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tetris_agent.py
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tetris_agent.py
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# Returns how many lines have been cleared and the new grid
def cleared(grid):
# If a row is cleared the shift every other row above down one
lines_cleared = 0
array = []
for i in range(len(grid) - 1, -1, -1):
row = grid[i]
if (0, 0, 0) not in row:
# add positions to remove from locked
array.append(i)
lines_cleared += 1
for j in range(len(row)):
grid[i][j] = (0, 0, 0)
if lines_cleared > 0:
for x in range(len(array) - 1, -1, -1):
for i in range(array[x], 0, -1):
for j in range(len(grid[array[x]])):
grid[i][j] = grid[i - 1][j]
grid[i - 1][j] = (0, 0, 0)
return lines_cleared, grid
# Returns the average bumps of the grid and total height
def bumpiness_and_height(grid):
array_of_bump_heights = [20, 20, 20, 20, 20, 20, 20, 20, 20, 20]
average_bumps = 0
height = 0
for j in range(10):
for i in range(20):
if grid[i][j] != (0, 0, 0):
array_of_bump_heights[j] = i
break
for i in range(0, 9):
average_bumps = average_bumps + abs(array_of_bump_heights[i] - array_of_bump_heights[i + 1])
for i in range(0, 10):
height = height + abs(array_of_bump_heights[i] - 20)
return average_bumps, height
# Returns how many holes are in the grid
def holes(grid):
number_of_holes = 0
for j in range(len(grid[0])):
for i in range(len(grid)):
if grid[i][j] != (0, 0, 0):
for k in range(i+1, 20):
if grid[k][j] == (0, 0, 0):
number_of_holes = number_of_holes + 1
break
return number_of_holes