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The PhysicsMaterial will be part of the CollisionComponent.
It will be used in the calculation for a collision if the CollisionComponent is set to behave like a physical object.
The text was updated successfully, but these errors were encountered:
The PhysicsMaterial will be part of the CollisionComponent.
It will be used in the calculation for a collision if the CollisionComponent is set to behave like a physical object.
The text was updated successfully, but these errors were encountered: