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GameMode.cpp
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GameMode.cpp
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#include "StdAfx.h"
#include "World.h"
#include "GameMode.h"
#include "Player.h"
#include "WeenieObject.h"
#include "ChatMsgs.h"
CGameMode::CGameMode()
{
}
CGameMode::~CGameMode()
{
}
CGameMode_Tag::CGameMode_Tag()
{
_selectedPlayer = NULL;
}
CGameMode_Tag::~CGameMode_Tag()
{
UnselectPlayer();
}
const char *CGameMode_Tag::GetName()
{
return "Tag";
}
void CGameMode_Tag::Think()
{
if (!_selectedPlayer)
{
// Find a player to make "it."
PlayerWeenieMap *pPlayers = g_pWorld->GetPlayers();
if (pPlayers->size() < 2)
{
return;
}
int index = Random::GenUInt(0, (unsigned int )(pPlayers->size() - 1));
CPlayerWeenie *pSelected = NULL;
int i = 0;
for (auto& player : *pPlayers)
{
if (i == index)
{
pSelected = player.second;
break;
}
i++;
}
SelectPlayer(pSelected);
}
}
void CGameMode_Tag::SelectPlayer(CPlayerWeenie *pPlayer)
{
if (!pPlayer)
{
UnselectPlayer();
return;
}
_selectedPlayer = pPlayer;
_selectedPlayer->EmitEffect(PS_HealthDownRed, 1.0f);
g_pWorld->BroadcastGlobal(ServerText(csprintf("%s is it!", _selectedPlayer->GetName().c_str()), LTT_DEFAULT), PRIVATE_MSG);
}
void CGameMode_Tag::UnselectPlayer()
{
if (!_selectedPlayer)
{
return;
}
}
void CGameMode_Tag::OnTargetAttacked(CWeenieObject *pTarget, CWeenieObject *pSource)
{
if (pSource == _selectedPlayer)
{
if (CPlayerWeenie *pTargetPlayer = pTarget->AsPlayer())
{
UnselectPlayer();
SelectPlayer(pTargetPlayer);
}
}
}
void CGameMode_Tag::OnRemoveEntity(CWeenieObject *pEntity)
{
if (pEntity)
{
if (pEntity == _selectedPlayer)
{
UnselectPlayer();
_selectedPlayer = NULL;
}
}
}