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Incompatibility with FNA tModLoader 64-bit #22

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InjuredWolf opened this issue Jul 14, 2019 · 3 comments
Open

Incompatibility with FNA tModLoader 64-bit #22

InjuredWolf opened this issue Jul 14, 2019 · 3 comments

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@InjuredWolf
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When trying to use TerraCustom v0.5.4 with tModloader v0.10.1.5 - tml FNA 64bit you get the following error message:

System.MissingMethodException: Method not found: 'Void ReLogic.OS.Platform.SetWindowUnicodeTitle(Microsoft.Xna.Framework.GameWindow, System.String)'.
   at Terraria.Main.SetTitle()
   at Terraria.Main.Initialize()
   at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
   at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)

is there a workaround or will I have to wait for an update?
(in theory a potential workaround I might try would be to use a standard tModLoader build to gen the world and then switch to 64bit to play, not yet tested)

@JavidPack
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yes, they are incompatible, you would need to switch back to the normal install to get it working. I'm not sure if it would work if you just made a backup of the non-64 version of the install directory, you can try that if you want to switch back and forth more quickly

@InjuredWolf
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Any plans to add compatibility? Understandable if you aren't, just curious.

@JavidPack
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I can't spend the time to do that, but hopefully the 64 bit version figures things out so that they don't mess with the files in a way that lets it load normally.

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