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audiowl6.h
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audiowl6.h
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/////////////////////////////////////////////////
//
// MUSE Header for .WL6
// Created Tue Jul 14 15:04:53 1992
//
/////////////////////////////////////////////////
#ifndef __AUDIOWL6_H_
#define __AUDIOWL6_H_
//
// Sound names & indexes
//
enum soundnames
{
HITWALLSND, // 0
SELECTWPNSND, // 1
SELECTITEMSND, // 2
HEARTBEATSND, // 3
MOVEGUN2SND, // 4
MOVEGUN1SND, // 5
NOWAYSND, // 6
NAZIHITPLAYERSND, // 7
SCHABBSTHROWSND, // 8
PLAYERDEATHSND, // 9
DOGDEATHSND, // 10
ATKGATLINGSND, // 11
GETKEYSND, // 12
NOITEMSND, // 13
WALK1SND, // 14
WALK2SND, // 15
TAKEDAMAGESND, // 16
GAMEOVERSND, // 17
OPENDOORSND, // 18
CLOSEDOORSND, // 19
DONOTHINGSND, // 20
HALTSND, // 21
DEATHSCREAM2SND, // 22
ATKKNIFESND, // 23
ATKPISTOLSND, // 24
DEATHSCREAM3SND, // 25
ATKMACHINEGUNSND, // 26
HITENEMYSND, // 27
SHOOTDOORSND, // 28
DEATHSCREAM1SND, // 29
GETMACHINESND, // 30
GETAMMOSND, // 31
SHOOTSND, // 32
HEALTH1SND, // 33
HEALTH2SND, // 34
BONUS1SND, // 35
BONUS2SND, // 36
BONUS3SND, // 37
GETGATLINGSND, // 38
ESCPRESSEDSND, // 39
LEVELDONESND, // 40
DOGBARKSND, // 41
ENDBONUS1SND, // 42
ENDBONUS2SND, // 43
BONUS1UPSND, // 44
BONUS4SND, // 45
PUSHWALLSND, // 46
NOBONUSSND, // 47
PERCENT100SND, // 48
BOSSACTIVESND, // 49
MUTTISND, // 50
SCHUTZADSND, // 51
AHHHGSND, // 52
DIESND, // 53
EVASND, // 54
GUTENTAGSND, // 55
LEBENSND, // 56
SCHEISTSND, // 57
NAZIFIRESND, // 58
BOSSFIRESND, // 59
SSFIRESND, // 60
SLURPIESND, // 61
TOT_HUNDSND, // 62
MEINGOTTSND, // 63
SCHABBSHASND, // 64
HITLERHASND, // 65
SPIONSND, // 66
NEINSOVASSND, // 67
DOGATTACKSND, // 68
FLAMETHROWERSND, // 69
MECHSTEPSND, // 70
GOOBSSND, // 71
YEAHSND, // 72
#ifndef APOGEE_1_0
DEATHSCREAM4SND, // 73
DEATHSCREAM5SND, // 74
DEATHSCREAM6SND, // 75
DEATHSCREAM7SND, // 76
DEATHSCREAM8SND, // 77
DEATHSCREAM9SND, // 78
DONNERSND, // 79
EINESND, // 80
ERLAUBENSND, // 81
KEINSND, // 82
MEINSND, // 83
ROSESND, // 84
MISSILEFIRESND, // 85
MISSILEHITSND, // 86
#endif
LASTSOUND
};
//
// Base offsets
//
#define STARTPCSOUNDS 0
#define STARTADLIBSOUNDS LASTSOUND
#define STARTDIGISOUNDS (2*LASTSOUND)
#define STARTMUSIC (3*LASTSOUND)
//
// Music names & indexes
//
enum musicnames
{
CORNER_MUS, // 0
DUNGEON_MUS, // 1
WARMARCH_MUS, // 2
GETTHEM_MUS, // 3
HEADACHE_MUS, // 4
HITLWLTZ_MUS, // 5
INTROCW3_MUS, // 6
NAZI_NOR_MUS, // 7
NAZI_OMI_MUS, // 8
POW_MUS, // 9
SALUTE_MUS, // 10
SEARCHN_MUS, // 11
SUSPENSE_MUS, // 12
VICTORS_MUS, // 13
WONDERIN_MUS, // 14
FUNKYOU_MUS, // 15
ENDLEVEL_MUS, // 16
GOINGAFT_MUS, // 17
PREGNANT_MUS, // 18
ULTIMATE_MUS, // 19
NAZI_RAP_MUS, // 20
ZEROHOUR_MUS, // 21
TWELFTH_MUS, // 22
ROSTER_MUS, // 23
URAHERO_MUS, // 24
VICMARCH_MUS, // 25
PACMAN_MUS, // 26
LASTMUSIC
};
#define NUMSOUNDS LASTSOUND
#define NUMSNDCHUNKS (STARTMUSIC + LASTMUSIC)
/////////////////////////////////////////////////
//
// Thanks for playing with MUSE!
//
/////////////////////////////////////////////////
#endif