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GameEventManager.cpp
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GameEventManager.cpp
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#include "StdAfx.h"
#include "GameEventManager.h"
#include "InferredPortalData.h"
#include "World.h"
GameEventManager::GameEventManager()
{
}
GameEventManager::~GameEventManager()
{
}
void GameEventManager::Initialize()
{
_gameEvents = g_pPortalDataEx->_gameEvents._gameEvents;
}
std::string GameEventManager::NormalizeEventName(const char *eventName)
{
std::string lowerCaseName = eventName;
std::transform(lowerCaseName.begin(), lowerCaseName.end(), lowerCaseName.begin(), ::tolower);
return lowerCaseName;
}
void GameEventManager::StartEvent(const char *eventName)
{
std::string normalizedEventName = NormalizeEventName(eventName);
if (GameEventDef *eventDesc = _gameEvents.lookup(normalizedEventName.c_str()))
{
if (eventDesc->_eventState != GameEventState::On_GameEventState)
{
eventDesc->_eventState = GameEventState::On_GameEventState;
g_pWorld->NotifyEventStarted(normalizedEventName.c_str());
}
}
}
void GameEventManager::StopEvent(const char *eventName)
{
std::string normalizedEventName = NormalizeEventName(eventName);
if (GameEventDef *eventDesc = _gameEvents.lookup(normalizedEventName.c_str()))
{
if (eventDesc->_eventState != GameEventState::Off_GameEventState)
{
eventDesc->_eventState = GameEventState::Off_GameEventState;
g_pWorld->NotifyEventStopped(normalizedEventName.c_str());
}
}
}
bool GameEventManager::IsEventStarted(const char *eventName)
{
std::string normalizedEventName = NormalizeEventName(eventName);
if (GameEventDef *eventDesc = _gameEvents.lookup(normalizedEventName.c_str()))
{
if (eventDesc->_eventState == GameEventState::On_GameEventState)
{
return true;
}
}
return false;
}