Screen Color from parent part.
    • Components are automatically added to each part object of the model when the model is imported.

Fixed

  • Fix to improve physics and rendering performance. by @ppcuni
  • Fix an issue with ResetSwapInfoFlags function where flags were not initialized correctly. by @ppcuni

4-r.6.2 - 2023-03-16

Fixed

  • Fix some problems related to Cubism Core.
    • See CHANGELOG.md in Core.

4-r.6.1 - 2023-03-10

Added

  • Add function to validate MOC3 files.

4-r.6 - 2023-01-26

Added

  • Add the feature to search for Subrig objects by the name of the physics group. by @ppcuni
  • Add the feature to set the magnification of the output of the physics group uniformly to an arbitrary value. by @ppcuni
  • Add the feature to uniformly set the inversion flag for the output of the physics group. by @ppcuni
  • Add editor extension to the Inspector of CubismPhysicsController to display physics group names. by @ppcuni
    • To apply this feature to sample models, we regenerated sample models prefab, etc.

Changed

  • Sample model assets are brought up to date.
  • Change the version of the development project to 2020.3.41f1.

Fixed

  • Fix a bug that caused a warning to appear when importing a model with an unmatched Object Name.
  • Fix an issue where unwanted curves on .anim were not correctly erased when re-importing a model where Pose3.json exists.
  • Fix wrong condition for getter in HandlerInterface of Multiply Color and Screen Color. by @qualice-hirakawa
  • After setting the multiply color (or screen color) and related flags on the inspector, the changes are now retained when starting play mode. by @qualice-hirakawa
  • Fix a bug that caused .fadeMotionList to be created incorrectly when loading a model containing .pose3.json, depending on the order in which the CubismPoseMotionImporter was executed.

4-r.5 - 2022-09-08

Added

  • Add Unity 2022 to the development environment.
  • Add the multilingual supported documents.
  • Add immediate stabilization of physics.

Removed

  • Remove Unity 2019 from the development environment.

4-r.5-beta.5 - 2022-08-04

Added

  • Add a feature to change the value of components in batches.

Changed

  • Update Mao model.

Fixed

  • Fix crash with exception when reading .moc3 files of unsupported versions.
    • The console now produces an explicit error log instead of an exception.
  • Fix physics system input to be split by the physics setting time.
  • Fix a bug in which processing was interrupted when an invalid vertex was specified in the middle of a physics operation.

4-r.5-beta.4 - 2022-07-07

Added

  • Add properties to get the latest .moc3 version and the .moc3 version of the loaded model in CubismMoc.
  • Add Mao model.
  • Add Demo4.2 scene to run Mao model.
  • Add a function to get the type of parameters of the model.
  • Add a function to get the parent part of the model's Drawable.

Fixed

  • Fix GetMocVersion function argument in CoreDll class that was different from the original Core API argument.
  • Fix that does not occur error when Sorting Mode of CubismRenderController is changed in the Project window.

4-r.5-beta.3 - 2022-06-16

Changed

  • Change the version of the development project to 2019.4.39f1.

Fixed

  • Fix physics system behaviour when exists Physics Fps Setting in .physics3.json.

4-r.5-beta.2 - 2022-06-02

Fixed

  • Fixed a bug that caused Multiply Color / Screen Color of different objects to be applied.
    • See CHANGELOG.md in Core.
    • No modifications to Samples and Framework.

4-r.5-beta.1 - 2022-05-19

Added

  • Add support to prevent exceptions depending on the presence or absence of parameters. by @ppcuni
  • Add Weight argument to BlendToValue function. by @ppcuni
  • Add processing related to Multiply Color / Screen Color added in Cubism 4.2.

Fixed

  • Fix for changes EditorUserBuildSettings in 2021.2 and later.

4-r.4.2 - 2022-03-09

Fixed

  • Fix an issue where inversion masks did not work properly and the mask limit was different from normal.

4-r.4.1 - 2022-02-10

Added

  • Added an editor extension that switches the library depending on Unity version when exporting to WebGL.

4-r.4 - 2021-12-09

Added

  • Add Unity 2021 to the development environment.
  • Add the function to set assets to a component when importing a model.
  • Add Chrome OS from the tested environment.

Changed

  • Change the version of the development project to 2019.4.29f1.
  • Change Enable Async in AsyncBenchmark scene to be disabled by default.
  • Change the sample scene in Samples/OW/Expression so that the expressions are displayed in the order of the elements in expressionList.asset.
  • Change UserData that it can be edited from Inspector.
  • Change multiple UserData can be edited in bulk from the inspector.

Fixed

  • Fix an issue with duplicate elements in the Expression List.
  • Fix the elements of expressionList.asset to be empty when importing in Unity 2021 and 2020.
  • Fix to keep Layer at reimport.
  • Fix CubismMotionController do not be removed at reimport.

Removed

  • Remove Unity 2018 from the development environment.

4-r.3 - 2021-06-10

Added

  • Add a function to read data from .cdi3.json. by @ShigemoriHakura
  • Add a function to display the names of parameters and parts described in .cdi3.json. by @ShigemoriHakura
  • Add a function to change the display name of parameters and parts to any name.
  • Add a display of elapsed time to the sample scene AsyncBenchmark.
  • Add a sample scene that manipulates the number of models to be displayed to achieve the specified frame rate.

Changed

  • Change to continue importing when an error occurs. @TakahiroSato

Fixed

  • Fix failing the model generation when importing with Unity 2020.
  • Fix registering the dynamically selection of the index for PlayerLoopSystem.subSystemList.
  • Fix the updating process for InstanceId; Update the InstanceId without adding the element of .fadeMotionList when the InstanceId that is registered the AnimationClip was changed.
  • Fix import of models with invalid masks. by @DenchiSoft, @ShigemoriHakura.

4-r.2 - 2021-01-12

Added

  • Add Unity 2020 to the development environment.
  • Add a process that applies the Culling configuration from Model Data.
  • Add an AnimatorController generator that is already set CubismFadeStateObserver.

Changed

  • Change the setting of Player Loop customized by other assets not to be rewritten in Unity 2019.3 or later.
  • Change to get the path of the audio files associated with .motion3.json from .model3.json.
  • Change to enable the appropriate Cubism iOS plugin before building.
  • Change the handling of UnmanagedArrayView pointers due to improve the performance. @ppcuni
  • Change the default importing mode to Original Workflow.
    • Note: Importing this version into an older version SDK will override this setting. see Cubism SDK Manual page

Fixed

  • Fix the bug of the weight calculation of MotionFade.
  • Fix the bug of the weight calculation of Expression.
  • Fix the bug when playing a motion that is shorter than the fade time or transitioning to a motion with a different fade value.
  • Fix fixed value for the generated .exp3.asset fade value when there is no fade value in .exp3.json.
  • Fix registering the delegate duplicately on calling CubismUpdateController.Refresh().
  • Fix checking bounding box hit every time before checking mesh hit by @DenchiSoft.

Removed

  • Remove Unity 2017 from the development environment.

4-r.1 - 2020-01-30

Changed

  • Change registration of CubismModel.OnRenderObject() to Player Loop on Unity 2018.
  • Change access modifier of CubismFadeController.Refresh() to public.
  • Restructure scene maintaining Unity 2017-2019 compatibility.
  • Change to manage .meta files, samples and models in the repository.
  • Separate license file from README.md.
  • Change to use gravity and wind settings from physics3.json.
  • Reformat some code according to the coding standards.
  • Change the shorten type name Action to full name System.Action.

Fixed

  • Fix occurring runtime error when importing the model exist with .moc3.asset.
  • Fix only EndTime update with latest motion when motion fading.
  • Fix the path of .motion3.json to save .fade.asset.
  • Fix the InstanceId.
  • Fix to reuse InstanceId recorded in generated AnimationClip.
  • Fix condition to clear existing AnimationClip curve on reimporting.
  • Fix the script of the Original Workflow sample scene.

4-beta.2 - 2019-11-14

Fixed

  • Fix sample scene sourcecode: CubismSampleController.cs
  • Fix a bug when switching multiple motions in the same layer of Motion component.
  • Fix priority not being set when playing idle motion.
  • Fix importing process of .pose3.json on Original Workflow.

4-beta.1 - 2019-09-04

Added

  • Support new Inverted Masking features.
  • Add .editorconfig and .gitattributes to manage file formats.
  • Add UWP/ARM64 Core binary file for experimental use.
  • Add method to know playing motion or not #35.
  • Add sample model and sample scene.(./Assets/Live2D/Cubism/Samples/OriginalWorkflow/DemoCubism4)

Changed

  • Upgrade Core version to 04.00.0000 (67108864).
  • Move to Plugin/Experimental/UWP from Plugin/Experimental/uwp/Windows.
  • Convert all file formats according to .editorconfig.
  • LICENSE.txt file has been integrated into README.md
  • Remove changelog and regenerate CHANGELOG.md.
  • What was Package.json is currently being changed tocubism-info.yml.
  • Improve CubismUpdateController #34.

Fixed

  • Fix issue of Demo and Motion sample in OriginalWorkflow.
  • Fix issue that mesh remain when deleting model.
  • Fix issue where Priority value was not reset after playing motion with CubismMotionController.