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Makefile
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Makefile
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#####
# Project name
#####
GAME = WorkTimer
#####
# Resource files
#####
ICON = icon
######
# Project directory
#####
IDIR = header
SRCDIR = src
RESDIR = res
CONFDIR = config
BUILDDIR = bin
DEPDIR = $(BUILDDIR)/.deps
DEPENDENCIESDIR = dependencies
LIBDIR = $(DEPENDENCIESDIR)/SFML
######
# Debug directory
#####
DBGDIR = $(BUILDDIR)/debug
DBGOBJSDIR = $(DBGDIR)/.obj
DBGEXE = $(DBGDIR)/$(GAME)
######
# Release directory
#####
RELDIR = $(BUILDDIR)/release
RELOBJSDIR = $(RELDIR)/.obj
RELEXE = $(RELDIR)/$(GAME)
#####
# Project files
#####
SRC := $(wildcard $(SRCDIR)/*.cpp)
DEP := $(patsubst $(SRCDIR)/%.cpp, $(DEPDIR)/%.d, $(SRC))
#####
# Debug files
#####
DBGOBJS = $(patsubst $(SRCDIR)/%.cpp, $(DBGOBJSDIR)/%.o, $(SRC))
######
# Release files
#####
RELOBJS = $(patsubst $(SRCDIR)/%.cpp, $(RELOBJSDIR)/%.o, $(SRC))
#####
# Compiler flags
#####
CXX = g++
CXXFLAGS = -Wall -std=c++17 -MMD -MP -DSFML_STATIC -static -static-libgcc \
-I$(IDIR) -I$(LIBDIR)/include
#####
# Compiler debug flags
#####
DBGCXXFLAGS = -g -O0 -DDEBUG
######
# Compiler release flags
#####
RELCXXFLAGS = -O3 -DNDEBUG
#####
# Linker flags
#####
LDFLAGS = -L$(LIBDIR)/lib -lopengl32 -lflac -lvorbisenc -lvorbisfile -lvorbis -logg \
-lwinmm -lgdi32 -lfreetype -lopenal32
#####
# Linker debug flags
#####
DBGLDFLAGS = -lsfml-graphics-s-d -lsfml-window-s-d -lsfml-audio-s-d -lsfml-system-s-d
######
# Linker release flags
#####
RELLDFLAGS = -lsfml-graphics-s -lsfml-window-s -lsfml-audio-s -lsfml-system-s -mwindows
.PHONY: all debug release prepDebug prepRelease clean deepClean rebuild
#####
# Default build
#####
all: prepRelease release
#####
# Debug rules
#####
debug: prepDebug $(DBGEXE)
$(DBGEXE): $(DBGOBJS)
$(CXX) -o $@ $^ $(DBGLDFLAGS) $(LDFLAGS) $(RESDIR)/$(ICON).res
$(DBGOBJSDIR)/%.o: $(SRCDIR)/%.cpp
$(CXX) $(DBGCXXFLAGS) $(CXXFLAGS) -MMD -MP -MF $(DEPDIR)/$*.d -c $< -o $@
prepDebug:
@mkdir -p $(DEPDIR)
@mkdir -p $(DBGOBJSDIR)
@cp -r $(RESDIR) $(DBGDIR)/$(RESDIR)
@cp -r $(CONFDIR) $(DBGDIR)/$(CONFDIR)
@cp icon.ico $(DBGDIR)
@cp -r $(DEPENDENCIESDIR)/*.dll $(DBGDIR)
######
# Release rules
#####
release: prepRelease $(RELEXE)
$(RELEXE): $(RELOBJS)
$(CXX) -o $@ $^ $(RELLDFLAGS) $(LDFLAGS) $(RESDIR)/$(ICON).res
$(RELOBJSDIR)/%.o: $(SRCDIR)/%.cpp
$(CXX) $(RELCXXFLAGS) $(CXXFLAGS) -MMD -MP -MF $(DEPDIR)/$*.d -c $< -o $@
prepRelease:
@mkdir -p $(DEPDIR)
@mkdir -p $(RELOBJSDIR)
@cp -r $(RESDIR) $(RELDIR)/$(RESDIR)
@cp -r $(CONFDIR) $(RELDIR)/$(CONFDIR)
@cp icon.ico $(RELDIR)
@cp -r $(DEPENDENCIESDIR)/*.dll $(RELDIR)
#####
# Other rules
#####
clean:
rm -f $(DBGEXE) $(DBGOBJS)
rm -f $(RELEXE) $(RELOBJS)
deepClean:
rm -f $(DBGEXE) $(DBGOBJS)
rm -f $(RELEXE) $(RELOBJS)
rm -f $(DEP)
allClean:
rm -r $(BUILDDIR)
rebuild: clean all
include $(wildcard $(DEP))