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Rendering terrain breaks into stripes at large coordinates #632

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4 tasks done
mM4ri opened this issue Sep 11, 2024 · 0 comments
Open
4 tasks done

Rendering terrain breaks into stripes at large coordinates #632

mM4ri opened this issue Sep 11, 2024 · 0 comments

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@mM4ri
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mM4ri commented Sep 11, 2024

Your GTNH Discord Username

mmari_

Mod Version

1.0.0-beta6

Java Version

Java 8

Graphics Card Vendor

NVidia

Bug Report

Rendering terrain breaks after around +-16,777,220 in both x/z coordinates
2024-09-11_23 14 27

2024-09-11_23 14 55

Mod List or GTNH Pack Version

Tested in mostly vanilla (java 8, beta 6) and GTNH 2.6.1 (java 21, alpha 50)

Final Checklist

  • I have searched the issues and haven't found a similar issue.
  • I have read the known incompatibilities and this is not related to one of those.
  • I am running an officially released version. (Or, if I've compiled it myself I plan to fix the issue)
  • This issue is not related to a feature that is disabed by default - Shaders, MCPF, etc. [They'll be enabled when they're ready for testing]
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