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SensorNetwork.cpp
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SensorNetwork.cpp
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#include "SensorNetwork.h"
// Return true if input vectors have identical elements, false otherwise
bool SensorNetwork::VectorComparison(vector<int> u, vector<int> v){
bool eq = true ;
for (unsigned i = 0; i < u.size(); i++){
if (u[i] != v[i]){
eq = false ;
break ;
}
}
return eq ;
}
// Compute and record complete discrete state space
void SensorNetwork::CalculateAllStates(){
vector<int> cells(numCells,0) ;
vector< vector<int> > tempStates((int)pow(2,numCells),cells) ;
vector<bool> occupied(numCells, false) ;
vector< vector<int> > baseStates ;
for (unsigned i = 0; i < tempStates.size(); i++){
int sumCells = 0 ;
for (unsigned j = 0; j < occupied.size(); j++){
if (occupied[j])
tempStates[i][j] = 1 ;
else
tempStates[i][j] = 0 ;
if (i%((int)pow(2,j)) == 0)
occupied[j] = !occupied[j] ;
sumCells += tempStates[i][j] ;
}
if (sumCells <= numTargets)
baseStates.push_back(tempStates[i]) ;
}
// Set up all possible permutations
vector<int> targets(numTargets,0) ;
vector< vector<int> > eStates((int)pow(targetEFull,numTargets),targets) ;
vector<int> energy(numTargets,targetEFull) ;
for (unsigned i = 0; i < eStates.size(); i++){
for (int j = 0; j < numTargets; j++){
eStates[i][j] = energy[j] ;
if ((i+1)%((int)pow(targetEFull,j+1)) == 0)
energy[j] = targetEFull ;
else if ((i+1)%((int)pow(targetEFull,j)) == 0)
energy[j]-- ;
}
}
// Assign all valid permutations to base states
int numBaseStates = baseStates.size() ;
for (int i = 0; i < numBaseStates; i++){
int sumCells = 0 ;
for (int j = 0; j < numCells ; j++)
sumCells += baseStates[i][j] ;
for (int j = 0; j < (int)pow(targetEFull,sumCells); j++){
int ii = 0 ;
for (int k = 0; k < numCells; k++){
if (baseStates[i][k] != 0){
baseStates[i][k] = eStates[j][ii] ;
ii++ ;
}
}
allStates.push_back(baseStates[i]) ;
}
}
}
// Set random target configuration with full energy
void SensorNetwork::InitialiseTargets(){
unsigned seed = std::chrono::system_clock::now().time_since_epoch().count() ;
default_random_engine generator(seed) ;
uniform_int_distribution<int> distribution(1,numCells) ;
currentOccupation.SetNumCells(numCells) ;
allTargets.clear() ;
for (int i = 0; i < totalTargets; i++){
while (true){
int cellID = distribution(generator) - 1 ;
if (!currentOccupation.occupied[cellID]){
Target newTarget(cellID, targetEFull) ;
allTargets.push_back(newTarget) ;
currentOccupation.occupied[cellID] = true ;
break ;
}
}
}
itsStateID = GetStateID() ;
}
// Centralised sensor network share the global state vector
void SensorNetwork::InitialiseSensors(){
int numSensors = 2*(numCells + 1) ;
for (int i = 0; i < numSensors; i++){
if (i/2 == 0){
Sensor newSensor(0,0) ;
newSensor.InitialisePolicy(allStates.size()) ;
allSensors.push_back(newSensor) ;
}
else if (i/2 == numCells){
Sensor newSensor(numCells-1,numCells-1) ;
newSensor.InitialisePolicy(allStates.size()) ;
allSensors.push_back(newSensor) ;
}
else {
Sensor newSensor(i/2-1,(i/2)) ;
newSensor.InitialisePolicy(allStates.size()) ;
allSensors.push_back(newSensor) ;
}
}
// // Write sensors to file
// ofstream sensorsFile ;
// sensorsFile.open("sensors.txt") ;
// for (unsigned i = 0; i < allSensors.size(); i++)
// sensorsFile << allSensors[i].GetLeft() << "," << allSensors[i].GetRight() << "\n" ;
// sensorsFile.close() ;
}
// Decentralised sensor network with local state vectors
void SensorNetwork::InitialiseSensors(int range){
int numSensors = 2*(numCells + 1) ;
for (int i = 0; i < numSensors; i++){
if (i/2 == 0){
Sensor newSensor(0,0) ;
newSensor.SetRange(range, allStates) ;
newSensor.InitialisePolicy() ;
allSensors.push_back(newSensor) ;
}
else if (i/2 == numCells){
Sensor newSensor(numCells-1,numCells-1) ;
newSensor.SetRange(range, allStates) ;
newSensor.InitialisePolicy() ;
allSensors.push_back(newSensor) ;
}
else {
Sensor newSensor(i/2-1,(i/2)) ;
newSensor.SetRange(range, allStates) ;
newSensor.InitialisePolicy() ;
allSensors.push_back(newSensor) ;
}
}
}
// Compute combinatorial for determining state space size
unsigned SensorNetwork::nChoosek( unsigned n, unsigned k )
{
if (k > n) return 0;
if (k * 2 > n) /*return*/ k = n-k; //remove the commented section
if (k == 0) return 1;
int result = n;
for( unsigned i = 2; i <= k; ++i ) {
result *= (n-i+1);
result /= i;
}
return result;
}
// Compute global reward: -1 for each sensing action, +30 for each removed target
void SensorNetwork::ComputeGlobalReward()
{
vector<int> tracked(numCells,0) ;
globalReward = 0 ;
for (unsigned i = 0; i < allSensors.size(); i++){
switch (allSensors[i].GetAction()) {
case TRACKLEFT:
if (allSensors[i].GetRight() != 0)
tracked[allSensors[i].GetLeft()]++ ;
globalReward-- ;
break ;
case NOTRACK:
break ;
case TRACKRIGHT:
if (allSensors[i].GetLeft() != numCells)
tracked[allSensors[i].GetRight()]++ ;
globalReward-- ;
break ;
}
}
// Identify potential hits
jointAction.clear() ;
vector<bool> effectiveAction ;
for (unsigned i = 0; i < tracked.size(); i++){
if (tracked[i] >= 3)
effectiveAction.push_back(true) ;
else
effectiveAction.push_back(false) ;
jointAction.push_back(tracked[i]) ;
}
// Reduce energy state of targets that have been hit
vector<Target> temp ;
for (unsigned i = 0; i < allTargets.size(); i++) {
if (effectiveAction[allTargets[i].GetState()])
allTargets[i].ReduceEnergy() ;
if (allTargets[i].GetEnergy() > 0)
temp.push_back(allTargets[i]) ;
else
currentOccupation.ToggleOccupied(allTargets[i].GetState()) ;
}
// Identify and remove 0 energy targets
if (allTargets.size() > temp.size())
globalReward += 30*(allTargets.size()-temp.size()) ;
allTargets.clear() ;
for (unsigned i = 0; i < temp.size(); i++)
allTargets.push_back(temp[i]) ;
numTargets = allTargets.size() ;
}
// Initiate target transition
void SensorNetwork::StateTransition()
{
for (int i = 0; i < numTargets; i++)
if (allTargets[i].GetEnergy() != 0)
allTargets[i].TargetTransition(currentOccupation) ;
}
// Log learning step data
void SensorNetwork::LogData(string fileName)
{
logFile.open(fileName,ios_base::app) ;
logFile << itsStateID << "," ;
for (unsigned i = 0; i < jointAction.size(); i++)
{
logFile << jointAction[i] << "," ;
}
logFile << globalReward << "\n" ;
logFile.close() ;
}