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var bearing1to1 = Math.Round(CameraAngleHelper.ConvertToMinus1To1((int)CameraConnection.PositionB + CameraConnection.CameraOffset), 4);
var moveVector = new PTZVector
{
PanTilt = new Vector2D { x = (float)bearing1to1 } // pan amount
};
var speed = new PTZSpeed { PanTilt = new Vector2D { x = 0.1f } };
await _cameraInstance.MoveAsync(MoveType.Absolute, moveVector, speed);
I have a problem where camera position isn't moving when I do absolute movement Bearing1to1 value comes out at 0.34 and current position is 0.94 anyone know the issue? swapping it to movetype.Relative works too but i need absolute
The text was updated successfully, but these errors were encountered:
I have a problem where camera position isn't moving when I do absolute movement Bearing1to1 value comes out at 0.34 and current position is 0.94 anyone know the issue? swapping it to movetype.Relative works too but i need absolute
The text was updated successfully, but these errors were encountered: