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GameObject should have a "z" attribute that simulate a perspective rendering.
Is this possible trough the scene rendering or should we re-do the camera ?
When the z change, a _zscale value is calculated and change the scale of the object in _updateScale method (already exist in GameObject.scale).
This will also have an impact on sorting with zindex cf #10
GameObject should have a "z" attribute that simulate a perspective rendering.
Is this possible trough the scene rendering or should we re-do the camera ?
When the z change, a _zscale value is calculated and change the scale of the object in _updateScale method (already exist in GameObject.scale).
This will also have an impact on sorting with zindex cf #10
Related to #9
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