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Re-open:
The original issue was to create the part about spatialization ability, since howler is doing it I just need to implement it to make easy to use with the engine logic.
Add the ability to localize a sound in the 2D space (giving it a X-Y position when playing ? Or assigning the sound to a gameobject ?).
This will change the pitch Left/Right to create the illusion of spatialisation
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